- 다중 젬 슬롯용 타입을 별도 스크립트로 분리하고 테스트 젬/로드아웃 자산 생성 경로를 정리 - 젬 테스트 전용 공격 스킬과 분리된 애니메이션 자산을 추가해 베이스 스킬 검증 경로를 마련 - PlayerSkillDebugMenu와 MPP 디버그 메뉴를 보강해 젬 프리셋 적용, 원격 테스트, 보스 기절 디버그 메뉴를 추가 - BossCombatBehaviorContext와 공통 BT 액션이 기절 상태를 존중하도록 수정해 보스 추적과 패턴 실행을 중단 - Unity 리프레시와 외부 빌드 통과를 확인하고 드로그전 및 MPP 기준 젬 프리셋 적용 흐름을 검증
227 lines
6.8 KiB
C#
227 lines
6.8 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Colosseum.Skills
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{
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/// <summary>
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/// 단일 슬롯에서 사용할 스킬과 장착된 젬 조합입니다.
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/// </summary>
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[System.Serializable]
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public class SkillLoadoutEntry
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{
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private const int DefaultGemSlotCount = 2;
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[Tooltip("이 슬롯의 기반 스킬")]
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[SerializeField] private SkillData baseSkill;
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[Tooltip("기반 스킬에 장착된 젬")]
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[SerializeField] private SkillGemData[] socketedGems = new SkillGemData[DefaultGemSlotCount];
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public SkillData BaseSkill => baseSkill;
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public IReadOnlyList<SkillGemData> SocketedGems => socketedGems;
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public static SkillLoadoutEntry CreateTemporary(SkillData skill)
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{
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SkillLoadoutEntry entry = new SkillLoadoutEntry();
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entry.SetBaseSkill(skill);
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entry.EnsureGemSlotCapacity();
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return entry;
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}
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public SkillLoadoutEntry CreateCopy()
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{
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SkillLoadoutEntry copy = new SkillLoadoutEntry();
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copy.baseSkill = baseSkill;
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copy.socketedGems = new SkillGemData[socketedGems != null ? socketedGems.Length : DefaultGemSlotCount];
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if (socketedGems != null)
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{
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for (int i = 0; i < socketedGems.Length; i++)
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{
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copy.socketedGems[i] = socketedGems[i];
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}
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}
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return copy;
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}
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public void EnsureGemSlotCapacity(int slotCount = -1)
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{
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if (slotCount < 0)
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{
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slotCount = baseSkill != null ? baseSkill.MaxGemSlotCount : DefaultGemSlotCount;
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}
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slotCount = Mathf.Max(0, slotCount);
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if (socketedGems != null && socketedGems.Length == slotCount)
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return;
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SkillGemData[] resized = new SkillGemData[slotCount];
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if (socketedGems != null)
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{
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int copyCount = Mathf.Min(socketedGems.Length, resized.Length);
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for (int i = 0; i < copyCount; i++)
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{
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resized[i] = socketedGems[i];
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}
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}
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socketedGems = resized;
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}
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public void SetBaseSkill(SkillData skill)
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{
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baseSkill = skill;
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EnsureGemSlotCapacity();
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}
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public void SetGem(int slotIndex, SkillGemData gem)
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{
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EnsureGemSlotCapacity();
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if (slotIndex < 0 || slotIndex >= socketedGems.Length)
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return;
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socketedGems[slotIndex] = gem;
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}
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public SkillGemData GetGem(int slotIndex)
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{
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EnsureGemSlotCapacity();
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if (slotIndex < 0 || slotIndex >= socketedGems.Length)
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return null;
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return socketedGems[slotIndex];
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}
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public float GetResolvedManaCost()
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{
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if (baseSkill == null)
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return 0f;
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float resolved = baseSkill.ManaCost;
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if (socketedGems == null)
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return resolved;
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for (int i = 0; i < socketedGems.Length; i++)
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{
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SkillGemData gem = socketedGems[i];
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if (gem == null)
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continue;
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resolved *= gem.ManaCostMultiplier;
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}
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return resolved;
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}
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public float GetResolvedCooldown()
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{
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if (baseSkill == null)
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return 0f;
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float resolved = baseSkill.Cooldown;
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if (socketedGems == null)
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return resolved;
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for (int i = 0; i < socketedGems.Length; i++)
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{
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SkillGemData gem = socketedGems[i];
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if (gem == null)
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continue;
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resolved *= gem.CooldownMultiplier;
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}
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return resolved;
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}
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public void CollectCastStartEffects(List<SkillEffect> destination)
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{
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if (destination == null)
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return;
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if (baseSkill != null && baseSkill.CastStartEffects != null)
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{
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for (int i = 0; i < baseSkill.CastStartEffects.Count; i++)
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{
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SkillEffect effect = baseSkill.CastStartEffects[i];
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if (effect != null)
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destination.Add(effect);
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}
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}
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if (socketedGems == null)
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return;
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for (int i = 0; i < socketedGems.Length; i++)
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{
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SkillGemData gem = socketedGems[i];
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if (gem == null || gem.CastStartEffects == null)
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continue;
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for (int j = 0; j < gem.CastStartEffects.Count; j++)
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{
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SkillEffect effect = gem.CastStartEffects[j];
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if (effect != null)
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destination.Add(effect);
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}
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}
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}
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public void CollectTriggeredEffects(Dictionary<int, List<SkillEffect>> destination)
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{
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if (destination == null)
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return;
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if (baseSkill != null && baseSkill.Effects != null)
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{
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for (int i = 0; i < baseSkill.Effects.Count; i++)
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{
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SkillEffect effect = baseSkill.Effects[i];
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if (effect == null)
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continue;
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AddTriggeredEffect(destination, i, effect);
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}
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}
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if (socketedGems == null)
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return;
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for (int i = 0; i < socketedGems.Length; i++)
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{
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SkillGemData gem = socketedGems[i];
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if (gem == null || gem.TriggeredEffects == null)
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continue;
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for (int j = 0; j < gem.TriggeredEffects.Count; j++)
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{
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SkillGemTriggeredEffectEntry entry = gem.TriggeredEffects[j];
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if (entry == null || entry.Effects == null)
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continue;
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for (int k = 0; k < entry.Effects.Count; k++)
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{
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SkillEffect effect = entry.Effects[k];
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if (effect == null)
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continue;
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AddTriggeredEffect(destination, entry.TriggerIndex, effect);
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}
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}
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}
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}
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private static void AddTriggeredEffect(Dictionary<int, List<SkillEffect>> destination, int triggerIndex, SkillEffect effect)
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{
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if (!destination.TryGetValue(triggerIndex, out List<SkillEffect> effectList))
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{
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effectList = new List<SkillEffect>();
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destination.Add(triggerIndex, effectList);
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}
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effectList.Add(effect);
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}
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}
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}
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