데이터 파이프라인 개선 및 포탈 로직 생성

csv import 시 자동으로 완전한 프리팹이 생성될 수 있도록 함.
This commit is contained in:
2026-02-01 00:29:22 +09:00
parent b54e016283
commit 2593b6dd37
48 changed files with 11897 additions and 45 deletions

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@@ -19,6 +19,6 @@ MonoBehaviour:
atkRange: 1
atkDamage: 3
atkIntervalSec: 1.2
prefabPath: Assets/Prefabs/EnemyTest.prefab
meshPath: Assets/Meshes/Skeleton_Minion.fbx
cost: 1
weight: 1

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@@ -19,6 +19,6 @@ MonoBehaviour:
atkRange: 1
atkDamage: 2
atkIntervalSec: 1
prefabPath: Assets/Prefabs/MonsterTest.prefab
meshPath: Assets/Meshes/Skeleton_Minion.fbx
cost: 2
weight: 0.5

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@@ -19,6 +19,6 @@ MonoBehaviour:
atkRange: 1
atkDamage: 4
atkIntervalSec: 1.5
prefabPath: Assets/Prefabs/Core
meshPath: Assets/Meshes/Skeleton_Minion.fbx
cost: 5
weight: 0.2

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@@ -19,6 +19,6 @@ MonoBehaviour:
atkRange: 5
atkDamage: 2
atkIntervalSec: 1.4
prefabPath: Assets/Prefabs/Resource
meshPath: Assets/Meshes/Skeleton_Minion.fbx
cost: 3
weight: 0.333

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@@ -19,6 +19,6 @@ MonoBehaviour:
atkRange: 1
atkDamage: 7
atkIntervalSec: 1.3
prefabPath: Assets/Prefabs/ResourcePickup
meshPath: Assets/Meshes/Skeleton_Minion.fbx
cost: 10
weight: 0.1

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@@ -24,8 +24,10 @@ namespace Northbound.Data
public int atkDamage;
/// <summary>공격 주기</summary>
public float atkIntervalSec;
/// <summary>프리팹/리소스 경로</summary>
public string prefabPath;
/// <summary>메시 경로</summary>
public string meshPath;
/// <summary>애니메이터 컨트롤러 경로</summary>
public string animatorControllerPath;
/// <summary>몬스터 난이도 점수</summary>
public int cost;
/// <summary>등장 가중치</summary>

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@@ -12,6 +12,27 @@ namespace Northbound.Editor
{
private static readonly string GAMEDATA_PATH = Path.Combine(Application.dataPath, "..", "GameData");
private static readonly string SO_BASE_PATH = "Assets/Data/ScriptableObjects";
private static readonly string PREFAB_BASE_PATH = "Assets/Prefabs";
private static readonly string TEMPLATE_BASE_PATH = "Assets/Data/Templates";
private static System.Collections.Generic.Dictionary<string, IPrefabSetup> prefabSetups =
new System.Collections.Generic.Dictionary<string, IPrefabSetup>();
static CSVToSOImporter()
{
RegisterPrefabSetups();
}
private static void RegisterPrefabSetups()
{
prefabSetups.Clear();
prefabSetups["Monster"] = new MonsterPrefabSetup();
// To add new data types, create a class implementing IPrefabSetup
// Example:
// prefabSetups["Tower"] = new TowerPrefabSetup();
// prefabSetups["Player"] = new PlayerPrefabSetup();
}
[MenuItem("Tools/Data/Import All CSV")] // 메뉴 추가 (편의성)
public static void ImportAll()
@@ -54,6 +75,7 @@ namespace Northbound.Editor
if (lines.Length < 2) return false;
var headers = ParseCSVLine(lines[0]);
var createdSOs = new List<ScriptableObject>();
for (int lineIndex = 1; lineIndex < lines.Length; lineIndex++)
{
@@ -72,7 +94,12 @@ namespace Northbound.Editor
}
string assetName = GetAssetName(so, lineIndex);
AssetDatabase.CreateAsset(so, Path.Combine(outputPath, $"{assetName}.asset"));
string soPath = Path.Combine(outputPath, $"{assetName}.asset");
AssetDatabase.CreateAsset(so, soPath);
createdSOs.Add(so);
GenerateOrUpdatePrefab(schemaName, assetName, so, lineIndex);
}
AssetDatabase.SaveAssets();
@@ -148,11 +175,97 @@ namespace Northbound.Editor
return l == "true" || l == "1" || l == "yes";
}
if (targetType == typeof(string)) return value.Replace("\\n", "\n");
return Convert.ChangeType(value, targetType);
return Convert.ChangeType(value, targetType);
}
catch { return null; }
}
private static int GetColumnIndex(string[] headers, string columnName)
{
for (int i = 0; i < headers.Length; i++)
{
if (headers[i].Equals(columnName, System.StringComparison.OrdinalIgnoreCase))
{
return i;
}
}
return -1;
}
private static void GenerateOrUpdatePrefab(string schemaName, string prefabName, ScriptableObject so, int lineNumber)
{
string prefabOutputPath = Path.Combine(PREFAB_BASE_PATH, schemaName);
if (!Directory.Exists(prefabOutputPath))
{
Directory.CreateDirectory(prefabOutputPath);
}
string prefabPath = Path.Combine(prefabOutputPath, $"{prefabName}.prefab");
IPrefabSetup prefabSetup = GetPrefabSetup(schemaName);
if (prefabSetup == null)
{
Debug.LogWarning($"[CSVImporter] No prefab setup found for {schemaName}, skipping prefab generation");
return;
}
GameObject template = LoadTemplate(schemaName);
if (template == null)
{
Debug.LogWarning($"[CSVImporter] No template found for {schemaName}, skipping prefab generation");
return;
}
if (AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath) != null)
{
UpdateExistingPrefab(prefabPath, so, prefabSetup);
}
else
{
GameObject prefabInstance = GameObject.Instantiate(template);
prefabInstance.name = prefabName;
PrefabUtility.SaveAsPrefabAsset(prefabInstance, prefabPath);
GameObject.DestroyImmediate(prefabInstance);
UpdateExistingPrefab(prefabPath, so, prefabSetup);
Debug.Log($"[CSVImporter] Created prefab: {prefabPath}");
}
AssetDatabase.SaveAssets();
}
private static GameObject LoadTemplate(string schemaName)
{
string templatePath = Path.Combine(TEMPLATE_BASE_PATH, $"{schemaName}Template.prefab");
return AssetDatabase.LoadAssetAtPath<GameObject>(templatePath);
}
private static IPrefabSetup GetPrefabSetup(string schemaName)
{
prefabSetups.TryGetValue(schemaName, out IPrefabSetup setup);
return setup;
}
private static void UpdateExistingPrefab(string prefabPath, ScriptableObject so, IPrefabSetup prefabSetup)
{
GameObject prefabContents = PrefabUtility.LoadPrefabContents(prefabPath);
prefabSetup.SetupPrefab(prefabContents, so);
PrefabUtility.SaveAsPrefabAsset(prefabContents, prefabPath);
GameObject.DestroyImmediate(prefabContents);
}
private static void RemoveOldModel(GameObject prefab)
{
Transform oldModel = prefab.transform.Find("Model");
if (oldModel != null)
{
GameObject.DestroyImmediate(oldModel.gameObject);
}
}
// --- 유틸리티 메서드 (기존과 동일) ---
private static string[] ParseCSVLine(string line)
{

8
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@@ -1893,7 +1893,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: monsterEntries.Array.size
value: 2
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: monsterEntries.Array.data[0].prefab
@@ -1906,11 +1906,11 @@ PrefabInstance:
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: monsterEntries.Array.data[0].monsterData
value:
objectReference: {fileID: 11400000, guid: cec2336a0be4b6c4eb954ac3d08aa8d9, type: 2}
objectReference: {fileID: 0}
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: monsterEntries.Array.data[1].monsterData
value:
objectReference: {fileID: 11400000, guid: fde07a19ade09f044aca9151f407d073, type: 2}
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -3246,7 +3246,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: monsterEntries.Array.size
value: 2
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: monsterEntries.Array.data[0].prefab
@@ -3259,11 +3259,11 @@ PrefabInstance:
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: monsterEntries.Array.data[0].monsterData
value:
objectReference: {fileID: 11400000, guid: cec2336a0be4b6c4eb954ac3d08aa8d9, type: 2}
objectReference: {fileID: 0}
- target: {fileID: 6859825394817103090, guid: 11e3760dda2c0164abf759c18d918893, type: 3}
propertyPath: monsterEntries.Array.data[1].monsterData
value:
objectReference: {fileID: 11400000, guid: fde07a19ade09f044aca9151f407d073, type: 2}
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []

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@@ -1,3 +1,5 @@
using Northbound;
using Northbound.Data;
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
@@ -6,7 +8,7 @@ using System.Linq;
[CustomEditor(typeof(EnemyPortal))]
public class EnemyPortalEditor : Editor
{
private const string MONSTER_DATA_FOLDER = "Assets/Data/ScriptableObjects/Monster";
private const string MONSTER_PREFAB_FOLDER = "Assets/Prefabs/Monster";
public override void OnInspectorGUI()
{
@@ -22,12 +24,12 @@ public class EnemyPortalEditor : Editor
LoadMonsterData(portal);
}
EditorGUILayout.HelpBox("Click 'Load Monster Data' to automatically load all monsters from " + MONSTER_DATA_FOLDER, MessageType.Info);
EditorGUILayout.HelpBox("Click 'Load Monster Data' to automatically load all monster prefabs from " + MONSTER_PREFAB_FOLDER, MessageType.Info);
}
private void LoadMonsterData(EnemyPortal portal)
{
string[] guids = AssetDatabase.FindAssets("t:MonsterData", new[] { MONSTER_DATA_FOLDER });
string[] guids = AssetDatabase.FindAssets("t:Prefab", new[] { MONSTER_PREFAB_FOLDER });
List<EnemyPortal.MonsterEntry> entries = new List<EnemyPortal.MonsterEntry>();
int loadedCount = 0;
@@ -35,24 +37,23 @@ public class EnemyPortalEditor : Editor
foreach (string guid in guids)
{
string assetPath = AssetDatabase.GUIDToAssetPath(guid);
Northbound.Data.MonsterData monsterData = AssetDatabase.LoadAssetAtPath<Northbound.Data.MonsterData>(assetPath);
GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
if (monsterData != null)
if (prefab != null)
{
GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(monsterData.prefabPath);
MonsterDataComponent monsterDataComponent = prefab.GetComponent<MonsterDataComponent>();
if (prefab != null)
if (monsterDataComponent != null && monsterDataComponent.monsterData != null)
{
entries.Add(new EnemyPortal.MonsterEntry
{
monsterData = monsterData,
prefab = prefab
});
loadedCount++;
}
else
{
Debug.LogWarning($"[EnemyPortal] Could not load prefab at path: {monsterData.prefabPath} for monster {monsterData.id}");
Debug.LogWarning($"[EnemyPortal] Prefab {prefab.name} does not have MonsterDataComponent with valid monsterData reference");
}
}
}
@@ -65,13 +66,12 @@ public class EnemyPortalEditor : Editor
for (int i = 0; i < entries.Count; i++)
{
SerializedProperty element = entriesProperty.GetArrayElementAtIndex(i);
element.FindPropertyRelative("monsterData").objectReferenceValue = entries[i].monsterData;
element.FindPropertyRelative("prefab").objectReferenceValue = entries[i].prefab;
}
serializedObject.ApplyModifiedProperties();
AssetDatabase.SaveAssets();
Debug.Log($"[EnemyPortal] Loaded {loadedCount} monsters from {MONSTER_DATA_FOLDER}");
Debug.Log($"[EnemyPortal] Loaded {loadedCount} monsters from {MONSTER_PREFAB_FOLDER}");
}
}

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@@ -0,0 +1,10 @@
using UnityEngine;
namespace Northbound.Editor
{
public interface IPrefabSetup
{
string GetTemplateName();
void SetupPrefab(GameObject prefab, ScriptableObject data);
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: ddd133259cf685c4da37370144003c52

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@@ -0,0 +1,99 @@
using Northbound.Data;
using UnityEditor;
using UnityEngine;
namespace Northbound.Editor
{
public class MonsterPrefabSetup : IPrefabSetup
{
public string GetTemplateName()
{
return "MonsterTemplate";
}
public void SetupPrefab(GameObject prefab, ScriptableObject data)
{
if (!(data is MonsterData monsterData))
{
Debug.LogWarning($"[MonsterPrefabSetup] Expected MonsterData, got {data.GetType().Name}");
return;
}
var monsterDataComponent = prefab.GetComponent<MonsterDataComponent>();
if (monsterDataComponent != null)
{
monsterDataComponent.monsterData = monsterData;
monsterDataComponent.ApplyMonsterData();
}
if (!string.IsNullOrEmpty(monsterData.meshPath))
{
RemoveOldModel(prefab);
if (monsterData.meshPath.ToLower().EndsWith(".fbx"))
{
GameObject fbxModel = AssetDatabase.LoadAssetAtPath<GameObject>(monsterData.meshPath);
if (fbxModel != null)
{
GameObject fbxInstance = GameObject.Instantiate(fbxModel);
fbxInstance.name = "Model";
fbxInstance.transform.SetParent(prefab.transform, false);
fbxInstance.transform.localPosition = Vector3.zero;
fbxInstance.transform.localRotation = Quaternion.identity;
fbxInstance.transform.localScale = Vector3.one;
Debug.Log($"[MonsterPrefabSetup] Applied FBX model: {monsterData.meshPath}");
}
else
{
Debug.LogWarning($"[MonsterPrefabSetup] Could not load FBX model: {monsterData.meshPath}");
}
}
else
{
var meshFilter = prefab.GetComponent<MeshFilter>();
if (meshFilter != null)
{
Mesh mesh = AssetDatabase.LoadAssetAtPath<Mesh>(monsterData.meshPath);
if (mesh != null)
{
meshFilter.sharedMesh = mesh;
Debug.Log($"[MonsterPrefabSetup] Applied mesh: {monsterData.meshPath}");
}
else
{
Debug.LogWarning($"[MonsterPrefabSetup] Could not load mesh: {monsterData.meshPath}");
}
}
}
}
if (!string.IsNullOrEmpty(monsterData.animatorControllerPath))
{
Animator animator = prefab.GetComponent<Animator>();
if (animator != null)
{
RuntimeAnimatorController controller = AssetDatabase.LoadAssetAtPath<RuntimeAnimatorController>(monsterData.animatorControllerPath);
if (controller != null)
{
animator.runtimeAnimatorController = controller;
Debug.Log($"[MonsterPrefabSetup] Applied Animator Controller: {monsterData.animatorControllerPath}");
}
else
{
Debug.LogWarning($"[MonsterPrefabSetup] Could not load Animator Controller: {monsterData.animatorControllerPath}");
}
}
}
}
private void RemoveOldModel(GameObject prefab)
{
Transform oldModel = prefab.transform.Find("Model");
if (oldModel != null)
{
GameObject.DestroyImmediate(oldModel.gameObject);
}
}
}
}

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fileFormatVersion: 2
guid: 9d78ef5bde300404a89bb3af71df1610

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@@ -0,0 +1,180 @@
using Unity.Netcode;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
namespace Northbound.Editor
{
public class TemplateCreator
{
private const string TEMPLATE_BASE_PATH = "Assets/Data/Templates";
[MenuItem("Tools/Data/Create Monster Template")]
public static void CreateMonsterTemplate()
{
CreateTemplate("Monster", SetupMonsterComponents);
}
[MenuItem("Tools/Data/Create Tower Template")]
public static void CreateTowerTemplate()
{
CreateTemplate("Tower", SetupTowerComponents);
}
[MenuItem("Tools/Data/Create Player Template")]
public static void CreatePlayerTemplate()
{
CreateTemplate("Player", SetupPlayerComponents);
}
private static void CreateTemplate(string typeName, System.Action<GameObject> setupComponents)
{
if (!AssetDatabase.IsValidFolder(TEMPLATE_BASE_PATH))
{
System.IO.Directory.CreateDirectory(Application.dataPath + "/Data/Templates");
AssetDatabase.Refresh();
}
string templateName = $"{typeName}Template";
string templatePath = $"{TEMPLATE_BASE_PATH}/{templateName}.prefab";
GameObject templateGO = new GameObject(templateName);
setupComponents(templateGO);
PrefabUtility.SaveAsPrefabAsset(templateGO, templatePath);
GameObject.DestroyImmediate(templateGO);
Debug.Log($"[TemplateCreator] Created template: {templatePath}");
AssetDatabase.Refresh();
Selection.activeObject = AssetDatabase.LoadAssetAtPath<GameObject>(templatePath);
}
private static void SetupMonsterComponents(GameObject go)
{
Transform t = go.transform;
t.localPosition = Vector3.zero;
t.localRotation = Quaternion.identity;
t.localScale = Vector3.one;
if (go.GetComponent<CapsuleCollider>() == null)
{
CapsuleCollider collider = go.AddComponent<CapsuleCollider>();
collider.isTrigger = false;
collider.radius = 0.5f;
collider.height = 2f;
collider.direction = 1;
collider.center = Vector3.zero;
}
if (go.GetComponent<Animator>() == null)
{
Animator animator = go.AddComponent<Animator>();
animator.runtimeAnimatorController = null;
animator.avatar = null;
animator.applyRootMotion = false;
animator.updateMode = AnimatorUpdateMode.Normal;
animator.cullingMode = AnimatorCullingMode.CullUpdateTransforms;
}
if (go.GetComponent<NetworkObject>() == null)
go.AddComponent<NetworkObject>();
if (go.GetComponent<EnemyUnit>() == null)
go.AddComponent<EnemyUnit>();
if (go.GetComponent<MonsterDataComponent>() == null)
go.AddComponent<MonsterDataComponent>();
if (go.GetComponent<NavMeshAgent>() == null)
{
NavMeshAgent agent = go.AddComponent<NavMeshAgent>();
agent.speed = 2.6f;
agent.angularSpeed = 120f;
agent.acceleration = 8f;
agent.stoppingDistance = 0f;
agent.autoBraking = true;
agent.radius = 0.5f;
agent.height = 2f;
}
if (go.GetComponent<EnemyAIController>() == null)
{
EnemyAIController ai = go.AddComponent<EnemyAIController>();
ai.aiType = TeamType.Monster;
ai.detectionRange = 6f;
ai.detectionAngle = 360f;
ai.maxChaseDistance = 30f;
ai.attackRange = 1f;
ai.attackInterval = 1.2f;
ai.attackDamage = 3;
ai.moveSpeed = 2.6f;
ai.chaseSpeedMultiplier = 1.2f;
}
MeshFilter meshFilter = go.GetComponent<MeshFilter>();
if (meshFilter == null)
meshFilter = go.AddComponent<MeshFilter>();
MeshRenderer meshRenderer = go.GetComponent<MeshRenderer>();
if (meshRenderer == null)
meshRenderer = go.AddComponent<MeshRenderer>();
int monsterLayer = LayerMask.NameToLayer("Monster");
if (monsterLayer >= 0)
{
go.layer = monsterLayer;
}
else
{
go.layer = 0;
}
NetworkObject netObj = go.GetComponent<NetworkObject>();
if (netObj != null)
{
netObj.SynchronizeTransform = true;
netObj.SpawnWithObservers = true;
netObj.AlwaysReplicateAsRoot = false;
}
EnemyUnit enemyUnit = go.GetComponent<EnemyUnit>();
if (enemyUnit != null)
{
enemyUnit.enemyTeam = TeamType.Monster;
}
}
private static void SetupTowerComponents(GameObject go)
{
if (go.GetComponent<NetworkObject>() == null)
go.AddComponent<NetworkObject>();
int defaultLayer = LayerMask.NameToLayer("Default");
if (defaultLayer >= 0)
{
go.layer = defaultLayer;
}
else
{
go.layer = 0;
}
}
private static void SetupPlayerComponents(GameObject go)
{
if (go.GetComponent<NetworkObject>() == null)
go.AddComponent<NetworkObject>();
int playerLayer = LayerMask.NameToLayer("Player");
if (playerLayer >= 0)
{
go.layer = playerLayer;
}
else
{
go.layer = 0;
}
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 9b0786fac9db245429b33a2597a2d7b4

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@@ -1,4 +1,5 @@
using Northbound;
using Northbound.Data;
using System.Collections.Generic;
using Unity.Netcode;
using UnityEngine;
@@ -8,12 +9,11 @@ public class EnemyPortal : MonoBehaviour
[System.Serializable]
public class MonsterEntry
{
public Northbound.Data.MonsterData monsterData;
public GameObject prefab;
}
[Header("Spawn Settings")]
[Tooltip("몬스터 데이터 목록 (Editor에서 자동 로드 가능)")]
[Tooltip("몬스터 프리팹 목록 (Editor에서 자동 로드 가능)")]
[SerializeField] private List<MonsterEntry> monsterEntries = new();
[Header("Cost Settings")]
@@ -44,8 +44,15 @@ public class EnemyPortal : MonoBehaviour
while (remainingCost > 0 && monsterEntries.Count > 0)
{
MonsterEntry selectedEntry = SelectMonsterByWeight();
MonsterData monsterData = GetMonsterDataFromPrefab(selectedEntry.prefab);
if (selectedEntry.monsterData.cost > remainingCost)
if (monsterData == null)
{
Debug.LogWarning($"[EnemyPortal] Could not find MonsterData on {selectedEntry.prefab.name}");
continue;
}
if (monsterData.cost > remainingCost)
{
if (!CanSpawnAnyMonster(remainingCost))
{
@@ -55,7 +62,7 @@ public class EnemyPortal : MonoBehaviour
}
SpawnEnemy(selectedEntry.prefab);
remainingCost -= selectedEntry.monsterData.cost;
remainingCost -= monsterData.cost;
spawnedCount++;
}
@@ -69,7 +76,8 @@ public class EnemyPortal : MonoBehaviour
{
foreach (var entry in monsterEntries)
{
if (entry.monsterData.cost <= remainingCost)
MonsterData monsterData = GetMonsterDataFromPrefab(entry.prefab);
if (monsterData != null && monsterData.cost <= remainingCost)
{
return true;
}
@@ -82,7 +90,11 @@ public class EnemyPortal : MonoBehaviour
float totalWeight = 0f;
foreach (var entry in monsterEntries)
{
totalWeight += entry.monsterData.weight;
MonsterData monsterData = GetMonsterDataFromPrefab(entry.prefab);
if (monsterData != null)
{
totalWeight += monsterData.weight;
}
}
float randomValue = Random.Range(0f, totalWeight);
@@ -90,16 +102,33 @@ public class EnemyPortal : MonoBehaviour
foreach (var entry in monsterEntries)
{
cumulativeWeight += entry.monsterData.weight;
if (randomValue <= cumulativeWeight)
MonsterData monsterData = GetMonsterDataFromPrefab(entry.prefab);
if (monsterData != null)
{
return entry;
cumulativeWeight += monsterData.weight;
if (randomValue <= cumulativeWeight)
{
return entry;
}
}
}
return monsterEntries[0];
}
private MonsterData GetMonsterDataFromPrefab(GameObject prefab)
{
if (prefab == null) return null;
MonsterDataComponent component = prefab.GetComponent<MonsterDataComponent>();
if (component != null)
{
return component.monsterData;
}
return null;
}
private void SpawnEnemy(GameObject prefab)
{
GameObject enemy = Instantiate(prefab, transform);

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@@ -0,0 +1,62 @@
using Northbound.Data;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
namespace Northbound
{
[RequireComponent(typeof(EnemyUnit))]
[RequireComponent(typeof(EnemyAIController))]
[RequireComponent(typeof(NavMeshAgent))]
[RequireComponent(typeof(NetworkObject))]
public class MonsterDataComponent : MonoBehaviour
{
[Header("Data Reference")]
[Tooltip("ScriptableObject containing monster data")]
public MonsterData monsterData;
[Header("Auto-Apply Settings")]
[Tooltip("Automatically apply stats from monsterData on Awake")]
public bool autoApplyOnAwake = true;
private void Awake()
{
if (autoApplyOnAwake && monsterData != null)
{
ApplyMonsterData();
}
}
public void ApplyMonsterData()
{
if (monsterData == null)
{
Debug.LogWarning("[MonsterDataComponent] monsterData is null", this);
return;
}
EnemyUnit enemyUnit = GetComponent<EnemyUnit>();
if (enemyUnit != null)
{
enemyUnit.maxHealth = monsterData.maxHp;
}
EnemyAIController aiController = GetComponent<EnemyAIController>();
if (aiController != null)
{
aiController.moveSpeed = monsterData.moveSpeed;
aiController.attackDamage = monsterData.atkDamage;
aiController.attackRange = monsterData.atkRange;
aiController.attackInterval = monsterData.atkIntervalSec;
}
NavMeshAgent navAgent = GetComponent<NavMeshAgent>();
if (navAgent != null)
{
navAgent.speed = monsterData.moveSpeed;
}
Debug.Log($"[MonsterDataComponent] Applied data for {monsterData.id} ({monsterData.memo})", this);
}
}
}

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