diff --git a/AUTOMATED_PREFAB_PIPELINE.md b/AUTOMATED_PREFAB_PIPELINE.md
new file mode 100644
index 0000000..53f5778
--- /dev/null
+++ b/AUTOMATED_PREFAB_PIPELINE.md
@@ -0,0 +1,120 @@
+# Automated Prefab Generation Pipeline
+
+## Overview
+This system automates the creation of monster prefabs from CSV data. No manual prefab setup required!
+
+## How It Works
+
+1. **CSV Data** → **ScriptableObject (SO)** → **Prefab** (automatically generated)
+2. Template prefabs define required components and defaults
+3. CSV importer creates complete prefabs with mesh, components, and SO references
+
+## Setup Instructions
+
+### Step 1: Create Template Prefab
+
+1. In Unity, go to `Tools > Data > Create Monster Template`
+2. This creates `Assets/Data/Templates/MonsterTemplate.prefab`
+3. The template includes all required components:
+ - NetworkObject
+ - EnemyUnit
+ - MonsterDataComponent (links to SO)
+ - NavMeshAgent
+ - EnemyAIController
+ - CapsuleCollider
+ - MeshFilter & MeshRenderer
+
+4. **Customize the template if needed:**
+ - Adjust default AI behavior
+ - Set default collider size
+ - Add visual effects
+ - Configure NavMeshAgent settings
+
+### Step 2: Update CSV with Mesh Path
+
+Add `meshPath` column to your `Monster.csv`:
+
+```csv
+id,name,memo,moveSpeed,maxHp,atkRange,atkDamage,atkIntervalSec,meshPath,cost,weight
+101,Grunt,Basic Monster,2.6,30,1,3,1.2,Assets/Models/Monsters/Monster101.fbx,1,1.0
+102,Fast,Fast/Weak,3.4,18,1,2,1,Assets/Models/Monsters/Monster102.fbx,2,0.5
+```
+
+### Step 3: Import Data
+
+1. In Unity, go to `Tools > Data > Import All CSV`
+2. The importer will:
+ - Create/update SO files in `Assets/Data/ScriptableObjects/Monster/`
+ - Create/update prefabs in `Assets/Prefabs/Monster/`
+ - Apply mesh from `meshPath` column
+ - Link SO reference to prefab's MonsterDataComponent
+
+### Step 4: Use Prefabs
+
+Your generated prefabs are ready to use! Example with EnemyPortal:
+- Open EnemyPortal prefab
+- Click "Load Monster Data" button
+- All monster prefabs are automatically loaded
+
+## File Structure
+
+```
+Assets/
+├── Data/
+│ ├── ScriptableObjects/
+│ │ └── Monster/ # SO files (generated from CSV)
+│ └── Templates/ # Template prefabs (created once)
+│ └── MonsterTemplate.prefab
+├── Prefabs/
+│ └── Monster/ # Generated monster prefabs
+│ ├── Monster101.prefab
+│ ├── Monster102.prefab
+│ └── ...
+└── GameData/
+ └── Monster.csv # Source data (editable)
+```
+
+## Benefits
+
+- ✅ **One source of truth**: Edit CSV, everything updates
+- ✅ **No manual setup**: Prefabs generated automatically
+- ✅ **Designer-friendly**: Templates visual, CSV simple
+- ✅ **Error-proof**: All components guaranteed to exist
+- ✅ **Easy customization**: Edit template once, applies to all
+
+## Customization
+
+### Adding New Components
+1. Open `MonsterTemplate.prefab`
+2. Add the component
+3. Configure defaults
+4. Save template
+5. All future imports will include it
+
+### Modifying Existing Monsters
+- Edit the prefab directly (changes persist on next import)
+- OR modify CSV and re-import (will update SO link and mesh)
+
+### Creating Other Data Types
+Use the same pattern:
+1. Create template: `Tools > Data > Create Tower Template`
+2. Add meshPath column to Tower.csv
+3. Import: `Tools > Data > Import All CSV`
+
+## Troubleshooting
+
+**Prefab not created?**
+- Check if template exists in `Assets/Data/Templates/`
+- Verify `meshPath` column in CSV
+
+**Mesh not showing?**
+- Verify `meshPath` is correct in CSV
+- Check that mesh file exists at specified path
+
+**Components not configured?**
+- Edit template prefab
+- Re-import CSV to apply template changes to new prefabs
+
+**Want to keep manual prefab edits?**
+- Prefabs created by importer are NOT overwritten
+- Edits persist on next import (SO and mesh only update)
diff --git a/Assembly-CSharp-Editor.csproj b/Assembly-CSharp-Editor.csproj
index 304cdde..e4ffec5 100644
--- a/Assembly-CSharp-Editor.csproj
+++ b/Assembly-CSharp-Editor.csproj
@@ -48,16 +48,19 @@
+
+
+
diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index d30ecb8..7745903 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -91,6 +91,7 @@
+
diff --git a/Assets/Data/ScriptableObjects/Monster/Monster101.asset b/Assets/Data/ScriptableObjects/Monster/Monster101.asset
index d2f0668..90129db 100644
--- a/Assets/Data/ScriptableObjects/Monster/Monster101.asset
+++ b/Assets/Data/ScriptableObjects/Monster/Monster101.asset
@@ -19,6 +19,6 @@ MonoBehaviour:
atkRange: 1
atkDamage: 3
atkIntervalSec: 1.2
- prefabPath: Assets/Prefabs/EnemyTest.prefab
+ meshPath: Assets/Meshes/Skeleton_Minion.fbx
cost: 1
weight: 1
diff --git a/Assets/Data/ScriptableObjects/Monster/Monster102.asset b/Assets/Data/ScriptableObjects/Monster/Monster102.asset
index 3eb164b..687e99b 100644
--- a/Assets/Data/ScriptableObjects/Monster/Monster102.asset
+++ b/Assets/Data/ScriptableObjects/Monster/Monster102.asset
@@ -19,6 +19,6 @@ MonoBehaviour:
atkRange: 1
atkDamage: 2
atkIntervalSec: 1
- prefabPath: Assets/Prefabs/MonsterTest.prefab
+ meshPath: Assets/Meshes/Skeleton_Minion.fbx
cost: 2
weight: 0.5
diff --git a/Assets/Data/ScriptableObjects/Monster/Monster103.asset b/Assets/Data/ScriptableObjects/Monster/Monster103.asset
index 3f7d113..143d3cf 100644
--- a/Assets/Data/ScriptableObjects/Monster/Monster103.asset
+++ b/Assets/Data/ScriptableObjects/Monster/Monster103.asset
@@ -19,6 +19,6 @@ MonoBehaviour:
atkRange: 1
atkDamage: 4
atkIntervalSec: 1.5
- prefabPath: Assets/Prefabs/Core
+ meshPath: Assets/Meshes/Skeleton_Minion.fbx
cost: 5
weight: 0.2
diff --git a/Assets/Data/ScriptableObjects/Monster/Monster104.asset b/Assets/Data/ScriptableObjects/Monster/Monster104.asset
index a3a3e7e..56ebe4a 100644
--- a/Assets/Data/ScriptableObjects/Monster/Monster104.asset
+++ b/Assets/Data/ScriptableObjects/Monster/Monster104.asset
@@ -19,6 +19,6 @@ MonoBehaviour:
atkRange: 5
atkDamage: 2
atkIntervalSec: 1.4
- prefabPath: Assets/Prefabs/Resource
+ meshPath: Assets/Meshes/Skeleton_Minion.fbx
cost: 3
weight: 0.333
diff --git a/Assets/Data/ScriptableObjects/Monster/Monster105.asset b/Assets/Data/ScriptableObjects/Monster/Monster105.asset
index 171c90c..24ecd99 100644
--- a/Assets/Data/ScriptableObjects/Monster/Monster105.asset
+++ b/Assets/Data/ScriptableObjects/Monster/Monster105.asset
@@ -19,6 +19,6 @@ MonoBehaviour:
atkRange: 1
atkDamage: 7
atkIntervalSec: 1.3
- prefabPath: Assets/Prefabs/ResourcePickup
+ meshPath: Assets/Meshes/Skeleton_Minion.fbx
cost: 10
weight: 0.1
diff --git a/Assets/Data/Scripts/DataClasses/MonsterData.cs b/Assets/Data/Scripts/DataClasses/MonsterData.cs
index cba5b97..b349d51 100644
--- a/Assets/Data/Scripts/DataClasses/MonsterData.cs
+++ b/Assets/Data/Scripts/DataClasses/MonsterData.cs
@@ -24,8 +24,10 @@ namespace Northbound.Data
public int atkDamage;
/// 공격 주기
public float atkIntervalSec;
- /// 프리팹/리소스 경로
- public string prefabPath;
+ /// 메시 경로
+ public string meshPath;
+ /// 애니메이터 컨트롤러 경로
+ public string animatorControllerPath;
/// 몬스터 난이도 점수
public int cost;
/// 등장 가중치
diff --git a/Assets/Data/Templates.meta b/Assets/Data/Templates.meta
new file mode 100644
index 0000000..d1bdf2b
--- /dev/null
+++ b/Assets/Data/Templates.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 6430af38bc9c421459efd6be785c0853
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Data/Templates/MonsterTemplate.prefab b/Assets/Data/Templates/MonsterTemplate.prefab
new file mode 100644
index 0000000..bfa8f4e
--- /dev/null
+++ b/Assets/Data/Templates/MonsterTemplate.prefab
@@ -0,0 +1,229 @@
+%YAML 1.1
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+ m_Speed: 3.5
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+ avoidancePriority: 50
+ m_AngularSpeed: 120
+ m_StoppingDistance: 0
+ m_AutoTraverseOffMeshLink: 1
+ m_AutoBraking: 1
+ m_AutoRepath: 1
+ m_Height: 2
+ m_BaseOffset: 0
+ m_WalkableMask: 4294967295
+ m_ObstacleAvoidanceType: 4
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+ obstacleLayer:
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+ m_Bits: 4294967295
+ maxChaseDistance: 30
+ chaseGiveUpDistance: 25
+ attackRange: 2
+ attackInterval: 1.5
+ attackDamage: 10
+ moveSpeed: 3.5
+ chaseSpeedMultiplier: 1.5
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diff --git a/Assets/Data/Templates/MonsterTemplate.prefab.meta b/Assets/Data/Templates/MonsterTemplate.prefab.meta
new file mode 100644
index 0000000..de419b6
--- /dev/null
+++ b/Assets/Data/Templates/MonsterTemplate.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: a91e5d5b7475218478febc7ec41f4b9a
+PrefabImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/DefaultNetworkPrefabs.asset b/Assets/DefaultNetworkPrefabs.asset
index f315a9c..1cf48fb 100644
--- a/Assets/DefaultNetworkPrefabs.asset
+++ b/Assets/DefaultNetworkPrefabs.asset
@@ -69,3 +69,33 @@ MonoBehaviour:
SourcePrefabToOverride: {fileID: 0}
SourceHashToOverride: 0
OverridingTargetPrefab: {fileID: 0}
+ - Override: 0
+ Prefab: {fileID: 3810918154428190126, guid: a91e5d5b7475218478febc7ec41f4b9a, type: 3}
+ SourcePrefabToOverride: {fileID: 0}
+ SourceHashToOverride: 0
+ OverridingTargetPrefab: {fileID: 0}
+ - Override: 0
+ Prefab: {fileID: 5764052602947399654, guid: eccdace7a7b21a446891da5739b1549f, type: 3}
+ SourcePrefabToOverride: {fileID: 0}
+ SourceHashToOverride: 0
+ OverridingTargetPrefab: {fileID: 0}
+ - Override: 0
+ Prefab: {fileID: 8497750939283614707, guid: 4ee9b364dfe9d0949a23374e660d3e13, type: 3}
+ SourcePrefabToOverride: {fileID: 0}
+ SourceHashToOverride: 0
+ OverridingTargetPrefab: {fileID: 0}
+ - Override: 0
+ Prefab: {fileID: 7862005309935152867, guid: 9cac250ebe8d420469bd4da3ab8cfd86, type: 3}
+ SourcePrefabToOverride: {fileID: 0}
+ SourceHashToOverride: 0
+ OverridingTargetPrefab: {fileID: 0}
+ - Override: 0
+ Prefab: {fileID: 4357115039351603180, guid: ff2924ffa397a8e44925625790831d25, type: 3}
+ SourcePrefabToOverride: {fileID: 0}
+ SourceHashToOverride: 0
+ OverridingTargetPrefab: {fileID: 0}
+ - Override: 0
+ Prefab: {fileID: 4147164034265547914, guid: e8d09b814275ad745a427433c28dd53f, type: 3}
+ SourcePrefabToOverride: {fileID: 0}
+ SourceHashToOverride: 0
+ OverridingTargetPrefab: {fileID: 0}
diff --git a/Assets/Editor/DataImporter/CSVToSOImporter.cs b/Assets/Editor/DataImporter/CSVToSOImporter.cs
index 42264a0..8e354e8 100644
--- a/Assets/Editor/DataImporter/CSVToSOImporter.cs
+++ b/Assets/Editor/DataImporter/CSVToSOImporter.cs
@@ -12,6 +12,27 @@ namespace Northbound.Editor
{
private static readonly string GAMEDATA_PATH = Path.Combine(Application.dataPath, "..", "GameData");
private static readonly string SO_BASE_PATH = "Assets/Data/ScriptableObjects";
+ private static readonly string PREFAB_BASE_PATH = "Assets/Prefabs";
+ private static readonly string TEMPLATE_BASE_PATH = "Assets/Data/Templates";
+
+ private static System.Collections.Generic.Dictionary prefabSetups =
+ new System.Collections.Generic.Dictionary();
+
+ static CSVToSOImporter()
+ {
+ RegisterPrefabSetups();
+ }
+
+ private static void RegisterPrefabSetups()
+ {
+ prefabSetups.Clear();
+ prefabSetups["Monster"] = new MonsterPrefabSetup();
+
+ // To add new data types, create a class implementing IPrefabSetup
+ // Example:
+ // prefabSetups["Tower"] = new TowerPrefabSetup();
+ // prefabSetups["Player"] = new PlayerPrefabSetup();
+ }
[MenuItem("Tools/Data/Import All CSV")] // 메뉴 추가 (편의성)
public static void ImportAll()
@@ -54,6 +75,7 @@ namespace Northbound.Editor
if (lines.Length < 2) return false;
var headers = ParseCSVLine(lines[0]);
+ var createdSOs = new List();
for (int lineIndex = 1; lineIndex < lines.Length; lineIndex++)
{
@@ -72,7 +94,12 @@ namespace Northbound.Editor
}
string assetName = GetAssetName(so, lineIndex);
- AssetDatabase.CreateAsset(so, Path.Combine(outputPath, $"{assetName}.asset"));
+ string soPath = Path.Combine(outputPath, $"{assetName}.asset");
+
+ AssetDatabase.CreateAsset(so, soPath);
+ createdSOs.Add(so);
+
+ GenerateOrUpdatePrefab(schemaName, assetName, so, lineIndex);
}
AssetDatabase.SaveAssets();
@@ -148,11 +175,97 @@ namespace Northbound.Editor
return l == "true" || l == "1" || l == "yes";
}
if (targetType == typeof(string)) return value.Replace("\\n", "\n");
- return Convert.ChangeType(value, targetType);
+ return Convert.ChangeType(value, targetType);
}
catch { return null; }
}
+ private static int GetColumnIndex(string[] headers, string columnName)
+ {
+ for (int i = 0; i < headers.Length; i++)
+ {
+ if (headers[i].Equals(columnName, System.StringComparison.OrdinalIgnoreCase))
+ {
+ return i;
+ }
+ }
+ return -1;
+ }
+
+ private static void GenerateOrUpdatePrefab(string schemaName, string prefabName, ScriptableObject so, int lineNumber)
+ {
+ string prefabOutputPath = Path.Combine(PREFAB_BASE_PATH, schemaName);
+ if (!Directory.Exists(prefabOutputPath))
+ {
+ Directory.CreateDirectory(prefabOutputPath);
+ }
+
+ string prefabPath = Path.Combine(prefabOutputPath, $"{prefabName}.prefab");
+ IPrefabSetup prefabSetup = GetPrefabSetup(schemaName);
+
+ if (prefabSetup == null)
+ {
+ Debug.LogWarning($"[CSVImporter] No prefab setup found for {schemaName}, skipping prefab generation");
+ return;
+ }
+
+ GameObject template = LoadTemplate(schemaName);
+ if (template == null)
+ {
+ Debug.LogWarning($"[CSVImporter] No template found for {schemaName}, skipping prefab generation");
+ return;
+ }
+
+ if (AssetDatabase.LoadAssetAtPath(prefabPath) != null)
+ {
+ UpdateExistingPrefab(prefabPath, so, prefabSetup);
+ }
+ else
+ {
+ GameObject prefabInstance = GameObject.Instantiate(template);
+ prefabInstance.name = prefabName;
+ PrefabUtility.SaveAsPrefabAsset(prefabInstance, prefabPath);
+ GameObject.DestroyImmediate(prefabInstance);
+
+ UpdateExistingPrefab(prefabPath, so, prefabSetup);
+
+ Debug.Log($"[CSVImporter] Created prefab: {prefabPath}");
+ }
+
+ AssetDatabase.SaveAssets();
+ }
+
+ private static GameObject LoadTemplate(string schemaName)
+ {
+ string templatePath = Path.Combine(TEMPLATE_BASE_PATH, $"{schemaName}Template.prefab");
+ return AssetDatabase.LoadAssetAtPath(templatePath);
+ }
+
+ private static IPrefabSetup GetPrefabSetup(string schemaName)
+ {
+ prefabSetups.TryGetValue(schemaName, out IPrefabSetup setup);
+ return setup;
+ }
+
+ private static void UpdateExistingPrefab(string prefabPath, ScriptableObject so, IPrefabSetup prefabSetup)
+ {
+ GameObject prefabContents = PrefabUtility.LoadPrefabContents(prefabPath);
+
+ prefabSetup.SetupPrefab(prefabContents, so);
+
+ PrefabUtility.SaveAsPrefabAsset(prefabContents, prefabPath);
+ GameObject.DestroyImmediate(prefabContents);
+ }
+
+ private static void RemoveOldModel(GameObject prefab)
+ {
+ Transform oldModel = prefab.transform.Find("Model");
+ if (oldModel != null)
+ {
+ GameObject.DestroyImmediate(oldModel.gameObject);
+ }
+ }
+
// --- 유틸리티 메서드 (기존과 동일) ---
private static string[] ParseCSVLine(string line)
{
diff --git a/Assets/Meshes.meta b/Assets/Meshes.meta
new file mode 100644
index 0000000..2ad8441
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@@ -0,0 +1,8 @@
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+guid: 8e1c86a713708ce44a1f0dfaec088917
+folderAsset: yes
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diff --git a/Assets/Meshes/Skeleton_Minion.fbx b/Assets/Meshes/Skeleton_Minion.fbx
new file mode 100644
index 0000000..765aff7
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diff --git a/Assets/Meshes/Skeleton_Minion.fbx.meta b/Assets/Meshes/Skeleton_Minion.fbx.meta
new file mode 100644
index 0000000..f89c6bd
--- /dev/null
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+ useFileScale: 1
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+ legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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+ human: []
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+ legTwist: 0.5
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+ legStretch: 0.05
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+ addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+ importBlendShapeDeformPercent: 1
+ remapMaterialsIfMaterialImportModeIsNone: 0
+ additionalBone: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Meshes/Skeleton_Warrior.fbx b/Assets/Meshes/Skeleton_Warrior.fbx
new file mode 100644
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new file mode 100644
index 0000000..df0a7fd
--- /dev/null
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@@ -0,0 +1,110 @@
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+ModelImporter:
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+ autoGenerateAvatarMappingIfUnspecified: 1
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+ avatarSetup: 0
+ addHumanoidExtraRootOnlyWhenUsingAvatar: 1
+ importBlendShapeDeformPercent: 1
+ remapMaterialsIfMaterialImportModeIsNone: 0
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diff --git a/Assets/Prefabs/DefaultSettings.meta b/Assets/Prefabs/DefaultSettings.meta
new file mode 100644
index 0000000..33695af
--- /dev/null
+++ b/Assets/Prefabs/DefaultSettings.meta
@@ -0,0 +1,8 @@
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+guid: a685391aa8ab5b94a9930a3b11bdb4e4
+folderAsset: yes
+DefaultImporter:
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diff --git a/Assets/Prefabs/EnemyTest.prefab b/Assets/Prefabs/EnemyTest.prefab
index 8b17066..a958887 100644
--- a/Assets/Prefabs/EnemyTest.prefab
+++ b/Assets/Prefabs/EnemyTest.prefab
@@ -49,7 +49,7 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
- GlobalObjectIdHash: 3777549664
+ GlobalObjectIdHash: 2325681781
InScenePlacedSourceGlobalObjectIdHash: 190018048
DeferredDespawnTick: 0
Ownership: 1
@@ -77,7 +77,6 @@ MonoBehaviour:
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enemyTeam: 2
maxHealth: 100
- visionRange: 0
damageEffectPrefab: {fileID: 0}
destroyEffectPrefab: {fileID: 0}
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diff --git a/Assets/Prefabs/Monster.meta b/Assets/Prefabs/Monster.meta
new file mode 100644
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new file mode 100644
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diff --git a/Assets/Prefabs/Monster/Monster105.prefab.meta b/Assets/Prefabs/Monster/Monster105.prefab.meta
new file mode 100644
index 0000000..23b43bd
--- /dev/null
+++ b/Assets/Prefabs/Monster/Monster105.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: e8d09b814275ad745a427433c28dd53f
+PrefabImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Prefabs/Player.meta b/Assets/Prefabs/Player.meta
new file mode 100644
index 0000000..cbcdee2
--- /dev/null
+++ b/Assets/Prefabs/Player.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9f4ee65fec2f6ff439a564550b072221
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Prefabs/Tower.meta b/Assets/Prefabs/Tower.meta
new file mode 100644
index 0000000..cf72f08
--- /dev/null
+++ b/Assets/Prefabs/Tower.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e2baea03a27214c4fb8085788c5b7443
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scenes/GameMain.unity b/Assets/Scenes/GameMain.unity
index d83b389..2feb2ee 100644
--- a/Assets/Scenes/GameMain.unity
+++ b/Assets/Scenes/GameMain.unity
@@ -1893,7 +1893,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: monsterEntries.Array.size
- value: 2
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: monsterEntries.Array.data[0].prefab
@@ -1906,11 +1906,11 @@ PrefabInstance:
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: monsterEntries.Array.data[0].monsterData
value:
- objectReference: {fileID: 11400000, guid: cec2336a0be4b6c4eb954ac3d08aa8d9, type: 2}
+ objectReference: {fileID: 0}
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: monsterEntries.Array.data[1].monsterData
value:
- objectReference: {fileID: 11400000, guid: fde07a19ade09f044aca9151f407d073, type: 2}
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -3246,7 +3246,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: monsterEntries.Array.size
- value: 2
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: monsterEntries.Array.data[0].prefab
@@ -3259,11 +3259,11 @@ PrefabInstance:
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: monsterEntries.Array.data[0].monsterData
value:
- objectReference: {fileID: 11400000, guid: cec2336a0be4b6c4eb954ac3d08aa8d9, type: 2}
+ objectReference: {fileID: 0}
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: monsterEntries.Array.data[1].monsterData
value:
- objectReference: {fileID: 11400000, guid: fde07a19ade09f044aca9151f407d073, type: 2}
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
diff --git a/Assets/Scripts/Editor/EnemyPortalEditor.cs b/Assets/Scripts/Editor/EnemyPortalEditor.cs
index 5ccfe5e..81bcae8 100644
--- a/Assets/Scripts/Editor/EnemyPortalEditor.cs
+++ b/Assets/Scripts/Editor/EnemyPortalEditor.cs
@@ -1,3 +1,5 @@
+using Northbound;
+using Northbound.Data;
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
@@ -6,7 +8,7 @@ using System.Linq;
[CustomEditor(typeof(EnemyPortal))]
public class EnemyPortalEditor : Editor
{
- private const string MONSTER_DATA_FOLDER = "Assets/Data/ScriptableObjects/Monster";
+ private const string MONSTER_PREFAB_FOLDER = "Assets/Prefabs/Monster";
public override void OnInspectorGUI()
{
@@ -22,12 +24,12 @@ public class EnemyPortalEditor : Editor
LoadMonsterData(portal);
}
- EditorGUILayout.HelpBox("Click 'Load Monster Data' to automatically load all monsters from " + MONSTER_DATA_FOLDER, MessageType.Info);
+ EditorGUILayout.HelpBox("Click 'Load Monster Data' to automatically load all monster prefabs from " + MONSTER_PREFAB_FOLDER, MessageType.Info);
}
private void LoadMonsterData(EnemyPortal portal)
{
- string[] guids = AssetDatabase.FindAssets("t:MonsterData", new[] { MONSTER_DATA_FOLDER });
+ string[] guids = AssetDatabase.FindAssets("t:Prefab", new[] { MONSTER_PREFAB_FOLDER });
List entries = new List();
int loadedCount = 0;
@@ -35,24 +37,23 @@ public class EnemyPortalEditor : Editor
foreach (string guid in guids)
{
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
- Northbound.Data.MonsterData monsterData = AssetDatabase.LoadAssetAtPath(assetPath);
+ GameObject prefab = AssetDatabase.LoadAssetAtPath(assetPath);
- if (monsterData != null)
+ if (prefab != null)
{
- GameObject prefab = AssetDatabase.LoadAssetAtPath(monsterData.prefabPath);
+ MonsterDataComponent monsterDataComponent = prefab.GetComponent();
- if (prefab != null)
+ if (monsterDataComponent != null && monsterDataComponent.monsterData != null)
{
entries.Add(new EnemyPortal.MonsterEntry
{
- monsterData = monsterData,
prefab = prefab
});
loadedCount++;
}
else
{
- Debug.LogWarning($"[EnemyPortal] Could not load prefab at path: {monsterData.prefabPath} for monster {monsterData.id}");
+ Debug.LogWarning($"[EnemyPortal] Prefab {prefab.name} does not have MonsterDataComponent with valid monsterData reference");
}
}
}
@@ -65,13 +66,12 @@ public class EnemyPortalEditor : Editor
for (int i = 0; i < entries.Count; i++)
{
SerializedProperty element = entriesProperty.GetArrayElementAtIndex(i);
- element.FindPropertyRelative("monsterData").objectReferenceValue = entries[i].monsterData;
element.FindPropertyRelative("prefab").objectReferenceValue = entries[i].prefab;
}
serializedObject.ApplyModifiedProperties();
AssetDatabase.SaveAssets();
- Debug.Log($"[EnemyPortal] Loaded {loadedCount} monsters from {MONSTER_DATA_FOLDER}");
+ Debug.Log($"[EnemyPortal] Loaded {loadedCount} monsters from {MONSTER_PREFAB_FOLDER}");
}
}
diff --git a/Assets/Scripts/Editor/IPrefabSetup.cs b/Assets/Scripts/Editor/IPrefabSetup.cs
new file mode 100644
index 0000000..82f24b0
--- /dev/null
+++ b/Assets/Scripts/Editor/IPrefabSetup.cs
@@ -0,0 +1,10 @@
+using UnityEngine;
+
+namespace Northbound.Editor
+{
+ public interface IPrefabSetup
+ {
+ string GetTemplateName();
+ void SetupPrefab(GameObject prefab, ScriptableObject data);
+ }
+}
diff --git a/Assets/Scripts/Editor/IPrefabSetup.cs.meta b/Assets/Scripts/Editor/IPrefabSetup.cs.meta
new file mode 100644
index 0000000..905b8c3
--- /dev/null
+++ b/Assets/Scripts/Editor/IPrefabSetup.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: ddd133259cf685c4da37370144003c52
\ No newline at end of file
diff --git a/Assets/Scripts/Editor/MonsterPrefabSetup.cs b/Assets/Scripts/Editor/MonsterPrefabSetup.cs
new file mode 100644
index 0000000..980b547
--- /dev/null
+++ b/Assets/Scripts/Editor/MonsterPrefabSetup.cs
@@ -0,0 +1,99 @@
+using Northbound.Data;
+using UnityEditor;
+using UnityEngine;
+
+namespace Northbound.Editor
+{
+ public class MonsterPrefabSetup : IPrefabSetup
+ {
+ public string GetTemplateName()
+ {
+ return "MonsterTemplate";
+ }
+
+ public void SetupPrefab(GameObject prefab, ScriptableObject data)
+ {
+ if (!(data is MonsterData monsterData))
+ {
+ Debug.LogWarning($"[MonsterPrefabSetup] Expected MonsterData, got {data.GetType().Name}");
+ return;
+ }
+
+ var monsterDataComponent = prefab.GetComponent();
+ if (monsterDataComponent != null)
+ {
+ monsterDataComponent.monsterData = monsterData;
+ monsterDataComponent.ApplyMonsterData();
+ }
+
+ if (!string.IsNullOrEmpty(monsterData.meshPath))
+ {
+ RemoveOldModel(prefab);
+
+ if (monsterData.meshPath.ToLower().EndsWith(".fbx"))
+ {
+ GameObject fbxModel = AssetDatabase.LoadAssetAtPath(monsterData.meshPath);
+ if (fbxModel != null)
+ {
+ GameObject fbxInstance = GameObject.Instantiate(fbxModel);
+ fbxInstance.name = "Model";
+ fbxInstance.transform.SetParent(prefab.transform, false);
+ fbxInstance.transform.localPosition = Vector3.zero;
+ fbxInstance.transform.localRotation = Quaternion.identity;
+ fbxInstance.transform.localScale = Vector3.one;
+
+ Debug.Log($"[MonsterPrefabSetup] Applied FBX model: {monsterData.meshPath}");
+ }
+ else
+ {
+ Debug.LogWarning($"[MonsterPrefabSetup] Could not load FBX model: {monsterData.meshPath}");
+ }
+ }
+ else
+ {
+ var meshFilter = prefab.GetComponent();
+ if (meshFilter != null)
+ {
+ Mesh mesh = AssetDatabase.LoadAssetAtPath(monsterData.meshPath);
+ if (mesh != null)
+ {
+ meshFilter.sharedMesh = mesh;
+ Debug.Log($"[MonsterPrefabSetup] Applied mesh: {monsterData.meshPath}");
+ }
+ else
+ {
+ Debug.LogWarning($"[MonsterPrefabSetup] Could not load mesh: {monsterData.meshPath}");
+ }
+ }
+ }
+ }
+
+ if (!string.IsNullOrEmpty(monsterData.animatorControllerPath))
+ {
+ Animator animator = prefab.GetComponent();
+ if (animator != null)
+ {
+ RuntimeAnimatorController controller = AssetDatabase.LoadAssetAtPath(monsterData.animatorControllerPath);
+ if (controller != null)
+ {
+ animator.runtimeAnimatorController = controller;
+ Debug.Log($"[MonsterPrefabSetup] Applied Animator Controller: {monsterData.animatorControllerPath}");
+ }
+ else
+ {
+ Debug.LogWarning($"[MonsterPrefabSetup] Could not load Animator Controller: {monsterData.animatorControllerPath}");
+ }
+ }
+ }
+ }
+
+ private void RemoveOldModel(GameObject prefab)
+ {
+ Transform oldModel = prefab.transform.Find("Model");
+ if (oldModel != null)
+ {
+ GameObject.DestroyImmediate(oldModel.gameObject);
+ }
+ }
+ }
+}
diff --git a/Assets/Scripts/Editor/MonsterPrefabSetup.cs.meta b/Assets/Scripts/Editor/MonsterPrefabSetup.cs.meta
new file mode 100644
index 0000000..9042fa6
--- /dev/null
+++ b/Assets/Scripts/Editor/MonsterPrefabSetup.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 9d78ef5bde300404a89bb3af71df1610
\ No newline at end of file
diff --git a/Assets/Scripts/Editor/TemplateCreator.cs b/Assets/Scripts/Editor/TemplateCreator.cs
new file mode 100644
index 0000000..63cb655
--- /dev/null
+++ b/Assets/Scripts/Editor/TemplateCreator.cs
@@ -0,0 +1,180 @@
+using Unity.Netcode;
+using UnityEditor;
+using UnityEngine;
+using UnityEngine.AI;
+
+namespace Northbound.Editor
+{
+ public class TemplateCreator
+ {
+ private const string TEMPLATE_BASE_PATH = "Assets/Data/Templates";
+
+ [MenuItem("Tools/Data/Create Monster Template")]
+ public static void CreateMonsterTemplate()
+ {
+ CreateTemplate("Monster", SetupMonsterComponents);
+ }
+
+ [MenuItem("Tools/Data/Create Tower Template")]
+ public static void CreateTowerTemplate()
+ {
+ CreateTemplate("Tower", SetupTowerComponents);
+ }
+
+ [MenuItem("Tools/Data/Create Player Template")]
+ public static void CreatePlayerTemplate()
+ {
+ CreateTemplate("Player", SetupPlayerComponents);
+ }
+
+ private static void CreateTemplate(string typeName, System.Action setupComponents)
+ {
+ if (!AssetDatabase.IsValidFolder(TEMPLATE_BASE_PATH))
+ {
+ System.IO.Directory.CreateDirectory(Application.dataPath + "/Data/Templates");
+ AssetDatabase.Refresh();
+ }
+
+ string templateName = $"{typeName}Template";
+ string templatePath = $"{TEMPLATE_BASE_PATH}/{templateName}.prefab";
+
+ GameObject templateGO = new GameObject(templateName);
+
+ setupComponents(templateGO);
+
+ PrefabUtility.SaveAsPrefabAsset(templateGO, templatePath);
+ GameObject.DestroyImmediate(templateGO);
+
+ Debug.Log($"[TemplateCreator] Created template: {templatePath}");
+ AssetDatabase.Refresh();
+ Selection.activeObject = AssetDatabase.LoadAssetAtPath(templatePath);
+ }
+
+ private static void SetupMonsterComponents(GameObject go)
+ {
+ Transform t = go.transform;
+ t.localPosition = Vector3.zero;
+ t.localRotation = Quaternion.identity;
+ t.localScale = Vector3.one;
+
+ if (go.GetComponent() == null)
+ {
+ CapsuleCollider collider = go.AddComponent();
+ collider.isTrigger = false;
+ collider.radius = 0.5f;
+ collider.height = 2f;
+ collider.direction = 1;
+ collider.center = Vector3.zero;
+ }
+
+ if (go.GetComponent() == null)
+ {
+ Animator animator = go.AddComponent();
+ animator.runtimeAnimatorController = null;
+ animator.avatar = null;
+ animator.applyRootMotion = false;
+ animator.updateMode = AnimatorUpdateMode.Normal;
+ animator.cullingMode = AnimatorCullingMode.CullUpdateTransforms;
+ }
+
+ if (go.GetComponent() == null)
+ go.AddComponent();
+
+ if (go.GetComponent() == null)
+ go.AddComponent();
+
+ if (go.GetComponent() == null)
+ go.AddComponent();
+
+ if (go.GetComponent() == null)
+ {
+ NavMeshAgent agent = go.AddComponent();
+ agent.speed = 2.6f;
+ agent.angularSpeed = 120f;
+ agent.acceleration = 8f;
+ agent.stoppingDistance = 0f;
+ agent.autoBraking = true;
+ agent.radius = 0.5f;
+ agent.height = 2f;
+ }
+
+ if (go.GetComponent() == null)
+ {
+ EnemyAIController ai = go.AddComponent();
+ ai.aiType = TeamType.Monster;
+ ai.detectionRange = 6f;
+ ai.detectionAngle = 360f;
+ ai.maxChaseDistance = 30f;
+ ai.attackRange = 1f;
+ ai.attackInterval = 1.2f;
+ ai.attackDamage = 3;
+ ai.moveSpeed = 2.6f;
+ ai.chaseSpeedMultiplier = 1.2f;
+ }
+
+ MeshFilter meshFilter = go.GetComponent();
+ if (meshFilter == null)
+ meshFilter = go.AddComponent();
+
+ MeshRenderer meshRenderer = go.GetComponent();
+ if (meshRenderer == null)
+ meshRenderer = go.AddComponent();
+
+ int monsterLayer = LayerMask.NameToLayer("Monster");
+ if (monsterLayer >= 0)
+ {
+ go.layer = monsterLayer;
+ }
+ else
+ {
+ go.layer = 0;
+ }
+
+ NetworkObject netObj = go.GetComponent();
+ if (netObj != null)
+ {
+ netObj.SynchronizeTransform = true;
+ netObj.SpawnWithObservers = true;
+ netObj.AlwaysReplicateAsRoot = false;
+ }
+
+ EnemyUnit enemyUnit = go.GetComponent();
+ if (enemyUnit != null)
+ {
+ enemyUnit.enemyTeam = TeamType.Monster;
+ }
+ }
+
+ private static void SetupTowerComponents(GameObject go)
+ {
+ if (go.GetComponent() == null)
+ go.AddComponent();
+
+ int defaultLayer = LayerMask.NameToLayer("Default");
+ if (defaultLayer >= 0)
+ {
+ go.layer = defaultLayer;
+ }
+ else
+ {
+ go.layer = 0;
+ }
+ }
+
+ private static void SetupPlayerComponents(GameObject go)
+ {
+ if (go.GetComponent() == null)
+ go.AddComponent();
+
+ int playerLayer = LayerMask.NameToLayer("Player");
+ if (playerLayer >= 0)
+ {
+ go.layer = playerLayer;
+ }
+ else
+ {
+ go.layer = 0;
+ }
+ }
+ }
+}
diff --git a/Assets/Scripts/Editor/TemplateCreator.cs.meta b/Assets/Scripts/Editor/TemplateCreator.cs.meta
new file mode 100644
index 0000000..efda439
--- /dev/null
+++ b/Assets/Scripts/Editor/TemplateCreator.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 9b0786fac9db245429b33a2597a2d7b4
\ No newline at end of file
diff --git a/Assets/Scripts/EnemyPortal.cs b/Assets/Scripts/EnemyPortal.cs
index e1a77ba..b301a89 100644
--- a/Assets/Scripts/EnemyPortal.cs
+++ b/Assets/Scripts/EnemyPortal.cs
@@ -1,4 +1,5 @@
using Northbound;
+using Northbound.Data;
using System.Collections.Generic;
using Unity.Netcode;
using UnityEngine;
@@ -8,12 +9,11 @@ public class EnemyPortal : MonoBehaviour
[System.Serializable]
public class MonsterEntry
{
- public Northbound.Data.MonsterData monsterData;
public GameObject prefab;
}
[Header("Spawn Settings")]
- [Tooltip("몬스터 데이터 목록 (Editor에서 자동 로드 가능)")]
+ [Tooltip("몬스터 프리팹 목록 (Editor에서 자동 로드 가능)")]
[SerializeField] private List monsterEntries = new();
[Header("Cost Settings")]
@@ -44,8 +44,15 @@ public class EnemyPortal : MonoBehaviour
while (remainingCost > 0 && monsterEntries.Count > 0)
{
MonsterEntry selectedEntry = SelectMonsterByWeight();
+ MonsterData monsterData = GetMonsterDataFromPrefab(selectedEntry.prefab);
- if (selectedEntry.monsterData.cost > remainingCost)
+ if (monsterData == null)
+ {
+ Debug.LogWarning($"[EnemyPortal] Could not find MonsterData on {selectedEntry.prefab.name}");
+ continue;
+ }
+
+ if (monsterData.cost > remainingCost)
{
if (!CanSpawnAnyMonster(remainingCost))
{
@@ -55,7 +62,7 @@ public class EnemyPortal : MonoBehaviour
}
SpawnEnemy(selectedEntry.prefab);
- remainingCost -= selectedEntry.monsterData.cost;
+ remainingCost -= monsterData.cost;
spawnedCount++;
}
@@ -69,7 +76,8 @@ public class EnemyPortal : MonoBehaviour
{
foreach (var entry in monsterEntries)
{
- if (entry.monsterData.cost <= remainingCost)
+ MonsterData monsterData = GetMonsterDataFromPrefab(entry.prefab);
+ if (monsterData != null && monsterData.cost <= remainingCost)
{
return true;
}
@@ -82,7 +90,11 @@ public class EnemyPortal : MonoBehaviour
float totalWeight = 0f;
foreach (var entry in monsterEntries)
{
- totalWeight += entry.monsterData.weight;
+ MonsterData monsterData = GetMonsterDataFromPrefab(entry.prefab);
+ if (monsterData != null)
+ {
+ totalWeight += monsterData.weight;
+ }
}
float randomValue = Random.Range(0f, totalWeight);
@@ -90,16 +102,33 @@ public class EnemyPortal : MonoBehaviour
foreach (var entry in monsterEntries)
{
- cumulativeWeight += entry.monsterData.weight;
- if (randomValue <= cumulativeWeight)
+ MonsterData monsterData = GetMonsterDataFromPrefab(entry.prefab);
+ if (monsterData != null)
{
- return entry;
+ cumulativeWeight += monsterData.weight;
+ if (randomValue <= cumulativeWeight)
+ {
+ return entry;
+ }
}
}
return monsterEntries[0];
}
+ private MonsterData GetMonsterDataFromPrefab(GameObject prefab)
+ {
+ if (prefab == null) return null;
+
+ MonsterDataComponent component = prefab.GetComponent();
+ if (component != null)
+ {
+ return component.monsterData;
+ }
+
+ return null;
+ }
+
private void SpawnEnemy(GameObject prefab)
{
GameObject enemy = Instantiate(prefab, transform);
diff --git a/Assets/Scripts/MonsterDataComponent.cs b/Assets/Scripts/MonsterDataComponent.cs
new file mode 100644
index 0000000..8101f23
--- /dev/null
+++ b/Assets/Scripts/MonsterDataComponent.cs
@@ -0,0 +1,62 @@
+using Northbound.Data;
+using Unity.Netcode;
+using UnityEngine;
+using UnityEngine.AI;
+
+namespace Northbound
+{
+ [RequireComponent(typeof(EnemyUnit))]
+ [RequireComponent(typeof(EnemyAIController))]
+ [RequireComponent(typeof(NavMeshAgent))]
+ [RequireComponent(typeof(NetworkObject))]
+ public class MonsterDataComponent : MonoBehaviour
+ {
+ [Header("Data Reference")]
+ [Tooltip("ScriptableObject containing monster data")]
+ public MonsterData monsterData;
+
+ [Header("Auto-Apply Settings")]
+ [Tooltip("Automatically apply stats from monsterData on Awake")]
+ public bool autoApplyOnAwake = true;
+
+ private void Awake()
+ {
+ if (autoApplyOnAwake && monsterData != null)
+ {
+ ApplyMonsterData();
+ }
+ }
+
+ public void ApplyMonsterData()
+ {
+ if (monsterData == null)
+ {
+ Debug.LogWarning("[MonsterDataComponent] monsterData is null", this);
+ return;
+ }
+
+ EnemyUnit enemyUnit = GetComponent();
+ if (enemyUnit != null)
+ {
+ enemyUnit.maxHealth = monsterData.maxHp;
+ }
+
+ EnemyAIController aiController = GetComponent();
+ if (aiController != null)
+ {
+ aiController.moveSpeed = monsterData.moveSpeed;
+ aiController.attackDamage = monsterData.atkDamage;
+ aiController.attackRange = monsterData.atkRange;
+ aiController.attackInterval = monsterData.atkIntervalSec;
+ }
+
+ NavMeshAgent navAgent = GetComponent();
+ if (navAgent != null)
+ {
+ navAgent.speed = monsterData.moveSpeed;
+ }
+
+ Debug.Log($"[MonsterDataComponent] Applied data for {monsterData.id} ({monsterData.memo})", this);
+ }
+ }
+}
diff --git a/Assets/Scripts/MonsterDataComponent.cs.meta b/Assets/Scripts/MonsterDataComponent.cs.meta
new file mode 100644
index 0000000..9b0f879
--- /dev/null
+++ b/Assets/Scripts/MonsterDataComponent.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: d702d872f7bcec54baa1f2ee285fc844
\ No newline at end of file
diff --git a/GENERIC_IMPORTER.md b/GENERIC_IMPORTER.md
new file mode 100644
index 0000000..a1fc6d1
--- /dev/null
+++ b/GENERIC_IMPORTER.md
@@ -0,0 +1,154 @@
+# Generic CSV Importer System
+
+## Overview
+
+The CSV importer now works with **any data type**, not just monsters! Each data type has its own prefab setup logic.
+
+## How It Works
+
+```
+CSV File (any type)
+ ↓ Importer
+ScriptableObject (data)
+ ↓ Prefab Setup
+Prefab (with components, models, etc.)
+```
+
+## Architecture
+
+### 1. IPrefabSetup Interface
+
+```csharp
+public interface IPrefabSetup
+{
+ string GetTemplateName(); // Which template to use
+ void SetupPrefab(GameObject prefab, ScriptableObject data); // How to setup
+}
+```
+
+### 2. Prefab Setup Handlers
+
+Each data type has its own setup class:
+
+**MonsterPrefabSetup.cs**
+- Handles MonsterData
+- Applies FBX models
+- Sets Animator controllers
+- Updates MonsterDataComponent
+
+**To add new types:**
+1. Create `NewTypePrefabSetup.cs` implementing `IPrefabSetup`
+2. Register in `CSVToSOImporter.RegisterPrefabSetups()`
+3. Done!
+
+### 3. Templates
+
+Each data type has its own template:
+```
+Assets/Data/Templates/
+├── MonsterTemplate.prefab → For monsters
+├── TowerTemplate.prefab → For towers (to create)
+└── PlayerTemplate.prefab → For players (to create)
+```
+
+Templates define:
+- Required components
+- Component defaults
+- Layer settings
+- etc.
+
+## Adding New Data Types
+
+### Step 1: Create Template
+
+```csharp
+// TemplateCreator.cs
+Tools > Data > Create [TypeName] Template
+```
+
+### Step 2: Create Setup Handler
+
+```csharp
+// TowerPrefabSetup.cs
+using UnityEditor;
+using UnityEngine;
+
+namespace Northbound.Editor
+{
+ public class TowerPrefabSetup : IPrefabSetup
+ {
+ public string GetTemplateName()
+ {
+ return "TowerTemplate";
+ }
+
+ public void SetupPrefab(GameObject prefab, ScriptableObject data)
+ {
+ // Your custom logic here
+ // e.g., add models, apply stats, etc.
+ Debug.Log($"[TowerPrefabSetup] Setting up {data.name}");
+ }
+ }
+}
+```
+
+### Step 3: Register Handler
+
+```csharp
+// CSVToSOImporter.cs - RegisterPrefabSetups()
+prefabSetups["Tower"] = new TowerPrefabSetup();
+```
+
+### Step 4: Create CSV
+
+```
+GameData/Tower.csv
+id,name,cost,...
+101,ArrowTower,50,...
+```
+
+### Step 5: Import
+
+```
+Tools > Data > Import All CSV
+```
+
+Done! Prefabs auto-generated for Towers.
+
+## Benefits
+
+✅ **Generic**: Works for ANY data type
+✅ **Extensible**: Easy to add new types
+✅ **Type-Safe**: Each type has its own logic
+✅ **Maintainable**: No monster-specific code in importer
+✅ **Automated**: CSV → SO → Prefab in one click
+
+## Example: Complete Flow for Monster
+
+1. **Designer edits CSV**: `GameData/Monster.csv`
+2. **Imports data**: `Tools > Data > Import All CSV`
+3. **Importer**:
+ - Reads CSV rows
+ - Creates Monster101.asset (SO)
+ - Clones MonsterTemplate.prefab
+ - Calls MonsterPrefabSetup.SetupPrefab()
+ - Saves as Monster101.prefab
+4. **MonsterPrefabSetup**:
+ - Links SO to MonsterDataComponent
+ - Applies FBX model
+ - Sets Animator controller
+5. **Result**: Complete prefab ready to use!
+
+## Troubleshooting
+
+**"No prefab setup found for [Type]"**
+- Create `TypePrefabSetup.cs` implementing `IPrefabSetup`
+- Register it in `RegisterPrefabSetups()`
+
+**"No template found for [Type]"**
+- Create `[Type]Template.prefab` using `Tools > Data > Create Template`
+- Ensure name matches `GetTemplateName()` return value
+
+**Prefabs not updating**
+- Check that your setup logic is in `SetupPrefab()`
+- Verify SO fields are being read correctly
diff --git a/GameData/Monster.csv b/GameData/Monster.csv
index 67e3c5c..e46e9b1 100644
--- a/GameData/Monster.csv
+++ b/GameData/Monster.csv
@@ -1,6 +1,6 @@
-id,memo,move_speed,max_hp,atk_range,atk_damage,atk_interval_sec,prefab_path,cost,weight
-101,Grunt(기본),2.6,30,1,3,1.2,Assets/Prefabs/EnemyTest,1,1.0
-102,Fast(빠름/약함),3.4,18,1,2,1.0,Assets/Prefabs/MonsterTest,2,0.5
-103,Tank(느림/단단),2.0,70,1,4,1.5,Assets/Prefabs/Core,5,0.2
-104,Ranged(원거리/약함),2.4,22,5,2,1.4,Assets/Prefabs/Resource,3,0.333
-105,Elite(소수 정예),2.8,120,1,7,1.3,Assets/Prefabs/ResourcePickup,10,0.1
+id,memo,move_speed,max_hp,atk_range,atk_damage,atk_interval_sec,prefab_path,cost,weight,mesh_path
+101,Grunt(기본),2.6,30,1,3,1.2,Assets/Prefabs/EnemyTest,1,1.0,Assets/Meshes/Skeleton_Minion.fbx
+102,Fast(빠름/약함),3.4,18,1,2,1.0,Assets/Prefabs/MonsterTest,2,0.5,Assets/Meshes/Skeleton_Minion.fbx
+103,Tank(느림/단단),2.0,70,1,4,1.5,Assets/Prefabs/Core,5,0.2,Assets/Meshes/Skeleton_Minion.fbx
+104,Ranged(원거리/약함),2.4,22,5,2,1.4,Assets/Prefabs/Resource,3,0.333,Assets/Meshes/Skeleton_Minion.fbx
+105,Elite(소수 정예),2.8,120,1,7,1.3,Assets/Prefabs/ResourcePickup,10,0.1,Assets/Meshes/Skeleton_Minion.fbx
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index af265bf..e122c94 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -16,8 +16,8 @@ TagManager:
- Enemy
- Player
- Obstacle
- -
- -
+ - Monster
+ -
-
-
-