feat: 드로그 콤보 스킬 자산을 타격 단위로 재구성

- RebuildDrogCombatAssets를 갱신해 기본기/강타/발구르기 콤보를 타격 단위 스킬 시퀀스로 생성하도록 변경
- 외부 후보 모션을 드로그 로컬 애니메이션 클립으로 복제하고 콤보 관련 스킬을 루트모션 사용 기준으로 재생하도록 정리
- 레거시 단일 콤보 스킬/클립/이펙트를 제거하고 드로그 리뷰 씬 삭제를 함께 반영
This commit is contained in:
2026-04-06 15:07:18 +09:00
parent 48c629bf17
commit daaf54169a
100 changed files with 767817 additions and 135437 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 9d217107ab0ee8e3c8b521eebf07cd66
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,53 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: "Anim_Drog_\uC5F0\uD0C01_0"
serializedVersion: 7
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings: []
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 1
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves: []
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View File

@@ -1,53 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: "Anim_Drog_\uC5F0\uD0C02_0"
serializedVersion: 7
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings: []
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 1
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves: []
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View File

@@ -1,53 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: "Anim_Drog_\uC5F0\uD0C03_0"
serializedVersion: 7
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings: []
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 1
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves: []
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View File

@@ -1,53 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: "Anim_Drog_\uC5F0\uD0C04_0"
serializedVersion: 7
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings: []
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 1
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves: []
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

File diff suppressed because it is too large Load Diff

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 523e4247711d3fe44b47b9c932f176ae
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 7239bdd2beec28defb93f5ce22425eb5 guid: 7cc42fa8d27f37167b5c3715e8ebef8c
NativeFormatImporter: NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 7400000 mainObjectFileID: 7400000

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 03c87eb33f9bceba4a072d790247df1a guid: 61446056d515e836f9a210484e185660
NativeFormatImporter: NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 7400000 mainObjectFileID: 7400000

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 1d87e0fcee0f16ed1b9fa55cceca0341 guid: 567a0c8cbb10eafa08807226645826e2
NativeFormatImporter: NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 7400000 mainObjectFileID: 7400000

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: f60b42207380c5d54a4bfaa5a1087451 guid: 94da51b9da4bad4129ba5e33e671db62
NativeFormatImporter: NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 7400000 mainObjectFileID: 7400000

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b948f6e859be42cf9ad570e16fd418f1
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8cfd11750543a4484bae82462b7c0351
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b8206d6d914a86cd9a169763c82f273e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 16c44854334d767d3af2fd774b89a809
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 82cf3119cd7b56e3e9d579cac94fc09d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 18b092b0aae73b9219db20623b0c3427
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8f572193078ff9e229c1d39038620857
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9678ad326a270e9aa9cb5ebf5fa00279
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 71c802f9bbefb10be81506bf40e18f19
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7a296d71e8987d8379c9871af2c55b6c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -10,16 +10,23 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0ce956e0878565343974c31b8111c0c6, type: 3} m_Script: {fileID: 11500000, guid: 0ce956e0878565343974c31b8111c0c6, type: 3}
m_Name: "Data_Pattern_Drog_\uC5F0\uD0C03-\uAC15\uD0C0" m_Name: "Data_Pattern_Drog_\uCF64\uBCF4-\uAC15\uD0C0"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.AI.BossPatternData m_EditorClassIdentifier: Colosseum.Game::Colosseum.AI.BossPatternData
patternName: "\uC5F0\uD0C03-\uAC15\uD0C0" patternName: "\uCF64\uBCF4-\uAC15\uD0C0"
category: 0 category: 0
isSignature: 0 isSignature: 0
isMelee: 1 isMelee: 1
targetMode: 1 targetMode: 1
steps: steps:
- Type: 0 - Type: 0
Skill: {fileID: 11400000, guid: 02babcb77e8edd6fb953502812fab96f, type: 2} Skill: {fileID: 11400000, guid: ae7fc1b970b770680b95f69111f2b08a, type: 2}
Duration: 0
ChargeData:
requiredDamageRatio: 0
telegraphAbnormality: {fileID: 0}
staggerDuration: 0
- Type: 0
Skill: {fileID: 11400000, guid: e666c41a932cdd478a62552e12c64801, type: 2}
Duration: 0 Duration: 0
ChargeData: ChargeData:
requiredDamageRatio: 0 requiredDamageRatio: 0
@@ -27,7 +34,7 @@ MonoBehaviour:
staggerDuration: 0 staggerDuration: 0
- Type: 1 - Type: 1
Skill: {fileID: 0} Skill: {fileID: 0}
Duration: 0.15 Duration: 0.1
ChargeData: ChargeData:
requiredDamageRatio: 0 requiredDamageRatio: 0
telegraphAbnormality: {fileID: 0} telegraphAbnormality: {fileID: 0}

View File

@@ -10,16 +10,23 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0ce956e0878565343974c31b8111c0c6, type: 3} m_Script: {fileID: 11500000, guid: 0ce956e0878565343974c31b8111c0c6, type: 3}
m_Name: "Data_Pattern_Drog_\uC5F0\uD0C01" m_Name: "Data_Pattern_Drog_\uCF64\uBCF4-\uAE30\uBCF8\uAE301"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.AI.BossPatternData m_EditorClassIdentifier: Colosseum.Game::Colosseum.AI.BossPatternData
patternName: "\uC5F0\uD0C01" patternName: "\uCF64\uBCF4-\uAE30\uBCF8\uAE301"
category: 0 category: 0
isSignature: 0 isSignature: 0
isMelee: 1 isMelee: 1
targetMode: 1 targetMode: 1
steps: steps:
- Type: 0 - Type: 0
Skill: {fileID: 11400000, guid: e1ba27f8395cb86ddbc8e49a330fc5af, type: 2} Skill: {fileID: 11400000, guid: 19675febf4943e06b87c83e7d8517e3c, type: 2}
Duration: 0
ChargeData:
requiredDamageRatio: 0
telegraphAbnormality: {fileID: 0}
staggerDuration: 0
- Type: 0
Skill: {fileID: 11400000, guid: ff1a135feff0d1999892a94317128bcf, type: 2}
Duration: 0 Duration: 0
ChargeData: ChargeData:
requiredDamageRatio: 0 requiredDamageRatio: 0

View File

@@ -10,21 +10,28 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0ce956e0878565343974c31b8111c0c6, type: 3} m_Script: {fileID: 11500000, guid: 0ce956e0878565343974c31b8111c0c6, type: 3}
m_Name: "Data_Pattern_Drog_\uC5F0\uD0C02" m_Name: "Data_Pattern_Drog_\uCF64\uBCF4-\uAE30\uBCF8\uAE302"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.AI.BossPatternData m_EditorClassIdentifier: Colosseum.Game::Colosseum.AI.BossPatternData
patternName: "\uC5F0\uD0C02" patternName: "\uCF64\uBCF4-\uAE30\uBCF8\uAE302"
category: 0 category: 0
isSignature: 0 isSignature: 0
isMelee: 1 isMelee: 1
targetMode: 1 targetMode: 1
steps: steps:
- Type: 0 - Type: 0
Skill: {fileID: 11400000, guid: 090c42040801281eb8e387b96f6a4c6c, type: 2} Skill: {fileID: 11400000, guid: d8008b7d595f832798f900b884fb6ac2, type: 2}
Duration: 0 Duration: 0
ChargeData: ChargeData:
requiredDamageRatio: 0 requiredDamageRatio: 0
telegraphAbnormality: {fileID: 0} telegraphAbnormality: {fileID: 0}
staggerDuration: 0 staggerDuration: 0
cooldown: 2.75 - Type: 0
Skill: {fileID: 11400000, guid: a42c075b82a2b40b3b1c4540bea4bd03, type: 2}
Duration: 0
ChargeData:
requiredDamageRatio: 0
telegraphAbnormality: {fileID: 0}
staggerDuration: 0
cooldown: 3
minPhase: 1 minPhase: 1
skipJumpStepOnNoTarget: 0 skipJumpStepOnNoTarget: 0

View File

@@ -0,0 +1,44 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0ce956e0878565343974c31b8111c0c6, type: 3}
m_Name: "Data_Pattern_Drog_\uCF64\uBCF4-\uAE30\uBCF8\uAE303"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.AI.BossPatternData
patternName: "\uCF64\uBCF4-\uAE30\uBCF8\uAE303"
category: 0
isSignature: 0
isMelee: 1
targetMode: 1
steps:
- Type: 0
Skill: {fileID: 11400000, guid: 78fa18c15c0ea5248bc6966b4b2c4e04, type: 2}
Duration: 0
ChargeData:
requiredDamageRatio: 0
telegraphAbnormality: {fileID: 0}
staggerDuration: 0
- Type: 0
Skill: {fileID: 11400000, guid: 03c4971dcffb2ea0eb36ac997ee2a1a0, type: 2}
Duration: 0
ChargeData:
requiredDamageRatio: 0
telegraphAbnormality: {fileID: 0}
staggerDuration: 0
- Type: 0
Skill: {fileID: 11400000, guid: fc435c80b8f1348f889910629f8eec51, type: 2}
Duration: 0
ChargeData:
requiredDamageRatio: 0
telegraphAbnormality: {fileID: 0}
staggerDuration: 0
cooldown: 3.25
minPhase: 1
skipJumpStepOnNoTarget: 0

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: e1ba27f8395cb86ddbc8e49a330fc5af guid: 4497b01b8602eb4d4adb886a8518db45
NativeFormatImporter: NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 11400000 mainObjectFileID: 11400000

View File

@@ -10,16 +10,23 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0ce956e0878565343974c31b8111c0c6, type: 3} m_Script: {fileID: 11500000, guid: 0ce956e0878565343974c31b8111c0c6, type: 3}
m_Name: "Data_Pattern_Drog_\uC5F0\uD0C04-\uBC1C\uAD6C\uB974\uAE30" m_Name: "Data_Pattern_Drog_\uCF64\uBCF4-\uBC1C\uAD6C\uB974\uAE30"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.AI.BossPatternData m_EditorClassIdentifier: Colosseum.Game::Colosseum.AI.BossPatternData
patternName: "\uC5F0\uD0C04-\uBC1C\uAD6C\uB974\uAE30" patternName: "\uCF64\uBCF4-\uBC1C\uAD6C\uB974\uAE30"
category: 0 category: 0
isSignature: 0 isSignature: 0
isMelee: 1 isMelee: 1
targetMode: 1 targetMode: 1
steps: steps:
- Type: 0 - Type: 0
Skill: {fileID: 11400000, guid: f0e9809c017aa41388e69576ae962b9b, type: 2} Skill: {fileID: 11400000, guid: a3d01db588247bc93861ea39572489f5, type: 2}
Duration: 0
ChargeData:
requiredDamageRatio: 0
telegraphAbnormality: {fileID: 0}
staggerDuration: 0
- Type: 0
Skill: {fileID: 11400000, guid: 4d2a845524d535769b4e2583c6321ffe, type: 2}
Duration: 0 Duration: 0
ChargeData: ChargeData:
requiredDamageRatio: 0 requiredDamageRatio: 0
@@ -27,7 +34,7 @@ MonoBehaviour:
staggerDuration: 0 staggerDuration: 0
- Type: 1 - Type: 1
Skill: {fileID: 0} Skill: {fileID: 0}
Duration: 0.15 Duration: 0.1
ChargeData: ChargeData:
requiredDamageRatio: 0 requiredDamageRatio: 0
telegraphAbnormality: {fileID: 0} telegraphAbnormality: {fileID: 0}

View File

@@ -22,7 +22,7 @@ MonoBehaviour:
animationClips: animationClips:
- {fileID: 7400000, guid: c901be6f00fe40f85ac3cefc15305b22, type: 2} - {fileID: 7400000, guid: c901be6f00fe40f85ac3cefc15305b22, type: 2}
animationSpeed: 1 animationSpeed: 1
useRootMotion: 0 useRootMotion: 1
ignoreRootMotionY: 1 ignoreRootMotionY: 1
jumpToTarget: 0 jumpToTarget: 0
blockMovementWhileCasting: 1 blockMovementWhileCasting: 1

View File

@@ -22,7 +22,7 @@ MonoBehaviour:
animationClips: animationClips:
- {fileID: 7400000, guid: 523e4247711d3fe44b47b9c932f176ae, type: 2} - {fileID: 7400000, guid: 523e4247711d3fe44b47b9c932f176ae, type: 2}
animationSpeed: 1 animationSpeed: 1
useRootMotion: 0 useRootMotion: 1
ignoreRootMotionY: 1 ignoreRootMotionY: 1
jumpToTarget: 0 jumpToTarget: 0
blockMovementWhileCasting: 1 blockMovementWhileCasting: 1

View File

@@ -10,18 +10,18 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3} m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
m_Name: "Data_Skill_Drog_\uC5F0\uD0C01" m_Name: "Data_Skill_Drog_\uCF64\uBCF4-\uAC15\uD0C0_1"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
skillName: "\uC5F0\uD0C01" skillName: "\uCF64\uBCF4-\uAC15\uD0C0 1\uD0C0"
description: "\uAE30\uBCF8 \uB8E8\uD504\uC758 \uCCAB \uD0C0\uACA9\uC785\uB2C8\uB2E4." description: "\uAC15\uD0C0 \uCF64\uBCF4\uC758 \uCCAB \uC120\uD589 \uD0C0\uACA9\uC785\uB2C8\uB2E4."
icon: {fileID: 0} icon: {fileID: 0}
skillRole: 1 skillRole: 1
activationType: 1 activationType: 1
baseTypes: 1 baseTypes: 1
animationClips: animationClips:
- {fileID: 7400000, guid: f60b42207380c5d54a4bfaa5a1087451, type: 2} - {fileID: 7400000, guid: 7cc42fa8d27f37167b5c3715e8ebef8c, type: 2}
animationSpeed: 1 animationSpeed: 1
useRootMotion: 0 useRootMotion: 1
ignoreRootMotionY: 1 ignoreRootMotionY: 1
jumpToTarget: 0 jumpToTarget: 0
blockMovementWhileCasting: 1 blockMovementWhileCasting: 1
@@ -35,7 +35,7 @@ MonoBehaviour:
manaCost: 0 manaCost: 0
maxGemSlotCount: 0 maxGemSlotCount: 0
castStartEffects: castStartEffects:
- {fileID: 11400000, guid: 6136552683784666d82eb35cd07e8a91, type: 2} - {fileID: 11400000, guid: c3acb7cffe4a84368adbca89fb6363e5, type: 2}
triggeredEffects: [] triggeredEffects: []
isChanneling: 0 isChanneling: 0
channelDuration: 3 channelDuration: 3

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 090c42040801281eb8e387b96f6a4c6c guid: ae7fc1b970b770680b95f69111f2b08a
NativeFormatImporter: NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 11400000 mainObjectFileID: 11400000

View File

@@ -0,0 +1,49 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
m_Name: "Data_Skill_Drog_\uCF64\uBCF4-\uAC15\uD0C0_2"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
skillName: "\uCF64\uBCF4-\uAC15\uD0C0 2\uD0C0"
description: "\uAC15\uD0C0\uB85C \uC774\uC5B4\uC9C0\uB294 \uB450 \uBC88\uC9F8 \uC120\uD589
\uD0C0\uACA9\uC785\uB2C8\uB2E4."
icon: {fileID: 0}
skillRole: 1
activationType: 1
baseTypes: 1
animationClips:
- {fileID: 7400000, guid: 61446056d515e836f9a210484e185660, type: 2}
animationSpeed: 1
useRootMotion: 1
ignoreRootMotionY: 1
jumpToTarget: 0
blockMovementWhileCasting: 1
blockJumpWhileCasting: 1
blockOtherSkillsWhileCasting: 1
castTargetTrackingMode: 1
castTargetRotationSpeed: 12
castTargetStopDistance: 2.5
allowedWeaponTraits: 0
cooldown: 0
manaCost: 0
maxGemSlotCount: 0
castStartEffects:
- {fileID: 11400000, guid: a3fea66d68f45e93b9ed16f64e777363, type: 2}
triggeredEffects: []
isChanneling: 0
channelDuration: 3
channelTickInterval: 0.5
channelTickEffects: []
channelEndEffects: []
channelVfxPrefab: {fileID: 0}
channelVfxMountPath:
channelVfxLengthScale: 1
channelVfxWidthScale: 1

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 02babcb77e8edd6fb953502812fab96f guid: e666c41a932cdd478a62552e12c64801
NativeFormatImporter: NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 11400000 mainObjectFileID: 11400000

View File

@@ -0,0 +1,49 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
m_Name: "Data_Skill_Drog_\uCF64\uBCF4-\uAE30\uBCF8\uAE301_1"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
skillName: "\uCF64\uBCF4-\uAE30\uBCF8\uAE301 1\uD0C0"
description: "\uAE30\uBCF8\uAE30 \uCF64\uBCF41\uC758 \uCCAB \uD0C0\uACA9\uC785\uB2C8\uB2E4."
icon: {fileID: 0}
skillRole: 1
activationType: 1
baseTypes: 1
animationClips:
- {fileID: 7400000, guid: 567a0c8cbb10eafa08807226645826e2, type: 2}
- {fileID: 7400000, guid: 94da51b9da4bad4129ba5e33e671db62, type: 2}
animationSpeed: 1
useRootMotion: 1
ignoreRootMotionY: 1
jumpToTarget: 0
blockMovementWhileCasting: 1
blockJumpWhileCasting: 1
blockOtherSkillsWhileCasting: 1
castTargetTrackingMode: 1
castTargetRotationSpeed: 12
castTargetStopDistance: 2.5
allowedWeaponTraits: 0
cooldown: 0
manaCost: 0
maxGemSlotCount: 0
castStartEffects:
- {fileID: 11400000, guid: 7c6dcda007f2749e584594e4645dfb49, type: 2}
triggeredEffects: []
isChanneling: 0
channelDuration: 3
channelTickInterval: 0.5
channelTickEffects: []
channelEndEffects: []
channelVfxPrefab: {fileID: 0}
channelVfxMountPath:
channelVfxLengthScale: 1
channelVfxWidthScale: 1

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: f0e9809c017aa41388e69576ae962b9b guid: 19675febf4943e06b87c83e7d8517e3c
NativeFormatImporter: NativeFormatImporter:
externalObjects: {} externalObjects: {}
mainObjectFileID: 11400000 mainObjectFileID: 11400000

View File

@@ -10,18 +10,18 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3} m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
m_Name: "Data_Skill_Drog_\uC5F0\uD0C02" m_Name: "Data_Skill_Drog_\uCF64\uBCF4-\uAE30\uBCF8\uAE301_2"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
skillName: "\uC5F0\uD0C02" skillName: "\uCF64\uBCF4-\uAE30\uBCF8\uAE301 2\uD0C0"
description: "\uAE30\uBCF8 \uB8E8\uD504\uC758 \uB450 \uBC88\uC9F8 \uD0C0\uACA9\uC785\uB2C8\uB2E4." description: "\uAE30\uBCF8\uAE30 \uCF64\uBCF41\uC758 \uD6C4\uC18D \uD0C0\uACA9\uC785\uB2C8\uB2E4."
icon: {fileID: 0} icon: {fileID: 0}
skillRole: 1 skillRole: 1
activationType: 1 activationType: 1
baseTypes: 1 baseTypes: 1
animationClips: animationClips:
- {fileID: 7400000, guid: 7239bdd2beec28defb93f5ce22425eb5, type: 2} - {fileID: 7400000, guid: b948f6e859be42cf9ad570e16fd418f1, type: 2}
animationSpeed: 1 animationSpeed: 1
useRootMotion: 0 useRootMotion: 1
ignoreRootMotionY: 1 ignoreRootMotionY: 1
jumpToTarget: 0 jumpToTarget: 0
blockMovementWhileCasting: 1 blockMovementWhileCasting: 1
@@ -35,7 +35,7 @@ MonoBehaviour:
manaCost: 0 manaCost: 0
maxGemSlotCount: 0 maxGemSlotCount: 0
castStartEffects: castStartEffects:
- {fileID: 11400000, guid: 83be6f5d07a09dabd98331426177712c, type: 2} - {fileID: 11400000, guid: 135f4690ea9c62bd8835b97c7ace22d7, type: 2}
triggeredEffects: [] triggeredEffects: []
isChanneling: 0 isChanneling: 0
channelDuration: 3 channelDuration: 3

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ff1a135feff0d1999892a94317128bcf
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,50 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
m_Name: "Data_Skill_Drog_\uCF64\uBCF4-\uAE30\uBCF8\uAE302_1"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
skillName: "\uCF64\uBCF4-\uAE30\uBCF8\uAE302 1\uD0C0"
description: "\uAE30\uBCF8\uAE30 \uCF64\uBCF42\uC758 \uC2DC\uC791 \uD0C0\uACA9\uC785\uB2C8\uB2E4."
icon: {fileID: 0}
skillRole: 1
activationType: 1
baseTypes: 1
animationClips:
- {fileID: 7400000, guid: 8cfd11750543a4484bae82462b7c0351, type: 2}
- {fileID: 7400000, guid: b8206d6d914a86cd9a169763c82f273e, type: 2}
- {fileID: 7400000, guid: 16c44854334d767d3af2fd774b89a809, type: 2}
animationSpeed: 1
useRootMotion: 1
ignoreRootMotionY: 1
jumpToTarget: 0
blockMovementWhileCasting: 1
blockJumpWhileCasting: 1
blockOtherSkillsWhileCasting: 1
castTargetTrackingMode: 1
castTargetRotationSpeed: 12
castTargetStopDistance: 2.5
allowedWeaponTraits: 0
cooldown: 0
manaCost: 0
maxGemSlotCount: 0
castStartEffects:
- {fileID: 11400000, guid: 3d9ee31e7f777725fa5d08ff31f8f6d1, type: 2}
triggeredEffects: []
isChanneling: 0
channelDuration: 3
channelTickInterval: 0.5
channelTickEffects: []
channelEndEffects: []
channelVfxPrefab: {fileID: 0}
channelVfxMountPath:
channelVfxLengthScale: 1
channelVfxWidthScale: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d8008b7d595f832798f900b884fb6ac2
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -10,18 +10,18 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3} m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
m_Name: "Data_Skill_Drog_\uC5F0\uD0C03" m_Name: "Data_Skill_Drog_\uCF64\uBCF4-\uAE30\uBCF8\uAE302_2"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
skillName: "\uC5F0\uD0C03" skillName: "\uCF64\uBCF4-\uAE30\uBCF8\uAE302 2\uD0C0"
description: "\uAC15\uD0C0\uB85C \uC774\uC5B4\uC9C0\uB294 \uC120\uD589 \uD0C0\uACA9\uC785\uB2C8\uB2E4." description: "\uAE30\uBCF8\uAE30 \uCF64\uBCF42\uC758 \uB9C8\uBB34\uB9AC \uD0C0\uACA9\uC785\uB2C8\uB2E4."
icon: {fileID: 0} icon: {fileID: 0}
skillRole: 1 skillRole: 1
activationType: 1 activationType: 1
baseTypes: 1 baseTypes: 1
animationClips: animationClips:
- {fileID: 7400000, guid: 1d87e0fcee0f16ed1b9fa55cceca0341, type: 2} - {fileID: 7400000, guid: 82cf3119cd7b56e3e9d579cac94fc09d, type: 2}
animationSpeed: 1 animationSpeed: 1
useRootMotion: 0 useRootMotion: 1
ignoreRootMotionY: 1 ignoreRootMotionY: 1
jumpToTarget: 0 jumpToTarget: 0
blockMovementWhileCasting: 1 blockMovementWhileCasting: 1
@@ -35,7 +35,7 @@ MonoBehaviour:
manaCost: 0 manaCost: 0
maxGemSlotCount: 0 maxGemSlotCount: 0
castStartEffects: castStartEffects:
- {fileID: 11400000, guid: dd0dbf465f53b30ea99867debe76cc30, type: 2} - {fileID: 11400000, guid: fdbbc8f5dc30568cf934a62595987d5c, type: 2}
triggeredEffects: [] triggeredEffects: []
isChanneling: 0 isChanneling: 0
channelDuration: 3 channelDuration: 3

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a42c075b82a2b40b3b1c4540bea4bd03
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,48 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
m_Name: "Data_Skill_Drog_\uCF64\uBCF4-\uAE30\uBCF8\uAE303_1"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
skillName: "\uCF64\uBCF4-\uAE30\uBCF8\uAE303 1\uD0C0"
description: "\uAE30\uBCF8\uAE30 \uCF64\uBCF43\uC758 \uCCAB \uBC88\uC9F8 \uD0C0\uACA9\uC785\uB2C8\uB2E4."
icon: {fileID: 0}
skillRole: 1
activationType: 1
baseTypes: 1
animationClips:
- {fileID: 7400000, guid: 18b092b0aae73b9219db20623b0c3427, type: 2}
animationSpeed: 1
useRootMotion: 1
ignoreRootMotionY: 1
jumpToTarget: 0
blockMovementWhileCasting: 1
blockJumpWhileCasting: 1
blockOtherSkillsWhileCasting: 1
castTargetTrackingMode: 1
castTargetRotationSpeed: 12
castTargetStopDistance: 2.5
allowedWeaponTraits: 0
cooldown: 0
manaCost: 0
maxGemSlotCount: 0
castStartEffects:
- {fileID: 11400000, guid: 9a363d0ace156cebba88aa01565c0a55, type: 2}
triggeredEffects: []
isChanneling: 0
channelDuration: 3
channelTickInterval: 0.5
channelTickEffects: []
channelEndEffects: []
channelVfxPrefab: {fileID: 0}
channelVfxMountPath:
channelVfxLengthScale: 1
channelVfxWidthScale: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 78fa18c15c0ea5248bc6966b4b2c4e04
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,48 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
m_Name: "Data_Skill_Drog_\uCF64\uBCF4-\uAE30\uBCF8\uAE303_2"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
skillName: "\uCF64\uBCF4-\uAE30\uBCF8\uAE303 2\uD0C0"
description: "\uAE30\uBCF8\uAE30 \uCF64\uBCF43\uC758 \uB450 \uBC88\uC9F8 \uD0C0\uACA9\uC785\uB2C8\uB2E4."
icon: {fileID: 0}
skillRole: 1
activationType: 1
baseTypes: 1
animationClips:
- {fileID: 7400000, guid: 8f572193078ff9e229c1d39038620857, type: 2}
animationSpeed: 1
useRootMotion: 1
ignoreRootMotionY: 1
jumpToTarget: 0
blockMovementWhileCasting: 1
blockJumpWhileCasting: 1
blockOtherSkillsWhileCasting: 1
castTargetTrackingMode: 1
castTargetRotationSpeed: 12
castTargetStopDistance: 2.5
allowedWeaponTraits: 0
cooldown: 0
manaCost: 0
maxGemSlotCount: 0
castStartEffects:
- {fileID: 11400000, guid: 3112e5c033c4381c68a0c4d1924a738e, type: 2}
triggeredEffects: []
isChanneling: 0
channelDuration: 3
channelTickInterval: 0.5
channelTickEffects: []
channelEndEffects: []
channelVfxPrefab: {fileID: 0}
channelVfxMountPath:
channelVfxLengthScale: 1
channelVfxWidthScale: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 03c4971dcffb2ea0eb36ac997ee2a1a0
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,48 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
m_Name: "Data_Skill_Drog_\uCF64\uBCF4-\uAE30\uBCF8\uAE303_3"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
skillName: "\uCF64\uBCF4-\uAE30\uBCF8\uAE303 3\uD0C0"
description: "\uAE30\uBCF8\uAE30 \uCF64\uBCF43\uC758 \uBC1C\uCC28\uAE30 \uB9C8\uBB34\uB9AC\uC785\uB2C8\uB2E4."
icon: {fileID: 0}
skillRole: 1
activationType: 1
baseTypes: 1
animationClips:
- {fileID: 7400000, guid: 9678ad326a270e9aa9cb5ebf5fa00279, type: 2}
animationSpeed: 1
useRootMotion: 1
ignoreRootMotionY: 1
jumpToTarget: 0
blockMovementWhileCasting: 1
blockJumpWhileCasting: 1
blockOtherSkillsWhileCasting: 1
castTargetTrackingMode: 1
castTargetRotationSpeed: 12
castTargetStopDistance: 2.5
allowedWeaponTraits: 0
cooldown: 0
manaCost: 0
maxGemSlotCount: 0
castStartEffects:
- {fileID: 11400000, guid: 7061e70acfcf6971a8b451af29336e8a, type: 2}
triggeredEffects: []
isChanneling: 0
channelDuration: 3
channelTickInterval: 0.5
channelTickEffects: []
channelEndEffects: []
channelVfxPrefab: {fileID: 0}
channelVfxMountPath:
channelVfxLengthScale: 1
channelVfxWidthScale: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fc435c80b8f1348f889910629f8eec51
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,48 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
m_Name: "Data_Skill_Drog_\uCF64\uBCF4-\uBC1C\uAD6C\uB974\uAE30_1"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
skillName: "\uCF64\uBCF4-\uBC1C\uAD6C\uB974\uAE30 1\uD0C0"
description: "\uBC1C\uAD6C\uB974\uAE30 \uCF64\uBCF4\uC758 \uCCAB \uC120\uD589 \uD0C0\uACA9\uC785\uB2C8\uB2E4."
icon: {fileID: 0}
skillRole: 1
activationType: 1
baseTypes: 1
animationClips:
- {fileID: 7400000, guid: 71c802f9bbefb10be81506bf40e18f19, type: 2}
animationSpeed: 1
useRootMotion: 1
ignoreRootMotionY: 1
jumpToTarget: 0
blockMovementWhileCasting: 1
blockJumpWhileCasting: 1
blockOtherSkillsWhileCasting: 1
castTargetTrackingMode: 1
castTargetRotationSpeed: 12
castTargetStopDistance: 2.5
allowedWeaponTraits: 0
cooldown: 0
manaCost: 0
maxGemSlotCount: 0
castStartEffects:
- {fileID: 11400000, guid: ac7e8e62a369ee81195c6bf8fbebf25a, type: 2}
triggeredEffects: []
isChanneling: 0
channelDuration: 3
channelTickInterval: 0.5
channelTickEffects: []
channelEndEffects: []
channelVfxPrefab: {fileID: 0}
channelVfxMountPath:
channelVfxLengthScale: 1
channelVfxWidthScale: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a3d01db588247bc93861ea39572489f5
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -10,19 +10,19 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3} m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
m_Name: "Data_Skill_Drog_\uC5F0\uD0C04" m_Name: "Data_Skill_Drog_\uCF64\uBCF4-\uBC1C\uAD6C\uB974\uAE30_2"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
skillName: "\uC5F0\uD0C04" skillName: "\uCF64\uBCF4-\uBC1C\uAD6C\uB974\uAE30 2\uD0C0"
description: "\uBC1C\uAD6C\uB974\uAE30\uB85C \uC774\uC5B4\uC9C0\uB294 \uC555\uBC15\uC6A9 description: "\uBC1C\uAD6C\uB974\uAE30\uB85C \uC5F0\uACB0\uB418\uB294 \uB450 \uBC88\uC9F8
\uC120\uD589 \uD0C0\uACA9\uC785\uB2C8\uB2E4." \uC120\uD589 \uD0C0\uACA9\uC785\uB2C8\uB2E4."
icon: {fileID: 0} icon: {fileID: 0}
skillRole: 1 skillRole: 1
activationType: 1 activationType: 1
baseTypes: 1 baseTypes: 1
animationClips: animationClips:
- {fileID: 7400000, guid: 03c87eb33f9bceba4a072d790247df1a, type: 2} - {fileID: 7400000, guid: 7a296d71e8987d8379c9871af2c55b6c, type: 2}
animationSpeed: 1 animationSpeed: 1
useRootMotion: 0 useRootMotion: 1
ignoreRootMotionY: 1 ignoreRootMotionY: 1
jumpToTarget: 0 jumpToTarget: 0
blockMovementWhileCasting: 1 blockMovementWhileCasting: 1
@@ -36,7 +36,7 @@ MonoBehaviour:
manaCost: 0 manaCost: 0
maxGemSlotCount: 0 maxGemSlotCount: 0
castStartEffects: castStartEffects:
- {fileID: 11400000, guid: f30b00740a78c7a4888e0f23bc66150d, type: 2} - {fileID: 11400000, guid: a5f62aa768348b13ab9844fa521c5728, type: 2}
triggeredEffects: [] triggeredEffects: []
isChanneling: 0 isChanneling: 0
channelDuration: 3 channelDuration: 3

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4d2a845524d535769b4e2583c6321ffe
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 6136552683784666d82eb35cd07e8a91
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 83be6f5d07a09dabd98331426177712c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: dd0dbf465f53b30ea99867debe76cc30
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: f30b00740a78c7a4888e0f23bc66150d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -10,7 +10,7 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 58efb3c775496fa40b801b21127a011e, type: 3} m_Script: {fileID: 11500000, guid: 58efb3c775496fa40b801b21127a011e, type: 3}
m_Name: "Data_SkillEffect_Drog_\uC5F0\uD0C03_0_\uB370\uBBF8\uC9C0" m_Name: "Data_SkillEffect_Drog_\uCF64\uBCF4-\uAC15\uD0C0_1_0_\uB370\uBBF8\uC9C0"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.DamageEffect m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.DamageEffect
targetType: 1 targetType: 1
targetTeam: 0 targetTeam: 0
@@ -23,7 +23,7 @@ MonoBehaviour:
areaRadius: 3.6 areaRadius: 3.6
fanOriginDistance: 1.3 fanOriginDistance: 1.3
fanRadius: 3.6 fanRadius: 3.6
fanHalfAngle: 55 fanHalfAngle: 52
baseDamage: 26 baseDamage: 20
damageType: 0 damageType: 0
statScaling: 0.8 statScaling: 0.6

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c3acb7cffe4a84368adbca89fb6363e5
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,29 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 58efb3c775496fa40b801b21127a011e, type: 3}
m_Name: "Data_SkillEffect_Drog_\uCF64\uBCF4-\uAC15\uD0C0_2_0_\uB370\uBBF8\uC9C0"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.DamageEffect
targetType: 1
targetTeam: 0
areaCenter: 0
areaShape: 1
targetLayers:
serializedVersion: 2
m_Bits: 0
includeCasterInArea: 0
areaRadius: 3.2
fanOriginDistance: 1.15
fanRadius: 3.2
fanHalfAngle: 42
baseDamage: 16
damageType: 0
statScaling: 0.45

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a3fea66d68f45e93b9ed16f64e777363
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -10,7 +10,7 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 58efb3c775496fa40b801b21127a011e, type: 3} m_Script: {fileID: 11500000, guid: 58efb3c775496fa40b801b21127a011e, type: 3}
m_Name: "Data_SkillEffect_Drog_\uC5F0\uD0C01_0_\uB370\uBBF8\uC9C0" m_Name: "Data_SkillEffect_Drog_\uCF64\uBCF4-\uAE30\uBCF8\uAE301_1_0_\uB370\uBBF8\uC9C0"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.DamageEffect m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.DamageEffect
targetType: 1 targetType: 1
targetTeam: 0 targetTeam: 0
@@ -24,6 +24,6 @@ MonoBehaviour:
fanOriginDistance: 1.25 fanOriginDistance: 1.25
fanRadius: 3.25 fanRadius: 3.25
fanHalfAngle: 42 fanHalfAngle: 42
baseDamage: 24 baseDamage: 22
damageType: 0 damageType: 0
statScaling: 0.75 statScaling: 0.65

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7c6dcda007f2749e584594e4645dfb49
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,29 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 58efb3c775496fa40b801b21127a011e, type: 3}
m_Name: "Data_SkillEffect_Drog_\uCF64\uBCF4-\uAE30\uBCF8\uAE301_2_0_\uB370\uBBF8\uC9C0"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.DamageEffect
targetType: 1
targetTeam: 0
areaCenter: 0
areaShape: 1
targetLayers:
serializedVersion: 2
m_Bits: 0
includeCasterInArea: 0
areaRadius: 3.3
fanOriginDistance: 1.25
fanRadius: 3.3
fanHalfAngle: 40
baseDamage: 16
damageType: 0
statScaling: 0.5

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 135f4690ea9c62bd8835b97c7ace22d7
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -10,7 +10,7 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 58efb3c775496fa40b801b21127a011e, type: 3} m_Script: {fileID: 11500000, guid: 58efb3c775496fa40b801b21127a011e, type: 3}
m_Name: "Data_SkillEffect_Drog_\uC5F0\uD0C02_0_\uB370\uBBF8\uC9C0" m_Name: "Data_SkillEffect_Drog_\uCF64\uBCF4-\uAE30\uBCF8\uAE302_1_0_\uB370\uBBF8\uC9C0"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.DamageEffect m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.DamageEffect
targetType: 1 targetType: 1
targetTeam: 0 targetTeam: 0
@@ -24,6 +24,6 @@ MonoBehaviour:
fanOriginDistance: 1.35 fanOriginDistance: 1.35
fanRadius: 3.5 fanRadius: 3.5
fanHalfAngle: 46 fanHalfAngle: 46
baseDamage: 30 baseDamage: 26
damageType: 0 damageType: 0
statScaling: 0.9 statScaling: 0.8

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3d9ee31e7f777725fa5d08ff31f8f6d1
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -10,7 +10,7 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 58efb3c775496fa40b801b21127a011e, type: 3} m_Script: {fileID: 11500000, guid: 58efb3c775496fa40b801b21127a011e, type: 3}
m_Name: "Data_SkillEffect_Drog_\uC5F0\uD0C04_0_\uB370\uBBF8\uC9C0" m_Name: "Data_SkillEffect_Drog_\uCF64\uBCF4-\uAE30\uBCF8\uAE302_2_0_\uB370\uBBF8\uC9C0"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.DamageEffect m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.DamageEffect
targetType: 1 targetType: 1
targetTeam: 0 targetTeam: 0
@@ -20,10 +20,10 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
m_Bits: 0 m_Bits: 0
includeCasterInArea: 0 includeCasterInArea: 0
areaRadius: 3.8 areaRadius: 3.6
fanOriginDistance: 1.35 fanOriginDistance: 1.35
fanRadius: 3.8 fanRadius: 3.6
fanHalfAngle: 58 fanHalfAngle: 42
baseDamage: 28 baseDamage: 20
damageType: 0 damageType: 0
statScaling: 0.85 statScaling: 0.6

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fdbbc8f5dc30568cf934a62595987d5c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,29 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 58efb3c775496fa40b801b21127a011e, type: 3}
m_Name: "Data_SkillEffect_Drog_\uCF64\uBCF4-\uAE30\uBCF8\uAE303_1_0_\uB370\uBBF8\uC9C0"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.DamageEffect
targetType: 1
targetTeam: 0
areaCenter: 0
areaShape: 1
targetLayers:
serializedVersion: 2
m_Bits: 0
includeCasterInArea: 0
areaRadius: 2.6
fanOriginDistance: 1.1
fanRadius: 2.6
fanHalfAngle: 55
baseDamage: 12
damageType: 0
statScaling: 0.35

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9a363d0ace156cebba88aa01565c0a55
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,29 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 58efb3c775496fa40b801b21127a011e, type: 3}
m_Name: "Data_SkillEffect_Drog_\uCF64\uBCF4-\uAE30\uBCF8\uAE303_2_0_\uB370\uBBF8\uC9C0"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.DamageEffect
targetType: 1
targetTeam: 0
areaCenter: 0
areaShape: 1
targetLayers:
serializedVersion: 2
m_Bits: 0
includeCasterInArea: 0
areaRadius: 2.6
fanOriginDistance: 1.1
fanRadius: 2.6
fanHalfAngle: 55
baseDamage: 12
damageType: 0
statScaling: 0.35

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3112e5c033c4381c68a0c4d1924a738e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,29 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 58efb3c775496fa40b801b21127a011e, type: 3}
m_Name: "Data_SkillEffect_Drog_\uCF64\uBCF4-\uAE30\uBCF8\uAE303_3_0_\uB370\uBBF8\uC9C0"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.DamageEffect
targetType: 1
targetTeam: 0
areaCenter: 0
areaShape: 1
targetLayers:
serializedVersion: 2
m_Bits: 0
includeCasterInArea: 0
areaRadius: 3.1
fanOriginDistance: 1.15
fanRadius: 3.1
fanHalfAngle: 68
baseDamage: 18
damageType: 0
statScaling: 0.55

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7061e70acfcf6971a8b451af29336e8a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,29 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 58efb3c775496fa40b801b21127a011e, type: 3}
m_Name: "Data_SkillEffect_Drog_\uCF64\uBCF4-\uBC1C\uAD6C\uB974\uAE30_1_0_\uB370\uBBF8\uC9C0"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.DamageEffect
targetType: 1
targetTeam: 0
areaCenter: 0
areaShape: 1
targetLayers:
serializedVersion: 2
m_Bits: 0
includeCasterInArea: 0
areaRadius: 3.9
fanOriginDistance: 1.35
fanRadius: 3.9
fanHalfAngle: 60
baseDamage: 22
damageType: 0
statScaling: 0.65

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ac7e8e62a369ee81195c6bf8fbebf25a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,29 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 58efb3c775496fa40b801b21127a011e, type: 3}
m_Name: "Data_SkillEffect_Drog_\uCF64\uBCF4-\uBC1C\uAD6C\uB974\uAE30_2_0_\uB370\uBBF8\uC9C0"
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.Effects.DamageEffect
targetType: 1
targetTeam: 0
areaCenter: 0
areaShape: 1
targetLayers:
serializedVersion: 2
m_Bits: 0
includeCasterInArea: 0
areaRadius: 3.6
fanOriginDistance: 1.25
fanRadius: 3.6
fanHalfAngle: 44
baseDamage: 18
damageType: 0
statScaling: 0.5

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a5f62aa768348b13ab9844fa521c5728
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -24,10 +24,10 @@ namespace Colosseum.Editor
private const string DefaultPunishPatternPath = "Assets/_Game/Data/Patterns/Data_Pattern_Drog_밟기.asset"; private const string DefaultPunishPatternPath = "Assets/_Game/Data/Patterns/Data_Pattern_Drog_밟기.asset";
private const string DefaultSignaturePatternPath = "Assets/_Game/Data/Patterns/Data_Pattern_Drog_집행.asset"; private const string DefaultSignaturePatternPath = "Assets/_Game/Data/Patterns/Data_Pattern_Drog_집행.asset";
private const string DefaultMobilityPatternPath = "Assets/_Game/Data/Patterns/Data_Pattern_Drog_도약.asset"; private const string DefaultMobilityPatternPath = "Assets/_Game/Data/Patterns/Data_Pattern_Drog_도약.asset";
private const string DefaultSecondaryPatternPath = "Assets/_Game/Data/Patterns/Data_Pattern_Drog_연타2.asset"; private const string DefaultSecondaryPatternPath = "Assets/_Game/Data/Patterns/Data_Pattern_Drog_콤보-기본기2.asset";
private const string DefaultComboPatternPath = "Assets/_Game/Data/Patterns/Data_Pattern_Drog_연타3-강타.asset"; private const string DefaultComboPatternPath = "Assets/_Game/Data/Patterns/Data_Pattern_Drog_콤보-강타.asset";
private const string DefaultPrimaryPatternPath = "Assets/_Game/Data/Patterns/Data_Pattern_Drog_연타1.asset"; private const string DefaultPrimaryPatternPath = "Assets/_Game/Data/Patterns/Data_Pattern_Drog_콤보-기본기1.asset";
private const string DefaultPressurePatternPath = "Assets/_Game/Data/Patterns/Data_Pattern_Drog_연타4-발구르기.asset"; private const string DefaultPressurePatternPath = "Assets/_Game/Data/Patterns/Data_Pattern_Drog_콤보-발구르기.asset";
private const string DefaultUtilityPatternPath = "Assets/_Game/Data/Patterns/Data_Pattern_Drog_투척.asset"; private const string DefaultUtilityPatternPath = "Assets/_Game/Data/Patterns/Data_Pattern_Drog_투척.asset";
private const string DefaultPhase3TransitionSkillPath = "Assets/_Game/Data/Skills/Data_Skill_Drog_포효.asset"; private const string DefaultPhase3TransitionSkillPath = "Assets/_Game/Data/Skills/Data_Skill_Drog_포효.asset";
@@ -225,10 +225,10 @@ namespace Colosseum.Editor
BossPatternData punishPattern = LoadRequiredAsset<BossPatternData>(DefaultPunishPatternPath, "밟기 패턴"); BossPatternData punishPattern = LoadRequiredAsset<BossPatternData>(DefaultPunishPatternPath, "밟기 패턴");
BossPatternData signaturePattern = LoadRequiredAsset<BossPatternData>(DefaultSignaturePatternPath, "집행 개시 패턴"); BossPatternData signaturePattern = LoadRequiredAsset<BossPatternData>(DefaultSignaturePatternPath, "집행 개시 패턴");
BossPatternData mobilityPattern = LoadRequiredAsset<BossPatternData>(DefaultMobilityPatternPath, "점프 패턴"); BossPatternData mobilityPattern = LoadRequiredAsset<BossPatternData>(DefaultMobilityPatternPath, "점프 패턴");
BossPatternData secondaryPattern = LoadRequiredAsset<BossPatternData>(DefaultSecondaryPatternPath, "연타2 패턴"); BossPatternData secondaryPattern = LoadRequiredAsset<BossPatternData>(DefaultSecondaryPatternPath, "콤보-기본기2 패턴");
BossPatternData comboPattern = LoadRequiredAsset<BossPatternData>(DefaultComboPatternPath, "연타3-강타 패턴"); BossPatternData comboPattern = LoadRequiredAsset<BossPatternData>(DefaultComboPatternPath, "콤보-강타 패턴");
BossPatternData primaryPattern = LoadRequiredAsset<BossPatternData>(DefaultPrimaryPatternPath, "기본 근접 패턴"); BossPatternData primaryPattern = LoadRequiredAsset<BossPatternData>(DefaultPrimaryPatternPath, "콤보-기본기1 패턴");
BossPatternData pressurePattern = LoadRequiredAsset<BossPatternData>(DefaultPressurePatternPath, "연타4-발구르기 패턴"); BossPatternData pressurePattern = LoadRequiredAsset<BossPatternData>(DefaultPressurePatternPath, "콤보-발구르기 패턴");
BossPatternData utilityPattern = LoadRequiredAsset<BossPatternData>(DefaultUtilityPatternPath, "투척 패턴"); BossPatternData utilityPattern = LoadRequiredAsset<BossPatternData>(DefaultUtilityPatternPath, "투척 패턴");
SkillData phase3TransitionSkill = LoadRequiredAsset<SkillData>(DefaultPhase3TransitionSkillPath, "Phase 3 포효 스킬"); SkillData phase3TransitionSkill = LoadRequiredAsset<SkillData>(DefaultPhase3TransitionSkillPath, "Phase 3 포효 스킬");
@@ -335,7 +335,7 @@ namespace Colosseum.Editor
// 메인 체인: signatureBranch.True → Sequence // 메인 체인: signatureBranch.True → Sequence
ConnectBranch(graphAsset, connectEdgeMethod, signatureBranch, "True", signatureSequence); ConnectBranch(graphAsset, connectEdgeMethod, signatureBranch, "True", signatureSequence);
// #3 Combo — 연타3-강타 // #3 Combo — 콤보-강타
object comboBranch = CreateNode(graphAsset, createNodeMethod, getNodeInfoMethod, branchCompositeType, new Vector2(branchX, startY + stepY * 2)); object comboBranch = CreateNode(graphAsset, createNodeMethod, getNodeInfoMethod, branchCompositeType, new Vector2(branchX, startY + stepY * 2));
AttachPatternReadyCondition(comboBranch, comboPattern, authoringAssembly); AttachPatternReadyCondition(comboBranch, comboPattern, authoringAssembly);
AttachPhaseConditionIfNeeded(comboBranch, comboPattern, authoringAssembly); AttachPhaseConditionIfNeeded(comboBranch, comboPattern, authoringAssembly);
@@ -371,7 +371,7 @@ namespace Colosseum.Editor
LinkTarget(leapUseNode, targetVariable); LinkTarget(leapUseNode, targetVariable);
ConnectChildren(graphAsset, connectEdgeMethod, leapSequence, leapSelectNode, leapUseNode); ConnectChildren(graphAsset, connectEdgeMethod, leapSequence, leapSelectNode, leapUseNode);
// #5 Primary — 연타1 // #5 Primary — 콤보-기본기1
object primaryBranch = CreateNode(graphAsset, createNodeMethod, getNodeInfoMethod, branchCompositeType, new Vector2(branchX, startY + stepY * 4)); object primaryBranch = CreateNode(graphAsset, createNodeMethod, getNodeInfoMethod, branchCompositeType, new Vector2(branchX, startY + stepY * 4));
object primaryRangeCondModel = AttachCondition(primaryBranch, typeof(IsTargetInAttackRangeCondition), authoringAssembly); object primaryRangeCondModel = AttachCondition(primaryBranch, typeof(IsTargetInAttackRangeCondition), authoringAssembly);
if (primaryRangeCondModel != null) setFieldMethod.Invoke(primaryRangeCondModel, new object[] { "Target", targetVariable, typeof(GameObject) }); if (primaryRangeCondModel != null) setFieldMethod.Invoke(primaryRangeCondModel, new object[] { "Target", targetVariable, typeof(GameObject) });
@@ -389,7 +389,7 @@ namespace Colosseum.Editor
LinkTarget(primaryUseNode, targetVariable); LinkTarget(primaryUseNode, targetVariable);
ConnectChildren(graphAsset, connectEdgeMethod, primarySequence, primaryValidateNode, primaryUseNode); ConnectChildren(graphAsset, connectEdgeMethod, primarySequence, primaryValidateNode, primaryUseNode);
// #6 Secondary Basic — 연타2 // #6 Secondary Basic — 콤보-기본기2
object secondaryBranch = CreateNode(graphAsset, createNodeMethod, getNodeInfoMethod, branchCompositeType, new Vector2(branchX, startY + stepY * 5)); object secondaryBranch = CreateNode(graphAsset, createNodeMethod, getNodeInfoMethod, branchCompositeType, new Vector2(branchX, startY + stepY * 5));
object secondaryRangeCondModel = AttachCondition(secondaryBranch, typeof(IsTargetInAttackRangeCondition), authoringAssembly); object secondaryRangeCondModel = AttachCondition(secondaryBranch, typeof(IsTargetInAttackRangeCondition), authoringAssembly);
if (secondaryRangeCondModel != null) setFieldMethod.Invoke(secondaryRangeCondModel, new object[] { "Target", targetVariable, typeof(GameObject) }); if (secondaryRangeCondModel != null) setFieldMethod.Invoke(secondaryRangeCondModel, new object[] { "Target", targetVariable, typeof(GameObject) });
@@ -407,7 +407,7 @@ namespace Colosseum.Editor
LinkTarget(secondaryUseNode, targetVariable); LinkTarget(secondaryUseNode, targetVariable);
ConnectChildren(graphAsset, connectEdgeMethod, secondarySequence, secondaryValidateNode, secondaryUseNode); ConnectChildren(graphAsset, connectEdgeMethod, secondarySequence, secondaryValidateNode, secondaryUseNode);
// #7 Pressure — 연타4-발구르기 // #7 Pressure — 콤보-발구르기
object pressureBranch = CreateNode(graphAsset, createNodeMethod, getNodeInfoMethod, branchCompositeType, new Vector2(branchX, startY + stepY * 6)); object pressureBranch = CreateNode(graphAsset, createNodeMethod, getNodeInfoMethod, branchCompositeType, new Vector2(branchX, startY + stepY * 6));
object pressureRangeCondModel = AttachCondition(pressureBranch, typeof(IsTargetInAttackRangeCondition), authoringAssembly); object pressureRangeCondModel = AttachCondition(pressureBranch, typeof(IsTargetInAttackRangeCondition), authoringAssembly);
if (pressureRangeCondModel != null) setFieldMethod.Invoke(pressureRangeCondModel, new object[] { "Target", targetVariable, typeof(GameObject) }); if (pressureRangeCondModel != null) setFieldMethod.Invoke(pressureRangeCondModel, new object[] { "Target", targetVariable, typeof(GameObject) });

View File

@@ -23,6 +23,13 @@ namespace Colosseum.Editor
private const string PatternsFolder = "Assets/_Game/Data/Patterns"; private const string PatternsFolder = "Assets/_Game/Data/Patterns";
private const string EffectsFolder = "Assets/_Game/Data/Skills/Effects"; private const string EffectsFolder = "Assets/_Game/Data/Skills/Effects";
private const string ExecutionTelegraphAbnormalityPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Drog_집행준비.asset"; private const string ExecutionTelegraphAbnormalityPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Drog_집행준비.asset";
private const string LightCombo01BSourcePath = "Assets/External/Animations/AnimationSwordCombat/Animations/Sidekick/Attack/LightCombo01/A_MOD_SWD_Attack_LightCombo01B_RM_Neut.fbx";
private const string HeavyCombo01BSourcePath = "Assets/External/Animations/AnimationSwordCombat/Animations/Sidekick/Attack/HeavyCombo01/A_MOD_SWD_Attack_HeavyCombo01B_RM_Neut.fbx";
private const string HeavyCombo01CSourcePath = "Assets/External/Animations/AnimationSwordCombat/Animations/Sidekick/Attack/HeavyCombo01/A_MOD_SWD_Attack_HeavyCombo01C_RM_Neut.fbx";
private const string ZweihanderAttack013SourcePath = "Assets/External/Animations/Knight_Zweihander_Animset/Animation/Attack/Root/Zweihander_Attack01_3_Root.FBX";
private const string PunchLSourcePath = "Assets/External/Animations/Mixamo/펀치L.fbx";
private const string PunchRSourcePath = "Assets/External/Animations/Mixamo/펀치R.fbx";
private const string KickRSourcePath = "Assets/External/Animations/Mixamo/킥R.fbx";
[MenuItem("Tools/Colosseum/Rebuild Drog Combat Assets")] [MenuItem("Tools/Colosseum/Rebuild Drog Combat Assets")]
private static void Rebuild() private static void Rebuild()
@@ -35,6 +42,7 @@ namespace Colosseum.Editor
EnsureFolder("Assets/_Game/Data/Skills"); EnsureFolder("Assets/_Game/Data/Skills");
EnsureFolder("Assets/_Game/Data/Patterns"); EnsureFolder("Assets/_Game/Data/Patterns");
EnsureFolder("Assets/_Game/Data/Skills/Effects"); EnsureFolder("Assets/_Game/Data/Skills/Effects");
DeleteLegacyComboAssets();
AbnormalityData executionTelegraph = AssetDatabase.LoadAssetAtPath<AbnormalityData>(ExecutionTelegraphAbnormalityPath); AbnormalityData executionTelegraph = AssetDatabase.LoadAssetAtPath<AbnormalityData>(ExecutionTelegraphAbnormalityPath);
if (executionTelegraph == null) if (executionTelegraph == null)
@@ -43,12 +51,26 @@ namespace Colosseum.Editor
return; return;
} }
AnimationClip combo1Clip = EnsurePlaceholderClip($"{AnimationsFolder}/Anim_Drog_타1_0.anim"); AnimationClip comboBasic1Hit1Clip0 = EnsureClipFromSource($"{AnimationsFolder}/Anim_Drog_콤보-기본기1_1_0.anim", $"{AnimationsFolder}/Anim_Drog_타1R_0.anim");
AnimationClip combo2Clip = EnsurePlaceholderClip($"{AnimationsFolder}/Anim_Drog_연타2_0.anim"); AnimationClip comboBasic1Hit1Clip1 = EnsureClipFromSource($"{AnimationsFolder}/Anim_Drog_콤보-기본기1_1_1.anim", $"{AnimationsFolder}/Anim_Drog_평타1R_1.anim");
AnimationClip slamClip = EnsurePlaceholderClip($"{AnimationsFolder}/Anim_Drog_강타_0.anim"); AnimationClip comboBasic1Hit2Clip = EnsureClipFromSource($"{AnimationsFolder}/Anim_Drog_콤보-기본기1_2_0.anim", LightCombo01BSourcePath, "A_MOD_SWD_Attack_LightCombo01B_RM_Neut");
AnimationClip combo3Clip = EnsurePlaceholderClip($"{AnimationsFolder}/Anim_Drog_연타3_0.anim");
AnimationClip combo4Clip = EnsurePlaceholderClip($"{AnimationsFolder}/Anim_Drog_연타4_0.anim"); AnimationClip comboBasic2Hit1Clip0 = EnsureClipFromSource($"{AnimationsFolder}/Anim_Drog_콤보-기본기2_1_0.anim", $"{AnimationsFolder}/Anim_Drog_평타2R_0.anim");
AnimationClip stompClip = EnsurePlaceholderClip($"{AnimationsFolder}/Anim_Drog_발구르기_0.anim"); AnimationClip comboBasic2Hit1Clip1 = EnsureClipFromSource($"{AnimationsFolder}/Anim_Drog_콤보-기본기2_1_1.anim", $"{AnimationsFolder}/Anim_Drog_평타2R_1.anim");
AnimationClip comboBasic2Hit1Clip2 = EnsureClipFromSource($"{AnimationsFolder}/Anim_Drog_콤보-기본기2_1_2.anim", $"{AnimationsFolder}/Anim_Drog_평타2R_2.anim");
AnimationClip comboBasic2Hit2Clip = EnsureClipFromSource($"{AnimationsFolder}/Anim_Drog_콤보-기본기2_2_0.anim", HeavyCombo01CSourcePath, "A_MOD_SWD_Attack_HeavyCombo01C_RM_Neut");
AnimationClip comboBasic3Hit1Clip = EnsureClipFromSource($"{AnimationsFolder}/Anim_Drog_콤보-기본기3_1_0.anim", PunchLSourcePath, "mixamo.com");
AnimationClip comboBasic3Hit2Clip = EnsureClipFromSource($"{AnimationsFolder}/Anim_Drog_콤보-기본기3_2_0.anim", PunchRSourcePath, "mixamo.com");
AnimationClip comboBasic3Hit3Clip = EnsureClipFromSource($"{AnimationsFolder}/Anim_Drog_콤보-기본기3_3_0.anim", KickRSourcePath, "mixamo.com");
AnimationClip comboSlamHit1Clip = EnsureClipFromSource($"{AnimationsFolder}/Anim_Drog_콤보-강타_1_0.anim", HeavyCombo01BSourcePath, "A_MOD_SWD_Attack_HeavyCombo01B_RM_Neut");
AnimationClip comboSlamHit2Clip = EnsureClipFromSource($"{AnimationsFolder}/Anim_Drog_콤보-강타_2_0.anim", LightCombo01BSourcePath, "A_MOD_SWD_Attack_LightCombo01B_RM_Neut");
AnimationClip slamClip = EnsureClipFromSource($"{AnimationsFolder}/Anim_Drog_강타_0.anim", $"{AnimationsFolder}/Anim_Drog_강타R_0.anim");
AnimationClip comboStompHit1Clip = EnsureClipFromSource($"{AnimationsFolder}/Anim_Drog_콤보-발구르기_1_0.anim", ZweihanderAttack013SourcePath, "Zweihander_Attack01_3_Root");
AnimationClip comboStompHit2Clip = EnsureClipFromSource($"{AnimationsFolder}/Anim_Drog_콤보-발구르기_2_0.anim", HeavyCombo01CSourcePath, "A_MOD_SWD_Attack_HeavyCombo01C_RM_Neut");
AnimationClip stompClip = EnsureClipFromSource($"{AnimationsFolder}/Anim_Drog_발구르기_0.anim", $"{AnimationsFolder}/Anim_Drog_발구르기_0.anim");
AnimationClip leapPrepareClip = EnsurePlaceholderClip($"{AnimationsFolder}/Anim_Drog_도약_준비_0.anim"); AnimationClip leapPrepareClip = EnsurePlaceholderClip($"{AnimationsFolder}/Anim_Drog_도약_준비_0.anim");
AnimationClip leapAirClip = EnsurePlaceholderClip($"{AnimationsFolder}/Anim_Drog_도약_공중_0.anim"); AnimationClip leapAirClip = EnsurePlaceholderClip($"{AnimationsFolder}/Anim_Drog_도약_공중_0.anim");
AnimationClip leapLandingClip = EnsurePlaceholderClip($"{AnimationsFolder}/Anim_Drog_도약_착지_0.anim"); AnimationClip leapLandingClip = EnsurePlaceholderClip($"{AnimationsFolder}/Anim_Drog_도약_착지_0.anim");
@@ -60,11 +82,11 @@ namespace Colosseum.Editor
AnimationClip executionHit2Clip = EnsurePlaceholderClip($"{AnimationsFolder}/Anim_Drog_집행_연타2_0.anim"); AnimationClip executionHit2Clip = EnsurePlaceholderClip($"{AnimationsFolder}/Anim_Drog_집행_연타2_0.anim");
AnimationClip executionHit3Clip = EnsurePlaceholderClip($"{AnimationsFolder}/Anim_Drog_집행_연타3_0.anim"); AnimationClip executionHit3Clip = EnsurePlaceholderClip($"{AnimationsFolder}/Anim_Drog_집행_연타3_0.anim");
DamageEffect combo1Damage = CreateDamageEffect( DamageEffect comboBasic1Hit1Damage = CreateDamageEffect(
$"{EffectsFolder}/Data_SkillEffect_Drog_연타1_0_데미지.asset", $"{EffectsFolder}/Data_SkillEffect_Drog_콤보-기본기1_1_0_데미지.asset",
24f, 22f,
DamageType.Physical, DamageType.Physical,
0.75f, 0.65f,
AreaShapeType.Fan, AreaShapeType.Fan,
3.25f, 3.25f,
1.25f, 1.25f,
@@ -72,11 +94,23 @@ namespace Colosseum.Editor
42f, 42f,
AreaCenterType.Caster); AreaCenterType.Caster);
DamageEffect combo2Damage = CreateDamageEffect( DamageEffect comboBasic1Hit2Damage = CreateDamageEffect(
$"{EffectsFolder}/Data_SkillEffect_Drog_연타2_0_데미지.asset", $"{EffectsFolder}/Data_SkillEffect_Drog_콤보-기본기1_2_0_데미지.asset",
30f, 16f,
DamageType.Physical, DamageType.Physical,
0.9f, 0.5f,
AreaShapeType.Fan,
3.3f,
1.25f,
3.3f,
40f,
AreaCenterType.Caster);
DamageEffect comboBasic2Hit1Damage = CreateDamageEffect(
$"{EffectsFolder}/Data_SkillEffect_Drog_콤보-기본기2_1_0_데미지.asset",
26f,
DamageType.Physical,
0.8f,
AreaShapeType.Fan, AreaShapeType.Fan,
3.5f, 3.5f,
1.35f, 1.35f,
@@ -84,6 +118,18 @@ namespace Colosseum.Editor
46f, 46f,
AreaCenterType.Caster); AreaCenterType.Caster);
DamageEffect comboBasic2Hit2Damage = CreateDamageEffect(
$"{EffectsFolder}/Data_SkillEffect_Drog_콤보-기본기2_2_0_데미지.asset",
20f,
DamageType.Physical,
0.6f,
AreaShapeType.Fan,
3.6f,
1.35f,
3.6f,
42f,
AreaCenterType.Caster);
DamageEffect slamDamage = CreateDamageEffect( DamageEffect slamDamage = CreateDamageEffect(
$"{EffectsFolder}/Data_SkillEffect_Drog_강타_0_데미지.asset", $"{EffectsFolder}/Data_SkillEffect_Drog_강타_0_데미지.asset",
48f, 48f,
@@ -106,28 +152,88 @@ namespace Colosseum.Editor
32f, 32f,
AreaCenterType.Caster); AreaCenterType.Caster);
DamageEffect combo3Damage = CreateDamageEffect( DamageEffect comboBasic3Hit1Damage = CreateDamageEffect(
$"{EffectsFolder}/Data_SkillEffect_Drog_연타3_0_데미지.asset", $"{EffectsFolder}/Data_SkillEffect_Drog_콤보-기본기3_1_0_데미지.asset",
26f, 12f,
DamageType.Physical, DamageType.Physical,
0.8f, 0.35f,
AreaShapeType.Fan,
2.6f,
1.1f,
2.6f,
55f,
AreaCenterType.Caster);
DamageEffect comboBasic3Hit2Damage = CreateDamageEffect(
$"{EffectsFolder}/Data_SkillEffect_Drog_콤보-기본기3_2_0_데미지.asset",
12f,
DamageType.Physical,
0.35f,
AreaShapeType.Fan,
2.6f,
1.1f,
2.6f,
55f,
AreaCenterType.Caster);
DamageEffect comboBasic3Hit3Damage = CreateDamageEffect(
$"{EffectsFolder}/Data_SkillEffect_Drog_콤보-기본기3_3_0_데미지.asset",
18f,
DamageType.Physical,
0.55f,
AreaShapeType.Fan,
3.1f,
1.15f,
3.1f,
68f,
AreaCenterType.Caster);
DamageEffect comboSlamHit1Damage = CreateDamageEffect(
$"{EffectsFolder}/Data_SkillEffect_Drog_콤보-강타_1_0_데미지.asset",
20f,
DamageType.Physical,
0.6f,
AreaShapeType.Fan, AreaShapeType.Fan,
3.6f, 3.6f,
1.3f, 1.3f,
3.6f, 3.6f,
55f, 52f,
AreaCenterType.Caster); AreaCenterType.Caster);
DamageEffect combo4Damage = CreateDamageEffect( DamageEffect comboSlamHit2Damage = CreateDamageEffect(
$"{EffectsFolder}/Data_SkillEffect_Drog_연타4_0_데미지.asset", $"{EffectsFolder}/Data_SkillEffect_Drog_콤보-강타_2_0_데미지.asset",
28f, 16f,
DamageType.Physical, DamageType.Physical,
0.85f, 0.45f,
AreaShapeType.Fan, AreaShapeType.Fan,
3.8f, 3.2f,
1.15f,
3.2f,
42f,
AreaCenterType.Caster);
DamageEffect comboStompHit1Damage = CreateDamageEffect(
$"{EffectsFolder}/Data_SkillEffect_Drog_콤보-발구르기_1_0_데미지.asset",
22f,
DamageType.Physical,
0.65f,
AreaShapeType.Fan,
3.9f,
1.35f, 1.35f,
3.8f, 3.9f,
58f, 60f,
AreaCenterType.Caster);
DamageEffect comboStompHit2Damage = CreateDamageEffect(
$"{EffectsFolder}/Data_SkillEffect_Drog_콤보-발구르기_2_0_데미지.asset",
18f,
DamageType.Physical,
0.5f,
AreaShapeType.Fan,
3.6f,
1.25f,
3.6f,
44f,
AreaCenterType.Caster); AreaCenterType.Caster);
DamageEffect stompDamage = CreateDamageEffect( DamageEffect stompDamage = CreateDamageEffect(
@@ -251,75 +357,159 @@ namespace Colosseum.Editor
180f, 180f,
AreaCenterType.Caster); AreaCenterType.Caster);
SkillData combo1Skill = CreateSkill( SkillData comboBasic1Hit1Skill = CreateSkill(
$"{SkillsFolder}/Data_Skill_Drog_연타1.asset", $"{SkillsFolder}/Data_Skill_Drog_콤보-기본기1_1.asset",
"연타1", "콤보-기본기1 1타",
"기본 루프의 첫 타격입니다.", "기본기 콤보1의 첫 타격입니다.",
combo1Clip, new[] { comboBasic1Hit1Clip0, comboBasic1Hit1Clip1 },
1f, 1f,
SkillCastTargetTrackingMode.FaceTarget, SkillCastTargetTrackingMode.FaceTarget,
false, true,
true, true,
false, false,
combo1Damage); comboBasic1Hit1Damage);
SkillData combo2Skill = CreateSkill( SkillData comboBasic1Hit2Skill = CreateSkill(
$"{SkillsFolder}/Data_Skill_Drog_연타2.asset", $"{SkillsFolder}/Data_Skill_Drog_콤보-기본기1_2.asset",
"연타2", "콤보-기본기1 2타",
"기본 루프의 두 번째 타격입니다.", "기본기 콤보1의 후속 타격입니다.",
combo2Clip, new[] { comboBasic1Hit2Clip },
1f, 1f,
SkillCastTargetTrackingMode.FaceTarget, SkillCastTargetTrackingMode.FaceTarget,
false, true,
true, true,
false, false,
combo2Damage); comboBasic1Hit2Damage);
SkillData comboBasic2Hit1Skill = CreateSkill(
$"{SkillsFolder}/Data_Skill_Drog_콤보-기본기2_1.asset",
"콤보-기본기2 1타",
"기본기 콤보2의 시작 타격입니다.",
new[] { comboBasic2Hit1Clip0, comboBasic2Hit1Clip1, comboBasic2Hit1Clip2 },
1f,
SkillCastTargetTrackingMode.FaceTarget,
true,
true,
false,
comboBasic2Hit1Damage);
SkillData comboBasic2Hit2Skill = CreateSkill(
$"{SkillsFolder}/Data_Skill_Drog_콤보-기본기2_2.asset",
"콤보-기본기2 2타",
"기본기 콤보2의 마무리 타격입니다.",
new[] { comboBasic2Hit2Clip },
1f,
SkillCastTargetTrackingMode.FaceTarget,
true,
true,
false,
comboBasic2Hit2Damage);
SkillData slamSkill = CreateSkill( SkillData slamSkill = CreateSkill(
$"{SkillsFolder}/Data_Skill_Drog_강타.asset", $"{SkillsFolder}/Data_Skill_Drog_강타.asset",
"강타", "강타",
"정면 관리 실패를 응징하는 강한 일격입니다.", "정면 관리 실패를 응징하는 강한 일격입니다.",
slamClip, new[] { slamClip },
1f, 1f,
SkillCastTargetTrackingMode.FaceTarget, SkillCastTargetTrackingMode.FaceTarget,
false, true,
true, true,
false, false,
slamDamage, slamDamage,
slamDown); slamDown);
SkillData combo3Skill = CreateSkill( SkillData comboBasic3Hit1Skill = CreateSkill(
$"{SkillsFolder}/Data_Skill_Drog_연타3.asset", $"{SkillsFolder}/Data_Skill_Drog_콤보-기본기3_1.asset",
"연타3", "콤보-기본기3 1타",
"강타로 이어지는 선행 타격입니다.", "기본기 콤보3의 첫 번째 타격입니다.",
combo3Clip, new[] { comboBasic3Hit1Clip },
1f, 1f,
SkillCastTargetTrackingMode.FaceTarget, SkillCastTargetTrackingMode.FaceTarget,
false, true,
true, true,
false, false,
combo3Damage); comboBasic3Hit1Damage);
SkillData combo4Skill = CreateSkill( SkillData comboBasic3Hit2Skill = CreateSkill(
$"{SkillsFolder}/Data_Skill_Drog_연타4.asset", $"{SkillsFolder}/Data_Skill_Drog_콤보-기본기3_2.asset",
"연타4", "콤보-기본기3 2타",
"발구르기로 이어지는 압박용 선행 타격입니다.", "기본기 콤보3의 두 번째 타격입니다.",
combo4Clip, new[] { comboBasic3Hit2Clip },
1f, 1f,
SkillCastTargetTrackingMode.FaceTarget, SkillCastTargetTrackingMode.FaceTarget,
false, true,
true, true,
false, false,
combo4Damage); comboBasic3Hit2Damage);
SkillData comboBasic3Hit3Skill = CreateSkill(
$"{SkillsFolder}/Data_Skill_Drog_콤보-기본기3_3.asset",
"콤보-기본기3 3타",
"기본기 콤보3의 발차기 마무리입니다.",
new[] { comboBasic3Hit3Clip },
1f,
SkillCastTargetTrackingMode.FaceTarget,
true,
true,
false,
comboBasic3Hit3Damage);
SkillData comboSlamHit1Skill = CreateSkill(
$"{SkillsFolder}/Data_Skill_Drog_콤보-강타_1.asset",
"콤보-강타 1타",
"강타 콤보의 첫 선행 타격입니다.",
new[] { comboSlamHit1Clip },
1f,
SkillCastTargetTrackingMode.FaceTarget,
true,
true,
false,
comboSlamHit1Damage);
SkillData comboSlamHit2Skill = CreateSkill(
$"{SkillsFolder}/Data_Skill_Drog_콤보-강타_2.asset",
"콤보-강타 2타",
"강타로 이어지는 두 번째 선행 타격입니다.",
new[] { comboSlamHit2Clip },
1f,
SkillCastTargetTrackingMode.FaceTarget,
true,
true,
false,
comboSlamHit2Damage);
SkillData comboStompHit1Skill = CreateSkill(
$"{SkillsFolder}/Data_Skill_Drog_콤보-발구르기_1.asset",
"콤보-발구르기 1타",
"발구르기 콤보의 첫 선행 타격입니다.",
new[] { comboStompHit1Clip },
1f,
SkillCastTargetTrackingMode.FaceTarget,
true,
true,
false,
comboStompHit1Damage);
SkillData comboStompHit2Skill = CreateSkill(
$"{SkillsFolder}/Data_Skill_Drog_콤보-발구르기_2.asset",
"콤보-발구르기 2타",
"발구르기로 연결되는 두 번째 선행 타격입니다.",
new[] { comboStompHit2Clip },
1f,
SkillCastTargetTrackingMode.FaceTarget,
true,
true,
false,
comboStompHit2Damage);
SkillData stompSkill = CreateSkill( SkillData stompSkill = CreateSkill(
$"{SkillsFolder}/Data_Skill_Drog_발구르기.asset", $"{SkillsFolder}/Data_Skill_Drog_발구르기.asset",
"발구르기", "발구르기",
"근접 측후방 전체를 흔드는 광역 압박입니다.", "근접 측후방 전체를 흔드는 광역 압박입니다.",
stompClip, new[] { stompClip },
1f, 1f,
SkillCastTargetTrackingMode.None, SkillCastTargetTrackingMode.None,
false, true,
true, true,
false, false,
stompDamage, stompDamage,
@@ -329,7 +519,7 @@ namespace Colosseum.Editor
$"{SkillsFolder}/Data_Skill_Drog_도약_준비.asset", $"{SkillsFolder}/Data_Skill_Drog_도약_준비.asset",
"도약 준비", "도약 준비",
"원거리 이탈 대상에게 시선을 고정합니다.", "원거리 이탈 대상에게 시선을 고정합니다.",
leapPrepareClip, new[] { leapPrepareClip },
1f, 1f,
SkillCastTargetTrackingMode.FaceTarget, SkillCastTargetTrackingMode.FaceTarget,
false, false,
@@ -340,7 +530,7 @@ namespace Colosseum.Editor
$"{SkillsFolder}/Data_Skill_Drog_도약_공중.asset", $"{SkillsFolder}/Data_Skill_Drog_도약_공중.asset",
"도약 공중", "도약 공중",
"대상 위치로 도약하는 이동 스텝입니다.", "대상 위치로 도약하는 이동 스텝입니다.",
leapAirClip, new[] { leapAirClip },
1f, 1f,
SkillCastTargetTrackingMode.MoveTowardTarget, SkillCastTargetTrackingMode.MoveTowardTarget,
true, true,
@@ -351,7 +541,7 @@ namespace Colosseum.Editor
$"{SkillsFolder}/Data_Skill_Drog_도약_착지.asset", $"{SkillsFolder}/Data_Skill_Drog_도약_착지.asset",
"도약 착지", "도약 착지",
"도약 종료 시 주변에 피해와 넉백을 줍니다.", "도약 종료 시 주변에 피해와 넉백을 줍니다.",
leapLandingClip, new[] { leapLandingClip },
1f, 1f,
SkillCastTargetTrackingMode.None, SkillCastTargetTrackingMode.None,
false, false,
@@ -364,7 +554,7 @@ namespace Colosseum.Editor
$"{SkillsFolder}/Data_Skill_Drog_밟기.asset", $"{SkillsFolder}/Data_Skill_Drog_밟기.asset",
"밟기", "밟기",
"다운된 대상을 후속 압박으로 처벌합니다.", "다운된 대상을 후속 압박으로 처벌합니다.",
stepClip, new[] { stepClip },
1f, 1f,
SkillCastTargetTrackingMode.FaceTarget, SkillCastTargetTrackingMode.FaceTarget,
false, false,
@@ -377,7 +567,7 @@ namespace Colosseum.Editor
$"{SkillsFolder}/Data_Skill_Drog_투척.asset", $"{SkillsFolder}/Data_Skill_Drog_투척.asset",
"투척", "투척",
"부활 시전자나 원거리 대상을 견제하는 유틸리티 공격입니다.", "부활 시전자나 원거리 대상을 견제하는 유틸리티 공격입니다.",
throwClip, new[] { throwClip },
1f, 1f,
SkillCastTargetTrackingMode.FaceTarget, SkillCastTargetTrackingMode.FaceTarget,
false, false,
@@ -389,7 +579,7 @@ namespace Colosseum.Editor
$"{SkillsFolder}/Data_Skill_Drog_포효.asset", $"{SkillsFolder}/Data_Skill_Drog_포효.asset",
"포효", "포효",
"Phase 3 진입을 알리는 전환 신호입니다.", "Phase 3 진입을 알리는 전환 신호입니다.",
roarClip, new[] { roarClip },
0.9f, 0.9f,
SkillCastTargetTrackingMode.None, SkillCastTargetTrackingMode.None,
false, false,
@@ -400,7 +590,7 @@ namespace Colosseum.Editor
$"{SkillsFolder}/Data_Skill_Drog_집행_준비.asset", $"{SkillsFolder}/Data_Skill_Drog_집행_준비.asset",
"집행 준비", "집행 준비",
"집행 돌입 전 자세를 고정합니다.", "집행 돌입 전 자세를 고정합니다.",
executionReadyClip, new[] { executionReadyClip },
0.85f, 0.85f,
SkillCastTargetTrackingMode.None, SkillCastTargetTrackingMode.None,
false, false,
@@ -411,7 +601,7 @@ namespace Colosseum.Editor
$"{SkillsFolder}/Data_Skill_Drog_집행_연타1.asset", $"{SkillsFolder}/Data_Skill_Drog_집행_연타1.asset",
"집행 연타1", "집행 연타1",
"집행의 첫 압박 타격입니다.", "집행의 첫 압박 타격입니다.",
executionHit1Clip, new[] { executionHit1Clip },
1f, 1f,
SkillCastTargetTrackingMode.None, SkillCastTargetTrackingMode.None,
false, false,
@@ -423,7 +613,7 @@ namespace Colosseum.Editor
$"{SkillsFolder}/Data_Skill_Drog_집행_연타2.asset", $"{SkillsFolder}/Data_Skill_Drog_집행_연타2.asset",
"집행 연타2", "집행 연타2",
"집행의 두 번째 압박 타격입니다.", "집행의 두 번째 압박 타격입니다.",
executionHit2Clip, new[] { executionHit2Clip },
1.1f, 1.1f,
SkillCastTargetTrackingMode.None, SkillCastTargetTrackingMode.None,
false, false,
@@ -435,7 +625,7 @@ namespace Colosseum.Editor
$"{SkillsFolder}/Data_Skill_Drog_집행_연타3.asset", $"{SkillsFolder}/Data_Skill_Drog_집행_연타3.asset",
"집행 연타3", "집행 연타3",
"집행의 세 번째 압박 타격입니다.", "집행의 세 번째 압박 타격입니다.",
executionHit3Clip, new[] { executionHit3Clip },
1.2f, 1.2f,
SkillCastTargetTrackingMode.None, SkillCastTargetTrackingMode.None,
false, false,
@@ -444,8 +634,8 @@ namespace Colosseum.Editor
executionHit3); executionHit3);
CreatePattern( CreatePattern(
$"{PatternsFolder}/Data_Pattern_Drog_연타1.asset", $"{PatternsFolder}/Data_Pattern_Drog_콤보-기본기1.asset",
"연타1", "콤보-기본기1",
PatternCategory.Basic, PatternCategory.Basic,
false, false,
true, true,
@@ -453,23 +643,39 @@ namespace Colosseum.Editor
2.5f, 2.5f,
1, 1,
false, false,
PatternStepDefinition.CreateSkillStep(combo1Skill)); PatternStepDefinition.CreateSkillStep(comboBasic1Hit1Skill),
PatternStepDefinition.CreateSkillStep(comboBasic1Hit2Skill));
CreatePattern( CreatePattern(
$"{PatternsFolder}/Data_Pattern_Drog_연타2.asset", $"{PatternsFolder}/Data_Pattern_Drog_콤보-기본기2.asset",
"연타2", "콤보-기본기2",
PatternCategory.Basic, PatternCategory.Basic,
false, false,
true, true,
TargetResolveMode.HighestThreat, TargetResolveMode.HighestThreat,
2.75f, 3f,
1, 1,
false, false,
PatternStepDefinition.CreateSkillStep(combo2Skill)); PatternStepDefinition.CreateSkillStep(comboBasic2Hit1Skill),
PatternStepDefinition.CreateSkillStep(comboBasic2Hit2Skill));
CreatePattern( CreatePattern(
$"{PatternsFolder}/Data_Pattern_Drog_연타3-강타.asset", $"{PatternsFolder}/Data_Pattern_Drog_콤보-기본기3.asset",
"연타3-강타", "콤보-기본기3",
PatternCategory.Basic,
false,
true,
TargetResolveMode.HighestThreat,
3.25f,
1,
false,
PatternStepDefinition.CreateSkillStep(comboBasic3Hit1Skill),
PatternStepDefinition.CreateSkillStep(comboBasic3Hit2Skill),
PatternStepDefinition.CreateSkillStep(comboBasic3Hit3Skill));
CreatePattern(
$"{PatternsFolder}/Data_Pattern_Drog_콤보-강타.asset",
"콤보-강타",
PatternCategory.Basic, PatternCategory.Basic,
false, false,
true, true,
@@ -477,13 +683,14 @@ namespace Colosseum.Editor
4.5f, 4.5f,
1, 1,
false, false,
PatternStepDefinition.CreateSkillStep(combo3Skill), PatternStepDefinition.CreateSkillStep(comboSlamHit1Skill),
PatternStepDefinition.CreateWaitStep(0.15f), PatternStepDefinition.CreateSkillStep(comboSlamHit2Skill),
PatternStepDefinition.CreateWaitStep(0.1f),
PatternStepDefinition.CreateSkillStep(slamSkill)); PatternStepDefinition.CreateSkillStep(slamSkill));
CreatePattern( CreatePattern(
$"{PatternsFolder}/Data_Pattern_Drog_연타4-발구르기.asset", $"{PatternsFolder}/Data_Pattern_Drog_콤보-발구르기.asset",
"연타4-발구르기", "콤보-발구르기",
PatternCategory.Basic, PatternCategory.Basic,
false, false,
true, true,
@@ -491,8 +698,9 @@ namespace Colosseum.Editor
5f, 5f,
1, 1,
false, false,
PatternStepDefinition.CreateSkillStep(combo4Skill), PatternStepDefinition.CreateSkillStep(comboStompHit1Skill),
PatternStepDefinition.CreateWaitStep(0.15f), PatternStepDefinition.CreateSkillStep(comboStompHit2Skill),
PatternStepDefinition.CreateWaitStep(0.1f),
PatternStepDefinition.CreateSkillStep(stompSkill)); PatternStepDefinition.CreateSkillStep(stompSkill));
CreatePattern( CreatePattern(
@@ -579,6 +787,36 @@ namespace Colosseum.Editor
AssetDatabase.CreateFolder(parent, Path.GetFileName(path)); AssetDatabase.CreateFolder(parent, Path.GetFileName(path));
} }
/// <summary>
/// 이전 단일 스킬 기반 콤보 자산을 제거합니다.
/// </summary>
private static void DeleteLegacyComboAssets()
{
string[] legacyPaths =
{
$"{AnimationsFolder}/Anim_Drog_콤보-기본기1_0.anim",
$"{AnimationsFolder}/Anim_Drog_콤보-기본기2_0.anim",
$"{AnimationsFolder}/Anim_Drog_콤보-기본기3_0.anim",
$"{AnimationsFolder}/Anim_Drog_콤보-발구르기_선행_0.anim",
$"{SkillsFolder}/Data_Skill_Drog_콤보-기본기1.asset",
$"{SkillsFolder}/Data_Skill_Drog_콤보-기본기2.asset",
$"{SkillsFolder}/Data_Skill_Drog_콤보-기본기3.asset",
$"{SkillsFolder}/Data_Skill_Drog_콤보-발구르기_선행.asset",
$"{EffectsFolder}/Data_SkillEffect_Drog_콤보-기본기1_0_데미지.asset",
$"{EffectsFolder}/Data_SkillEffect_Drog_콤보-기본기2_0_데미지.asset",
$"{EffectsFolder}/Data_SkillEffect_Drog_콤보-기본기3_0_데미지.asset",
$"{EffectsFolder}/Data_SkillEffect_Drog_콤보-발구르기_선행_0_데미지.asset",
};
for (int i = 0; i < legacyPaths.Length; i++)
{
if (AssetDatabase.LoadMainAssetAtPath(legacyPaths[i]) == null)
continue;
AssetDatabase.DeleteAsset(legacyPaths[i]);
}
}
/// <summary> /// <summary>
/// 지정 경로의 ScriptableObject를 읽거나 새로 생성합니다. /// 지정 경로의 ScriptableObject를 읽거나 새로 생성합니다.
/// </summary> /// </summary>
@@ -613,6 +851,108 @@ namespace Colosseum.Editor
return clip; return clip;
} }
/// <summary>
/// 소스 클립을 독립 .anim 자산으로 복제하거나 기존 자산을 갱신합니다.
/// </summary>
private static AnimationClip EnsureClipFromSource(string targetPath, string sourcePath, string sourceClipName = null)
{
AnimationClip sourceClip = LoadClipFromPath(sourcePath, sourceClipName);
if (sourceClip == null)
{
Debug.LogWarning($"[DrogCombatAssets] 소스 클립을 찾지 못해 플레이스홀더를 유지합니다: {sourcePath} ({sourceClipName})");
return EnsurePlaceholderClip(targetPath);
}
AnimationClip clonedClip = CloneClip(sourceClip, Path.GetFileNameWithoutExtension(targetPath));
AnimationClip existingClip = AssetDatabase.LoadAssetAtPath<AnimationClip>(targetPath);
if (existingClip == null)
{
AssetDatabase.CreateAsset(clonedClip, targetPath);
return clonedClip;
}
EditorUtility.CopySerialized(clonedClip, existingClip);
existingClip.name = Path.GetFileNameWithoutExtension(targetPath);
EditorUtility.SetDirty(existingClip);
UnityEngine.Object.DestroyImmediate(clonedClip);
return existingClip;
}
/// <summary>
/// 경로에서 AnimationClip을 읽습니다. FBX인 경우 지정 이름의 서브 클립을 우선 사용합니다.
/// </summary>
private static AnimationClip LoadClipFromPath(string path, string preferredClipName = null)
{
AnimationClip directClip = AssetDatabase.LoadAssetAtPath<AnimationClip>(path);
if (directClip != null && (string.IsNullOrEmpty(preferredClipName) || directClip.name == preferredClipName))
return directClip;
UnityEngine.Object[] subAssets = AssetDatabase.LoadAllAssetsAtPath(path);
AnimationClip fallbackClip = null;
for (int i = 0; i < subAssets.Length; i++)
{
if (subAssets[i] is not AnimationClip clip)
continue;
if (!string.IsNullOrEmpty(preferredClipName) && clip.name == preferredClipName)
return clip;
if (fallbackClip == null && !clip.name.StartsWith("__preview__", StringComparison.Ordinal))
fallbackClip = clip;
}
return fallbackClip;
}
/// <summary>
/// 소스 클립의 커브와 이벤트를 복사한 독립 AnimationClip을 생성합니다.
/// </summary>
private static AnimationClip CloneClip(AnimationClip sourceClip, string targetName)
{
AnimationClip clonedClip = new AnimationClip
{
name = targetName,
frameRate = sourceClip.frameRate,
legacy = sourceClip.legacy,
wrapMode = sourceClip.wrapMode,
localBounds = sourceClip.localBounds,
};
EditorCurveBinding[] bindings = AnimationUtility.GetCurveBindings(sourceClip);
for (int i = 0; i < bindings.Length; i++)
{
AnimationCurve curve = AnimationUtility.GetEditorCurve(sourceClip, bindings[i]);
if (curve == null || curve.keys.Length == 0)
continue;
clonedClip.SetCurve(bindings[i].path, bindings[i].type, bindings[i].propertyName, curve);
}
AnimationEvent[] sourceEvents = AnimationUtility.GetAnimationEvents(sourceClip);
if (sourceEvents.Length > 0)
{
var clonedEvents = new AnimationEvent[sourceEvents.Length];
for (int i = 0; i < sourceEvents.Length; i++)
{
clonedEvents[i] = new AnimationEvent
{
time = sourceEvents[i].time,
functionName = sourceEvents[i].functionName,
floatParameter = sourceEvents[i].floatParameter,
intParameter = sourceEvents[i].intParameter,
stringParameter = sourceEvents[i].stringParameter,
objectReferenceParameter = sourceEvents[i].objectReferenceParameter,
messageOptions = sourceEvents[i].messageOptions,
};
}
AnimationUtility.SetAnimationEvents(clonedClip, clonedEvents);
}
return clonedClip;
}
/// <summary> /// <summary>
/// Effect/Skill/Pattern의 공통 Object 리스트를 설정합니다. /// Effect/Skill/Pattern의 공통 Object 리스트를 설정합니다.
/// </summary> /// </summary>
@@ -768,7 +1108,7 @@ namespace Colosseum.Editor
string path, string path,
string skillName, string skillName,
string description, string description,
AnimationClip clip, IReadOnlyList<AnimationClip> clips,
float animationSpeed, float animationSpeed,
SkillCastTargetTrackingMode trackingMode, SkillCastTargetTrackingMode trackingMode,
bool useRootMotion, bool useRootMotion,
@@ -799,7 +1139,17 @@ namespace Colosseum.Editor
serializedObject.FindProperty("maxGemSlotCount").intValue = 0; serializedObject.FindProperty("maxGemSlotCount").intValue = 0;
serializedObject.FindProperty("triggeredEffects").arraySize = 0; serializedObject.FindProperty("triggeredEffects").arraySize = 0;
SetObjectList(serializedObject, "animationClips", new UnityEngine.Object[] { clip }); var clipObjects = new List<UnityEngine.Object>();
if (clips != null)
{
for (int i = 0; i < clips.Count; i++)
{
if (clips[i] != null)
clipObjects.Add(clips[i]);
}
}
SetObjectList(serializedObject, "animationClips", clipObjects);
var effectObjects = new List<UnityEngine.Object>(); var effectObjects = new List<UnityEngine.Object>();
if (castStartEffects != null) if (castStartEffects != null)
@@ -813,6 +1163,7 @@ namespace Colosseum.Editor
SetObjectList(serializedObject, "castStartEffects", effectObjects); SetObjectList(serializedObject, "castStartEffects", effectObjects);
serializedObject.ApplyModifiedPropertiesWithoutUndo(); serializedObject.ApplyModifiedPropertiesWithoutUndo();
skill.RefreshAnimationClips();
EditorUtility.SetDirty(skill); EditorUtility.SetDirty(skill);
return skill; return skill;