[Config] 퀄리티 설정 단순화
- 모바일 퀄리티 레벨 삭제, PC만 유지 - 플랫폼 기본 퀄리티 매핑 제거 Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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@@ -4,62 +4,8 @@
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QualitySettings:
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QualitySettings:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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serializedVersion: 5
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serializedVersion: 5
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m_CurrentQuality: 1
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m_CurrentQuality: 0
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m_QualitySettings:
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m_QualitySettings:
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- serializedVersion: 5
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name: Mobile
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pixelLightCount: 2
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shadows: 2
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shadowResolution: 1
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 40
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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skinWeights: 2
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globalTextureMipmapLimit: 0
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textureMipmapLimitSettings: []
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anisotropicTextures: 1
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antiAliasing: 0
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softParticles: 0
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softVegetation: 1
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 1
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useLegacyDetailDistribution: 1
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adaptiveVsync: 0
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vSyncCount: 0
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realtimeGICPUUsage: 100
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adaptiveVsyncExtraA: 0
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adaptiveVsyncExtraB: 0
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lodBias: 1
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meshLodThreshold: 1
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maximumLODLevel: 0
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enableLODCrossFade: 1
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 256
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858, type: 2}
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terrainQualityOverrides: 0
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terrainPixelError: 1
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terrainDetailDensityScale: 1
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terrainBasemapDistance: 1000
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terrainDetailDistance: 80
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terrainTreeDistance: 5000
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terrainBillboardStart: 50
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terrainFadeLength: 5
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terrainMaxTrees: 50
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excludedTargetPlatforms:
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- Standalone
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- serializedVersion: 5
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- serializedVersion: 5
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name: PC
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name: PC
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pixelLightCount: 2
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pixelLightCount: 2
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@@ -116,22 +62,4 @@ QualitySettings:
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- Android
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- Android
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- iPhone
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- iPhone
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m_TextureMipmapLimitGroupNames: []
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m_TextureMipmapLimitGroupNames: []
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m_PerPlatformDefaultQuality:
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m_PerPlatformDefaultQuality: {}
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Android: 0
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AndroidXR: 0
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GameCoreScarlett: 1
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GameCoreXboxOne: 1
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Lumin: 0
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MetaQuest: 0
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Nintendo Switch: 1
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Nintendo Switch 2: 1
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PS4: 1
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PS5: 1
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Server: 0
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Stadia: 0
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Standalone: 1
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WebGL: 0
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Windows Store Apps: 0
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XboxOne: 0
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iPhone: 0
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tvOS: 0
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