[AI] 보스 스킬 사용 액션 추가
- UseSkillAction: Behavior Tree에서 스킬 사용을 위한 액션 노드 - Melee_Slash_Boss: 보스 근접 공격 스킬 데이터 - Melee_Slash_Boss_0: 스킬 대미지 효과 (부채꼴 범위) Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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69
Assets/Scripts/AI/BehaviorActions/Actions/UseSkillAction.cs
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69
Assets/Scripts/AI/BehaviorActions/Actions/UseSkillAction.cs
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using System;
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using Colosseum.Skills;
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using Unity.Behavior;
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using UnityEngine;
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using Action = Unity.Behavior.Action;
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using Unity.Properties;
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/// <summary>
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/// 지정된 스킬을 사용하는 Behavior Tree Action.
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/// 스킬 실행이 완료될 때까지 Running 상태를 유지합니다.
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/// </summary>
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[Serializable, GeneratePropertyBag]
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[NodeDescription(name: "Use Skill", story: "[스킬] 사용", category: "Action", id: "799f1e8cfafa78b2d52ef61a6bbb29b9")]
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public partial class UseSkillAction : Action
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{
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[SerializeReference] public BlackboardVariable<SkillData> 스킬;
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private SkillController skillController;
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protected override Status OnStart()
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{
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// 스킬 데이터 확인
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if (스킬?.Value == null)
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{
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Debug.LogWarning("[UseSkillAction] 스킬이 null입니다.");
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return Status.Failure;
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}
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// SkillController 컴포넌트 가져오기
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skillController = GameObject.GetComponent<SkillController>();
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if (skillController == null)
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{
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Debug.LogWarning($"[UseSkillAction] SkillController를 찾을 수 없습니다: {GameObject.name}");
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return Status.Failure;
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}
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// 스킬 실행 시도
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bool success = skillController.ExecuteSkill(스킬.Value);
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if (!success)
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{
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// 이미 다른 스킬 사용 중이거나 쿨타임
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return Status.Failure;
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}
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return Status.Running;
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}
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protected override Status OnUpdate()
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{
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// SkillController가 해제된 경우
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if (skillController == null)
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{
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return Status.Failure;
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}
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// 스킬 애니메이션이 종료되면 성공
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if (!skillController.IsPlayingAnimation)
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{
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return Status.Success;
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}
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return Status.Running;
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}
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protected override void OnEnd()
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{
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skillController = null;
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}
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}
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@@ -0,0 +1,2 @@
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28
Assets/Skills/Effects/Melee_Slash_Boss_0.asset
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Assets/Skills/Effects/Melee_Slash_Boss_0.asset
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targetType: 1
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targetLayers:
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fanOriginDistance: 0
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fanRadius: 3
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fanHalfAngle: 45
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baseDamage: 10
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damageType: 0
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statScaling: 1
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8
Assets/Skills/Effects/Melee_Slash_Boss_0.asset.meta
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Assets/Skills/Effects/Melee_Slash_Boss_0.asset.meta
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25
Assets/Skills/Melee_Slash_Boss.asset
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Assets/Skills/Melee_Slash_Boss.asset
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m_Name: Melee_Slash_Boss
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m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
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skillName: "\uBCA0\uAE30"
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description:
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icon: {fileID: 0}
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skillClip: {fileID: -7717634560727564301, guid: 0f6fd9302e489b94d96774e2713b1317, type: 3}
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useRootMotion: 1
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ignoreRootMotionY: 1
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cooldown: 1
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manaCost: 5
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effects:
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8
Assets/Skills/Melee_Slash_Boss.asset.meta
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