chore: 외부 에셋 권한 및 줄바꿈 재기록 반영
- Assets/External 하위 샘플 및 서드파티 에셋 파일의 실행 비트 변경을 별도 커밋으로 분리 - PolygonGeneric, SidekickCharacters, Synty 도구 자산 전반의 줄바꿈 및 재직렬화 차이를 그대로 보존 - 프로젝트 고유 로직 변경과 분리해 이후 히스토리에서 외부 에셋 노이즈 범위를 식별하기 쉽게 정리
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40
Assets/External/Models/SidekickCharacters/Scripts/Runtime/API/SidekickRuntime.cs
vendored
Normal file → Executable file
40
Assets/External/Models/SidekickCharacters/Scripts/Runtime/API/SidekickRuntime.cs
vendored
Normal file → Executable file
@@ -230,42 +230,6 @@ namespace Synty.SidekickCharacters.API
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await runtime.PopulatePresetLibrary();
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}
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private static List<string> GetSidekickPartFiles()
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{
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string packageRootPath = DatabaseManager.GetPackageRootAbsolutePath();
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if (!string.IsNullOrEmpty(packageRootPath))
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{
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string meshesRootPath = Path.Combine(packageRootPath, "Resources", "Meshes");
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if (Directory.Exists(meshesRootPath))
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{
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return Directory
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.GetFiles(meshesRootPath, "SK_*_*_*_*_*.fbx", SearchOption.AllDirectories)
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.Select(ToAssetPath)
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.ToList();
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}
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}
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return Directory.GetFiles("Assets", "SK_*_*_*_*_*.fbx", SearchOption.AllDirectories).ToList();
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}
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private static string ToAssetPath(string fullPath)
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{
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if (string.IsNullOrWhiteSpace(fullPath))
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{
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return fullPath;
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}
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string normalizedFullPath = fullPath.Replace('\\', '/');
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string normalizedAssetsPath = Application.dataPath.Replace('\\', '/');
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if (!normalizedFullPath.StartsWith(normalizedAssetsPath, StringComparison.OrdinalIgnoreCase))
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{
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return normalizedFullPath;
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}
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return "Assets" + normalizedFullPath.Substring(normalizedAssetsPath.Length);
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}
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/// <summary>
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/// Takes all the parts selected in the window, and combines them into a single model in the scene.
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/// </summary>
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@@ -548,7 +512,7 @@ namespace Synty.SidekickCharacters.API
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_partOutfitToggleMap = new Dictionary<string, bool>();
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_partCount = 0;
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List<string> files = GetSidekickPartFiles();
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List<string> files = Directory.GetFiles("Assets", "SK_*_*_*_*_*.fbx", SearchOption.AllDirectories).ToList();
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foreach (CharacterPartType partType in Enum.GetValues(typeof(CharacterPartType)))
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{
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@@ -646,7 +610,7 @@ namespace Synty.SidekickCharacters.API
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_speciesDictionary = new Dictionary<string, SidekickSpecies>();
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_partCount = 0;
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List<string> files = GetSidekickPartFiles();
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List<string> files = Directory.GetFiles("Assets", "SK_*_*_*_*_*.fbx", SearchOption.AllDirectories).ToList();
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Dictionary<string, string> filesOnDisk = new Dictionary<string, string>();
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foreach (string file in files)
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{
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0
Assets/External/Models/SidekickCharacters/Scripts/Runtime/API/SidekickRuntime.cs.meta
vendored
Normal file → Executable file
0
Assets/External/Models/SidekickCharacters/Scripts/Runtime/API/SidekickRuntime.cs.meta
vendored
Normal file → Executable file
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