diff --git a/Assets/Animations/PlayerAnimationController.controller b/Assets/Animations/PlayerAnimationController.controller index 0c96dd8d..40b750af 100644 --- a/Assets/Animations/PlayerAnimationController.controller +++ b/Assets/Animations/PlayerAnimationController.controller @@ -21,7 +21,7 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 4441030841997727119, guid: 005ddab128d7eb141b25099c0eb1ed39, type: 3} + m_Motion: {fileID: 1375766457120316241, guid: 12f6f354f8fc3c14a981342fc460cc7e, type: 3} m_Tag: m_SpeedParameter: m_MirrorParameter: @@ -73,6 +73,9 @@ AnimatorStateMachine: - serializedVersion: 1 m_State: {fileID: 580927713284550422} m_Position: {x: 30, y: 350, z: 0} + - serializedVersion: 1 + m_State: {fileID: -2487449162152911812} + m_Position: {x: -210, y: 350, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: - {fileID: -754003289131015157} @@ -112,6 +115,32 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1102 &-2487449162152911812 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Skill + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: -7717634560727564301, guid: 079bd00af1b92964d8973dcbf2dcd21f, type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!206 &-1886843759694807048 BlendTree: m_ObjectHideFlags: 1 diff --git a/Assets/External/AnimationIdles/Samples/Meshes/Characters/BigRig_01.fbx.meta b/Assets/External/AnimationIdles/Samples/Meshes/Characters/BigRig_01.fbx.meta index ac4b245d..f46f1abe 100644 --- a/Assets/External/AnimationIdles/Samples/Meshes/Characters/BigRig_01.fbx.meta +++ b/Assets/External/AnimationIdles/Samples/Meshes/Characters/BigRig_01.fbx.meta @@ -314,6 +314,30 @@ ModelImporter: value: {x: 0, y: 0, z: 0} length: 0 modified: 0 + - boneName: Finger_01_L + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Finger_02_L + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Finger_03_L + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 - boneName: Thumb_01_R humanName: Right Thumb Proximal limit: @@ -362,40 +386,8 @@ ModelImporter: value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - - boneName: Spine_03 - humanName: UpperChest - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Finger_01_L - humanName: Left Middle Proximal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Finger_02_L - humanName: Left Middle Intermediate - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Finger_03_L - humanName: Left Middle Distal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - boneName: Finger_01_R - humanName: Right Middle Proximal + humanName: Right Little Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} @@ -403,7 +395,7 @@ ModelImporter: length: 0 modified: 0 - boneName: Finger_02_R - humanName: Right Middle Intermediate + humanName: Right Little Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} @@ -411,7 +403,15 @@ ModelImporter: length: 0 modified: 0 - boneName: Finger_03_R - humanName: Right Middle Distal + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Spine_03 + humanName: UpperChest limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} @@ -444,11 +444,6 @@ ModelImporter: position: {x: 0.0013178876, y: 0.10275262, z: -0.015561408} rotation: {x: 0.026247125, y: 0.009009037, z: -0.016596183, w: 0.99947715} scale: {x: 1, y: 0.9999999, z: 1.0000001} - 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name: Ankle_L parentName: LowerLeg_L position: {x: -0.003066919, y: 0.37840855, z: -0.00000012725053} - rotation: {x: 0.56309557, y: 0.014711302, z: 0.011093828, w: 0.8261864} + rotation: {x: 0.5630956, y: 0.014711302, z: 0.011093829, w: 0.8261864} scale: {x: 1.000001, y: 1.0000002, z: 1.0000002} - name: Ball_L parentName: Ankle_L @@ -667,7 +667,7 @@ ModelImporter: - name: LowerLeg_R parentName: UpperLeg_R position: {x: 0.012659591, y: 0.3782088, z: 0.00019466088} - rotation: {x: 0.008418147, y: -0.009210872, z: -0.01745897, w: 0.99976975} + rotation: {x: 0.0084181465, y: -0.0092108715, z: -0.017458968, w: 0.9997697} scale: {x: 1.0000001, y: 1.0000001, z: 1} - name: Ankle_R parentName: LowerLeg_R diff --git a/Assets/External/AnimationIdles/Samples/Meshes/Characters/KidRig_01.fbx.meta b/Assets/External/AnimationIdles/Samples/Meshes/Characters/KidRig_01.fbx.meta index 7434ca51..5f62138c 100644 --- a/Assets/External/AnimationIdles/Samples/Meshes/Characters/KidRig_01.fbx.meta +++ b/Assets/External/AnimationIdles/Samples/Meshes/Characters/KidRig_01.fbx.meta @@ -298,6 +298,30 @@ ModelImporter: value: {x: 0, y: 0, z: 0} length: 0 modified: 0 + - boneName: Finger_01_L + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Finger_02_L + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Finger_03_L + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 - boneName: Thumb_01_R humanName: Right Thumb Proximal limit: @@ -346,40 +370,8 @@ ModelImporter: value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - - boneName: Spine_03 - humanName: UpperChest - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Finger_01_L - humanName: Left Middle Proximal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Finger_02_L - humanName: Left Middle Intermediate - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: Finger_03_L - humanName: Left Middle Distal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - boneName: Finger_01_R - humanName: Right Middle Proximal + humanName: Right Little Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} @@ -387,7 +379,7 @@ ModelImporter: length: 0 modified: 0 - boneName: Finger_02_R - humanName: Right Middle Intermediate + humanName: Right Little Intermediate limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} @@ -395,7 +387,15 @@ ModelImporter: length: 0 modified: 0 - boneName: Finger_03_R - humanName: Right Middle Distal + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Spine_03 + humanName: UpperChest limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} @@ -408,6 +408,11 @@ ModelImporter: position: {x: 0, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} + - 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name: SK_TEST_DEVU_SIMP_RGBG_01_10TORS + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_11AUPL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_12AUPR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_13ALWL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_14ALWR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_15HNDL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_16HNDR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_22AHED + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_23AFAC + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_24ABCK + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_29ASHL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_30ASHR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_31AEBL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_32AEBR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_35NOSE + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_36TETH + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_37TONG + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: lowerBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_17HIPS + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_18LEGL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_19LEGR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_20FOTL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_21FOTR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_25AHPF + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_26AHPB + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_27AHPL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_28AHPR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_33AKNL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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name: SK_TEST_DEVU_SIMP_RGBG_01_10TORS + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_11AUPL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_12AUPR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_13ALWL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_14ALWR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_15HNDL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_16HNDR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_22AHED + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_23AFAC + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_24ABCK + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_29ASHL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_30ASHR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_31AEBL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_32AEBR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_35NOSE + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_36TETH + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_37TONG + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: lowerBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_17HIPS + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_18LEGL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_19LEGR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_20FOTL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_21FOTR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_25AHPF + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_26AHPB + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_27AHPL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_28AHPR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_33AKNL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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boneName: upperarm_r + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: lowerarm_l + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: lowerarm_r + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: hand_l + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: hand_r + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ball_l + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ball_r + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: eye_l + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: eye_r + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: jaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_01_l + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_02_l + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_03_l + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_01_l + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_02_l + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_03_l + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_01_l + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_02_l + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_l + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_l + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_l + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_l + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_l + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_02_l + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_03_l + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_01_r + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_02_r + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_03_r + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_01_r + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_02_r + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_03_r + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_01_r + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_02_r + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_03_r + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: spine_03 + humanName: UpperChest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: ModularSyntyCharacter(Clone) + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: mesh + parentName: ModularSyntyCharacter(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: upperBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_01HEAD + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_02HAIR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_03EBRL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_04EBRR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_05EYEL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_06EYER + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_07EARL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_08EARR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_10TORS + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_11AUPL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_12AUPR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_13ALWL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_14ALWR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_15HNDL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_16HNDR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_22AHED + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_23AFAC + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_24ABCK + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_29ASHL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_30ASHR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_31AEBL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_32AEBR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_35NOSE + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_36TETH + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_37TONG + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: lowerBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_17HIPS + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_18LEGL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_19LEGR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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name: SK_TEST_DEVU_SIMP_RGBG_01_10TORS + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_11AUPL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_12AUPR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_13ALWL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_14ALWR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_15HNDL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_16HNDR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_22AHED + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_23AFAC + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_24ABCK + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_29ASHL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_30ASHR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_31AEBL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_32AEBR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_35NOSE + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_36TETH + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_37TONG + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: lowerBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_17HIPS + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_18LEGL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_19LEGR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_20FOTL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_21FOTR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_25AHPF + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_26AHPB + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_27AHPL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_28AHPR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_33AKNL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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boneName: upperarm_r + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: lowerarm_l + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: lowerarm_r + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: hand_l + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: hand_r + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ball_l + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ball_r + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: eye_l + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: eye_r + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: jaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_01_l + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_02_l + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_03_l + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_01_l + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_02_l + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_03_l + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_01_l + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_02_l + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_l + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_l + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_l + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_l + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_l + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_02_l + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_03_l + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_01_r + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_02_r + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_03_r + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_01_r + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_02_r + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_03_r + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_01_r + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_02_r + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_03_r + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: spine_03 + humanName: UpperChest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: ModularSyntyCharacter(Clone) + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: mesh + parentName: ModularSyntyCharacter(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: upperBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_01HEAD + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_02HAIR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_03EBRL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_04EBRR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_05EYEL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_06EYER + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_07EARL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_08EARR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_10TORS + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_11AUPL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_12AUPR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_13ALWL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_14ALWR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_15HNDL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_16HNDR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_22AHED + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_23AFAC + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_24ABCK + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_29ASHL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_30ASHR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_31AEBL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_32AEBR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_35NOSE + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_36TETH + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_37TONG + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: lowerBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_17HIPS + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_18LEGL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_19LEGR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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name: SK_TEST_DEVU_SIMP_RGBG_01_10TORS + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_11AUPL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_12AUPR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_13ALWL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_14ALWR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_15HNDL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_16HNDR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_22AHED + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_23AFAC + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_24ABCK + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_29ASHL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_30ASHR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_31AEBL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_32AEBR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_35NOSE + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_36TETH + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_37TONG + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: lowerBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_17HIPS + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_18LEGL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_19LEGR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_20FOTL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_21FOTR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_25AHPF + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_26AHPB + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_27AHPL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_28AHPR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_33AKNL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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boneName: upperarm_r + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: lowerarm_l + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: lowerarm_r + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: hand_l + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: hand_r + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ball_l + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ball_r + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: eye_l + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: eye_r + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: jaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_01_l + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_02_l + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_03_l + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_01_l + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_02_l + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_03_l + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_01_l + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_02_l + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_l + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_l + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_l + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_l + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_l + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_02_l + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_03_l + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_01_r + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_02_r + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_03_r + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_01_r + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_02_r + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_03_r + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_01_r + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_02_r + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_03_r + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: spine_03 + humanName: UpperChest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: ModularSyntyCharacter(Clone) + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: mesh + parentName: ModularSyntyCharacter(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: upperBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_01HEAD + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_02HAIR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_03EBRL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_04EBRR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_05EYEL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_06EYER + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_07EARL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_08EARR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_10TORS + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_11AUPL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_12AUPR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_13ALWL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_14ALWR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_15HNDL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_16HNDR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_22AHED + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_23AFAC + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_24ABCK + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_29ASHL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_30ASHR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_31AEBL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_32AEBR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_35NOSE + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_36TETH + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_37TONG + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: lowerBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_17HIPS + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_18LEGL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_19LEGR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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name: SK_TEST_DEVU_SIMP_RGBG_01_10TORS + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_11AUPL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_12AUPR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_13ALWL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_14ALWR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_15HNDL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_16HNDR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_22AHED + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_23AFAC + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_24ABCK + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_29ASHL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_30ASHR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_31AEBL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_32AEBR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_35NOSE + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_36TETH + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_37TONG + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: lowerBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_17HIPS + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_18LEGL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_19LEGR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_20FOTL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_21FOTR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_25AHPF + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_26AHPB + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_27AHPL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_28AHPR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_33AKNL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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boneName: upperarm_r + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: lowerarm_l + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: lowerarm_r + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: hand_l + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: hand_r + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ball_l + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ball_r + humanName: RightToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: eye_l + humanName: LeftEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: eye_r + humanName: RightEye + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: jaw + humanName: Jaw + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_01_l + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_02_l + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_03_l + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_01_l + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_02_l + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_03_l + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_01_l + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_02_l + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_l + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_l + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_l + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_l + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_l + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_02_l + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_03_l + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_01_r + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_02_r + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: thumb_03_r + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_01_r + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_02_r + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: index_03_r + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_01_r + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_02_r + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: middle_03_r + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_01_r + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_02_r + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: ring_03_r + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_01_r + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_02_r + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: pinky_03_r + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: spine_03 + humanName: UpperChest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: ModularSyntyCharacter(Clone) + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: mesh + parentName: ModularSyntyCharacter(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: upperBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_01HEAD + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_02HAIR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_03EBRL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_04EBRR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_05EYEL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_06EYER + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_07EARL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_08EARR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_10TORS + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_11AUPL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_12AUPR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_13ALWL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_14ALWR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_15HNDL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_16HNDR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_22AHED + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_23AFAC + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_24ABCK + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_29ASHL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_30ASHR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_31AEBL + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_32AEBR + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_35NOSE + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_36TETH + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_37TONG + parentName: upperBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: lowerBody + parentName: mesh + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_17HIPS + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_18LEGL + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: SK_TEST_DEVU_SIMP_RGBG_01_19LEGR + parentName: lowerBody + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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Assets/External_Used/Animations/Run_Default.fbx diff --git a/Assets/External_Used/Run_Default.fbx.meta b/Assets/External_Used/Animations/Run_Default.fbx.meta similarity index 100% rename from Assets/External_Used/Run_Default.fbx.meta rename to Assets/External_Used/Animations/Run_Default.fbx.meta diff --git a/Assets/External_Used/Walk_Default.fbx b/Assets/External_Used/Animations/Walk_Default.fbx similarity index 100% rename from Assets/External_Used/Walk_Default.fbx rename to Assets/External_Used/Animations/Walk_Default.fbx diff --git a/Assets/External_Used/Walk_Default.fbx.meta b/Assets/External_Used/Animations/Walk_Default.fbx.meta similarity index 100% rename from Assets/External_Used/Walk_Default.fbx.meta rename to Assets/External_Used/Animations/Walk_Default.fbx.meta diff --git a/Assets/External_Used/Models.meta b/Assets/External_Used/Models.meta new file mode 100644 index 00000000..3396c138 --- /dev/null +++ b/Assets/External_Used/Models.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 681a2f6f21f9dd34fbca2306683620d4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/External_Used/Chr_FantasyHero_Preset_14.prefab b/Assets/External_Used/Models/Chr_FantasyHero_Preset_14.prefab similarity index 100% rename from Assets/External_Used/Chr_FantasyHero_Preset_14.prefab rename to Assets/External_Used/Models/Chr_FantasyHero_Preset_14.prefab diff --git a/Assets/External_Used/Chr_FantasyHero_Preset_14.prefab.meta b/Assets/External_Used/Models/Chr_FantasyHero_Preset_14.prefab.meta similarity index 100% rename from Assets/External_Used/Chr_FantasyHero_Preset_14.prefab.meta rename to Assets/External_Used/Models/Chr_FantasyHero_Preset_14.prefab.meta diff --git a/Assets/Prefabs/Player/Player.prefab b/Assets/Prefabs/Player/Player.prefab index 2ce1c1a5..e213759f 100644 --- a/Assets/Prefabs/Player/Player.prefab +++ b/Assets/Prefabs/Player/Player.prefab @@ -18,6 +18,8 @@ GameObject: - component: {fileID: 8606252901290138286} - component: {fileID: 3426985706796420257} - component: {fileID: 6048740021537676210} + - component: {fileID: 6912018896034183004} + - component: {fileID: 6585367215453362640} m_Layer: 0 m_Name: Player m_TagString: Untagged @@ -268,6 +270,43 @@ MonoBehaviour: jumpTriggerParam: Jump landTriggerParam: Land speedSmoothTime: 0.1 +--- !u!114 &6912018896034183004 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6473031571298860035} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 59b4feaa06ce4c74f97ed5b57ddd74d1, type: 3} + m_Name: + m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillController + animator: {fileID: 3426985706796420257} + baseController: {fileID: 9100000, guid: db718381bb2992e469c76c64015e065b, type: 2} + baseSkillClip: {fileID: -7717634560727564301, guid: 079bd00af1b92964d8973dcbf2dcd21f, type: 3} + debugMode: 1 +--- !u!114 &6585367215453362640 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6473031571298860035} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c5b5422385dda854cbe61b01950f06da, type: 3} + m_Name: + m_EditorClassIdentifier: Colosseum.Game::Colosseum.Player.PlayerSkillInput + ShowTopMostFoldoutHeaderGroup: 1 + skillSlots: + - {fileID: 11400000, guid: b7f09e0e899c8fc4bb2cc9204cc6eb4a, type: 2} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + skillController: {fileID: 6912018896034183004} --- !u!1001 &7705728874586931617 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Editor/Skills.meta b/Assets/Scripts/Editor/Skills.meta new file mode 100644 index 00000000..3a438771 --- /dev/null +++ b/Assets/Scripts/Editor/Skills.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ba44fce3757f70c42acd5b75c3ced354 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/InputSystem_Actions.cs b/Assets/Scripts/InputSystem_Actions.cs index 825acd86..3749319b 100644 --- a/Assets/Scripts/InputSystem_Actions.cs +++ b/Assets/Scripts/InputSystem_Actions.cs @@ -2,7 +2,7 @@ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.18.0 -// from Assets/InputSystem_Actions.inputactions +// from Assets/Scripts/InputSystem_Actions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. @@ -16,7 +16,7 @@ using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; /// -/// Provides programmatic access to , , and instances defined in asset "Assets/InputSystem_Actions.inputactions". +/// Provides programmatic access to , , and instances defined in asset "Assets/Scripts/InputSystem_Actions.inputactions". /// /// /// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified. @@ -110,29 +110,11 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable ""interactions"": """", ""initialStateCheck"": true }, - { - ""name"": ""Attack"", - ""type"": ""Button"", - ""id"": ""6c2ab1b8-8984-453a-af3d-a3c78ae1679a"", - ""expectedControlType"": ""Button"", - ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false - }, - { - ""name"": ""Interact"", - ""type"": ""Button"", - ""id"": ""852140f2-7766-474d-8707-702459ba45f3"", - ""expectedControlType"": ""Button"", - ""processors"": """", - ""interactions"": ""Hold"", - ""initialStateCheck"": false - }, { ""name"": ""Crouch"", ""type"": ""Button"", ""id"": ""27c5f898-bc57-4ee1-8800-db469aca5fe3"", - ""expectedControlType"": ""Button"", + ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false @@ -168,7 +150,61 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable ""name"": ""Sprint"", ""type"": ""Button"", ""id"": ""641cd816-40e6-41b4-8c3d-04687c349290"", - ""expectedControlType"": ""Button"", + ""expectedControlType"": """", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Skill 1"", + ""type"": ""Button"", + ""id"": ""9452c224-4f16-4c08-81ab-1fd93758655d"", + ""expectedControlType"": """", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Skill 2"", + ""type"": ""Button"", + ""id"": ""c69f22e6-feba-4a7f-b549-363ab436f2e6"", + ""expectedControlType"": """", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Skill 3"", + ""type"": ""Button"", + ""id"": ""b64f129f-8e8c-4912-930e-1e03ccd1c0d3"", + ""expectedControlType"": """", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Skill 4"", + ""type"": ""Button"", + ""id"": ""008e1aea-1560-4e1d-94af-5c00ba3c63f1"", + ""expectedControlType"": """", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Skill 5"", + ""type"": ""Button"", + ""id"": ""6d4ebdf2-855a-42e6-bb28-f59260f3609c"", + ""expectedControlType"": """", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Skill 6"", + ""type"": ""Button"", + ""id"": ""85a08d84-cbdd-41d0-a5da-848c907fe73e"", + ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false @@ -340,72 +376,6 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable ""isComposite"": false, ""isPartOfComposite"": false }, - { - ""name"": """", - ""id"": ""143bb1cd-cc10-4eca-a2f0-a3664166fe91"", - ""path"": ""/buttonWest"", - ""interactions"": """", - ""processors"": """", - ""groups"": "";Gamepad"", - ""action"": ""Attack"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, - { - ""name"": """", - ""id"": ""05f6913d-c316-48b2-a6bb-e225f14c7960"", - ""path"": ""/leftButton"", - ""interactions"": """", - ""processors"": """", - ""groups"": "";Keyboard&Mouse"", - ""action"": ""Attack"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, - { - ""name"": """", - ""id"": ""886e731e-7071-4ae4-95c0-e61739dad6fd"", - ""path"": ""/primaryTouch/tap"", - ""interactions"": """", - ""processors"": """", - ""groups"": "";Touch"", - ""action"": ""Attack"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, - { - ""name"": """", - ""id"": ""ee3d0cd2-254e-47a7-a8cb-bc94d9658c54"", - ""path"": ""/trigger"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Joystick"", - ""action"": ""Attack"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, - { - ""name"": """", - ""id"": ""8255d333-5683-4943-a58a-ccb207ff1dce"", - ""path"": ""/{PrimaryAction}"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""XR"", - ""action"": ""Attack"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, - { - ""name"": """", - ""id"": ""b3c1c7f0-bd20-4ee7-a0f1-899b24bca6d7"", - ""path"": ""/enter"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Keyboard&Mouse"", - ""action"": ""Attack"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, { ""name"": """", ""id"": ""cbac6039-9c09-46a1-b5f2-4e5124ccb5ed"", @@ -516,28 +486,6 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable ""isComposite"": false, ""isPartOfComposite"": false }, - { - ""name"": """", - ""id"": ""1c04ea5f-b012-41d1-a6f7-02e963b52893"", - ""path"": ""/e"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Keyboard&Mouse"", - ""action"": ""Interact"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, - { - ""name"": """", - ""id"": ""b3f66d0b-7751-423f-908b-a11c5bd95930"", - ""path"": ""/buttonNorth"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Gamepad"", - ""action"": ""Interact"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, { ""name"": """", ""id"": ""4f4649ac-64a8-4a73-af11-b3faef356a4d"", @@ -559,6 +507,72 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable ""action"": ""Crouch"", ""isComposite"": false, ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""c32f06b7-f876-4a00-abde-1dcf2240dce0"", + ""path"": ""/leftButton"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Skill 1"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""1dd61bb8-f4aa-476d-9dae-740b2dd98c4e"", + ""path"": ""/rightButton"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Skill 2"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""3ca887ff-6fa6-4c91-b5fa-893c6010b76c"", + ""path"": ""/1"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Skill 3"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""ab74c35a-1cdf-43a0-af20-9c63ee3eb6f4"", + ""path"": ""/2"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Skill 4"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""0b969e4e-c753-4ee9-ae95-07ee9bc599b0"", + ""path"": ""/3"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Skill 5"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""c46de897-5a2b-4f5f-bae7-ba326eb465e8"", + ""path"": ""/4"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Skill 6"", + ""isComposite"": false, + ""isPartOfComposite"": false } ] }, @@ -1146,13 +1160,17 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable m_Player = asset.FindActionMap("Player", throwIfNotFound: true); m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true); m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true); - m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true); - m_Player_Interact = m_Player.FindAction("Interact", throwIfNotFound: true); m_Player_Crouch = m_Player.FindAction("Crouch", throwIfNotFound: true); m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true); m_Player_Previous = m_Player.FindAction("Previous", throwIfNotFound: true); m_Player_Next = m_Player.FindAction("Next", throwIfNotFound: true); m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true); + m_Player_Skill1 = m_Player.FindAction("Skill 1", throwIfNotFound: true); + m_Player_Skill2 = m_Player.FindAction("Skill 2", throwIfNotFound: true); + m_Player_Skill3 = m_Player.FindAction("Skill 3", throwIfNotFound: true); + m_Player_Skill4 = m_Player.FindAction("Skill 4", throwIfNotFound: true); + m_Player_Skill5 = m_Player.FindAction("Skill 5", throwIfNotFound: true); + m_Player_Skill6 = m_Player.FindAction("Skill 6", throwIfNotFound: true); // UI m_UI = asset.FindActionMap("UI", throwIfNotFound: true); m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true); @@ -1248,13 +1266,17 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable private List m_PlayerActionsCallbackInterfaces = new List(); private readonly InputAction m_Player_Move; private readonly InputAction m_Player_Look; - private readonly InputAction m_Player_Attack; - private readonly InputAction m_Player_Interact; private readonly InputAction m_Player_Crouch; private readonly InputAction m_Player_Jump; private readonly InputAction m_Player_Previous; private readonly InputAction m_Player_Next; private readonly InputAction m_Player_Sprint; + private readonly InputAction m_Player_Skill1; + private readonly InputAction m_Player_Skill2; + private readonly InputAction m_Player_Skill3; + private readonly InputAction m_Player_Skill4; + private readonly InputAction m_Player_Skill5; + private readonly InputAction m_Player_Skill6; /// /// Provides access to input actions defined in input action map "Player". /// @@ -1275,14 +1297,6 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable /// public InputAction @Look => m_Wrapper.m_Player_Look; /// - /// Provides access to the underlying input action "Player/Attack". - /// - public InputAction @Attack => m_Wrapper.m_Player_Attack; - /// - /// Provides access to the underlying input action "Player/Interact". - /// - public InputAction @Interact => m_Wrapper.m_Player_Interact; - /// /// Provides access to the underlying input action "Player/Crouch". /// public InputAction @Crouch => m_Wrapper.m_Player_Crouch; @@ -1303,6 +1317,30 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable /// public InputAction @Sprint => m_Wrapper.m_Player_Sprint; /// + /// Provides access to the underlying input action "Player/Skill1". + /// + public InputAction @Skill1 => m_Wrapper.m_Player_Skill1; + /// + /// Provides access to the underlying input action "Player/Skill2". + /// + public InputAction @Skill2 => m_Wrapper.m_Player_Skill2; + /// + /// Provides access to the underlying input action "Player/Skill3". + /// + public InputAction @Skill3 => m_Wrapper.m_Player_Skill3; + /// + /// Provides access to the underlying input action "Player/Skill4". + /// + public InputAction @Skill4 => m_Wrapper.m_Player_Skill4; + /// + /// Provides access to the underlying input action "Player/Skill5". + /// + public InputAction @Skill5 => m_Wrapper.m_Player_Skill5; + /// + /// Provides access to the underlying input action "Player/Skill6". + /// + public InputAction @Skill6 => m_Wrapper.m_Player_Skill6; + /// /// Provides access to the underlying input action map instance. /// public InputActionMap Get() { return m_Wrapper.m_Player; } @@ -1334,12 +1372,6 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable @Look.started += instance.OnLook; @Look.performed += instance.OnLook; @Look.canceled += instance.OnLook; - @Attack.started += instance.OnAttack; - @Attack.performed += instance.OnAttack; - @Attack.canceled += instance.OnAttack; - @Interact.started += instance.OnInteract; - @Interact.performed += instance.OnInteract; - @Interact.canceled += instance.OnInteract; @Crouch.started += instance.OnCrouch; @Crouch.performed += instance.OnCrouch; @Crouch.canceled += instance.OnCrouch; @@ -1355,6 +1387,24 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable @Sprint.started += instance.OnSprint; @Sprint.performed += instance.OnSprint; @Sprint.canceled += instance.OnSprint; + @Skill1.started += instance.OnSkill1; + @Skill1.performed += instance.OnSkill1; + @Skill1.canceled += instance.OnSkill1; + @Skill2.started += instance.OnSkill2; + @Skill2.performed += instance.OnSkill2; + @Skill2.canceled += instance.OnSkill2; + @Skill3.started += instance.OnSkill3; + @Skill3.performed += instance.OnSkill3; + @Skill3.canceled += instance.OnSkill3; + @Skill4.started += instance.OnSkill4; + @Skill4.performed += instance.OnSkill4; + @Skill4.canceled += instance.OnSkill4; + @Skill5.started += instance.OnSkill5; + @Skill5.performed += instance.OnSkill5; + @Skill5.canceled += instance.OnSkill5; + @Skill6.started += instance.OnSkill6; + @Skill6.performed += instance.OnSkill6; + @Skill6.canceled += instance.OnSkill6; } /// @@ -1372,12 +1422,6 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable @Look.started -= instance.OnLook; @Look.performed -= instance.OnLook; @Look.canceled -= instance.OnLook; - @Attack.started -= instance.OnAttack; - @Attack.performed -= instance.OnAttack; - @Attack.canceled -= instance.OnAttack; - @Interact.started -= instance.OnInteract; - @Interact.performed -= instance.OnInteract; - @Interact.canceled -= instance.OnInteract; @Crouch.started -= instance.OnCrouch; @Crouch.performed -= instance.OnCrouch; @Crouch.canceled -= instance.OnCrouch; @@ -1393,6 +1437,24 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable @Sprint.started -= instance.OnSprint; @Sprint.performed -= instance.OnSprint; @Sprint.canceled -= instance.OnSprint; + @Skill1.started -= instance.OnSkill1; + @Skill1.performed -= instance.OnSkill1; + @Skill1.canceled -= instance.OnSkill1; + @Skill2.started -= instance.OnSkill2; + @Skill2.performed -= instance.OnSkill2; + @Skill2.canceled -= instance.OnSkill2; + @Skill3.started -= instance.OnSkill3; + @Skill3.performed -= instance.OnSkill3; + @Skill3.canceled -= instance.OnSkill3; + @Skill4.started -= instance.OnSkill4; + @Skill4.performed -= instance.OnSkill4; + @Skill4.canceled -= instance.OnSkill4; + @Skill5.started -= instance.OnSkill5; + @Skill5.performed -= instance.OnSkill5; + @Skill5.canceled -= instance.OnSkill5; + @Skill6.started -= instance.OnSkill6; + @Skill6.performed -= instance.OnSkill6; + @Skill6.canceled -= instance.OnSkill6; } /// @@ -1708,20 +1770,6 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable /// void OnLook(InputAction.CallbackContext context); /// - /// Method invoked when associated input action "Attack" is either , or . - /// - /// - /// - /// - void OnAttack(InputAction.CallbackContext context); - /// - /// Method invoked when associated input action "Interact" is either , or . - /// - /// - /// - /// - void OnInteract(InputAction.CallbackContext context); - /// /// Method invoked when associated input action "Crouch" is either , or . /// /// @@ -1756,6 +1804,48 @@ public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable /// /// void OnSprint(InputAction.CallbackContext context); + /// + /// Method invoked when associated input action "Skill 1" is either , or . + /// + /// + /// + /// + void OnSkill1(InputAction.CallbackContext context); + /// + /// Method invoked when associated input action "Skill 2" is either , or . + /// + /// + /// + /// + void OnSkill2(InputAction.CallbackContext context); + /// + /// Method invoked when associated input action "Skill 3" is either , or . + /// + /// + /// + /// + void OnSkill3(InputAction.CallbackContext context); + /// + /// Method invoked when associated input action "Skill 4" is either , or . + /// + /// + /// + /// + void OnSkill4(InputAction.CallbackContext context); + /// + /// Method invoked when associated input action "Skill 5" is either , or . + /// + /// + /// + /// + void OnSkill5(InputAction.CallbackContext context); + /// + /// Method invoked when associated input action "Skill 6" is either , or . + /// + /// + /// + /// + void OnSkill6(InputAction.CallbackContext context); } /// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks. diff --git a/Assets/Scripts/InputSystem_Actions.inputactions b/Assets/Scripts/InputSystem_Actions.inputactions index 89ea9998..0a289394 100644 --- a/Assets/Scripts/InputSystem_Actions.inputactions +++ b/Assets/Scripts/InputSystem_Actions.inputactions @@ -24,29 +24,11 @@ "interactions": "", "initialStateCheck": true }, - { - "name": "Attack", - "type": "Button", - "id": "6c2ab1b8-8984-453a-af3d-a3c78ae1679a", - "expectedControlType": "Button", - "processors": "", - "interactions": "", - "initialStateCheck": false - }, - { - "name": "Interact", - "type": "Button", - "id": "852140f2-7766-474d-8707-702459ba45f3", - "expectedControlType": "Button", - "processors": "", - "interactions": "Hold", - "initialStateCheck": false - }, { "name": "Crouch", "type": "Button", "id": "27c5f898-bc57-4ee1-8800-db469aca5fe3", - "expectedControlType": "Button", + "expectedControlType": "", "processors": "", "interactions": "", "initialStateCheck": false @@ -82,7 +64,61 @@ "name": "Sprint", "type": "Button", "id": "641cd816-40e6-41b4-8c3d-04687c349290", - "expectedControlType": "Button", + "expectedControlType": "", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Skill 1", + "type": "Button", + "id": "9452c224-4f16-4c08-81ab-1fd93758655d", + "expectedControlType": "", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Skill 2", + "type": "Button", + "id": "c69f22e6-feba-4a7f-b549-363ab436f2e6", + "expectedControlType": "", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Skill 3", + "type": "Button", + "id": "b64f129f-8e8c-4912-930e-1e03ccd1c0d3", + "expectedControlType": "", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Skill 4", + "type": "Button", + "id": "008e1aea-1560-4e1d-94af-5c00ba3c63f1", + "expectedControlType": "", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Skill 5", + "type": "Button", + "id": "6d4ebdf2-855a-42e6-bb28-f59260f3609c", + "expectedControlType": "", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Skill 6", + "type": "Button", + "id": "85a08d84-cbdd-41d0-a5da-848c907fe73e", + "expectedControlType": "", "processors": "", "interactions": "", "initialStateCheck": false @@ -254,72 +290,6 @@ "isComposite": false, "isPartOfComposite": false }, - { - "name": "", - "id": "143bb1cd-cc10-4eca-a2f0-a3664166fe91", - "path": "/buttonWest", - "interactions": "", - "processors": "", - "groups": ";Gamepad", - "action": "Attack", - "isComposite": false, - "isPartOfComposite": false - }, - { - "name": "", - "id": "05f6913d-c316-48b2-a6bb-e225f14c7960", - "path": "/leftButton", - "interactions": "", - "processors": "", - "groups": ";Keyboard&Mouse", - "action": "Attack", - "isComposite": false, - "isPartOfComposite": false - }, - { - "name": "", - "id": "886e731e-7071-4ae4-95c0-e61739dad6fd", - "path": "/primaryTouch/tap", - "interactions": "", - "processors": "", - "groups": ";Touch", - "action": "Attack", - "isComposite": false, - "isPartOfComposite": false - }, - { - "name": "", - "id": "ee3d0cd2-254e-47a7-a8cb-bc94d9658c54", - "path": "/trigger", - "interactions": "", - "processors": "", - "groups": "Joystick", - "action": "Attack", - "isComposite": false, - "isPartOfComposite": false - }, - { - "name": "", - "id": "8255d333-5683-4943-a58a-ccb207ff1dce", - "path": "/{PrimaryAction}", - "interactions": "", - "processors": "", - "groups": "XR", - "action": "Attack", - "isComposite": false, - "isPartOfComposite": false - }, - { - "name": "", - "id": "b3c1c7f0-bd20-4ee7-a0f1-899b24bca6d7", - "path": "/enter", - "interactions": "", - "processors": "", - "groups": "Keyboard&Mouse", - "action": "Attack", - "isComposite": false, - "isPartOfComposite": false - }, { "name": "", "id": "cbac6039-9c09-46a1-b5f2-4e5124ccb5ed", @@ -430,28 +400,6 @@ "isComposite": false, "isPartOfComposite": false }, - { - "name": "", - "id": "1c04ea5f-b012-41d1-a6f7-02e963b52893", - "path": "/e", - "interactions": "", - "processors": "", - "groups": "Keyboard&Mouse", - "action": "Interact", - "isComposite": false, - "isPartOfComposite": false - }, - { - "name": "", - "id": "b3f66d0b-7751-423f-908b-a11c5bd95930", - "path": "/buttonNorth", - "interactions": "", - "processors": "", - "groups": "Gamepad", - "action": "Interact", - "isComposite": false, - "isPartOfComposite": false - }, { "name": "", "id": "4f4649ac-64a8-4a73-af11-b3faef356a4d", @@ -473,6 +421,72 @@ "action": "Crouch", "isComposite": false, "isPartOfComposite": false + }, + { + "name": "", + "id": "c32f06b7-f876-4a00-abde-1dcf2240dce0", + "path": "/leftButton", + "interactions": "", + "processors": "", + "groups": "", + "action": "Skill 1", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "1dd61bb8-f4aa-476d-9dae-740b2dd98c4e", + "path": "/rightButton", + "interactions": "", + "processors": "", + "groups": "", + "action": "Skill 2", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "3ca887ff-6fa6-4c91-b5fa-893c6010b76c", + "path": "/1", + "interactions": "", + "processors": "", + "groups": "", + "action": "Skill 3", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "ab74c35a-1cdf-43a0-af20-9c63ee3eb6f4", + "path": "/2", + "interactions": "", + "processors": "", + "groups": "", + "action": "Skill 4", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "0b969e4e-c753-4ee9-ae95-07ee9bc599b0", + "path": "/3", + "interactions": "", + "processors": "", + "groups": "", + "action": "Skill 5", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "c46de897-5a2b-4f5f-bae7-ba326eb465e8", + "path": "/4", + "interactions": "", + "processors": "", + "groups": "", + "action": "Skill 6", + "isComposite": false, + "isPartOfComposite": false } ] }, diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs index 661ef4da..6a388175 100644 --- a/Assets/Scripts/Player/PlayerMovement.cs +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -2,6 +2,7 @@ using UnityEngine; using UnityEngine.InputSystem; using Unity.Netcode; using Colosseum.Network; +using Colosseum.Skills; namespace Colosseum.Player { @@ -19,6 +20,9 @@ namespace Colosseum.Player [Header("Jump Settings")] [SerializeField] private float jumpForce = 5f; + [Header("References")] + [SerializeField] private SkillController skillController; + private CharacterController characterController; private Vector3 velocity; private Vector2 moveInput; @@ -54,6 +58,12 @@ namespace Colosseum.Player characterController = GetComponent(); + // SkillController 참조 + if (skillController == null) + { + skillController = GetComponent(); + } + // 스폰 포인트에서 위치 설정 SetSpawnPosition(); @@ -164,6 +174,14 @@ namespace Colosseum.Player { if (characterController == null) return; + // 스킬 애니메이션 재생 중에는 이동 불가 + if (skillController != null && skillController.IsPlayingAnimation) + { + // 중력만 적용 + characterController.Move(velocity * Time.deltaTime); + return; + } + // 이동 방향 계산 (카메라 기준) Vector3 moveDirection = new Vector3(moveInput.x, 0f, moveInput.y); moveDirection = TransformDirectionByCamera(moveDirection); diff --git a/Assets/Scripts/Player/PlayerSkillInput.cs b/Assets/Scripts/Player/PlayerSkillInput.cs new file mode 100644 index 00000000..ddef75aa --- /dev/null +++ b/Assets/Scripts/Player/PlayerSkillInput.cs @@ -0,0 +1,143 @@ +using UnityEngine; +using UnityEngine.InputSystem; +using Unity.Netcode; +using Colosseum.Skills; + +namespace Colosseum.Player +{ + /// + /// 플레이어 스킬 입력 처리. + /// 논타겟 방식: 입력 시 즉시 스킬 시전 + /// + public class PlayerSkillInput : NetworkBehaviour + { + [Header("Skill Slots")] + [Tooltip("각 슬롯에 등록할 스킬 데이터 (6개)")] + [SerializeField] private SkillData[] skillSlots = new SkillData[6]; + + [Header("References")] + [Tooltip("SkillController (없으면 자동 검색)")] + [SerializeField] private SkillController skillController; + + private InputSystem_Actions inputActions; + + public SkillData[] SkillSlots => skillSlots; + + public override void OnNetworkSpawn() + { + if (!IsOwner) + { + enabled = false; + return; + } + + // SkillController 참조 확인 + if (skillController == null) + { + skillController = GetComponent(); + if (skillController == null) + { + Debug.LogError("PlayerSkillInput: SkillController not found!"); + enabled = false; + return; + } + } + + InitializeInputActions(); + } + + private void InitializeInputActions() + { + inputActions = new InputSystem_Actions(); + inputActions.Player.Enable(); + + // 스킬 액션 콜백 등록 + inputActions.Player.Skill1.performed += _ => OnSkillInput(0); + inputActions.Player.Skill2.performed += _ => OnSkillInput(1); + inputActions.Player.Skill3.performed += _ => OnSkillInput(2); + inputActions.Player.Skill4.performed += _ => OnSkillInput(3); + inputActions.Player.Skill5.performed += _ => OnSkillInput(4); + inputActions.Player.Skill6.performed += _ => OnSkillInput(5); + } + + public override void OnNetworkDespawn() + { + if (inputActions != null) + { + inputActions.Player.Skill1.performed -= _ => OnSkillInput(0); + inputActions.Player.Skill2.performed -= _ => OnSkillInput(1); + inputActions.Player.Skill3.performed -= _ => OnSkillInput(2); + inputActions.Player.Skill4.performed -= _ => OnSkillInput(3); + inputActions.Player.Skill5.performed -= _ => OnSkillInput(4); + inputActions.Player.Skill6.performed -= _ => OnSkillInput(5); + inputActions.Disable(); + } + } + + /// + /// 스킬 입력 처리 + /// + private void OnSkillInput(int slotIndex) + { + if (slotIndex < 0 || slotIndex >= skillSlots.Length) + return; + + SkillData skill = skillSlots[slotIndex]; + if (skill == null) + { + Debug.Log($"Skill slot {slotIndex + 1} is empty"); + return; + } + + // 논타겟: 타겟 없이 스킬 시전 + bool success = skillController.ExecuteSkill(skill); + if (!success) + { + Debug.Log($"Cannot execute skill: {skill.SkillName}"); + } + } + + /// + /// 스킬 슬롯 접근자 + /// + public SkillData GetSkill(int slotIndex) + { + if (slotIndex < 0 || slotIndex >= skillSlots.Length) + return null; + return skillSlots[slotIndex]; + } + + /// + /// 스킬 슬롯 변경 + /// + public void SetSkill(int slotIndex, SkillData skill) + { + if (slotIndex < 0 || slotIndex >= skillSlots.Length) + return; + + skillSlots[slotIndex] = skill; + } + + /// + /// 남은 쿨타임 조회 + /// + public float GetRemainingCooldown(int slotIndex) + { + SkillData skill = GetSkill(slotIndex); + if (skill == null) return 0f; + + return skillController.GetRemainingCooldown(skill); + } + + /// + /// 스킬 사용 가능 여부 + /// + public bool CanUseSkill(int slotIndex) + { + SkillData skill = GetSkill(slotIndex); + if (skill == null) return false; + + return !skillController.IsOnCooldown(skill) && !skillController.IsExecutingSkill; + } + } +} diff --git a/Assets/Scripts/Player/PlayerSkillInput.cs.meta b/Assets/Scripts/Player/PlayerSkillInput.cs.meta new file mode 100644 index 00000000..320b8cee --- /dev/null +++ b/Assets/Scripts/Player/PlayerSkillInput.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c5b5422385dda854cbe61b01950f06da \ No newline at end of file diff --git a/Assets/Scripts/Skills.meta b/Assets/Scripts/Skills.meta new file mode 100644 index 00000000..e9f50549 --- /dev/null +++ b/Assets/Scripts/Skills.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5d5453fda75bcc743a40d05357360fa5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Skills/Effects.meta b/Assets/Scripts/Skills/Effects.meta new file mode 100644 index 00000000..50e682f3 --- /dev/null +++ b/Assets/Scripts/Skills/Effects.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1401ae499769cb64c9eca36823c46714 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Skills/Effects/BuffEffect.cs b/Assets/Scripts/Skills/Effects/BuffEffect.cs new file mode 100644 index 00000000..4e3c265b --- /dev/null +++ b/Assets/Scripts/Skills/Effects/BuffEffect.cs @@ -0,0 +1,32 @@ +using UnityEngine; + +namespace Colosseum.Skills.Effects +{ + /// + /// 버프/디버프 효과 + /// + [CreateAssetMenu(fileName = "BuffEffect", menuName = "Colosseum/Skills/Effects/Buff")] + public class BuffEffect : SkillEffect + { + [Header("Buff Settings")] + [SerializeField] private string buffName = "Buff"; + [Min(0f)] [SerializeField] private float duration = 5f; + + [Header("Stat Modifiers")] + [Range(0f, 10f)] [SerializeField] private float moveSpeedMultiplier = 1f; + [Range(0f, 10f)] [SerializeField] private float attackPowerMultiplier = 1f; + [Range(0f, 10f)] [SerializeField] private float defenseMultiplier = 1f; + + protected override void ApplyEffect(GameObject caster, GameObject target) + { + if (target == null) return; + + // TODO: 실제 버프 시스템 연동 + // var buffSystem = target.GetComponent(); + // buffSystem?.ApplyBuff(new BuffData(buffName, duration, moveSpeedMultiplier, attackPowerMultiplier, defenseMultiplier)); + + Debug.Log($"[Buff] {buffName} on {target.name} for {duration}s " + + $"(Speed: {moveSpeedMultiplier}x, ATK: {attackPowerMultiplier}x, DEF: {defenseMultiplier}x)"); + } + } +} diff --git a/Assets/Scripts/Skills/Effects/BuffEffect.cs.meta b/Assets/Scripts/Skills/Effects/BuffEffect.cs.meta new file mode 100644 index 00000000..49a2451d --- /dev/null +++ b/Assets/Scripts/Skills/Effects/BuffEffect.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 32bab3b586da0d7469f63e03f18ee29f \ No newline at end of file diff --git a/Assets/Scripts/Skills/Effects/DamageEffect.cs b/Assets/Scripts/Skills/Effects/DamageEffect.cs new file mode 100644 index 00000000..70f803eb --- /dev/null +++ b/Assets/Scripts/Skills/Effects/DamageEffect.cs @@ -0,0 +1,26 @@ +using UnityEngine; + +namespace Colosseum.Skills.Effects +{ + /// + /// 데미지 효과 + /// + [CreateAssetMenu(fileName = "DamageEffect", menuName = "Colosseum/Skills/Effects/Damage")] + public class DamageEffect : SkillEffect + { + [Header("Damage Settings")] + [Min(0f)] [SerializeField] private float damageAmount = 10f; + [SerializeField] private string damageType = "Physical"; + + protected override void ApplyEffect(GameObject caster, GameObject target) + { + if (target == null) return; + + // TODO: 실제 데미지 시스템 연동 + // var health = target.GetComponent(); + // health?.TakeDamage(damageAmount, caster, damageType); + + Debug.Log($"[Damage] {caster.name} -> {target.name}: {damageAmount} ({damageType})"); + } + } +} diff --git a/Assets/Scripts/Skills/Effects/DamageEffect.cs.meta b/Assets/Scripts/Skills/Effects/DamageEffect.cs.meta new file mode 100644 index 00000000..78b2e209 --- /dev/null +++ b/Assets/Scripts/Skills/Effects/DamageEffect.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 58efb3c775496fa40b801b21127a011e \ No newline at end of file diff --git a/Assets/Scripts/Skills/Effects/HealEffect.cs b/Assets/Scripts/Skills/Effects/HealEffect.cs new file mode 100644 index 00000000..fb2ff46a --- /dev/null +++ b/Assets/Scripts/Skills/Effects/HealEffect.cs @@ -0,0 +1,25 @@ +using UnityEngine; + +namespace Colosseum.Skills.Effects +{ + /// + /// 치료 효과 + /// + [CreateAssetMenu(fileName = "HealEffect", menuName = "Colosseum/Skills/Effects/Heal")] + public class HealEffect : SkillEffect + { + [Header("Heal Settings")] + [Min(0f)] [SerializeField] private float healAmount = 10f; + + protected override void ApplyEffect(GameObject caster, GameObject target) + { + if (target == null) return; + + // TODO: 실제 체력 시스템 연동 + // var health = target.GetComponent(); + // health?.Heal(healAmount); + + Debug.Log($"[Heal] {caster.name} -> {target.name}: {healAmount}"); + } + } +} diff --git a/Assets/Scripts/Skills/Effects/HealEffect.cs.meta b/Assets/Scripts/Skills/Effects/HealEffect.cs.meta new file mode 100644 index 00000000..2aeda048 --- /dev/null +++ b/Assets/Scripts/Skills/Effects/HealEffect.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: abc224c01f587d447bc8df723ef522ba \ No newline at end of file diff --git a/Assets/Scripts/Skills/Effects/KnockbackEffect.cs b/Assets/Scripts/Skills/Effects/KnockbackEffect.cs new file mode 100644 index 00000000..83839fad --- /dev/null +++ b/Assets/Scripts/Skills/Effects/KnockbackEffect.cs @@ -0,0 +1,32 @@ +using UnityEngine; + +namespace Colosseum.Skills.Effects +{ + /// + /// 넉백 효과 + /// + [CreateAssetMenu(fileName = "KnockbackEffect", menuName = "Colosseum/Skills/Effects/Knockback")] + public class KnockbackEffect : SkillEffect + { + [Header("Knockback Settings")] + [Min(0f)] [SerializeField] private float force = 5f; + [SerializeField] private float upwardForce = 2f; + + protected override void ApplyEffect(GameObject caster, GameObject target) + { + if (target == null || caster == null) return; + + Vector3 direction = target.transform.position - caster.transform.position; + direction.y = 0f; + direction.Normalize(); + + Vector3 knockback = direction * force + Vector3.up * upwardForce; + + // TODO: 실제 물리 시스템 연동 + // if (target.TryGetComponent(out var rb)) + // rb.AddForce(knockback, ForceMode.Impulse); + + Debug.Log($"[Knockback] {target.name}: {knockback}"); + } + } +} diff --git a/Assets/Scripts/Skills/Effects/KnockbackEffect.cs.meta b/Assets/Scripts/Skills/Effects/KnockbackEffect.cs.meta new file mode 100644 index 00000000..c3148e0f --- /dev/null +++ b/Assets/Scripts/Skills/Effects/KnockbackEffect.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 27cd4e4eb6a485845953db2a108a37f8 \ No newline at end of file diff --git a/Assets/Scripts/Skills/Effects/SoundEffect.cs b/Assets/Scripts/Skills/Effects/SoundEffect.cs new file mode 100644 index 00000000..0bf12038 --- /dev/null +++ b/Assets/Scripts/Skills/Effects/SoundEffect.cs @@ -0,0 +1,22 @@ +using UnityEngine; + +namespace Colosseum.Skills.Effects +{ + /// + /// 사운드 재생 효과 + /// + [CreateAssetMenu(fileName = "SoundEffect", menuName = "Colosseum/Skills/Effects/Sound")] + public class SoundEffect : SkillEffect + { + [Header("Sound Settings")] + [SerializeField] private AudioClip clip; + [Range(0f, 1f)] [SerializeField] private float volume = 1f; + + protected override void ApplyEffect(GameObject caster, GameObject target) + { + if (clip == null || caster == null) return; + + AudioSource.PlayClipAtPoint(clip, caster.transform.position, volume); + } + } +} diff --git a/Assets/Scripts/Skills/Effects/SoundEffect.cs.meta b/Assets/Scripts/Skills/Effects/SoundEffect.cs.meta new file mode 100644 index 00000000..ac337e42 --- /dev/null +++ b/Assets/Scripts/Skills/Effects/SoundEffect.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 052c59e9f6bf6864da0248beab125037 \ No newline at end of file diff --git a/Assets/Scripts/Skills/Effects/SpawnEffect.cs b/Assets/Scripts/Skills/Effects/SpawnEffect.cs new file mode 100644 index 00000000..8a879000 --- /dev/null +++ b/Assets/Scripts/Skills/Effects/SpawnEffect.cs @@ -0,0 +1,68 @@ +using UnityEngine; + +namespace Colosseum.Skills.Effects +{ + /// + /// 프리팹 스폰 효과 (투사체, 파티클 등) + /// + [CreateAssetMenu(fileName = "SpawnEffect", menuName = "Colosseum/Skills/Effects/Spawn")] + public class SpawnEffect : SkillEffect + { + [Header("Spawn Settings")] + [SerializeField] private GameObject prefab; + [SerializeField] private SpawnLocation spawnLocation = SpawnLocation.Caster; + [SerializeField] private Vector3 spawnOffset = Vector3.zero; + [SerializeField] private bool parentToCaster = false; + [Min(0f)] [SerializeField] private float autoDestroyTime = 3f; + + protected override void ApplyEffect(GameObject caster, GameObject target) + { + if (prefab == null || caster == null) return; + + Vector3 spawnPos = GetSpawnPosition(caster, target) + spawnOffset; + Quaternion spawnRot = GetSpawnRotation(caster, target); + Transform parent = parentToCaster ? caster.transform : null; + + GameObject instance = Object.Instantiate(prefab, spawnPos, spawnRot, parent); + + // SkillProjectile 컴포넌트가 있으면 초기화 + var projectile = instance.GetComponent(); + if (projectile != null) + { + projectile.Initialize(caster, this); + } + + if (autoDestroyTime > 0f) + { + Object.Destroy(instance, autoDestroyTime); + } + } + + private Vector3 GetSpawnPosition(GameObject caster, GameObject target) + { + return spawnLocation switch + { + SpawnLocation.Caster => caster.transform.position, + SpawnLocation.CasterForward => caster.transform.position + caster.transform.forward * 2f, + SpawnLocation.Target => target != null ? target.transform.position : caster.transform.position, + _ => caster.transform.position + }; + } + + private Quaternion GetSpawnRotation(GameObject caster, GameObject target) + { + if (spawnLocation == SpawnLocation.Target && target != null) + { + return Quaternion.LookRotation(target.transform.position - caster.transform.position); + } + return caster.transform.rotation; + } + } + + public enum SpawnLocation + { + Caster, + CasterForward, + Target + } +} diff --git a/Assets/Scripts/Skills/Effects/SpawnEffect.cs.meta b/Assets/Scripts/Skills/Effects/SpawnEffect.cs.meta new file mode 100644 index 00000000..4e7cee5a --- /dev/null +++ b/Assets/Scripts/Skills/Effects/SpawnEffect.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: a3139ddf07cfe324fa692a88cd565e24 \ No newline at end of file diff --git a/Assets/Scripts/Skills/SkillController.cs b/Assets/Scripts/Skills/SkillController.cs new file mode 100644 index 00000000..252df1c5 --- /dev/null +++ b/Assets/Scripts/Skills/SkillController.cs @@ -0,0 +1,272 @@ +using UnityEngine; +using System.Collections.Generic; + +namespace Colosseum.Skills +{ + /// + /// 스킬 실행을 관리하는 컴포넌트. + /// 애니메이션 이벤트 기반으로 효과가 발동됩니다. + /// + public class SkillController : MonoBehaviour + { + private const string SKILL_STATE_NAME = "Skill"; + private const string END_STATE_NAME = "SkillEnd"; + + [Header("애니메이션")] + [SerializeField] private Animator animator; + [Tooltip("기본 Animator Controller (스킬 종료 후 복원용)")] + [SerializeField] private RuntimeAnimatorController baseController; + [Tooltip("Skill 상태에 연결된 기본 클립 (Override용)")] + [SerializeField] private AnimationClip baseSkillClip; + + [Header("설정")] + [SerializeField] private bool debugMode = false; + + // 현재 실행 중인 스킬 + private SkillData currentSkill; + private bool skillEndRequested; // OnSkillEnd 이벤트 호출 여부 + private bool waitingForEndAnimation; // EndAnimation 종료 대기 중 + + // 쿨타임 추적 + private Dictionary cooldownTracker = new Dictionary(); + + public bool IsExecutingSkill => currentSkill != null && !skillEndRequested; + public bool IsPlayingAnimation => currentSkill != null; + public SkillData CurrentSkill => currentSkill; + + private void Awake() + { + if (animator == null) + { + animator = GetComponentInChildren(); + } + + // 기본 컨트롤러 저장 + if (baseController == null && animator != null) + { + baseController = animator.runtimeAnimatorController; + } + } + + private void Update() + { + if (currentSkill == null || animator == null) return; + + var stateInfo = animator.GetCurrentAnimatorStateInfo(0); + + if (debugMode) + { + Debug.Log($"[Skill] State: {stateInfo.shortNameHash}, NormalizedTime: {stateInfo.normalizedTime:F2}, IsSkill: {stateInfo.IsName(SKILL_STATE_NAME)}"); + } + + // EndAnimation 종료 감지 + if (waitingForEndAnimation) + { + if (stateInfo.normalizedTime >= 1f) + { + if (debugMode) Debug.Log($"[Skill] EndAnimation complete: {currentSkill.SkillName}"); + RestoreBaseController(); + currentSkill = null; + } + return; + } + + // 애니메이션 종료 시 처리 (OnSkillEnd 여부와 관계없이 애니메이션 끝까지 재생) + if (stateInfo.normalizedTime >= 1f) + { + if (currentSkill.EndClip != null) + { + // EndAnimation 재생 후 종료 대기 + if (debugMode) Debug.Log($"[Skill] SkillAnimation done, playing EndAnimation: {currentSkill.SkillName}"); + PlayEndClip(currentSkill.EndClip); + waitingForEndAnimation = true; + } + else + { + // EndAnimation 없으면 바로 종료 + if (debugMode) Debug.Log($"[Skill] Animation complete: {currentSkill.SkillName}"); + RestoreBaseController(); + currentSkill = null; + } + } + } + + /// + /// 스킬 시전 + /// + public bool ExecuteSkill(SkillData skill) + { + if (skill == null) + { + Debug.LogWarning("Skill is null!"); + return false; + } + + if (IsExecutingSkill) + { + if (debugMode) Debug.Log($"Already executing skill: {currentSkill.SkillName}"); + return false; + } + + if (IsOnCooldown(skill)) + { + if (debugMode) Debug.Log($"Skill {skill.SkillName} is on cooldown"); + return false; + } + + currentSkill = skill; + skillEndRequested = false; + waitingForEndAnimation = false; + + if (debugMode) Debug.Log($"[Skill] Cast: {skill.SkillName}"); + + // 쿨타임 시작 + StartCooldown(skill); + + // 스킬 애니메이션 재생 + if (skill.SkillClip != null && animator != null) + { + PlaySkillClip(skill.SkillClip); + } + + return true; + } + + /// + /// 스킬 클립으로 Override Controller 생성 후 재생 + /// + private void PlaySkillClip(AnimationClip clip) + { + if (baseSkillClip == null) + { + Debug.LogError("[SkillController] Base Skill Clip is not assigned!"); + return; + } + + if (debugMode) + { + Debug.Log($"[Skill] PlaySkillClip: {clip.name}, BaseClip: {baseSkillClip.name}"); + } + + var overrideController = new AnimatorOverrideController(baseController); + overrideController[baseSkillClip] = clip; + animator.runtimeAnimatorController = overrideController; + animator.Play(SKILL_STATE_NAME, 0, 0f); + } + + /// + /// 종료 클립 재생 + /// + private void PlayEndClip(AnimationClip clip) + { + if (baseSkillClip == null) + { + Debug.LogError("[SkillController] Base Skill Clip is not assigned!"); + return; + } + + var overrideController = new AnimatorOverrideController(baseController); + overrideController[baseSkillClip] = clip; + animator.runtimeAnimatorController = overrideController; + animator.Play(SKILL_STATE_NAME, 0, 0f); + } + + /// + /// 기본 컨트롤러로 복원 + /// + private void RestoreBaseController() + { + if (animator != null && baseController != null) + { + animator.runtimeAnimatorController = baseController; + } + } + + /// + /// 애니메이션 이벤트에서 호출. Effect 리스트의 index번째 효과를 발동합니다. + /// Animation Event: Function = OnEffect, Int Parameter = effect index (0-based) + /// + public void OnEffect(int index) + { + if (currentSkill == null) + { + if (debugMode) Debug.LogWarning("[Effect] No skill executing"); + return; + } + + var effects = currentSkill.Effects; + if (index < 0 || index >= effects.Count) + { + if (debugMode) Debug.LogWarning($"[Effect] Invalid index: {index}"); + return; + } + + var effect = effects[index]; + if (debugMode) Debug.Log($"[Effect] {effect.name} (index {index})"); + + effect.ExecuteOnCast(gameObject); + } + + /// + /// 애니메이션 이벤트에서 호출. 스킬 종료를 요청합니다. + /// 애니메이션은 끝까지 재생된 후 종료됩니다. + /// Animation Event: Function = OnSkillEnd + /// + public void OnSkillEnd() + { + if (currentSkill == null) + { + if (debugMode) Debug.LogWarning("[SkillEnd] No skill executing"); + return; + } + + skillEndRequested = true; + + if (debugMode) Debug.Log($"[Skill] End requested: {currentSkill.SkillName} (will complete after animation)"); + } + + public void CancelSkill() + { + if (currentSkill != null) + { + if (debugMode) Debug.Log($"Skill cancelled: {currentSkill.SkillName}"); + RestoreBaseController(); + currentSkill = null; + skillEndRequested = false; + waitingForEndAnimation = false; + } + } + + public bool IsOnCooldown(SkillData skill) + { + if (!cooldownTracker.ContainsKey(skill)) + return false; + + return Time.time < cooldownTracker[skill]; + } + + public float GetRemainingCooldown(SkillData skill) + { + if (!cooldownTracker.ContainsKey(skill)) + return 0f; + + float remaining = cooldownTracker[skill] - Time.time; + return Mathf.Max(0f, remaining); + } + + private void StartCooldown(SkillData skill) + { + cooldownTracker[skill] = Time.time + skill.Cooldown; + } + + public void ResetCooldown(SkillData skill) + { + cooldownTracker.Remove(skill); + } + + public void ResetAllCooldowns() + { + cooldownTracker.Clear(); + } + } +} diff --git a/Assets/Scripts/Skills/SkillController.cs.meta b/Assets/Scripts/Skills/SkillController.cs.meta new file mode 100644 index 00000000..e217c91b --- /dev/null +++ b/Assets/Scripts/Skills/SkillController.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 59b4feaa06ce4c74f97ed5b57ddd74d1 \ No newline at end of file diff --git a/Assets/Scripts/Skills/SkillData.cs b/Assets/Scripts/Skills/SkillData.cs new file mode 100644 index 00000000..86e4b746 --- /dev/null +++ b/Assets/Scripts/Skills/SkillData.cs @@ -0,0 +1,42 @@ +using UnityEngine; +using System.Collections.Generic; + +namespace Colosseum.Skills +{ + /// + /// 스킬 데이터. 스킬의 기본 정보와 효과 목록을 관리합니다. + /// + [CreateAssetMenu(fileName = "NewSkill", menuName = "Colosseum/Skill")] + public class SkillData : ScriptableObject + { + [Header("기본 정보")] + [SerializeField] private string skillName; + [TextArea(2, 4)] + [SerializeField] private string description; + [SerializeField] private Sprite icon; + + [Header("애니메이션")] + [Tooltip("기본 Animator Controller의 'Skill' 상태에 덮어씌워질 클립")] + [SerializeField] private AnimationClip skillClip; + [Tooltip("종료 애니메이션 (선택)")] + [SerializeField] private AnimationClip endClip; + + [Header("쿨타임 & 비용")] + [Min(0f)] [SerializeField] private float cooldown = 1f; + [Min(0f)] [SerializeField] private float manaCost = 0f; + + [Header("효과 목록")] + [Tooltip("애니메이션 이벤트 OnEffect(index)로 발동. 리스트 순서 = 이벤트 인덱스")] + [SerializeField] private List effects = new List(); + + // Properties + public string SkillName => skillName; + public string Description => description; + public Sprite Icon => icon; + public AnimationClip SkillClip => skillClip; + public AnimationClip EndClip => endClip; + public float Cooldown => cooldown; + public float ManaCost => manaCost; + public IReadOnlyList Effects => effects; + } +} diff --git a/Assets/Scripts/Skills/SkillData.cs.meta b/Assets/Scripts/Skills/SkillData.cs.meta new file mode 100644 index 00000000..cd12b4fa --- /dev/null +++ b/Assets/Scripts/Skills/SkillData.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 94f0a76cebcac2f4fb5daf1b675fd79f \ No newline at end of file diff --git a/Assets/Scripts/Skills/SkillEffect.cs b/Assets/Scripts/Skills/SkillEffect.cs new file mode 100644 index 00000000..ed46dba2 --- /dev/null +++ b/Assets/Scripts/Skills/SkillEffect.cs @@ -0,0 +1,134 @@ +using UnityEngine; +using Colosseum; + +namespace Colosseum.Skills +{ + /// + /// 스킬 효과의 기본 클래스. + /// 모든 효과는 이 클래스를 상속받아 구현합니다. + /// 효과 발동 타이밍은 애니메이션 이벤트(OnEffect)로 제어합니다. + /// + public abstract class SkillEffect : ScriptableObject + { + [Header("대상 설정")] + [Tooltip("Self: 시전자, Area: 범위 내 대상")] + [SerializeField] protected TargetType targetType = TargetType.Self; + + [Header("Area Settings (TargetType이 Area일 때)")] + [Tooltip("범위 내에서 공격할 대상 필터")] + [SerializeField] protected TargetTeam targetTeam = TargetTeam.Enemy; + [SerializeField] protected AreaCenterType areaCenter = AreaCenterType.Caster; + [Min(0.1f)] [SerializeField] protected float areaRadius = 3f; + [SerializeField] protected LayerMask targetLayers; + + // Properties + public TargetType TargetType => targetType; + public TargetTeam TargetTeam => targetTeam; + + /// + /// 스킬 시전 시 호출 + /// + public void ExecuteOnCast(GameObject caster) + { + switch (targetType) + { + case TargetType.Self: + ApplyEffect(caster, caster); + break; + + case TargetType.Area: + ExecuteArea(caster); + break; + } + } + + /// + /// 투사체 충돌 시 호출 + /// + public void ExecuteOnHit(GameObject caster, GameObject hitTarget) + { + if (IsValidTarget(caster, hitTarget)) + { + ApplyEffect(caster, hitTarget); + } + } + + /// + /// 실제 효과 적용 (상속받은 클래스에서 구현) + /// + protected abstract void ApplyEffect(GameObject caster, GameObject target); + + /// + /// 충돌한 대상이 유효한 타겟인지 확인 + /// + public bool IsValidTarget(GameObject caster, GameObject target) + { + if (target == null) return false; + + // 레이어 체크 + if (targetLayers.value != 0 && (targetLayers.value & (1 << target.layer)) == 0) + return false; + + // 팀 체크 + return IsCorrectTeam(caster, target); + } + + private bool IsCorrectTeam(GameObject caster, GameObject target) + { + bool isSameTeam = Team.IsSameTeam(caster, target); + + return targetTeam switch + { + TargetTeam.Enemy => !isSameTeam, + TargetTeam.Ally => isSameTeam, + TargetTeam.All => true, + _ => true + }; + } + + private void ExecuteArea(GameObject caster) + { + Vector3 center = GetAreaCenter(caster); + Collider[] hits = Physics.OverlapSphere(center, areaRadius, targetLayers); + + foreach (var hit in hits) + { + if (hit.gameObject == caster) continue; + if (!IsCorrectTeam(caster, hit.gameObject)) continue; + + ApplyEffect(caster, hit.gameObject); + } + } + + private Vector3 GetAreaCenter(GameObject caster) + { + if (caster == null) return Vector3.zero; + + return areaCenter switch + { + AreaCenterType.Caster => caster.transform.position, + AreaCenterType.CasterForward => caster.transform.position + caster.transform.forward * areaRadius, + _ => caster.transform.position + }; + } + } + + public enum TargetType + { + Self, + Area + } + + public enum TargetTeam + { + Enemy, + Ally, + All + } + + public enum AreaCenterType + { + Caster, + CasterForward + } +} diff --git a/Assets/Scripts/Skills/SkillEffect.cs.meta b/Assets/Scripts/Skills/SkillEffect.cs.meta new file mode 100644 index 00000000..490aa4f9 --- /dev/null +++ b/Assets/Scripts/Skills/SkillEffect.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: bd8fab5faadbfff49ae5117890787807 \ No newline at end of file diff --git a/Assets/Scripts/Skills/SkillProjectile.cs b/Assets/Scripts/Skills/SkillProjectile.cs new file mode 100644 index 00000000..88ed0153 --- /dev/null +++ b/Assets/Scripts/Skills/SkillProjectile.cs @@ -0,0 +1,89 @@ +using UnityEngine; + +namespace Colosseum.Skills +{ + /// + /// 스킬 투사체. 충돌 시 연결된 효과를 적용합니다. + /// + [RequireComponent(typeof(Rigidbody))] + public class SkillProjectile : MonoBehaviour + { + [Header("이동 설정")] + [Min(0f)] [SerializeField] private float speed = 15f; + [Min(0f)] [SerializeField] private float lifetime = 5f; + + [Header("관통 설정")] + [SerializeField] private bool penetrate = false; + [SerializeField] private int maxPenetration = 1; + + [Header("충돌 이펙트")] + [SerializeField] private GameObject hitEffect; + [SerializeField] private float hitEffectDuration = 2f; + + private GameObject caster; + private SkillEffect sourceEffect; + private int penetrationCount; + private Rigidbody rb; + private bool initialized; + + /// + /// 투사체 초기화 + /// + public void Initialize(GameObject caster, SkillEffect sourceEffect) + { + this.caster = caster; + this.sourceEffect = sourceEffect; + initialized = true; + + rb = GetComponent(); + if (rb != null) + { + rb.useGravity = false; + rb.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic; + } + } + + private void Start() + { + Destroy(gameObject, lifetime); + } + + private void FixedUpdate() + { + if (!initialized || rb == null) return; + rb.linearVelocity = transform.forward * speed; + } + + private void OnTriggerEnter(Collider other) + { + if (!initialized || sourceEffect == null) return; + if (other.gameObject == caster) return; + + // 유효한 타겟인지 확인 + if (!sourceEffect.IsValidTarget(caster, other.gameObject)) + return; + + // 충돌 이펙트 + if (hitEffect != null) + { + var effect = Instantiate(hitEffect, transform.position, transform.rotation); + Destroy(effect, hitEffectDuration); + } + + // 효과 적용 + sourceEffect.ExecuteOnHit(caster, other.gameObject); + + penetrationCount++; + + if (!penetrate || penetrationCount >= maxPenetration) + { + Destroy(gameObject); + } + } + + public void SetDirection(Vector3 direction) + { + transform.rotation = Quaternion.LookRotation(direction.normalized); + } + } +} diff --git a/Assets/Scripts/Skills/SkillProjectile.cs.meta b/Assets/Scripts/Skills/SkillProjectile.cs.meta new file mode 100644 index 00000000..ba98331d --- /dev/null +++ b/Assets/Scripts/Skills/SkillProjectile.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 6e2a203fbf7bc39449b13bec67e94150 \ No newline at end of file diff --git a/Assets/Scripts/Team.cs b/Assets/Scripts/Team.cs new file mode 100644 index 00000000..af783240 --- /dev/null +++ b/Assets/Scripts/Team.cs @@ -0,0 +1,33 @@ +using UnityEngine; + +namespace Colosseum +{ + /// + /// 팀 정보를 관리하는 컴포넌트. + /// 캐릭터나 엔티티에 추가하여 팀 구분에 사용합니다. + /// + public class Team : MonoBehaviour + { + [SerializeField] private int teamId = 0; + + public int TeamId => teamId; + + /// + /// 같은 팀인지 확인 + /// + public static bool IsSameTeam(GameObject a, GameObject b) + { + if (a == null || b == null) return false; + + var teamA = a.GetComponent(); + var teamB = b.GetComponent(); + + // 둘 다 팀이 없으면 같은 팀으로 처리 + if (teamA == null && teamB == null) return true; + // 한쪽만 팀이 없으면 다른 팀 + if (teamA == null || teamB == null) return false; + + return teamA.TeamId == teamB.TeamId; + } + } +} diff --git a/Assets/Scripts/Team.cs.meta b/Assets/Scripts/Team.cs.meta new file mode 100644 index 00000000..3dc1ed46 --- /dev/null +++ b/Assets/Scripts/Team.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: d1f7d13276f272b428bddd4d9aa5b3d8 \ No newline at end of file diff --git a/Assets/Skills.meta b/Assets/Skills.meta new file mode 100644 index 00000000..11b9a103 --- /dev/null +++ b/Assets/Skills.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: acf03eb15d6b5eb408622db2f5cecbfe +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Skills/Effects.meta b/Assets/Skills/Effects.meta new file mode 100644 index 00000000..40b01c2e --- /dev/null +++ b/Assets/Skills/Effects.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e13c69db0dfac8645bbf00fb9710cf43 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Skills/Melee_Slash.asset b/Assets/Skills/Melee_Slash.asset new file mode 100644 index 00000000..3946276e --- /dev/null +++ b/Assets/Skills/Melee_Slash.asset @@ -0,0 +1,23 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3} + m_Name: Melee_Slash + m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData + skillName: "\uBCA0\uAE30" + description: + icon: {fileID: 0} + skillClip: {fileID: -7717634560727564301, guid: 079bd00af1b92964d8973dcbf2dcd21f, type: 3} + endClip: {fileID: -8265974341663887746, guid: 05b69b4b9ac11f14f8a36997c49e8445, type: 3} + cooldown: 1 + manaCost: 0 + effects: + - {fileID: 11400000, guid: e23fca57309ab2b4faa5c380118cd07e, type: 2} diff --git a/Assets/Skills/Melee_Slash.asset.meta b/Assets/Skills/Melee_Slash.asset.meta new file mode 100644 index 00000000..686b9344 --- /dev/null +++ b/Assets/Skills/Melee_Slash.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b7f09e0e899c8fc4bb2cc9204cc6eb4a +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Skills/NewDamageEffect.asset b/Assets/Skills/NewDamageEffect.asset new file mode 100644 index 00000000..781b2441 --- /dev/null +++ b/Assets/Skills/NewDamageEffect.asset @@ -0,0 +1,17 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 58efb3c775496fa40b801b21127a011e, type: 3} + m_Name: NewDamageEffect + m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.DamageEffect + description: + damageAmount: 10 + damageType: Physical diff --git a/Assets/Skills/NewDamageEffect.asset.meta b/Assets/Skills/NewDamageEffect.asset.meta new file mode 100644 index 00000000..dc1010bc --- /dev/null +++ b/Assets/Skills/NewDamageEffect.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e23fca57309ab2b4faa5c380118cd07e +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: