스킬 시스템 구현
- 애니메이션 이벤트 기반 스킬 시스템 추가 - SkillData: 스킬 데이터 (클립, 쿨타임, 효과 목록) - SkillController: 스킬 실행 및 애니메이션 제어 - AnimatorOverrideController로 단일 State에서 다양한 스킬 재생 - 스킬 효과 시스템 - DamageEffect, HealEffect, BuffEffect - KnockbackEffect, SoundEffect, SpawnEffect - 범위 공격 및 팀 구분 지원 - Team 컴포넌트로 아군/적 구분 - 스킬 중 이동 제한 - IsPlayingAnimation으로 애니메이션 종료까지 이동 불가 - OnSkillEnd 호출 시 다음 스킬 시전 가능 - 입력 시스템에 스킬 슬롯 6개 추가 - 애니메이션 에셋 추가 및 정리 - AnimationSwordCombat 패키지 추가 (검 공격 애니메이션) - PlayerAnimationController에 Skill 상태 추가 - External_Used 폴더 구조 정리 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
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- name: UpperLeg_L
|
||||
parentName: Hips
|
||||
position: {x: 0.041157782, y: -0.026920749, z: 0.098967105}
|
||||
rotation: {x: -0.7058717, y: 0.041775316, z: -0.06415939, w: 0.70419}
|
||||
scale: {x: 1.000001, y: 1.0000007, z: 1.0000004}
|
||||
- name: LowerLeg_L
|
||||
parentName: UpperLeg_L
|
||||
position: {x: 0.3993092, y: -0.00000038050263, z: 1.4654943e-16}
|
||||
rotation: {x: 0.64437777, y: 0.02446272, z: -0.0047377152, w: 0.7643013}
|
||||
scale: {x: 0.99999946, y: 1, z: 0.9999999}
|
||||
- name: Ankle_L
|
||||
parentName: LowerLeg_L
|
||||
position: {x: 0.37712327, y: 0.00000013169495, z: -0.0000008411038}
|
||||
rotation: {x: 0.8576701, y: 0.50721306, z: 0.039752707, w: -0.074543566}
|
||||
scale: {x: 1, y: 1.0000006, z: 1.0000004}
|
||||
- name: Ball_L
|
||||
parentName: Ankle_L
|
||||
position: {x: 0.112840325, y: -0.00000001684957, z: -7.105427e-17}
|
||||
rotation: {x: -0.000000044703484, y: 0.000000009313226, z: -0.2700157, w: 0.962856}
|
||||
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000004}
|
||||
- name: Toes_L
|
||||
parentName: Ball_L
|
||||
position: {x: 0.0729575, y: 2.6645352e-17, z: 1.7763568e-17}
|
||||
rotation: {x: 0.00000001553485, y: -0.70710677, z: -0.00000013474413, w: 0.7071068}
|
||||
scale: {x: 0.9999998, y: 1.0000004, z: 1.0000008}
|
||||
position: {x: 0.099825, y: 0.00116, z: 0.032833397}
|
||||
rotation: {x: -0.00248633, y: -0.043879747, z: 0.056519113, w: 0.9974338}
|
||||
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000006}
|
||||
- name: Finger_02 1
|
||||
parentName: Finger_01 1
|
||||
position: {x: 0.04248809, y: 0.00000026534414, z: -0.000000019789931}
|
||||
rotation: {x: 0.0026371074, y: 0.019491965, z: 0.021269426, w: 0.9995803}
|
||||
scale: {x: 1, y: 1.0000007, z: 1}
|
||||
- name: Finger_03 1
|
||||
parentName: Finger_02 1
|
||||
position: {x: 0.035133243, y: -0.00000019978481, z: 0.000000014853608}
|
||||
rotation: {x: -0.018261908, y: -0.02307016, z: 0.02984723, w: 0.9991213}
|
||||
scale: {x: 1, y: 1.0000013, z: 1.0000012}
|
||||
- name: Finger_04 1
|
||||
parentName: Finger_03 1
|
||||
position: {x: 0.03003113, y: 0.0000011334713, z: 0.0000003591099}
|
||||
rotation: {x: 0.016646417, y: 0.096525304, z: -0.16912998, w: 0.9807145}
|
||||
scale: {x: 1.0000004, y: 0.9999987, z: 0.9999994}
|
||||
- name: UpperLeg_R
|
||||
parentName: Hips
|
||||
position: {x: 0.041157685, y: -0.026920697, z: -0.09896705}
|
||||
rotation: {x: 0.041775256, y: 0.7058717, z: -0.70419, w: -0.06415946}
|
||||
rotation: {x: 0.04177526, y: 0.7058717, z: -0.7041901, w: -0.06415946}
|
||||
scale: {x: 1.0000008, y: 1.0000001, z: 1.0000005}
|
||||
- name: LowerLeg_R
|
||||
parentName: UpperLeg_R
|
||||
@@ -1041,6 +1016,31 @@ ModelImporter:
|
||||
position: {x: -0.07295756, y: 2.040087e-18, z: 3.4087125e-18}
|
||||
rotation: {x: -0.000000102088634, y: -0.70710677, z: -0.000000046922978, w: 0.7071068}
|
||||
scale: {x: 0.9999999, y: 0.99999994, z: 0.9999998}
|
||||
- name: UpperLeg_L
|
||||
parentName: Hips
|
||||
position: {x: 0.041157782, y: -0.026920749, z: 0.098967105}
|
||||
rotation: {x: -0.7058717, y: 0.041775316, z: -0.06415939, w: 0.70419}
|
||||
scale: {x: 1.000001, y: 1.0000007, z: 1.0000004}
|
||||
- name: LowerLeg_L
|
||||
parentName: UpperLeg_L
|
||||
position: {x: 0.3993092, y: -0.00000038050263, z: 1.4654943e-16}
|
||||
rotation: {x: 0.64437777, y: 0.024462719, z: -0.0047377152, w: 0.76430124}
|
||||
scale: {x: 0.99999946, y: 1, z: 0.9999999}
|
||||
- name: Ankle_L
|
||||
parentName: LowerLeg_L
|
||||
position: {x: 0.37712327, y: 0.00000013169495, z: -0.0000008411038}
|
||||
rotation: {x: 0.8576701, y: 0.50721306, z: 0.039752707, w: -0.074543566}
|
||||
scale: {x: 1, y: 1.0000006, z: 1.0000004}
|
||||
- name: Ball_L
|
||||
parentName: Ankle_L
|
||||
position: {x: 0.112840325, y: -0.00000001684957, z: -7.105427e-17}
|
||||
rotation: {x: -0.000000044703484, y: 0.000000009313226, z: -0.2700157, w: 0.962856}
|
||||
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000004}
|
||||
- name: Toes_L
|
||||
parentName: Ball_L
|
||||
position: {x: 0.0729575, y: 2.6645352e-17, z: 1.7763568e-17}
|
||||
rotation: {x: 0.000000015534848, y: -0.7071067, z: -0.00000013474411, w: 0.70710677}
|
||||
scale: {x: 0.9999998, y: 1.0000004, z: 1.0000008}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
|
||||
Reference in New Issue
Block a user