스킬 시스템 구현
- 애니메이션 이벤트 기반 스킬 시스템 추가 - SkillData: 스킬 데이터 (클립, 쿨타임, 효과 목록) - SkillController: 스킬 실행 및 애니메이션 제어 - AnimatorOverrideController로 단일 State에서 다양한 스킬 재생 - 스킬 효과 시스템 - DamageEffect, HealEffect, BuffEffect - KnockbackEffect, SoundEffect, SpawnEffect - 범위 공격 및 팀 구분 지원 - Team 컴포넌트로 아군/적 구분 - 스킬 중 이동 제한 - IsPlayingAnimation으로 애니메이션 종료까지 이동 불가 - OnSkillEnd 호출 시 다음 스킬 시전 가능 - 입력 시스템에 스킬 슬롯 6개 추가 - 애니메이션 에셋 추가 및 정리 - AnimationSwordCombat 패키지 추가 (검 공격 애니메이션) - PlayerAnimationController에 Skill 상태 추가 - External_Used 폴더 구조 정리 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
119
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- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/ring_01_r/ring_02_r
|
||||
m_Weight: 1
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||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/ring_01_r/ring_02_r/ring_03_r
|
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m_Weight: 1
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- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/thumb_01_r
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||||
m_Weight: 1
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- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/thumb_01_r/thumb_02_r
|
||||
m_Weight: 1
|
||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/thumb_01_r/thumb_02_r/thumb_03_r
|
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m_Weight: 1
|
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- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/lowerarm_twist_01_r
|
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m_Weight: 1
|
||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/upperarm_twist_01_r
|
||||
m_Weight: 1
|
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- m_Path: root/pelvis/spine_01/spine_02/spine_03/neck_01
|
||||
m_Weight: 1
|
||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/neck_01/head
|
||||
m_Weight: 1
|
||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/neck_01/head/eye_l
|
||||
m_Weight: 1
|
||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/neck_01/head/eye_r
|
||||
m_Weight: 1
|
||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/neck_01/head/eyeLight_l
|
||||
m_Weight: 1
|
||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/neck_01/head/eyeLight_r
|
||||
m_Weight: 1
|
||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/neck_01/head/faceAttach
|
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m_Weight: 0
|
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- m_Path: root/pelvis/spine_01/spine_02/spine_03/neck_01/head/headAttach
|
||||
m_Weight: 0
|
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- m_Path: root/pelvis/spine_01/spine_02/spine_03/neck_01/head/jaw
|
||||
m_Weight: 1
|
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- m_Path: root/pelvis/thigh_l
|
||||
m_Weight: 1
|
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- m_Path: root/pelvis/thigh_l/calf_l
|
||||
m_Weight: 1
|
||||
- m_Path: root/pelvis/thigh_l/calf_l/calf_twist_01_l
|
||||
m_Weight: 1
|
||||
- m_Path: root/pelvis/thigh_l/calf_l/foot_l
|
||||
m_Weight: 1
|
||||
- m_Path: root/pelvis/thigh_l/calf_l/foot_l/ball_l
|
||||
m_Weight: 1
|
||||
- m_Path: root/pelvis/thigh_l/calf_l/kneeAttach_l
|
||||
m_Weight: 0
|
||||
- m_Path: root/pelvis/thigh_l/thigh_twist_01_l
|
||||
m_Weight: 1
|
||||
- m_Path: root/pelvis/thigh_r
|
||||
m_Weight: 1
|
||||
- m_Path: root/pelvis/thigh_r/calf_r
|
||||
m_Weight: 1
|
||||
- m_Path: root/pelvis/thigh_r/calf_r/calf_twist_01_r
|
||||
m_Weight: 1
|
||||
- m_Path: root/pelvis/thigh_r/calf_r/foot_r
|
||||
m_Weight: 1
|
||||
- m_Path: root/pelvis/thigh_r/calf_r/foot_r/ball_r
|
||||
m_Weight: 1
|
||||
- m_Path: root/pelvis/thigh_r/calf_r/kneeAttach_r
|
||||
m_Weight: 0
|
||||
- m_Path: root/pelvis/thigh_r/thigh_twist_01_r
|
||||
m_Weight: 1
|
||||
- m_Path: SK_DMMY_BASE_01_00BODY
|
||||
m_Weight: 1
|
||||
8
Assets/External/AnimationSwordCombat/Meshes/Mask_SidekickSyntyCharacter.mask.meta
vendored
Normal file
8
Assets/External/AnimationSwordCombat/Meshes/Mask_SidekickSyntyCharacter.mask.meta
vendored
Normal file
@@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: 3daacf102d24acb4aae029057b824d13
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 31900000
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user