밸런스 테스트

- 플레이어 스펙 수정 (공격력, 이동속도, 시야, 운반량)
- 몬스터 스펙 수정 (이동속도, 체력)
- 타워 스펙 수정 (가격, 운반량)
- 일꾼 가격 수정
- 타이머 수정
This commit is contained in:
BoyongHwang
2026-02-03 09:52:29 +09:00
parent 602cb2985c
commit 052875909f
20 changed files with 58 additions and 55 deletions

View File

@@ -83,7 +83,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::NetworkPlayerController
ShowTopMostFoldoutHeaderGroup: 1
moveSpeed: 10
moveSpeed: 5
rotationSpeed: 10
initialTeam: 1
maxHealth: 100
@@ -193,8 +193,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.AttackAction
ShowTopMostFoldoutHeaderGroup: 1
attackRange: 6
attackDamage: 200
attackRange: 3
attackDamage: 10
attackCooldown: 1
attackableLayer:
serializedVersion: 2
@@ -246,7 +246,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.PlayerResourceInventory
ShowTopMostFoldoutHeaderGroup: 1
maxResourceCapacity: 100
maxResourceCapacity: 50
--- !u!114 &2148255267416253297
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -260,7 +260,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.PlayerVisionProvider
ShowTopMostFoldoutHeaderGroup: 1
visionRange: 20
visionRange: 10
--- !u!95 &1698609800605343773
Animator:
serializedVersion: 7