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Colosseum/Codex-Tools/skills/generate_boss_yaml.py
dal4segno c8edf838fd docs: 보스 설계 문서와 Codex YAML 도구 추가
- 프로젝트 AGENTS 지침에 커밋 후 푸시 확인 규칙과 런타임 콘텐츠 에이전트 규칙을 보강
- 보스 설계 플레이북과 멀티플레이 보스 설계 철학 문서를 추가해 사람용 설계 기준을 정리
- Codex-Tools 디렉터리에 Markdown→YAML→검증 파이프라인 스크립트와 프롬프트, 스키마, 설정 파일을 추가
2026-04-06 14:03:49 +09:00

372 lines
14 KiB
Python
Executable File

#!/usr/bin/env python3
"""Generate boss YAML from a Markdown design document.
Canonical assumptions:
- Markdown is the source of truth.
- YAML is derived runtime data.
- Missing data should remain empty rather than invented.
This parser is intentionally conservative and template-friendly.
"""
from __future__ import annotations
import argparse
import os
import re
from dataclasses import dataclass
from typing import Dict, List, Optional
import yaml
HEADING_RE = re.compile(r"^(#{1,6})\s+(.*?)\s*$", re.MULTILINE)
KV_LINE_RE = re.compile(r"^([A-Za-z0-9_가-힣 /()\-]+):\s*(.*?)\s*$")
SIGNATURE_SECTION_ALIASES = ["signature_pattern", "시그니처_패턴"]
CORE_CONCEPT_ALIASES = ["core_concept", "concept", "컨셉", "핵심_개념", "핵심_컨셉"]
PLAYER_PROBLEM_ALIASES = ["player_problem", "문제", "플레이어_문제", "플레이어_과제"]
FAILURE_RESULT_ALIASES = ["failure_result", "실패_결과"]
EXPECTED_SOLUTION_ALIASES = ["expected_solution", "해결_방법", "정답", "기대_해법", "예상_해법"]
ROLE_ALIASES = {
"tank": ["tank", "탱커"],
"support": ["support", "지원", "서포트"],
"dps": ["dps", "딜러"],
}
SUSTAINED_PRESSURE_SECTION_ALIASES = ["sustained_pressure_design", "지속_압박_설계"]
BURST_PRESSURE_SECTION_ALIASES = ["burst_pressure_design", "순간_압박_설계", "고점_압박_설계"]
TIME_ESCALATION_SECTION_ALIASES = ["time_escalation", "시간_압박", "시간_경과_강화"]
REVIVE_SECTION_ALIASES = ["revive_interaction_design", "부활_상호작용", "부활_상호작용_설계"]
DIFFICULTY_SECTION_ALIASES = ["difficulty_intent", "난이도_의도"]
EXPECTED_ATTEMPTS_LABELS = ["Expected Attempts", "예상 시도 횟수"]
PRIMARY_FAILURE_CAUSE_LABELS = ["Primary Failure Cause", "주 실패 원인"]
SECONDARY_FAILURE_CAUSE_LABELS = ["Secondary Failure Cause", "보조 실패 원인"]
@dataclass
class Section:
level: int
title: str
content: str
def slugify(text: str) -> str:
text = text.strip().lower()
text = re.sub(r"\s+", "_", text)
text = re.sub(r"[^a-z0-9_가-힣]", "", text)
return text or "boss"
def normalize_title(title: str) -> str:
t = title.strip().lower().replace("", "-")
t = re.sub(r"[^a-z0-9가-힣]+", "_", t)
return t.strip("_")
def maybe_int(text: Optional[str]) -> Optional[int]:
if not text:
return None
m = re.search(r"(\d+)", text)
return int(m.group(1)) if m else None
def parse_sections(markdown: str) -> List[Section]:
matches = list(HEADING_RE.finditer(markdown))
if not matches:
return [Section(level=1, title="document", content=markdown.strip())]
sections: List[Section] = []
for i, match in enumerate(matches):
start = match.end()
end = matches[i + 1].start() if i + 1 < len(matches) else len(markdown)
sections.append(
Section(
level=len(match.group(1)),
title=match.group(2).strip(),
content=markdown[start:end].strip(),
)
)
return sections
def section_map(sections: List[Section]) -> Dict[str, Section]:
mapping: Dict[str, Section] = {}
for section in sections:
key = normalize_title(section.title)
if key not in mapping:
mapping[key] = section
return mapping
def find_line_value(markdown: str, labels: List[str]) -> Optional[str]:
normalized = {normalize_title(label) for label in labels}
for raw in markdown.splitlines():
line = raw.strip().lstrip("- ")
if not line or ":" not in line:
continue
left, right = line.split(":", 1)
if normalize_title(left) in normalized:
value = right.strip()
return value or None
return None
def first_section(smap: Dict[str, Section], aliases: List[str]) -> Optional[Section]:
return next((smap[alias] for alias in aliases if alias in smap), None)
def first_content_value(section: Optional[Section]) -> Optional[str]:
if not section:
return None
for raw in section.content.splitlines():
line = raw.strip().lstrip("-* ").strip()
if line:
return line
return None
def collect_child_sections(sections: List[Section], parent_aliases: List[str]) -> List[Section]:
normalized_aliases = set(parent_aliases)
for index, section in enumerate(sections):
if normalize_title(section.title) not in normalized_aliases:
continue
children: List[Section] = []
parent_level = section.level
for child in sections[index + 1 :]:
if child.level <= parent_level:
break
children.append(child)
return children
return []
def parse_inline_list(section: Optional[Section]) -> List[str]:
if not section:
return []
items: List[str] = []
for raw in section.content.splitlines():
line = raw.strip()
if not line:
continue
if line.startswith(("-", "*")):
items.append(slugify(line.strip("-* "))[:64])
return items
def extract_role_pressure(smap: Dict[str, Section]) -> Dict[str, dict]:
config = {
"tank": ["tank_pressure", "탱커_압박", "tank"],
"support": ["support_pressure", "지원_압박", "support"],
"dps": ["dps_pressure", "딜러_압박", "dps"],
}
output: Dict[str, dict] = {}
for role_name, aliases in config.items():
section = next((smap[a] for a in aliases if a in smap), None)
output[role_name] = {
"required_pressure": None,
"pressure_sources": parse_inline_list(section),
"failure_results": [],
"notes": section.content.strip() if section else None,
}
return output
def extract_signature(markdown: str, sections: List[Section], smap: Dict[str, Section]) -> dict:
signature_section = first_section(smap, SIGNATURE_SECTION_ALIASES)
signature_name = find_line_value(markdown, ["Signature Name", "Signature Pattern", "시그니처 패턴", "시그니처 이름"])
core_concept = None
player_problem = None
failure_description = None
expected_solution: Dict[str, List[str]] = {}
if signature_section:
sub_sections = collect_child_sections(sections, SIGNATURE_SECTION_ALIASES)
sub_map = section_map(sub_sections)
signature_name = signature_name or first_content_value(
first_section(sub_map, ["signature_name", "시그니처_이름"])
)
core_concept = first_section(sub_map, CORE_CONCEPT_ALIASES)
player_problem = first_section(sub_map, PLAYER_PROBLEM_ALIASES)
failure_result = first_section(sub_map, FAILURE_RESULT_ALIASES)
expected = first_section(sub_map, EXPECTED_SOLUTION_ALIASES)
core_concept = core_concept.content.strip() if core_concept else None
player_problem = player_problem.content.strip() if player_problem else None
failure_description = failure_result.content.strip() if failure_result else None
if expected:
current_role: Optional[str] = None
role_items: Dict[str, List[str]] = {"tank": [], "support": [], "dps": []}
for raw in expected.content.splitlines():
line = raw.strip()
if not line:
continue
role_key = normalize_title(line.rstrip(":"))
for canonical_role, aliases in ROLE_ALIASES.items():
if role_key in {normalize_title(alias) for alias in aliases}:
current_role = canonical_role
break
else:
current_role = current_role
if current_role and role_key in {
normalize_title(alias)
for aliases in ROLE_ALIASES.values()
for alias in aliases
}:
continue
if current_role and line.startswith(("-", "*")):
role_items[current_role].append(line.strip("-* "))
elif current_role:
role_items[current_role].append(line)
expected_solution = {k: v for k, v in role_items.items() if v}
return {
"name": signature_name,
"concept": core_concept,
"player_problem": player_problem,
"expected_solution": expected_solution,
"failure_result": {
"type": None,
"description": failure_description,
},
}
def extract_phases(sections: List[Section]) -> List[dict]:
phases: List[dict] = []
for section in sections:
normalized = normalize_title(section.title)
if normalized.startswith("phase") or normalized.startswith("페이즈"):
phase_id = maybe_int(section.title) or len(phases) + 1
mechanics = parse_inline_list(Section(section.level, section.title, section.content))
phases.append(
{
"phase_id": phase_id,
"name": section.title,
"duration_estimate_sec": None,
"new_mechanics": mechanics,
"role_pressure_multiplier": {"tank": None, "support": None, "dps": None},
"notes": section.content.strip() or None,
}
)
return phases
def extract_escalation(markdown: str, smap: Dict[str, Section]) -> dict:
section = first_section(smap, TIME_ESCALATION_SECTION_ALIASES)
interval = maybe_int(find_line_value(markdown, ["Escalation Interval Sec", "Escalation Interval", "강화 간격", "시간 압박 간격"]))
types = parse_inline_list(section)
return {
"enabled": bool(section),
"escalation_interval_sec": interval,
"escalation_types": types,
"notes": section.content.strip() if section else None,
}
def extract_revive(markdown: str, smap: Dict[str, Section]) -> dict:
section = first_section(smap, REVIVE_SECTION_ALIASES)
level = find_line_value(markdown, ["Revive Risk Level", "부활 위험도"])
return {
"trigger_response": {
"enabled": bool(section),
"reactions": parse_inline_list(section),
},
"revive_risk_level": level,
"notes": section.content.strip() if section else None,
}
def generate_boss_yaml(markdown: str, md_path: str, boss_id_override: Optional[str] = None) -> dict:
sections = parse_sections(markdown)
smap = section_map(sections)
boss_name = find_line_value(markdown, ["Boss Name", "보스 이름"]) or os.path.splitext(os.path.basename(md_path))[0]
boss_id = boss_id_override or find_line_value(markdown, ["Boss ID", "boss_id", "보스 ID", "보스 아이디"]) or slugify(boss_name)
stage = maybe_int(find_line_value(markdown, ["Stage", "스테이지"]))
duration_sec = maybe_int(find_line_value(markdown, ["Estimated Duration Sec", "Estimated Duration", "전투 시간"]))
entity_type = find_line_value(markdown, ["Entity Type", "개체 타입"])
sustained_section = first_section(smap, SUSTAINED_PRESSURE_SECTION_ALIASES)
burst_section = first_section(smap, BURST_PRESSURE_SECTION_ALIASES)
difficulty_section = first_section(smap, DIFFICULTY_SECTION_ALIASES)
data = {
"boss": {
"metadata": {
"boss_id": boss_id,
"boss_name": boss_name,
"stage": stage,
"expected_duration_sec": duration_sec,
"entity_type": entity_type,
"source_document": md_path,
},
"signature": extract_signature(markdown, sections, smap),
"roles": extract_role_pressure(smap),
"phases": extract_phases(sections),
"pressure": {
"sustained": {
"sources": parse_inline_list(sustained_section),
"notes": sustained_section.content.strip() if sustained_section else None,
},
"burst": {
"mechanics": parse_inline_list(burst_section),
"notes": burst_section.content.strip() if burst_section else None,
},
"dodge_types_required": [],
},
"revive": extract_revive(markdown, smap),
"escalation": extract_escalation(markdown, smap),
"entities": {
"total_entities": None,
"composition": {},
"add_behavior": {"role": None, "respawn": None},
},
"difficulty": {
"expected_attempts": maybe_int(find_line_value(markdown, EXPECTED_ATTEMPTS_LABELS)),
"primary_failure_causes": [
value
for value in [find_line_value(markdown, PRIMARY_FAILURE_CAUSE_LABELS)]
if value
],
"secondary_failure_causes": [
value
for value in [find_line_value(markdown, SECONDARY_FAILURE_CAUSE_LABELS)]
if value
],
"notes": difficulty_section.content.strip() if difficulty_section else None,
},
"source_notes": {
"unparsed_sections": [
{"title": section.title, "content": section.content[:500]}
for section in sections
if section.level <= 3
]
},
}
}
return data
def main() -> None:
parser = argparse.ArgumentParser(description="Generate boss YAML from Markdown")
parser.add_argument("--md", required=True, help="Path to boss markdown design document")
parser.add_argument("--output", required=True, help="Path to output YAML")
parser.add_argument("--boss-id", default=None, help="Optional boss_id override")
args = parser.parse_args()
with open(args.md, "r", encoding="utf-8") as file:
markdown = file.read()
data = generate_boss_yaml(markdown, args.md, boss_id_override=args.boss_id)
os.makedirs(os.path.dirname(args.output), exist_ok=True)
with open(args.output, "w", encoding="utf-8") as file:
yaml.safe_dump(data, file, allow_unicode=True, sort_keys=False, width=100)
print(args.output)
if __name__ == "__main__":
main()