Files
Colosseum/Assets/Scripts/AI/BehaviorActions/Actions/FindTargetAction.cs
2026-03-11 17:52:16 +09:00

36 lines
939 B
C#

using System;
using Unity.Behavior;
using UnityEngine;
using Action = Unity.Behavior.Action;
using Unity.Properties;
[Serializable, GeneratePropertyBag]
[NodeDescription(name: "FindTarget", story: "[타겟] ", category: "Action", id: "bb947540549026f3c5625c6d19213311")]
public partial class FindTargetAction : Action
{
[SerializeReference]
public BlackboardVariable<GameObject> Target;
[SerializeReference]
public BlackboardVariable<string> Tag = new BlackboardVariable<string>("Player");
protected override Status OnStart()
{
if (Tag.Value == null || string.IsNullOrEmpty(Tag.Value))
{
return Status.Failure;
}
GameObject foundTarget = GameObject.FindGameObjectWithTag(Tag.Value);
if (foundTarget == null)
{
return Status.Failure;
}
Target.Value = foundTarget;
return Status.Success;
}
}