- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
78 lines
2.5 KiB
Markdown
78 lines
2.5 KiB
Markdown
# Changelog
|
|
## [Unreleased](https://github.com/gilzoide/unity-sqlite-net/compare/1.2.4...HEAD)
|
|
|
|
|
|
## [1.2.4](https://github.com/gilzoide/unity-sqlite-net/tree/1.2.4)
|
|
### Fixed
|
|
- Crash when used in the Unity Editor in Linux platform
|
|
|
|
|
|
## [1.2.3](https://github.com/gilzoide/unity-sqlite-net/tree/1.2.3)
|
|
### Fixed
|
|
- Support for Android 15 devices using 16KB memory page size (reference: https://developer.android.com/guide/practices/page-sizes)
|
|
|
|
|
|
## [1.2.2](https://github.com/gilzoide/unity-sqlite-net/tree/1.2.2)
|
|
### Changed
|
|
- Updated SQLite to 3.49.0
|
|
- Compile SQLite from source in WebGL platform
|
|
|
|
### Fixed
|
|
- Support for WebGL builds with any native build configuration
|
|
- Make all column-related attributes inherit Unity's `PreserveAttribute`, avoiding properties being stripped from builds
|
|
|
|
|
|
## [1.2.1](https://github.com/gilzoide/unity-sqlite-net/tree/1.2.1)
|
|
### Added
|
|
- Add support for updating a struct passed to `Insert` with overload accepting `ref T`
|
|
|
|
### Fixed
|
|
- Support for struct return types in queries
|
|
|
|
|
|
## [1.2.0](https://github.com/gilzoide/unity-sqlite-net/tree/1.2.0)
|
|
### Added
|
|
- GitHub Action that builds all native libraries
|
|
- Support for macOS with Intel CPU
|
|
|
|
### Changed
|
|
- Updated SQLite to 3.48.0
|
|
- Updated SQLite-net to v1.9.172
|
|
|
|
|
|
## [1.1.2](https://github.com/gilzoide/unity-sqlite-net/tree/1.1.2)
|
|
### Fixed
|
|
- Support for the async API in WebGL platform
|
|
|
|
|
|
## [1.1.1](https://github.com/gilzoide/unity-sqlite-net/tree/1.1.1)
|
|
### Fixed
|
|
- "duplicate column name" errors on `CreateTable` on builds with managed code stripping enabled
|
|
|
|
|
|
## [1.1.0](https://github.com/gilzoide/unity-sqlite-net/tree/1.1.0)
|
|
### Added
|
|
- Support for persisting data in WebGL builds using idbvfs
|
|
- SQLiteREPL sample
|
|
- SQLitePreparedStatement class, a low-level wrapper for `sqlite3_stmt`
|
|
- Support for code signing macOS shared library from Makefile
|
|
|
|
### Changed
|
|
- Updated SQLite to 3.46.1
|
|
- Change version of Emscripten used from latest to 1.40.1, so that the plugin works in Unity versions below 2021.2
|
|
|
|
### Fixed
|
|
- Remove usage of `--platform` on Dockerfile to work with newer versions of Docker
|
|
|
|
|
|
## [1.0.1](https://github.com/gilzoide/unity-sqlite-net/tree/1.0.1)
|
|
### Changed
|
|
- License first-party code under the MIT license
|
|
|
|
|
|
## [1.0.0](https://github.com/gilzoide/unity-sqlite-net/tree/1.0.0)
|
|
### Added
|
|
- SQLite 3.45.2, prebuilt for Windows, Linux, macOS, Android and WebGL, and built from source in iOS, tvOS and visionOS
|
|
- SQLite-net v1.8.116, both sync and async APIs
|
|
- `SQLiteConnection.Serialize` and `SQLiteConnection.Deserialize` extension methods
|