- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
20 lines
507 B
C#
20 lines
507 B
C#
using TMPro;
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using UnityEngine;
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public class DropdownSample: MonoBehaviour
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{
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[SerializeField]
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private TextMeshProUGUI text = null;
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[SerializeField]
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private TMP_Dropdown dropdownWithoutPlaceholder = null;
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[SerializeField]
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private TMP_Dropdown dropdownWithPlaceholder = null;
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public void OnButtonClick()
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{
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text.text = dropdownWithPlaceholder.value > -1 ? "Selected values:\n" + dropdownWithoutPlaceholder.value + " - " + dropdownWithPlaceholder.value : "Error: Please make a selection";
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}
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}
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