diff --git a/Assets/Scenes/BalanceDummy.unity b/Assets/Scenes/BalanceDummy.unity
index bc713666..a43da006 100644
--- a/Assets/Scenes/BalanceDummy.unity
+++ b/Assets/Scenes/BalanceDummy.unity
@@ -4324,6 +4324,51 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: bf62c127a7934334d9b955503391f574, type: 3}
+--- !u!1 &808329368
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 808329370}
+ - component: {fileID: 808329369}
+ m_Layer: 0
+ m_Name: SpawnPoint (2)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &808329369
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 808329368}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: aba9a2eb2571da14d901ed51c8866f47, type: 3}
+ m_Name:
+ m_EditorClassIdentifier: Colosseum.Game::Colosseum.Network.PlayerSpawnPoint
+ useRotation: 1
+--- !u!4 &808329370
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 808329368}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: -5, y: 3, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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Transform:
m_CorrespondingSourceObject: {fileID: 1824081129582740912, guid: bf62c127a7934334d9b955503391f574, type: 3}
@@ -13610,3 +13655,4 @@ SceneRoots:
- {fileID: 1108135668}
- {fileID: 6925510005455365094}
- {fileID: 1793508636}
+ - {fileID: 808329370}
diff --git a/Assets/_Game/Scripts/Network/PlayerSpawnPoint.cs b/Assets/_Game/Scripts/Network/PlayerSpawnPoint.cs
index ec1c7dce..40b7f032 100644
--- a/Assets/_Game/Scripts/Network/PlayerSpawnPoint.cs
+++ b/Assets/_Game/Scripts/Network/PlayerSpawnPoint.cs
@@ -5,13 +5,15 @@ namespace Colosseum.Network
///
/// 플레이어 스폰 위치 마커
/// 씬에 배치하여 플레이어가 스폰될 위치를 지정
+ /// Round-Robin 순차 할당으로 중복 스폰 방지
///
public class PlayerSpawnPoint : MonoBehaviour
{
[Header("Spawn Settings")]
[SerializeField] private bool useRotation = true;
- private static System.Collections.Generic.List spawnPoints = new System.Collections.Generic.List();
+ private static readonly System.Collections.Generic.List spawnPoints = new System.Collections.Generic.List();
+ private static int nextSpawnIndex;
private void Awake()
{
@@ -24,17 +26,23 @@ namespace Colosseum.Network
}
///
- /// 사용 가능한 스폰 포인트 중 하나를 반환
+ /// Round-Robin 순차 할당 — 접속 순서대로 순환하며 중복 없이 반환
///
- public static Transform GetRandomSpawnPoint()
+ public static Transform GetNextSpawnPoint()
{
if (spawnPoints.Count == 0)
return null;
- int index = Random.Range(0, spawnPoints.Count);
+ int index = nextSpawnIndex % spawnPoints.Count;
+ nextSpawnIndex++;
return spawnPoints[index].transform;
}
+ ///
+ /// 사용 가능한 스폰 포인트 중 하나를 반환 (기존 호환용, 내부적으로 Round-Robin 사용)
+ ///
+ public static Transform GetRandomSpawnPoint() => GetNextSpawnPoint();
+
///
/// 스폰 포인트 개수 반환
///