타워/크립 밸런스 수정

- 체력, 데미지, 시야, 사정거리 수정
- 크립 체력, 데미지 하향 조정
This commit is contained in:
BoyongHwang
2026-02-24 15:04:22 +09:00
parent 194bde37ec
commit 0db8bbf9a7
24 changed files with 354 additions and 849 deletions

View File

@@ -100,11 +100,9 @@ GameObject:
m_Component:
- component: {fileID: 1657799771882240}
- component: {fileID: 3850164934046790335}
- component: {fileID: 3203720634638459019}
- component: {fileID: 7724449748843190139}
- component: {fileID: 2615519446934682856}
- component: {fileID: 3203720634638459019}
- component: {fileID: 3906797260079127802}
- component: {fileID: 7538736331158383620}
m_Layer: 0
m_Name: Tower2
m_TagString: Untagged
@@ -143,7 +141,7 @@ MonoBehaviour:
GlobalObjectIdHash: 4259369348
InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 0
Ownership: 1
AlwaysReplicateAsRoot: 0
SynchronizeTransform: 1
ActiveSceneSynchronization: 0
@@ -153,6 +151,32 @@ MonoBehaviour:
AutoObjectParentSync: 1
SyncOwnerTransformWhenParented: 1
AllowOwnerToParent: 0
--- !u!114 &3203720634638459019
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3671057791414486316}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0ceedb9b012d848478813136b65738ae, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Building
ShowTopMostFoldoutHeaderGroup: 1
buildingData: {fileID: 0}
gridPosition: {x: 0, y: 0, z: 0}
rotation: 0
initialTeam: 1
initialOwnerId: 0
useInitialOwner: 0
showHealthBar: 1
healthBarPrefab: {fileID: 0}
destroyEffectPrefab: {fileID: 0}
damageEffectPrefab: {fileID: 0}
effectSpawnPoint: {fileID: 0}
showGridBounds: 1
gridBoundsColor: {r: 0, g: 1, b: 1, a: 1}
--- !u!65 &7724449748843190139
BoxCollider:
m_ObjectHideFlags: 0
@@ -190,75 +214,6 @@ NavMeshObstacle:
m_CarveOnlyStationary: 1
m_Center: {x: 0, y: 5, z: 0}
m_TimeToStationary: 0.5
--- !u!114 &3203720634638459019
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3671057791414486316}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0ceedb9b012d848478813136b65738ae, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Building
ShowTopMostFoldoutHeaderGroup: 1
buildingData: {fileID: 0}
gridPosition: {x: 0, y: 0, z: 0}
rotation: 0
initialTeam: 1
initialOwnerId: 0
useInitialOwner: 0
showHealthBar: 1
healthBarPrefab: {fileID: 0}
destroyEffectPrefab: {fileID: 0}
damageEffectPrefab: {fileID: 0}
effectSpawnPoint: {fileID: 0}
showGridBounds: 1
gridBoundsColor: {r: 0, g: 1, b: 1, a: 1}
--- !u!114 &3906797260079127802
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3671057791414486316}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 760137a2fd0da7f458ac4b0ee7f485d6, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.FogOfWarVisibility
showInExploredAreas: 0
updateInterval: 0.2
renderers: []
enableDistantVisibility: 1
heightVisibilityMultiplier: 2
minHeightForDistantVisibility: 3
useExploredMaterial: 0
exploredMaterial: {fileID: 0}
--- !u!114 &7538736331158383620
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3671057791414486316}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8dd1c341faa09554aa2bc35164888453, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.AutoTargetSystem
ShowTopMostFoldoutHeaderGroup: 1
targetLayer:
serializedVersion: 2
m_Bits: 2304
beamPrefab: {fileID: 0}
beamColor: {r: 1, g: 0, b: 0, a: 1}
beamStartWidth: 0.1
beamEndWidth: 0.05
beamDuration: 0.15
firePoint: {fileID: 0}
showDebugInfo: 1
--- !u!1 &8947776510381915047
GameObject:
m_ObjectHideFlags: 0