fix: 플레이어 스폰 위치 중복 문제 해결 — Round-Robin 순차 할당 도입

- PlayerSpawnPoint.GetRandomSpawnPoint()을 랜덤에서 Round-Robin 순차 할당으로 변경
- 접속 순서대로 스폰 포인트를 순환하며 중복 스폰 방지
- BalanceDummy 씬에 두 번째 스폰 포인트 추가 (x=-5, y=3, z=0)
This commit is contained in:
2026-03-28 21:18:07 +09:00
parent 282e4b29c4
commit dea7fd39ec
2 changed files with 58 additions and 4 deletions

View File

@@ -4324,6 +4324,51 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: bf62c127a7934334d9b955503391f574, type: 3}
--- !u!1 &808329368
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 808329370}
- component: {fileID: 808329369}
m_Layer: 0
m_Name: SpawnPoint (2)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &808329369
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 808329368}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: aba9a2eb2571da14d901ed51c8866f47, type: 3}
m_Name:
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Network.PlayerSpawnPoint
useRotation: 1
--- !u!4 &808329370
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 808329368}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -5, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &817798737 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 1824081129582740912, guid: bf62c127a7934334d9b955503391f574, type: 3}
@@ -13610,3 +13655,4 @@ SceneRoots:
- {fileID: 1108135668}
- {fileID: 6925510005455365094}
- {fileID: 1793508636}
- {fileID: 808329370}

View File

@@ -5,13 +5,15 @@ namespace Colosseum.Network
/// <summary>
/// 플레이어 스폰 위치 마커
/// 씬에 배치하여 플레이어가 스폰될 위치를 지정
/// Round-Robin 순차 할당으로 중복 스폰 방지
/// </summary>
public class PlayerSpawnPoint : MonoBehaviour
{
[Header("Spawn Settings")]
[SerializeField] private bool useRotation = true;
private static System.Collections.Generic.List<PlayerSpawnPoint> spawnPoints = new System.Collections.Generic.List<PlayerSpawnPoint>();
private static readonly System.Collections.Generic.List<PlayerSpawnPoint> spawnPoints = new System.Collections.Generic.List<PlayerSpawnPoint>();
private static int nextSpawnIndex;
private void Awake()
{
@@ -24,17 +26,23 @@ namespace Colosseum.Network
}
/// <summary>
/// 사용 가능한 스폰 포인트 중 하나를 반환
/// Round-Robin 순차 할당 — 접속 순서대로 순환하며 중복 없이 반환
/// </summary>
public static Transform GetRandomSpawnPoint()
public static Transform GetNextSpawnPoint()
{
if (spawnPoints.Count == 0)
return null;
int index = Random.Range(0, spawnPoints.Count);
int index = nextSpawnIndex % spawnPoints.Count;
nextSpawnIndex++;
return spawnPoints[index].transform;
}
/// <summary>
/// 사용 가능한 스폰 포인트 중 하나를 반환 (기존 호환용, 내부적으로 Round-Robin 사용)
/// </summary>
public static Transform GetRandomSpawnPoint() => GetNextSpawnPoint();
/// <summary>
/// 스폰 포인트 개수 반환
/// </summary>