Files
Colosseum/ProjectSettings/NavMeshAreas.asset
dal4segno d39e13f032 feat: 전투 공간 개편 및 카메라·캐릭터 품질 개선
[전투 공간]
- 단순 Plane 바닥 → Arena 계층 구조로 교체 (Floor, 벽 4개, Objects)
- PolygonDarkFortress 외부 에셋 임포트 (전투 공간 디자인 적용)
- 바닥 아래 검은 평면(FloorBase) 추가로 카메라 저각도 시 허공 노출 방지
- NavMesh 리베이크

[카메라]
- PlayerCamera에 SphereCast 기반 지형 충돌 감지 추가
- 카메라가 바닥 아래를 비출 때 최소 높이 보장

[캐릭터]
- 플레이어 CharacterController skinWidth 정상화 (0.0001 → 0.03)
- 보스 NavMeshAgent baseOffset 조정으로 발 파묻힘 수정

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 19:59:04 +09:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!126 &1
NavMeshProjectSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
areas:
- name: Walkable
cost: 1
- name: Not Walkable
cost: 1
- name: Jump
cost: 2
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
m_LastAgentTypeID: -887442657
m_Settings:
- serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.75
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_SettingNames:
- Humanoid