밸런스 테스트

- 플레이어 스펙 수정 (공격력, 이동속도, 시야, 운반량)
- 몬스터 스펙 수정 (이동속도, 체력)
- 타워 스펙 수정 (가격, 운반량)
- 일꾼 가격 수정
- 타이머 수정
This commit is contained in:
BoyongHwang
2026-02-03 09:52:29 +09:00
parent 602cb2985c
commit 052875909f
20 changed files with 58 additions and 55 deletions

View File

@@ -1312,7 +1312,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
ShowTopMostFoldoutHeaderGroup: 1
enemyTeam: 3
maxHealth: 30
maxHealth: 50
damageEffectPrefab: {fileID: 0}
destroyEffectPrefab: {fileID: 0}
--- !u!195 &3634736894319727576
@@ -1325,7 +1325,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 2.6
m_Speed: 10
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -1364,7 +1364,7 @@ MonoBehaviour:
attackRange: 1
attackInterval: 1.2
attackDamage: 3
moveSpeed: 2.6
moveSpeed: 10
chaseSpeedMultiplier: 1.5
showDebugInfo: 1
--- !u!114 &2482720153194779286

View File

@@ -1736,7 +1736,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
ShowTopMostFoldoutHeaderGroup: 1
enemyTeam: 3
maxHealth: 18
maxHealth: 30
damageEffectPrefab: {fileID: 0}
destroyEffectPrefab: {fileID: 0}
--- !u!195 &2580823509700602203
@@ -1749,7 +1749,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 3.4
m_Speed: 13
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -1788,7 +1788,7 @@ MonoBehaviour:
attackRange: 1
attackInterval: 1
attackDamage: 2
moveSpeed: 3.4
moveSpeed: 13
chaseSpeedMultiplier: 1.5
showDebugInfo: 1
--- !u!114 &6540479212111277442

View File

@@ -658,7 +658,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
ShowTopMostFoldoutHeaderGroup: 1
enemyTeam: 3
maxHealth: 70
maxHealth: 150
damageEffectPrefab: {fileID: 0}
destroyEffectPrefab: {fileID: 0}
--- !u!195 &7475699343328683952
@@ -671,7 +671,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 2
m_Speed: 5
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -710,7 +710,7 @@ MonoBehaviour:
attackRange: 1
attackInterval: 1.5
attackDamage: 4
moveSpeed: 2
moveSpeed: 5
chaseSpeedMultiplier: 1.5
showDebugInfo: 1
--- !u!114 &8817410469440881478

View File

@@ -1091,7 +1091,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
ShowTopMostFoldoutHeaderGroup: 1
enemyTeam: 3
maxHealth: 22
maxHealth: 40
damageEffectPrefab: {fileID: 0}
destroyEffectPrefab: {fileID: 0}
--- !u!195 &5366269420367463183
@@ -1104,7 +1104,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 2.4
m_Speed: 8
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -1143,7 +1143,7 @@ MonoBehaviour:
attackRange: 5
attackInterval: 1.4
attackDamage: 2
moveSpeed: 2.4
moveSpeed: 8
chaseSpeedMultiplier: 1.5
showDebugInfo: 1
--- !u!114 &177302896207380593

View File

@@ -1336,7 +1336,7 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.EnemyUnit
ShowTopMostFoldoutHeaderGroup: 1
enemyTeam: 3
maxHealth: 120
maxHealth: 130
damageEffectPrefab: {fileID: 0}
destroyEffectPrefab: {fileID: 0}
--- !u!195 &1255224548206942124
@@ -1349,7 +1349,7 @@ NavMeshAgent:
m_Enabled: 1
m_AgentTypeID: 0
m_Radius: 0.5
m_Speed: 2.8
m_Speed: 10
m_Acceleration: 8
avoidancePriority: 50
m_AngularSpeed: 120
@@ -1388,7 +1388,7 @@ MonoBehaviour:
attackRange: 1
attackInterval: 1.3
attackDamage: 7
moveSpeed: 2.8
moveSpeed: 10
chaseSpeedMultiplier: 1.5
showDebugInfo: 1
--- !u!114 &324484408599232274

View File

@@ -83,7 +83,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::NetworkPlayerController
ShowTopMostFoldoutHeaderGroup: 1
moveSpeed: 10
moveSpeed: 5
rotationSpeed: 10
initialTeam: 1
maxHealth: 100
@@ -193,8 +193,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.AttackAction
ShowTopMostFoldoutHeaderGroup: 1
attackRange: 6
attackDamage: 200
attackRange: 3
attackDamage: 10
attackCooldown: 1
attackableLayer:
serializedVersion: 2
@@ -246,7 +246,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.PlayerResourceInventory
ShowTopMostFoldoutHeaderGroup: 1
maxResourceCapacity: 100
maxResourceCapacity: 50
--- !u!114 &2148255267416253297
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -260,7 +260,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.PlayerVisionProvider
ShowTopMostFoldoutHeaderGroup: 1
visionRange: 20
visionRange: 10
--- !u!95 &1698609800605343773
Animator:
serializedVersion: 7

View File

@@ -79,7 +79,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 1153289458
GlobalObjectIdHash: 106047719
InScenePlacedSourceGlobalObjectIdHash: 106047719
DeferredDespawnTick: 0
Ownership: 1
@@ -110,6 +110,7 @@ MonoBehaviour:
spawnRadius: 0
maxWorkers: 5
spawnCooldown: 0
recruitmentCost: 200
interactionAnimationTrigger:
interactionPrompt: "[E] \uC6CC\uCEE4 \uC0DD\uC131"
spawnEffectPrefab: {fileID: 0}

View File

@@ -101,12 +101,12 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Worker
ShowTopMostFoldoutHeaderGroup: 1
maxBagCapacity: 50
maxBagCapacity: 30
miningSpeed: 1
followDistance: 3
movementSpeed: 21.41
resourcesPerMining: 29
recruitmentCost: 10
followDistance: 5
movementSpeed: 5
resourcesPerMining: 5
recruitmentCost: 250
interactionAnimationTrigger:
miningEffectPrefab: {fileID: 0}
depositEffectPrefab: {fileID: 0}