docs: 보스 설계 문서와 Codex YAML 도구 추가
- 프로젝트 AGENTS 지침에 커밋 후 푸시 확인 규칙과 런타임 콘텐츠 에이전트 규칙을 보강 - 보스 설계 플레이북과 멀티플레이 보스 설계 철학 문서를 추가해 사람용 설계 기준을 정리 - Codex-Tools 디렉터리에 Markdown→YAML→검증 파이프라인 스크립트와 프롬프트, 스키마, 설정 파일을 추가
This commit is contained in:
18
Codex-Tools/AGENTS.md
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Codex-Tools/AGENTS.md
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# Codex Automation Agent Rules
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Purpose:
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Run the design-to-data pipeline for boss encounters.
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Pipeline:
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1. Read Markdown boss design doc from the design vault.
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2. Convert it to boss YAML.
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3. Validate the YAML using boss design rules.
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4. Write a validation report next to the design doc.
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5. Write runtime YAML into the game project.
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Rules:
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- Markdown is the source of truth.
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- YAML is derived data.
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- Validation should never modify the source Markdown.
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- Do not invent mechanics.
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- If a field is missing, record that as uncertainty or an issue.
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22
Codex-Tools/README.md
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22
Codex-Tools/README.md
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# Codex Boss Pipeline Tools
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This directory contains helper scripts for a Markdown -> YAML -> Validation workflow.
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## Files
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- `skills/generate_boss_yaml.py`: generate runtime YAML from a Markdown boss design document.
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- `skills/validate_boss_yaml.py`: validate a generated boss YAML and emit a Markdown report.
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- `skills/run_boss_pipeline.py`: run both steps together.
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- `config/paths.example.yaml`: copy and edit into `paths.yaml` for your environment.
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## Recommended flow
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1. Write `/mnt/smb/Obsidian Vault/Colosseum/보스/<boss>/<boss> 기획.md`
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2. Run `run_boss_pipeline.py`
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3. Review `<boss>_validation.md`
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4. Edit the Markdown source, then rerun.
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## Example
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```bash
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python skills/run_boss_pipeline.py \
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--md "/mnt/smb/Obsidian Vault/Colosseum/보스/드로그/드로그 기획.md" \
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--config config/paths.yaml
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```
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8
Codex-Tools/config/paths.yaml
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Codex-Tools/config/paths.yaml
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# Fixed configuration keys for the boss pipeline.
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# These names are now the canonical version used by all Python skills.
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design_root: "/mnt/smb/Obsidian Vault/Colosseum"
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game_project_root: "/home/dal4segno/Colosseum"
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schema_path: "/home/dal4segno/Colosseum/tools/schemas/boss_schema_v1.yaml"
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runtime_boss_output_dir: "/home/dal4segno/Colosseum/content/bosses"
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validation_report_suffix: "_validation.md"
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11
Codex-Tools/prompts/generate_yaml_prompt.md
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Codex-Tools/prompts/generate_yaml_prompt.md
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Read the provided Markdown boss design document and convert it into YAML using the boss schema.
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Rules:
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- Do not invent mechanics.
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- Preserve signature mechanic intent.
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- Preserve tank / support / dps role pressure intent.
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- If a field is missing, leave it empty or null rather than fabricating.
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- Prefer machine-readable snake_case values.
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- Preserve uncertainty in `source_notes` or `notes` fields.
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Return only valid YAML.
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8
Codex-Tools/prompts/validate_prompt.md
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Codex-Tools/prompts/validate_prompt.md
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Validate the provided boss YAML against AGENTS.md and the project design philosophy.
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Return a Boss Validation Report with:
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- PASS / WARNING / FAIL
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- scores
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- detected issues
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- suggested fixes
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- explicit note of any missing source information
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82
Codex-Tools/schemas/boss_schema_v1.yaml
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Codex-Tools/schemas/boss_schema_v1.yaml
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# Boss YAML Schema v1
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# Authoring target for Codex-readable encounter data.
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boss:
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metadata:
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boss_id: "example_boss_id"
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boss_name: "Example Boss"
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stage: 1
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expected_duration_sec: 600
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entity_type: "single" # single | boss_plus_adds | multi_boss | swarm
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signature:
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name: "Example Signature"
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concept: >
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One-sentence summary of the signature encounter concept.
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player_problem: >
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What players must solve.
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expected_solution:
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tank: []
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support: []
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dps: []
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failure_result:
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type: "major_damage" # major_damage | wipe | mechanic_repeat | positioning_loss | other
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description: "What happens on failure."
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roles:
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tank:
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pressure_sources: []
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failure_results: []
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required_pressure: 1.0
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support:
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pressure_sources: []
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failure_results: []
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required_pressure: 1.0
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dps:
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pressure_sources: []
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failure_results: []
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required_pressure: 1.0
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phases:
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- phase_id: 1
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name: "Learn"
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duration_estimate_sec: 120
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new_mechanics: []
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role_pressure_multiplier:
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tank: 1.0
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support: 1.0
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dps: 1.0
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pressure:
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sustained:
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sources: []
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burst:
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mechanics: []
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dodge_types_required: []
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revive:
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trigger_response:
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enabled: true
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reactions: []
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revive_risk_level: "medium" # low | medium | high
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escalation:
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enabled: true
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escalation_interval_sec: 60
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escalation_types: []
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entities:
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total_entities: 1
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composition:
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main_boss: 1
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add_behavior:
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role: "none"
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respawn: false
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difficulty:
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expected_attempts: 3
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primary_failure_causes: []
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secondary_failure_causes: []
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design_intent: >
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Short note on what the fight is trying to test.
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371
Codex-Tools/skills/generate_boss_yaml.py
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371
Codex-Tools/skills/generate_boss_yaml.py
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#!/usr/bin/env python3
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"""Generate boss YAML from a Markdown design document.
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Canonical assumptions:
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- Markdown is the source of truth.
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- YAML is derived runtime data.
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- Missing data should remain empty rather than invented.
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This parser is intentionally conservative and template-friendly.
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"""
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from __future__ import annotations
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import argparse
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import os
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import re
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from dataclasses import dataclass
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from typing import Dict, List, Optional
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import yaml
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HEADING_RE = re.compile(r"^(#{1,6})\s+(.*?)\s*$", re.MULTILINE)
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KV_LINE_RE = re.compile(r"^([A-Za-z0-9_가-힣 /()\-]+):\s*(.*?)\s*$")
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SIGNATURE_SECTION_ALIASES = ["signature_pattern", "시그니처_패턴"]
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CORE_CONCEPT_ALIASES = ["core_concept", "concept", "컨셉", "핵심_개념", "핵심_컨셉"]
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PLAYER_PROBLEM_ALIASES = ["player_problem", "문제", "플레이어_문제", "플레이어_과제"]
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FAILURE_RESULT_ALIASES = ["failure_result", "실패_결과"]
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EXPECTED_SOLUTION_ALIASES = ["expected_solution", "해결_방법", "정답", "기대_해법", "예상_해법"]
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ROLE_ALIASES = {
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"tank": ["tank", "탱커"],
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"support": ["support", "지원", "서포트"],
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"dps": ["dps", "딜러"],
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}
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SUSTAINED_PRESSURE_SECTION_ALIASES = ["sustained_pressure_design", "지속_압박_설계"]
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BURST_PRESSURE_SECTION_ALIASES = ["burst_pressure_design", "순간_압박_설계", "고점_압박_설계"]
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TIME_ESCALATION_SECTION_ALIASES = ["time_escalation", "시간_압박", "시간_경과_강화"]
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REVIVE_SECTION_ALIASES = ["revive_interaction_design", "부활_상호작용", "부활_상호작용_설계"]
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DIFFICULTY_SECTION_ALIASES = ["difficulty_intent", "난이도_의도"]
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EXPECTED_ATTEMPTS_LABELS = ["Expected Attempts", "예상 시도 횟수"]
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PRIMARY_FAILURE_CAUSE_LABELS = ["Primary Failure Cause", "주 실패 원인"]
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SECONDARY_FAILURE_CAUSE_LABELS = ["Secondary Failure Cause", "보조 실패 원인"]
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@dataclass
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class Section:
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level: int
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title: str
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content: str
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def slugify(text: str) -> str:
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text = text.strip().lower()
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text = re.sub(r"\s+", "_", text)
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text = re.sub(r"[^a-z0-9_가-힣]", "", text)
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return text or "boss"
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def normalize_title(title: str) -> str:
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t = title.strip().lower().replace("—", "-")
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t = re.sub(r"[^a-z0-9가-힣]+", "_", t)
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return t.strip("_")
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def maybe_int(text: Optional[str]) -> Optional[int]:
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if not text:
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return None
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m = re.search(r"(\d+)", text)
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return int(m.group(1)) if m else None
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def parse_sections(markdown: str) -> List[Section]:
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matches = list(HEADING_RE.finditer(markdown))
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if not matches:
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return [Section(level=1, title="document", content=markdown.strip())]
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sections: List[Section] = []
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for i, match in enumerate(matches):
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start = match.end()
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end = matches[i + 1].start() if i + 1 < len(matches) else len(markdown)
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sections.append(
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Section(
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level=len(match.group(1)),
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title=match.group(2).strip(),
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content=markdown[start:end].strip(),
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)
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)
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return sections
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def section_map(sections: List[Section]) -> Dict[str, Section]:
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mapping: Dict[str, Section] = {}
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for section in sections:
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key = normalize_title(section.title)
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if key not in mapping:
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mapping[key] = section
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return mapping
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def find_line_value(markdown: str, labels: List[str]) -> Optional[str]:
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normalized = {normalize_title(label) for label in labels}
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for raw in markdown.splitlines():
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line = raw.strip().lstrip("- ")
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if not line or ":" not in line:
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continue
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left, right = line.split(":", 1)
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if normalize_title(left) in normalized:
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value = right.strip()
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return value or None
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return None
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def first_section(smap: Dict[str, Section], aliases: List[str]) -> Optional[Section]:
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return next((smap[alias] for alias in aliases if alias in smap), None)
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def first_content_value(section: Optional[Section]) -> Optional[str]:
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if not section:
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return None
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for raw in section.content.splitlines():
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line = raw.strip().lstrip("-* ").strip()
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if line:
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return line
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return None
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def collect_child_sections(sections: List[Section], parent_aliases: List[str]) -> List[Section]:
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normalized_aliases = set(parent_aliases)
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for index, section in enumerate(sections):
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if normalize_title(section.title) not in normalized_aliases:
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continue
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children: List[Section] = []
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parent_level = section.level
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for child in sections[index + 1 :]:
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if child.level <= parent_level:
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break
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children.append(child)
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return children
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return []
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def parse_inline_list(section: Optional[Section]) -> List[str]:
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if not section:
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return []
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items: List[str] = []
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for raw in section.content.splitlines():
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line = raw.strip()
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if not line:
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continue
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if line.startswith(("-", "*")):
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items.append(slugify(line.strip("-* "))[:64])
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return items
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def extract_role_pressure(smap: Dict[str, Section]) -> Dict[str, dict]:
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config = {
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"tank": ["tank_pressure", "탱커_압박", "tank"],
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"support": ["support_pressure", "지원_압박", "support"],
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"dps": ["dps_pressure", "딜러_압박", "dps"],
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}
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output: Dict[str, dict] = {}
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for role_name, aliases in config.items():
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section = next((smap[a] for a in aliases if a in smap), None)
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output[role_name] = {
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"required_pressure": None,
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"pressure_sources": parse_inline_list(section),
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"failure_results": [],
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"notes": section.content.strip() if section else None,
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}
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return output
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def extract_signature(markdown: str, sections: List[Section], smap: Dict[str, Section]) -> dict:
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signature_section = first_section(smap, SIGNATURE_SECTION_ALIASES)
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signature_name = find_line_value(markdown, ["Signature Name", "Signature Pattern", "시그니처 패턴", "시그니처 이름"])
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core_concept = None
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player_problem = None
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failure_description = None
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expected_solution: Dict[str, List[str]] = {}
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if signature_section:
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sub_sections = collect_child_sections(sections, SIGNATURE_SECTION_ALIASES)
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sub_map = section_map(sub_sections)
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signature_name = signature_name or first_content_value(
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first_section(sub_map, ["signature_name", "시그니처_이름"])
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)
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core_concept = first_section(sub_map, CORE_CONCEPT_ALIASES)
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player_problem = first_section(sub_map, PLAYER_PROBLEM_ALIASES)
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failure_result = first_section(sub_map, FAILURE_RESULT_ALIASES)
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expected = first_section(sub_map, EXPECTED_SOLUTION_ALIASES)
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core_concept = core_concept.content.strip() if core_concept else None
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player_problem = player_problem.content.strip() if player_problem else None
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failure_description = failure_result.content.strip() if failure_result else None
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if expected:
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current_role: Optional[str] = None
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role_items: Dict[str, List[str]] = {"tank": [], "support": [], "dps": []}
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for raw in expected.content.splitlines():
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line = raw.strip()
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if not line:
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continue
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role_key = normalize_title(line.rstrip(":"))
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for canonical_role, aliases in ROLE_ALIASES.items():
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if role_key in {normalize_title(alias) for alias in aliases}:
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current_role = canonical_role
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break
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else:
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current_role = current_role
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if current_role and role_key in {
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normalize_title(alias)
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for aliases in ROLE_ALIASES.values()
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for alias in aliases
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}:
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continue
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if current_role and line.startswith(("-", "*")):
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role_items[current_role].append(line.strip("-* "))
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elif current_role:
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role_items[current_role].append(line)
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expected_solution = {k: v for k, v in role_items.items() if v}
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return {
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"name": signature_name,
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"concept": core_concept,
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"player_problem": player_problem,
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"expected_solution": expected_solution,
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"failure_result": {
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"type": None,
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"description": failure_description,
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},
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}
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def extract_phases(sections: List[Section]) -> List[dict]:
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phases: List[dict] = []
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for section in sections:
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normalized = normalize_title(section.title)
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if normalized.startswith("phase") or normalized.startswith("페이즈"):
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phase_id = maybe_int(section.title) or len(phases) + 1
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mechanics = parse_inline_list(Section(section.level, section.title, section.content))
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phases.append(
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{
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"phase_id": phase_id,
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"name": section.title,
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"duration_estimate_sec": None,
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"new_mechanics": mechanics,
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"role_pressure_multiplier": {"tank": None, "support": None, "dps": None},
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"notes": section.content.strip() or None,
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}
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)
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return phases
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def extract_escalation(markdown: str, smap: Dict[str, Section]) -> dict:
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section = first_section(smap, TIME_ESCALATION_SECTION_ALIASES)
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interval = maybe_int(find_line_value(markdown, ["Escalation Interval Sec", "Escalation Interval", "강화 간격", "시간 압박 간격"]))
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types = parse_inline_list(section)
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return {
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"enabled": bool(section),
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"escalation_interval_sec": interval,
|
||||
"escalation_types": types,
|
||||
"notes": section.content.strip() if section else None,
|
||||
}
|
||||
|
||||
|
||||
def extract_revive(markdown: str, smap: Dict[str, Section]) -> dict:
|
||||
section = first_section(smap, REVIVE_SECTION_ALIASES)
|
||||
level = find_line_value(markdown, ["Revive Risk Level", "부활 위험도"])
|
||||
return {
|
||||
"trigger_response": {
|
||||
"enabled": bool(section),
|
||||
"reactions": parse_inline_list(section),
|
||||
},
|
||||
"revive_risk_level": level,
|
||||
"notes": section.content.strip() if section else None,
|
||||
}
|
||||
|
||||
|
||||
def generate_boss_yaml(markdown: str, md_path: str, boss_id_override: Optional[str] = None) -> dict:
|
||||
sections = parse_sections(markdown)
|
||||
smap = section_map(sections)
|
||||
|
||||
boss_name = find_line_value(markdown, ["Boss Name", "보스 이름"]) or os.path.splitext(os.path.basename(md_path))[0]
|
||||
boss_id = boss_id_override or find_line_value(markdown, ["Boss ID", "boss_id", "보스 ID", "보스 아이디"]) or slugify(boss_name)
|
||||
stage = maybe_int(find_line_value(markdown, ["Stage", "스테이지"]))
|
||||
duration_sec = maybe_int(find_line_value(markdown, ["Estimated Duration Sec", "Estimated Duration", "전투 시간"]))
|
||||
entity_type = find_line_value(markdown, ["Entity Type", "개체 타입"])
|
||||
|
||||
sustained_section = first_section(smap, SUSTAINED_PRESSURE_SECTION_ALIASES)
|
||||
burst_section = first_section(smap, BURST_PRESSURE_SECTION_ALIASES)
|
||||
difficulty_section = first_section(smap, DIFFICULTY_SECTION_ALIASES)
|
||||
|
||||
data = {
|
||||
"boss": {
|
||||
"metadata": {
|
||||
"boss_id": boss_id,
|
||||
"boss_name": boss_name,
|
||||
"stage": stage,
|
||||
"expected_duration_sec": duration_sec,
|
||||
"entity_type": entity_type,
|
||||
"source_document": md_path,
|
||||
},
|
||||
"signature": extract_signature(markdown, sections, smap),
|
||||
"roles": extract_role_pressure(smap),
|
||||
"phases": extract_phases(sections),
|
||||
"pressure": {
|
||||
"sustained": {
|
||||
"sources": parse_inline_list(sustained_section),
|
||||
"notes": sustained_section.content.strip() if sustained_section else None,
|
||||
},
|
||||
"burst": {
|
||||
"mechanics": parse_inline_list(burst_section),
|
||||
"notes": burst_section.content.strip() if burst_section else None,
|
||||
},
|
||||
"dodge_types_required": [],
|
||||
},
|
||||
"revive": extract_revive(markdown, smap),
|
||||
"escalation": extract_escalation(markdown, smap),
|
||||
"entities": {
|
||||
"total_entities": None,
|
||||
"composition": {},
|
||||
"add_behavior": {"role": None, "respawn": None},
|
||||
},
|
||||
"difficulty": {
|
||||
"expected_attempts": maybe_int(find_line_value(markdown, EXPECTED_ATTEMPTS_LABELS)),
|
||||
"primary_failure_causes": [
|
||||
value
|
||||
for value in [find_line_value(markdown, PRIMARY_FAILURE_CAUSE_LABELS)]
|
||||
if value
|
||||
],
|
||||
"secondary_failure_causes": [
|
||||
value
|
||||
for value in [find_line_value(markdown, SECONDARY_FAILURE_CAUSE_LABELS)]
|
||||
if value
|
||||
],
|
||||
"notes": difficulty_section.content.strip() if difficulty_section else None,
|
||||
},
|
||||
"source_notes": {
|
||||
"unparsed_sections": [
|
||||
{"title": section.title, "content": section.content[:500]}
|
||||
for section in sections
|
||||
if section.level <= 3
|
||||
]
|
||||
},
|
||||
}
|
||||
}
|
||||
return data
|
||||
|
||||
|
||||
def main() -> None:
|
||||
parser = argparse.ArgumentParser(description="Generate boss YAML from Markdown")
|
||||
parser.add_argument("--md", required=True, help="Path to boss markdown design document")
|
||||
parser.add_argument("--output", required=True, help="Path to output YAML")
|
||||
parser.add_argument("--boss-id", default=None, help="Optional boss_id override")
|
||||
args = parser.parse_args()
|
||||
|
||||
with open(args.md, "r", encoding="utf-8") as file:
|
||||
markdown = file.read()
|
||||
|
||||
data = generate_boss_yaml(markdown, args.md, boss_id_override=args.boss_id)
|
||||
os.makedirs(os.path.dirname(args.output), exist_ok=True)
|
||||
with open(args.output, "w", encoding="utf-8") as file:
|
||||
yaml.safe_dump(data, file, allow_unicode=True, sort_keys=False, width=100)
|
||||
|
||||
print(args.output)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
91
Codex-Tools/skills/run_boss_pipeline.py
Executable file
91
Codex-Tools/skills/run_boss_pipeline.py
Executable file
@@ -0,0 +1,91 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Run the full Markdown -> YAML -> Validation pipeline.
|
||||
|
||||
Canonical config keys used everywhere:
|
||||
- design_root
|
||||
- game_project_root
|
||||
- schema_path
|
||||
- runtime_boss_output_dir
|
||||
- validation_report_suffix
|
||||
"""
|
||||
from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import os
|
||||
import subprocess
|
||||
import sys
|
||||
from pathlib import Path
|
||||
from typing import Any, Dict
|
||||
|
||||
import yaml
|
||||
|
||||
HERE = Path(__file__).resolve().parent
|
||||
|
||||
REQUIRED_CONFIG_KEYS = [
|
||||
"design_root",
|
||||
"game_project_root",
|
||||
"schema_path",
|
||||
"runtime_boss_output_dir",
|
||||
"validation_report_suffix",
|
||||
]
|
||||
|
||||
|
||||
def load_config(path: str) -> Dict[str, Any]:
|
||||
with open(path, "r", encoding="utf-8") as file:
|
||||
data = yaml.safe_load(file) or {}
|
||||
missing = [key for key in REQUIRED_CONFIG_KEYS if key not in data]
|
||||
if missing:
|
||||
raise SystemExit(f"Missing config keys in {path}: {', '.join(missing)}")
|
||||
return data
|
||||
|
||||
|
||||
def infer_boss_id(md_path: str) -> str:
|
||||
stem = Path(md_path).stem
|
||||
stem = stem.replace(" 기획", "").replace("_기획", "")
|
||||
stem = stem.strip()
|
||||
return stem.lower().replace(" ", "_")
|
||||
|
||||
|
||||
def main() -> None:
|
||||
parser = argparse.ArgumentParser(description="Run boss pipeline")
|
||||
parser.add_argument("--md", required=True, help="Path to boss Markdown document")
|
||||
parser.add_argument("--config", required=True, help="Path to paths.yaml config")
|
||||
parser.add_argument("--boss-id", default=None, help="Optional runtime boss_id / yaml filename override")
|
||||
args = parser.parse_args()
|
||||
|
||||
config = load_config(args.config)
|
||||
md_path = os.path.abspath(args.md)
|
||||
if not os.path.exists(md_path):
|
||||
raise SystemExit(f"Markdown file not found: {md_path}")
|
||||
|
||||
boss_id = args.boss_id or infer_boss_id(md_path)
|
||||
yaml_output = os.path.join(config["runtime_boss_output_dir"], f"{boss_id}.yaml")
|
||||
report_output = os.path.join(
|
||||
os.path.dirname(md_path),
|
||||
f"{boss_id}{config['validation_report_suffix']}",
|
||||
)
|
||||
|
||||
schema_path = config["schema_path"]
|
||||
if not os.path.exists(schema_path):
|
||||
print(f"Warning: schema_path does not exist yet: {schema_path}")
|
||||
|
||||
gen_script = str(HERE / "generate_boss_yaml.py")
|
||||
val_script = str(HERE / "validate_boss_yaml.py")
|
||||
|
||||
subprocess.run(
|
||||
[sys.executable, gen_script, "--md", md_path, "--output", yaml_output, "--boss-id", boss_id],
|
||||
check=True,
|
||||
)
|
||||
subprocess.run(
|
||||
[sys.executable, val_script, "--yaml", yaml_output, "--output", report_output],
|
||||
check=True,
|
||||
)
|
||||
|
||||
print("Pipeline complete")
|
||||
print(f"Markdown: {md_path}")
|
||||
print(f"YAML: {yaml_output}")
|
||||
print(f"Report: {report_output}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
184
Codex-Tools/skills/validate_boss_yaml.py
Executable file
184
Codex-Tools/skills/validate_boss_yaml.py
Executable file
@@ -0,0 +1,184 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Validate boss YAML using the project's multiplayer boss rules."""
|
||||
from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import os
|
||||
from typing import Any, Dict, List, Tuple
|
||||
|
||||
import yaml
|
||||
|
||||
|
||||
def load_yaml(path: str) -> Dict[str, Any]:
|
||||
with open(path, "r", encoding="utf-8") as file:
|
||||
return yaml.safe_load(file) or {}
|
||||
|
||||
|
||||
def score_to_label(issues: List[Tuple[str, str]]) -> str:
|
||||
severities = [severity for severity, _ in issues]
|
||||
if "ERROR" in severities:
|
||||
return "FAIL"
|
||||
if "WARNING" in severities:
|
||||
return "WARNING"
|
||||
return "PASS"
|
||||
|
||||
|
||||
def validate(data: Dict[str, Any]) -> Tuple[Dict[str, int], List[Tuple[str, str]], List[str]]:
|
||||
boss = data.get("boss", {})
|
||||
issues: List[Tuple[str, str]] = []
|
||||
fixes: List[str] = []
|
||||
|
||||
scores = {
|
||||
"Role Integrity Score": 100,
|
||||
"Pattern Diversity Score": 100,
|
||||
"Execution Fairness Score": 100,
|
||||
"Revive Risk Score": 100,
|
||||
"Time Pressure Score": 100,
|
||||
}
|
||||
|
||||
roles = boss.get("roles", {})
|
||||
for role_name in ["tank", "support", "dps"]:
|
||||
role = roles.get(role_name)
|
||||
if not role:
|
||||
issues.append(("ERROR", f"Missing role definition: {role_name}"))
|
||||
scores["Role Integrity Score"] -= 25
|
||||
fixes.append(f"Add `{role_name}` role pressure definition.")
|
||||
continue
|
||||
if not role.get("notes") and not role.get("pressure_sources"):
|
||||
issues.append(("WARNING", f"No pressure details defined for {role_name}"))
|
||||
scores["Role Integrity Score"] -= 12
|
||||
fixes.append(f"Describe how the boss pressures {role_name} players.")
|
||||
|
||||
signature = boss.get("signature", {})
|
||||
if not signature.get("name"):
|
||||
issues.append(("ERROR", "Missing signature mechanic name"))
|
||||
scores["Pattern Diversity Score"] -= 30
|
||||
fixes.append("Add a named signature mechanic.")
|
||||
if not signature.get("player_problem"):
|
||||
issues.append(("WARNING", "Signature mechanic has no clear player problem"))
|
||||
scores["Pattern Diversity Score"] -= 15
|
||||
fixes.append("Describe the player problem the signature mechanic creates.")
|
||||
if not signature.get("expected_solution"):
|
||||
issues.append(("WARNING", "Signature mechanic has no clear expected solution"))
|
||||
scores["Pattern Diversity Score"] -= 15
|
||||
fixes.append("Describe the expected solution for the signature mechanic.")
|
||||
if not (signature.get("failure_result") or {}).get("description"):
|
||||
issues.append(("WARNING", "Signature mechanic has no failure result"))
|
||||
scores["Execution Fairness Score"] -= 12
|
||||
fixes.append("Define what happens when the signature mechanic is failed.")
|
||||
|
||||
phases = boss.get("phases") or []
|
||||
if len(phases) < 3:
|
||||
issues.append(("ERROR", f"Insufficient phases: {len(phases)} found, expected at least 3"))
|
||||
scores["Pattern Diversity Score"] -= 30
|
||||
fixes.append("Add at least 3 phases, ideally 4 for a ~10 minute fight.")
|
||||
elif len(phases) < 4:
|
||||
issues.append(("WARNING", "Only 3 phases defined; 4 is recommended for ~10 minute encounters"))
|
||||
scores["Pattern Diversity Score"] -= 8
|
||||
|
||||
for phase in phases:
|
||||
if not phase.get("new_mechanics") and not phase.get("notes"):
|
||||
issues.append(("WARNING", f"Phase {phase.get('phase_id')} has no new mechanics listed"))
|
||||
scores["Pattern Diversity Score"] -= 5
|
||||
fixes.append(f"List at least one new mechanic for phase {phase.get('phase_id')}.")
|
||||
|
||||
pressure = boss.get("pressure", {})
|
||||
dodge_types = pressure.get("dodge_types_required") or []
|
||||
if dodge_types and len(dodge_types) < 3:
|
||||
issues.append(("WARNING", "Fewer than 3 dodge response types defined"))
|
||||
scores["Execution Fairness Score"] -= 10
|
||||
fixes.append("List at least 3 dodge response types, such as timing, directional, and chained.")
|
||||
|
||||
revive = boss.get("revive", {})
|
||||
revive_enabled = (revive.get("trigger_response") or {}).get("enabled")
|
||||
if revive_enabled:
|
||||
if not (revive.get("trigger_response") or {}).get("reactions"):
|
||||
issues.append(("WARNING", "Revive response enabled but no reactions defined"))
|
||||
scores["Revive Risk Score"] -= 20
|
||||
fixes.append("Define at least one revive-triggered boss reaction.")
|
||||
else:
|
||||
issues.append(("WARNING", "No revive-triggered boss response defined"))
|
||||
scores["Revive Risk Score"] -= 25
|
||||
fixes.append("Add a risky revive interaction if revive exists in combat.")
|
||||
|
||||
escalation = boss.get("escalation", {})
|
||||
if not escalation.get("enabled"):
|
||||
issues.append(("ERROR", "No time escalation defined"))
|
||||
scores["Time Pressure Score"] -= 35
|
||||
fixes.append("Add soft-enrage or time-based escalation to prevent infinite sustain.")
|
||||
else:
|
||||
if not escalation.get("escalation_types"):
|
||||
issues.append(("WARNING", "Escalation enabled but escalation types are empty"))
|
||||
scores["Time Pressure Score"] -= 10
|
||||
fixes.append("Specify how the boss escalates over time.")
|
||||
if not escalation.get("escalation_interval_sec"):
|
||||
issues.append(("WARNING", "Escalation interval is not defined"))
|
||||
scores["Time Pressure Score"] -= 8
|
||||
fixes.append("Specify an escalation interval in seconds.")
|
||||
|
||||
for score_name in list(scores.keys()):
|
||||
scores[score_name] = max(0, scores[score_name])
|
||||
|
||||
return scores, issues, fixes
|
||||
|
||||
|
||||
def render_report(yaml_path: str, data: Dict[str, Any], scores: Dict[str, int], issues: List[Tuple[str, str]], fixes: List[str]) -> str:
|
||||
boss = data.get("boss", {})
|
||||
metadata = boss.get("metadata", {})
|
||||
result = score_to_label(issues)
|
||||
lines = [
|
||||
"# Boss Validation Report",
|
||||
"",
|
||||
f"Boss ID: {metadata.get('boss_id')}",
|
||||
f"Boss Name: {metadata.get('boss_name')}",
|
||||
f"Source YAML: `{yaml_path}`",
|
||||
"",
|
||||
f"Result: **{result}**",
|
||||
"",
|
||||
]
|
||||
for score_name, value in scores.items():
|
||||
lines.append(f"- {score_name}: {value}")
|
||||
lines.extend(["", "## Detected Issues"])
|
||||
if issues:
|
||||
for severity, message in issues:
|
||||
lines.append(f"- **{severity}**: {message}")
|
||||
else:
|
||||
lines.append("- None")
|
||||
lines.extend(["", "## Suggested Fixes"])
|
||||
if fixes:
|
||||
seen = set()
|
||||
for item in fixes:
|
||||
if item not in seen:
|
||||
lines.append(f"- {item}")
|
||||
seen.add(item)
|
||||
else:
|
||||
lines.append("- No changes required.")
|
||||
lines.extend([
|
||||
"",
|
||||
"## Notes",
|
||||
"- Markdown source remains the source of truth.",
|
||||
"- Regenerate YAML after editing the Markdown design document.",
|
||||
"",
|
||||
])
|
||||
return "\n".join(lines)
|
||||
|
||||
|
||||
def main() -> None:
|
||||
parser = argparse.ArgumentParser(description="Validate boss YAML")
|
||||
parser.add_argument("--yaml", required=True, help="Path to boss YAML")
|
||||
parser.add_argument("--output", required=True, help="Path to output Markdown report")
|
||||
args = parser.parse_args()
|
||||
|
||||
data = load_yaml(args.yaml)
|
||||
scores, issues, fixes = validate(data)
|
||||
report = render_report(args.yaml, data, scores, issues, fixes)
|
||||
|
||||
os.makedirs(os.path.dirname(args.output), exist_ok=True)
|
||||
with open(args.output, "w", encoding="utf-8") as file:
|
||||
file.write(report)
|
||||
|
||||
print(args.output)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Reference in New Issue
Block a user