- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
19 lines
507 B
JSON
19 lines
507 B
JSON
{
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"name": "com.gilzoide.sqlite-net",
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"displayName": "SQLite-net",
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"version": "1.2.4",
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"description": "SQLite-net for Unity, supports Windows, Linux, macOS, iOS, tvOS, visionOS, Android and WebGL",
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"homepage": "https://github.com/gilzoide/unity-sqlite-net",
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"license": "MIT",
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"author": {
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"name": "Gil Barbosa Reis"
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},
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"samples": [
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{
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"displayName": "SQLite REPL",
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"description": "Demonstrates a simple REPL for SQL statements.",
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"path": "Samples~/REPL"
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}
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]
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}
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