타워/크립 밸런스 수정
- 체력, 데미지, 시야, 사정거리 수정 - 크립 체력, 데미지 하향 조정
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@@ -100,11 +100,9 @@ GameObject:
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m_Component:
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- component: {fileID: 1657799771882240}
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- component: {fileID: 3850164934046790335}
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- component: {fileID: 7724449748843190139}
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- component: {fileID: 2615519446934682856}
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- component: {fileID: 3203720634638459019}
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- component: {fileID: 3906797260079127802}
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- component: {fileID: 7538736331158383620}
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m_Layer: 0
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m_Name: Tower2
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m_TagString: Untagged
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@@ -143,7 +141,7 @@ MonoBehaviour:
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GlobalObjectIdHash: 4259369348
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DeferredDespawnTick: 0
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Ownership: 0
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Ownership: 1
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SynchronizeTransform: 1
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@@ -153,6 +151,32 @@ MonoBehaviour:
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AutoObjectParentSync: 1
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--- !u!114 &3203720634638459019
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MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3671057791414486316}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 0ceedb9b012d848478813136b65738ae, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Building
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ShowTopMostFoldoutHeaderGroup: 1
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buildingData: {fileID: 0}
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rotation: 0
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initialTeam: 1
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destroyEffectPrefab: {fileID: 0}
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showGridBounds: 1
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gridBoundsColor: {r: 0, g: 1, b: 1, a: 1}
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--- !u!65 &7724449748843190139
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BoxCollider:
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m_ObjectHideFlags: 0
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@@ -190,75 +214,6 @@ NavMeshObstacle:
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m_CarveOnlyStationary: 1
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m_Center: {x: 0, y: 5, z: 0}
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m_TimeToStationary: 0.5
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--- !u!114 &3203720634638459019
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m_GameObject: {fileID: 3671057791414486316}
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m_Script: {fileID: 11500000, guid: 0ceedb9b012d848478813136b65738ae, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Building
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ShowTopMostFoldoutHeaderGroup: 1
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buildingData: {fileID: 0}
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gridPosition: {x: 0, y: 0, z: 0}
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rotation: 0
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showGridBounds: 1
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gridBoundsColor: {r: 0, g: 1, b: 1, a: 1}
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beamPrefab: {fileID: 0}
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--- !u!1 &8947776510381915047
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GameObject:
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