Unity 6.5 업그레이드와 신규 프로토타입 기반 구축
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@@ -54,7 +54,7 @@ namespace Northbound
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public IInteractable CurrentUnavailableInteractable => _unavailableInteractable;
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// 로컬 플레이어인지 확인
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private bool IsLocalPlayer => _networkPlayerController != null && _networkPlayerController.IsLocalPlayer;
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private new bool IsLocalPlayer => _networkPlayerController != null && _networkPlayerController.IsLocalPlayer;
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private ulong LocalPlayerId => _networkPlayerController != null ? _networkPlayerController.OwnerPlayerId : OwnerClientId;
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private void Awake()
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@@ -412,4 +412,4 @@ namespace Northbound
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// 입력 정리는 NetworkPlayerController에서 담당
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}
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}
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}
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}
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