밸런스 테스트
- 플레이어 스펙 수정 (공격력, 이동속도, 시야, 운반량) - 몬스터 스펙 수정 (이동속도, 체력) - 타워 스펙 수정 (가격, 운반량) - 일꾼 가격 수정 - 타이머 수정
This commit is contained in:
@@ -14,8 +14,8 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
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id: 101
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memo: "Grunt(\uAE30\uBCF8)"
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moveSpeed: 2.6
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maxHp: 30
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moveSpeed: 10
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maxHp: 50
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atkRange: 1
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atkDamage: 3
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atkIntervalSec: 1.2
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@@ -14,8 +14,8 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
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id: 102
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memo: "Fast(\uBE60\uB984/\uC57D\uD568)"
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moveSpeed: 3.4
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maxHp: 18
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moveSpeed: 13
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maxHp: 30
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atkRange: 1
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atkDamage: 2
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atkIntervalSec: 1
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@@ -14,8 +14,8 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
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id: 103
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memo: "Tank(\uB290\uB9BC/\uB2E8\uB2E8)"
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moveSpeed: 2
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maxHp: 70
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moveSpeed: 5
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maxHp: 150
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atkRange: 1
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atkDamage: 4
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atkIntervalSec: 1.5
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@@ -14,8 +14,8 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
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id: 104
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memo: "Ranged(\uC6D0\uAC70\uB9AC/\uC57D\uD568)"
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moveSpeed: 2.4
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maxHp: 22
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moveSpeed: 8
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maxHp: 40
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atkRange: 5
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atkDamage: 2
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atkIntervalSec: 1.4
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@@ -14,8 +14,8 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
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id: 105
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memo: "Elite(\uC18C\uC218 \uC815\uC608)"
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moveSpeed: 2.8
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maxHp: 120
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moveSpeed: 10
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maxHp: 130
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atkRange: 1
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atkDamage: 7
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atkIntervalSec: 1.3
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@@ -14,12 +14,12 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.PlayerData
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id: 1
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memo:
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moveSpeed: 10
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visionRadius: 20
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capacity: 100
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moveSpeed: 5
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visionRadius: 10
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capacity: 50
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manpower: 10
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maxHp: 100
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atkRange: 6
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atkDamage: 200
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atkRange: 3
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atkDamage: 10
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atkIntervalSec: 1
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prefabPath: Assets/Prefabs/Player
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@@ -15,14 +15,14 @@ MonoBehaviour:
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id: 1
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memo: "\uD0C0\uC6CC"
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buildingName:
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mana: 25
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mana: 100
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manpower: 10
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sizeX: 4
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sizeY: 10
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sizeZ: 4
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maxHp: 50
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atkRange: 10
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atkDamage: 5
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atkDamage: 3
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atkIntervalSec: 2
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modelPath: Assets/Models/building_tower_B_blue.fbx
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prefab: {fileID: 8512676738329978770, guid: 3f7838db2c2fc424d9bd9a0d243b43be, type: 3}
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@@ -15,7 +15,7 @@ MonoBehaviour:
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id: 2
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memo: "\uBCBD"
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buildingName:
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mana: 5
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mana: 50
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manpower: 5
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sizeX: 8
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sizeY: 4
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@@ -1312,7 +1312,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
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ShowTopMostFoldoutHeaderGroup: 1
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enemyTeam: 3
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maxHealth: 30
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maxHealth: 50
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damageEffectPrefab: {fileID: 0}
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destroyEffectPrefab: {fileID: 0}
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--- !u!195 &3634736894319727576
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@@ -1325,7 +1325,7 @@ NavMeshAgent:
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m_Enabled: 1
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m_AgentTypeID: 0
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m_Radius: 0.5
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m_Speed: 2.6
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m_Speed: 10
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m_Acceleration: 8
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avoidancePriority: 50
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m_AngularSpeed: 120
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@@ -1364,7 +1364,7 @@ MonoBehaviour:
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attackRange: 1
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attackInterval: 1.2
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attackDamage: 3
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moveSpeed: 2.6
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moveSpeed: 10
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chaseSpeedMultiplier: 1.5
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showDebugInfo: 1
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--- !u!114 &2482720153194779286
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@@ -1736,7 +1736,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
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ShowTopMostFoldoutHeaderGroup: 1
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enemyTeam: 3
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maxHealth: 18
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maxHealth: 30
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damageEffectPrefab: {fileID: 0}
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destroyEffectPrefab: {fileID: 0}
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--- !u!195 &2580823509700602203
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@@ -1749,7 +1749,7 @@ NavMeshAgent:
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m_Enabled: 1
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m_AgentTypeID: 0
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m_Radius: 0.5
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m_Speed: 3.4
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m_Speed: 13
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m_Acceleration: 8
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avoidancePriority: 50
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m_AngularSpeed: 120
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@@ -1788,7 +1788,7 @@ MonoBehaviour:
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attackRange: 1
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attackInterval: 1
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attackDamage: 2
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moveSpeed: 3.4
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moveSpeed: 13
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chaseSpeedMultiplier: 1.5
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showDebugInfo: 1
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--- !u!114 &6540479212111277442
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@@ -658,7 +658,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
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ShowTopMostFoldoutHeaderGroup: 1
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enemyTeam: 3
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maxHealth: 70
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maxHealth: 150
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damageEffectPrefab: {fileID: 0}
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destroyEffectPrefab: {fileID: 0}
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--- !u!195 &7475699343328683952
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@@ -671,7 +671,7 @@ NavMeshAgent:
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m_Enabled: 1
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m_AgentTypeID: 0
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m_Radius: 0.5
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m_Speed: 2
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m_Speed: 5
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m_Acceleration: 8
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avoidancePriority: 50
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m_AngularSpeed: 120
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@@ -710,7 +710,7 @@ MonoBehaviour:
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attackRange: 1
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attackInterval: 1.5
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attackDamage: 4
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moveSpeed: 2
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moveSpeed: 5
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chaseSpeedMultiplier: 1.5
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showDebugInfo: 1
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--- !u!114 &8817410469440881478
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@@ -1091,7 +1091,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
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ShowTopMostFoldoutHeaderGroup: 1
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enemyTeam: 3
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maxHealth: 22
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maxHealth: 40
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damageEffectPrefab: {fileID: 0}
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destroyEffectPrefab: {fileID: 0}
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--- !u!195 &5366269420367463183
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@@ -1104,7 +1104,7 @@ NavMeshAgent:
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m_Enabled: 1
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m_AgentTypeID: 0
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m_Radius: 0.5
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m_Speed: 2.4
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m_Speed: 8
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m_Acceleration: 8
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avoidancePriority: 50
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m_AngularSpeed: 120
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@@ -1143,7 +1143,7 @@ MonoBehaviour:
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attackRange: 5
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attackInterval: 1.4
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attackDamage: 2
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moveSpeed: 2.4
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moveSpeed: 8
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chaseSpeedMultiplier: 1.5
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showDebugInfo: 1
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--- !u!114 &177302896207380593
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@@ -1336,7 +1336,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
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ShowTopMostFoldoutHeaderGroup: 1
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enemyTeam: 3
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maxHealth: 120
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maxHealth: 130
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damageEffectPrefab: {fileID: 0}
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destroyEffectPrefab: {fileID: 0}
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--- !u!195 &1255224548206942124
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@@ -1349,7 +1349,7 @@ NavMeshAgent:
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m_Enabled: 1
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m_AgentTypeID: 0
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m_Radius: 0.5
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m_Speed: 2.8
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m_Speed: 10
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m_Acceleration: 8
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avoidancePriority: 50
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m_AngularSpeed: 120
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@@ -1388,7 +1388,7 @@ MonoBehaviour:
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attackRange: 1
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attackInterval: 1.3
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attackDamage: 7
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moveSpeed: 2.8
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moveSpeed: 10
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chaseSpeedMultiplier: 1.5
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showDebugInfo: 1
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--- !u!114 &324484408599232274
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@@ -83,7 +83,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::NetworkPlayerController
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ShowTopMostFoldoutHeaderGroup: 1
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moveSpeed: 10
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moveSpeed: 5
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rotationSpeed: 10
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initialTeam: 1
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maxHealth: 100
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@@ -193,8 +193,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.AttackAction
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ShowTopMostFoldoutHeaderGroup: 1
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attackRange: 6
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attackDamage: 200
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attackRange: 3
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attackDamage: 10
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attackCooldown: 1
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attackableLayer:
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serializedVersion: 2
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@@ -246,7 +246,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.PlayerResourceInventory
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ShowTopMostFoldoutHeaderGroup: 1
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maxResourceCapacity: 100
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maxResourceCapacity: 50
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--- !u!114 &2148255267416253297
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -260,7 +260,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.PlayerVisionProvider
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ShowTopMostFoldoutHeaderGroup: 1
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visionRange: 20
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visionRange: 10
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--- !u!95 &1698609800605343773
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Animator:
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serializedVersion: 7
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@@ -79,7 +79,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 1153289458
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GlobalObjectIdHash: 106047719
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InScenePlacedSourceGlobalObjectIdHash: 106047719
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DeferredDespawnTick: 0
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Ownership: 1
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@@ -110,6 +110,7 @@ MonoBehaviour:
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spawnRadius: 0
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maxWorkers: 5
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spawnCooldown: 0
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recruitmentCost: 200
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interactionAnimationTrigger:
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interactionPrompt: "[E] \uC6CC\uCEE4 \uC0DD\uC131"
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spawnEffectPrefab: {fileID: 0}
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@@ -101,12 +101,12 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Worker
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ShowTopMostFoldoutHeaderGroup: 1
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maxBagCapacity: 50
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maxBagCapacity: 30
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miningSpeed: 1
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followDistance: 3
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movementSpeed: 21.41
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resourcesPerMining: 29
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recruitmentCost: 10
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followDistance: 5
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movementSpeed: 5
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resourcesPerMining: 5
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recruitmentCost: 250
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interactionAnimationTrigger:
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miningEffectPrefab: {fileID: 0}
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depositEffectPrefab: {fileID: 0}
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@@ -1690,6 +1690,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: f0ad96fafd5ac4f4db7e02424e132b89, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::AutoHost
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onlyInEditor: 1
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--- !u!4 &1142746334
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Transform:
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m_ObjectHideFlags: 0
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@@ -2136,10 +2138,10 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.GlobalTimer
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ShowTopMostFoldoutHeaderGroup: 1
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cycleLength: 5
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autoStart: 0
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cycleLength: 90
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autoStart: 1
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pauseOnZero: 0
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exceptionalFirstCycleLength: 1
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exceptionalFirstCycleLength: 0
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showDebugLogs: 1
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--- !u!4 &1442785555
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Transform:
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@@ -1,6 +1,6 @@
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id,memo,move_speed,max_hp,atk_range,atk_damage,atk_interval_sec,cost,weight,model_path,animation_controller_path
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101,Grunt(기본),2.6,30,1,3,1.2,1,1,Assets/Models/Skeleton_Minion.fbx,Assets/Animations/MonsterAnimationController.controller
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102,Fast(빠름/약함),3.4,18,1,2,1,2,0.5,Assets/Models/Druid.fbx,Assets/Animations/MonsterAnimationController.controller
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103,Tank(느림/단단),2,70,1,4,1.5,5,0.2,Assets/Models/Skeleton_Warrior.fbx,Assets/Animations/MonsterAnimationController.controller
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104,Ranged(원거리/약함),2.4,22,5,2,1.4,3,0.333,Assets/Models/Skeleton_Rogue.fbx,Assets/Animations/MonsterAnimationController.controller
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105,Elite(소수 정예),2.8,120,1,7,1.3,10,0.1,Assets/Models/Barbarian_Large.fbx,Assets/Animations/MonsterAnimationController.controller
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101,Grunt(기본),10,50,1,3,1.2,1,1,Assets/Models/Skeleton_Minion.fbx,Assets/Animations/MonsterAnimationController.controller
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102,Fast(빠름/약함),11,30,1,2,1,2,0.5,Assets/Models/Druid.fbx,Assets/Animations/MonsterAnimationController.controller
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103,Tank(느림/단단),8,100,1,4,1.5,5,0.2,Assets/Models/Skeleton_Warrior.fbx,Assets/Animations/MonsterAnimationController.controller
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104,Ranged(원거리/약함),9,40,5,2,1.4,3,0.333,Assets/Models/Skeleton_Rogue.fbx,Assets/Animations/MonsterAnimationController.controller
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105,Elite(소수 정예),10,90,1,7,1.3,10,0.1,Assets/Models/Barbarian_Large.fbx,Assets/Animations/MonsterAnimationController.controller
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@@ -1,2 +1,2 @@
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id,memo,move_speed,vision_radius,capacity,manpower,max_hp,atk_range,atk_damage,atk_interval_sec,prefab_path
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1,,5,10,50,10,100,3,100,1,Assets/Prefabs/Player/Player
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1,,5,10,50,10,100,3,10,1,Assets/Prefabs/Player/Player
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@@ -1,3 +1,3 @@
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id,memo,building_name,mana,manpower,size_x,size_y,size_z,max_hp,atk_range,atk_damage,atk_interval_sec,model_path
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1,타워,,25,10,4,10,4,50,10,5,2,Assets/Models/building_tower_B_blue.fbx
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2,벽,,5,5,8,4,3,30,0,0,0,Assets/Models/wall_straight.fbx
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1,타워,,100,10,4,10,4,50,10,3,2,Assets/Models/building_tower_B_blue.fbx
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2,벽,,50,5,8,4,3,30,0,0,0,Assets/Models/wall_straight.fbx
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