스킬 시스템 구현

- 애니메이션 이벤트 기반 스킬 시스템 추가
  - SkillData: 스킬 데이터 (클립, 쿨타임, 효과 목록)
  - SkillController: 스킬 실행 및 애니메이션 제어
  - AnimatorOverrideController로 단일 State에서 다양한 스킬 재생

- 스킬 효과 시스템
  - DamageEffect, HealEffect, BuffEffect
  - KnockbackEffect, SoundEffect, SpawnEffect
  - 범위 공격 및 팀 구분 지원

- Team 컴포넌트로 아군/적 구분

- 스킬 중 이동 제한
  - IsPlayingAnimation으로 애니메이션 종료까지 이동 불가
  - OnSkillEnd 호출 시 다음 스킬 시전 가능

- 입력 시스템에 스킬 슬롯 6개 추가

- 애니메이션 에셋 추가 및 정리
  - AnimationSwordCombat 패키지 추가 (검 공격 애니메이션)
  - PlayerAnimationController에 Skill 상태 추가
  - External_Used 폴더 구조 정리

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-10 12:08:52 +09:00
parent 86903a09f0
commit eff23471d7
719 changed files with 485114 additions and 756 deletions

View File

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rotation: {x: -0.022831796, y: -0.064717494, z: 0.003697529, w: 0.9976356}
scale: {x: 1.0000002, y: 1, z: 1.0000002}
- name: Thumb_03_R
parentName: Thumb_02_R
position: {x: -0.000012649167, y: 0.0922631, z: -0.0013677513}
rotation: {x: -0.00007024406, y: 0.047740024, z: -0.11876316, w: 0.9917743}
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000002}
- name: IndexFinger_01_R
parentName: Hand_R
position: {x: -0.011467606, y: 0.15849775, z: 0.028243912}
rotation: {x: -0.013801326, y: 0.99776435, z: 0.04013537, w: 0.051624328}
scale: {x: 0.9999999, y: 1.0000002, z: 1.0000001}
- name: IndexFinger_02_R
parentName: IndexFinger_01_R
position: {x: -0.002025563, y: 0.06143196, z: 0.0011596321}
rotation: {x: 0.012612136, y: -0.0011453733, z: -0.05796123, w: 0.9982385}
scale: {x: 1.0000001, y: 1, z: 1.0000004}
- name: IndexFinger_03_R
parentName: IndexFinger_02_R
position: {x: -0.0127901845, y: 0.056517947, z: 0.00000056286797}
rotation: {x: 0.01415371, y: -0.006961871, z: 0.0972754, w: 0.9951325}
scale: {x: 1.0000001, y: 1.0000002, z: 1.0000002}
- name: IndexFinger_04_R
parentName: IndexFinger_03_R
position: {x: -0.006073725, y: 0.05879465, z: -0.0000004258673}
rotation: {x: -0.07132593, y: -0.0112978425, z: 0.03262561, w: 0.9968553}
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000002}
- name: Finger_01_R
parentName: Hand_R
position: {x: 0.008261367, y: 0.14616123, z: -0.058976434}
rotation: {x: 0.08445839, y: 0.992181, z: -0.07098681, w: 0.058348343}
scale: {x: 0.9999999, y: 1, z: 1}
- name: Finger_02_R
parentName: Finger_01_R
position: {x: 0.0012804748, y: 0.06413972, z: -0.000000044617604}
rotation: {x: -0.019288719, y: 0.00385215, z: 0.023314692, w: 0.9995346}
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000004}
- name: Finger_03_R
parentName: Finger_02_R
position: {x: 0.00050459016, y: 0.053290717, z: 0.00000036493486}
rotation: {x: 0.018310083, y: -0.024316281, z: 0.029088622, w: 0.99911326}
scale: {x: 1.0000001, y: 0.9999999, z: 0.9999999}
- name: Finger_04_R
parentName: Finger_03_R
position: {x: 0.0002050545, y: 0.04722033, z: -0.00000043038915}
rotation: {x: -0.011177991, y: 0.02414354, z: -0.00053653814, w: 0.99964595}
scale: {x: 1.0000001, y: 1.0000002, z: 1.0000005}
- name: Belly_01
parentName: Spine_01
position: {x: 0.002064104, y: -0.06819026, z: 0.24266702}
rotation: {x: -0.026442308, y: 0.0017333115, z: 0.008240409, w: 0.99961495}
scale: {x: 1, y: 1.0000001, z: 1}
- name: UpperLeg_L
parentName: Hips
position: {x: -0.12392792, y: -0.041195683, z: 0.002717215}
@@ -647,7 +647,7 @@ ModelImporter:
- name: Ankle_L
parentName: LowerLeg_L
position: {x: -0.003066919, y: 0.37840855, z: -0.00000012725053}
rotation: {x: 0.56309557, y: 0.014711302, z: 0.011093828, w: 0.8261864}
rotation: {x: 0.5630956, y: 0.014711302, z: 0.011093829, w: 0.8261864}
scale: {x: 1.000001, y: 1.0000002, z: 1.0000002}
- name: Ball_L
parentName: Ankle_L
@@ -667,7 +667,7 @@ ModelImporter:
- name: LowerLeg_R
parentName: UpperLeg_R
position: {x: 0.012659591, y: 0.3782088, z: 0.00019466088}
rotation: {x: 0.008418147, y: -0.009210872, z: -0.01745897, w: 0.99976975}
rotation: {x: 0.0084181465, y: -0.0092108715, z: -0.017458968, w: 0.9997697}
scale: {x: 1.0000001, y: 1.0000001, z: 1}
- name: Ankle_R
parentName: LowerLeg_R