데이터 파이프라인 개선 및 포탈 로직 생성
csv import 시 자동으로 완전한 프리팹이 생성될 수 있도록 함.
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@@ -19,6 +19,6 @@ MonoBehaviour:
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atkRange: 1
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atkDamage: 3
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atkIntervalSec: 1.2
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prefabPath: Assets/Prefabs/EnemyTest.prefab
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meshPath: Assets/Meshes/Skeleton_Minion.fbx
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cost: 1
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weight: 1
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@@ -19,6 +19,6 @@ MonoBehaviour:
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atkRange: 1
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atkDamage: 2
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atkIntervalSec: 1
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prefabPath: Assets/Prefabs/MonsterTest.prefab
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meshPath: Assets/Meshes/Skeleton_Minion.fbx
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cost: 2
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weight: 0.5
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@@ -19,6 +19,6 @@ MonoBehaviour:
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atkRange: 1
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atkDamage: 4
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atkIntervalSec: 1.5
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prefabPath: Assets/Prefabs/Core
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meshPath: Assets/Meshes/Skeleton_Minion.fbx
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cost: 5
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weight: 0.2
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@@ -19,6 +19,6 @@ MonoBehaviour:
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atkRange: 5
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atkDamage: 2
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atkIntervalSec: 1.4
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prefabPath: Assets/Prefabs/Resource
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meshPath: Assets/Meshes/Skeleton_Minion.fbx
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cost: 3
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weight: 0.333
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@@ -19,6 +19,6 @@ MonoBehaviour:
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atkRange: 1
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atkDamage: 7
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atkIntervalSec: 1.3
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prefabPath: Assets/Prefabs/ResourcePickup
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meshPath: Assets/Meshes/Skeleton_Minion.fbx
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cost: 10
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weight: 0.1
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@@ -24,8 +24,10 @@ namespace Northbound.Data
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public int atkDamage;
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/// <summary>공격 주기</summary>
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public float atkIntervalSec;
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/// <summary>프리팹/리소스 경로</summary>
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public string prefabPath;
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/// <summary>메시 경로</summary>
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public string meshPath;
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/// <summary>애니메이터 컨트롤러 경로</summary>
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public string animatorControllerPath;
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/// <summary>몬스터 난이도 점수</summary>
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public int cost;
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/// <summary>등장 가중치</summary>
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8
Assets/Data/Templates.meta
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8
Assets/Data/Templates.meta
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229
Assets/Data/Templates/MonsterTemplate.prefab
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229
Assets/Data/Templates/MonsterTemplate.prefab
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7
Assets/Data/Templates/MonsterTemplate.prefab.meta
Normal file
7
Assets/Data/Templates/MonsterTemplate.prefab.meta
Normal file
@@ -0,0 +1,7 @@
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