- 애니메이션 이벤트 기반 방어/유지/해제 흐름과 HUD 피드백, 방어 디버그 로그를 추가했다. - 드로그 기본기1 테스트 패턴을 정리하고 공격 판정을 OnEffect 기반으로 옮기며 드로그 범위 효과의 타겟 레이어를 정상화했다. - 플레이어 퀵슬롯 테스트 세팅과 적-플레이어 겹침 방지 로직을 조정해 충돌 시 적이 수평 이동을 멈추고 최소 분리만 수행하게 했다.
67 lines
1.8 KiB
Plaintext
67 lines
1.8 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
|
|
m_Name: "Data_Skill_Drog_\uD22C\uCC99"
|
|
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
|
|
skillName: "\uD22C\uCC99"
|
|
description: "\uBD80\uD65C \uC2DC\uC804\uC790\uB098 \uC6D0\uAC70\uB9AC \uB300\uC0C1\uC744
|
|
\uACAC\uC81C\uD558\uB294 \uC720\uD2F8\uB9AC\uD2F0 \uACF5\uACA9\uC785\uB2C8\uB2E4."
|
|
icon: {fileID: 0}
|
|
skillRole: 1
|
|
activationType: 1
|
|
baseTypes: 1
|
|
animationClips:
|
|
- {fileID: 7400000, guid: 3f502eaa976c5a413a287b99d1fc0ba8, type: 2}
|
|
animationSpeed: 1
|
|
useRootMotion: 0
|
|
ignoreRootMotionY: 1
|
|
jumpToTarget: 0
|
|
blockMovementWhileCasting: 1
|
|
blockJumpWhileCasting: 1
|
|
blockOtherSkillsWhileCasting: 1
|
|
castTargetTrackingMode: 1
|
|
castTargetRotationSpeed: 12
|
|
castTargetStopDistance: 2.5
|
|
allowedWeaponTraits: 0
|
|
cooldown: 0
|
|
manaCost: 0
|
|
maxGemSlotCount: 0
|
|
castStartEffects: []
|
|
triggeredEffects:
|
|
- triggerIndex: 0
|
|
effects:
|
|
- {fileID: 11400000, guid: 8b2a9b2de17f448a4a3e7d3d603688b7, type: 2}
|
|
isChanneling: 0
|
|
loopPhase:
|
|
enabled: 0
|
|
loopMode: 1
|
|
maxDuration: 3
|
|
tickInterval: 0.5
|
|
tickEffects: []
|
|
exitEffects: []
|
|
loopVfxPrefab: {fileID: 0}
|
|
loopVfxMountPath:
|
|
loopVfxLengthScale: 1
|
|
loopVfxWidthScale: 1
|
|
releasePhase:
|
|
enabled: 0
|
|
animationClips: []
|
|
startEffects: []
|
|
channelDuration: 3
|
|
channelTickInterval: 0.5
|
|
channelTickEffects: []
|
|
channelEndEffects: []
|
|
channelVfxPrefab: {fileID: 0}
|
|
channelVfxMountPath:
|
|
channelVfxLengthScale: 1
|
|
channelVfxWidthScale: 1
|