Files
Colosseum/Assets/_Game/Scripts/UI/PlayerHUD.cs
dal4segno c265f980db chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합
- External/ 패키지 벤더별 분류 (Synty, Animations, UI)
- 에셋 네이밍 컨벤션 확립 및 적용
  (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등)
- pre-commit hook으로 네이밍 컨벤션 자동 검사 추가
- RESTRUCTURE_CHECKLIST.md 작성

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 19:08:27 +09:00

122 lines
3.1 KiB
C#

using System;
using UnityEngine;
using Colosseum.Player;
namespace Colosseum.UI
{
/// <summary>
/// 플레이어 HUD - 체력/마나 바 관리
/// </summary>
public class PlayerHUD : MonoBehaviour
{
[Header("Stat Bars")]
[SerializeField] private StatBar healthBar;
[SerializeField] private StatBar manaBar;
[Header("Target")]
[Tooltip("자동으로 로컬 플레이어 찾기")]
[SerializeField] private bool autoFindPlayer = true;
private PlayerNetworkController targetPlayer;
private void Start()
{
if (autoFindPlayer)
{
FindLocalPlayer();
}
}
private void Update()
{
// 플레이어가 아직 없으면 계속 찾기
if (targetPlayer == null && autoFindPlayer)
{
FindLocalPlayer();
}
}
private void OnDestroy()
{
// 이벤트 구독 해제
UnsubscribeFromEvents();
}
private void FindLocalPlayer()
{
foreach (var player in FindObjectsByType<PlayerNetworkController>(FindObjectsSortMode.None))
{
if (player.IsOwner)
{
SetTarget(player);
break;
}
}
}
/// <summary>
/// 추적할 플레이어 설정
/// </summary>
public void SetTarget(PlayerNetworkController player)
{
// 이전 타겟 구독 해제
UnsubscribeFromEvents();
targetPlayer = player;
// 새 타겟 구독
SubscribeToEvents();
// 초기 값 설정
UpdateStatBars();
}
private void SubscribeToEvents()
{
if (targetPlayer == null) return;
targetPlayer.OnHealthChanged += HandleHealthChanged;
targetPlayer.OnManaChanged += HandleManaChanged;
}
private void UnsubscribeFromEvents()
{
if (targetPlayer == null) return;
targetPlayer.OnHealthChanged -= HandleHealthChanged;
targetPlayer.OnManaChanged -= HandleManaChanged;
}
private void HandleHealthChanged(float oldValue, float newValue)
{
if (healthBar != null && targetPlayer != null)
{
healthBar.SetValue(newValue, targetPlayer.MaxHealth);
}
}
private void HandleManaChanged(float oldValue, float newValue)
{
if (manaBar != null && targetPlayer != null)
{
manaBar.SetValue(newValue, targetPlayer.MaxMana);
}
}
private void UpdateStatBars()
{
if (targetPlayer == null) return;
if (healthBar != null)
{
healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth);
}
if (manaBar != null)
{
manaBar.SetValue(targetPlayer.Mana, targetPlayer.MaxMana);
}
}
}
}