Files
Colosseum/Assets/Scripts/AI/BehaviorActions/Conditions/IsInRangeCondition.cs
2026-03-11 17:52:16 +09:00

34 lines
1009 B
C#

using System;
using UnityEngine;
using Unity.Behavior;
using Unity.Properties;
using Condition = Unity.Behavior.Condition;
namespace Colosseum.AI.BehaviorActions.Conditions
{
/// <summary>
/// 타겟이 지정된 거리 내에 있는지 확인합니다.
/// </summary>
[Serializable, GeneratePropertyBag]
[NodeDescription(name: "Is In Range", story: "Is [Target] within [Range] distance", category: "Combat")]
public partial class IsInRangeCondition : Condition
{
[SerializeReference]
public BlackboardVariable<GameObject> Target;
[SerializeReference]
public BlackboardVariable<float> Range = new BlackboardVariable<float>(2f);
public override bool IsTrue()
{
if (Target.Value == null)
{
return false;
}
float distance = Vector3.Distance(GameObject.transform.position, Target.Value.transform.position);
return distance <= Range.Value;
}
}
}