Files
Colosseum/Assets/Scripts/Network/NetworkLauncher.cs

46 lines
1.0 KiB
C#

using UnityEngine;
using Unity.Netcode;
namespace Colosseum.Network
{
/// <summary>
/// 네트워크 연결 관리 (Host/Client 시작)
/// </summary>
public class NetworkLauncher : MonoBehaviour
{
[Header("UI References")]
[SerializeField] private GameObject connectionUI;
private void Start()
{
// 게임 시작 시 UI 표시
if (connectionUI != null)
connectionUI.SetActive(true);
}
public void StartHost()
{
NetworkManager.Singleton.StartHost();
HideConnectionUI();
}
public void StartClient()
{
NetworkManager.Singleton.StartClient();
HideConnectionUI();
}
public void StartServer()
{
NetworkManager.Singleton.StartServer();
HideConnectionUI();
}
private void HideConnectionUI()
{
if (connectionUI != null)
connectionUI.SetActive(false);
}
}
}