chore: 드로그 후속 자산 및 테스트 씬 정리

- 드로그 전용 무기 프리팹과 네트워크 프리팹 등록을 추가하고 관련 솔루션 및 패키지 잠금 파일을 갱신
- Drog 메인 씬 보정과 DrogSidekickAttackReview 테스트 씬을 추가해 후속 검증용 환경을 정리
- SpawnEffect가 BossBehaviorRuntimeState의 현재 대상을 참조하도록 맞추고 TMP 폰트 자산 재생성 결과를 반영
This commit is contained in:
2026-04-06 14:03:27 +09:00
parent 904bc88d36
commit c48d1bee52
11 changed files with 3276 additions and 1764 deletions

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@@ -68,7 +68,7 @@ namespace Colosseum.Skills.Effects
if (target != null && target != caster)
return target;
BossCombatBehaviorContext context = caster.GetComponent<BossCombatBehaviorContext>();
BossBehaviorRuntimeState context = caster.GetComponent<BossBehaviorRuntimeState>();
return context != null && context.CurrentTarget != null
? context.CurrentTarget
: target;