Files
Colosseum/Assets/Scripts/UI/PlayerHUD.cs
dal4segno 2cc24188b3 [UI] 체력/마나 바 HUD 시스템 추가
- StatBar: Slider/Image.Fill 방식 지원
- PlayerHUD: PlayerNetworkController 연동
- TextMeshPro 어셈블리 참조 추가
- Fantasy Warrior HUD 애셋 임포트
2026-03-10 15:55:56 +09:00

77 lines
1.8 KiB
C#

using UnityEngine;
using Colosseum.Player;
namespace Colosseum.UI
{
/// <summary>
/// 플레이어 HUD - 체력/마나 바 관리
/// </summary>
public class PlayerHUD : MonoBehaviour
{
[Header("Stat Bars")]
[SerializeField] private StatBar healthBar;
[SerializeField] private StatBar manaBar;
[Header("Target")]
[Tooltip("자동으로 로컬 플레이어 찾기")]
[SerializeField] private bool autoFindPlayer = true;
private PlayerNetworkController targetPlayer;
private void Start()
{
if (autoFindPlayer)
{
FindLocalPlayer();
}
}
private void Update()
{
if (targetPlayer == null && autoFindPlayer)
{
FindLocalPlayer();
}
if (targetPlayer != null)
{
UpdateStatBars();
}
}
private void FindLocalPlayer()
{
var players = FindObjectsByType<PlayerNetworkController>(FindObjectsSortMode.None);
foreach (var player in players)
{
if (player.IsOwner)
{
SetTarget(player);
break;
}
}
}
/// <summary>
/// 추적할 플레이어 설정
/// </summary>
public void SetTarget(PlayerNetworkController player)
{
targetPlayer = player;
}
private void UpdateStatBars()
{
if (healthBar != null)
{
healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth);
}
if (manaBar != null)
{
manaBar.SetValue(targetPlayer.Mana, targetPlayer.MaxMana);
}
}
}
}