diff --git a/Assets/Scripts/AI/BehaviorActions/Actions/UseSkillAction.cs b/Assets/Scripts/AI/BehaviorActions/Actions/UseSkillAction.cs
new file mode 100644
index 00000000..1582e158
--- /dev/null
+++ b/Assets/Scripts/AI/BehaviorActions/Actions/UseSkillAction.cs
@@ -0,0 +1,69 @@
+using System;
+using Colosseum.Skills;
+using Unity.Behavior;
+using UnityEngine;
+using Action = Unity.Behavior.Action;
+using Unity.Properties;
+
+///
+/// 지정된 스킬을 사용하는 Behavior Tree Action.
+/// 스킬 실행이 완료될 때까지 Running 상태를 유지합니다.
+///
+[Serializable, GeneratePropertyBag]
+[NodeDescription(name: "Use Skill", story: "[스킬] 사용", category: "Action", id: "799f1e8cfafa78b2d52ef61a6bbb29b9")]
+public partial class UseSkillAction : Action
+{
+ [SerializeReference] public BlackboardVariable 스킬;
+
+ private SkillController skillController;
+
+ protected override Status OnStart()
+ {
+ // 스킬 데이터 확인
+ if (스킬?.Value == null)
+ {
+ Debug.LogWarning("[UseSkillAction] 스킬이 null입니다.");
+ return Status.Failure;
+ }
+
+ // SkillController 컴포넌트 가져오기
+ skillController = GameObject.GetComponent();
+ if (skillController == null)
+ {
+ Debug.LogWarning($"[UseSkillAction] SkillController를 찾을 수 없습니다: {GameObject.name}");
+ return Status.Failure;
+ }
+
+ // 스킬 실행 시도
+ bool success = skillController.ExecuteSkill(스킬.Value);
+ if (!success)
+ {
+ // 이미 다른 스킬 사용 중이거나 쿨타임
+ return Status.Failure;
+ }
+
+ return Status.Running;
+ }
+
+ protected override Status OnUpdate()
+ {
+ // SkillController가 해제된 경우
+ if (skillController == null)
+ {
+ return Status.Failure;
+ }
+
+ // 스킬 애니메이션이 종료되면 성공
+ if (!skillController.IsPlayingAnimation)
+ {
+ return Status.Success;
+ }
+
+ return Status.Running;
+ }
+
+ protected override void OnEnd()
+ {
+ skillController = null;
+ }
+}
diff --git a/Assets/Scripts/AI/BehaviorActions/Actions/UseSkillAction.cs.meta b/Assets/Scripts/AI/BehaviorActions/Actions/UseSkillAction.cs.meta
new file mode 100644
index 00000000..9e87a1e9
--- /dev/null
+++ b/Assets/Scripts/AI/BehaviorActions/Actions/UseSkillAction.cs.meta
@@ -0,0 +1,2 @@
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+guid: cf140a11f5104674fb8367f4eb5702cb
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diff --git a/Assets/Skills/Effects/Melee_Slash_Boss_0.asset b/Assets/Skills/Effects/Melee_Slash_Boss_0.asset
new file mode 100644
index 00000000..bef590e6
--- /dev/null
+++ b/Assets/Skills/Effects/Melee_Slash_Boss_0.asset
@@ -0,0 +1,28 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
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+ m_Script: {fileID: 11500000, guid: 58efb3c775496fa40b801b21127a011e, type: 3}
+ m_Name: Melee_Slash_Boss_0
+ m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.DamageEffect
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diff --git a/Assets/Skills/Effects/Melee_Slash_Boss_0.asset.meta b/Assets/Skills/Effects/Melee_Slash_Boss_0.asset.meta
new file mode 100644
index 00000000..504e5249
--- /dev/null
+++ b/Assets/Skills/Effects/Melee_Slash_Boss_0.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
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diff --git a/Assets/Skills/Melee_Slash_Boss.asset b/Assets/Skills/Melee_Slash_Boss.asset
new file mode 100644
index 00000000..f511f491
--- /dev/null
+++ b/Assets/Skills/Melee_Slash_Boss.asset
@@ -0,0 +1,25 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
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+MonoBehaviour:
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+ m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
+ m_Name: Melee_Slash_Boss
+ m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
+ skillName: "\uBCA0\uAE30"
+ description:
+ icon: {fileID: 0}
+ skillClip: {fileID: -7717634560727564301, guid: 0f6fd9302e489b94d96774e2713b1317, type: 3}
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+ useRootMotion: 1
+ ignoreRootMotionY: 1
+ cooldown: 1
+ manaCost: 5
+ effects:
+ - {fileID: 11400000, guid: 86bf7e282c1639c4889910475aaccdef, type: 2}
diff --git a/Assets/Skills/Melee_Slash_Boss.asset.meta b/Assets/Skills/Melee_Slash_Boss.asset.meta
new file mode 100644
index 00000000..ca3314d5
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