Files
Colosseum/Assets/External/Models/PolygonGeneric/Scripts/Generic_SimpleRotate.cs
dal4segno c265f980db chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합
- External/ 패키지 벤더별 분류 (Synty, Animations, UI)
- 에셋 네이밍 컨벤션 확립 및 적용
  (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등)
- pre-commit hook으로 네이밍 컨벤션 자동 검사 추가
- RESTRUCTURE_CHECKLIST.md 작성

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 19:08:27 +09:00

36 lines
738 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Generic_SimpleRotate : MonoBehaviour
{
public bool rotX;
public float rotXSpeed = 50f;
public bool rotY;
public float rotYSpeed = 50f;
public bool rotZ;
public float rotZSpeed = 50f;
// Update is called once per frame
void Update()
{
if (rotX == true)
{
transform.Rotate(Vector3.left * Time.deltaTime * rotXSpeed);
}
if (rotY == true)
{
transform.Rotate(Vector3.up * Time.deltaTime * rotYSpeed);
}
if (rotZ == true)
{
transform.Rotate(Vector3.back * Time.deltaTime * rotZSpeed);
}
}
}