- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
24 lines
615 B
Plaintext
24 lines
615 B
Plaintext
{
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"name": "Colosseum.Game",
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"rootNamespace": "Colosseum",
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"references": [
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"Unity.Netcode.Runtime",
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"Unity.Networking.Transport",
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"Unity.Transport",
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"Unity.InputSystem",
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"Unity.TextMeshPro",
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"Unity.Behavior",
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"Unity.Behavior.SerializableGUID",
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"Unity.Collections"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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