Unity 6.5 업그레이드와 신규 프로토타입 기반 구축
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@@ -61,7 +61,7 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
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// 이 플레이어가 로컬 플레이어인지 확인
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public bool IsLocalPlayer => _ownerPlayerId.Value == NetworkManager.Singleton.LocalClientId;
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public new bool IsLocalPlayer => _ownerPlayerId.Value == NetworkManager.Singleton.LocalClientId;
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public ulong OwnerPlayerId => _ownerPlayerId.Value;
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@@ -107,7 +107,7 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
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// 로컬 플레이어만 씬에서 리스폰 UI 찾기
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if (IsLocalPlayer)
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{
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_respawnCountdownUI = FindFirstObjectByType<RespawnCountdownUI>();
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_respawnCountdownUI = FindAnyObjectByType<RespawnCountdownUI>();
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}
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// 체력바 생성
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@@ -128,7 +128,7 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
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// 로컬 플레이어가 되면 리스폰 UI 참조 가져오기
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if (IsLocalPlayer && _respawnCountdownUI == null)
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{
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_respawnCountdownUI = FindFirstObjectByType<RespawnCountdownUI>();
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_respawnCountdownUI = FindAnyObjectByType<RespawnCountdownUI>();
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}
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}
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@@ -137,7 +137,7 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
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if (!IsLocalPlayer) return;
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if (_inputActions != null) return; // 이미 초기화됨
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var vcam = GameObject.FindFirstObjectByType<CinemachineCamera>();
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var vcam = GameObject.FindAnyObjectByType<CinemachineCamera>();
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if (vcam != null)
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{
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@@ -524,7 +524,7 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
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_currentHealth.Value = GetMaxHealth();
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// 스폰 포인트로 이동
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var spawnPoints = FindObjectsByType<PlayerSpawnPoint>(FindObjectsSortMode.None);
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var spawnPoints = FindObjectsByType<PlayerSpawnPoint>();
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if (spawnPoints.Length > 0)
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{
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var spawnPoint = spawnPoints[UnityEngine.Random.Range(0, spawnPoints.Length)];
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