- SkillData에 jumpToTarget, animationSpeed 필드 추가 - 점프 중 XZ를 타겟 위치로 lerp, 착지 시 스냅 - endClip 재생 중 점프 이동 비활성화 (IsInEndAnimation) - 보스/플레이어 겹침 시 플레이어를 밀어내는 방식으로 분리 처리 - 점프준비/점프/착지 3단계 스킬 & 패턴 구성 - UsePatternAction에 Target 블랙보드 변수 추가 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
27 lines
856 B
Plaintext
27 lines
856 B
Plaintext
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