feat: 젬 이상상태 및 수치형 보정 확장
- SkillGemData와 SkillLoadoutEntry를 확장해 자기 강화/적중 이상상태와 피해·회복·보호막·위협 배율을 해석하도록 정리 - SkillController와 SkillEffect 경로를 보강해 cast start 이상상태, on-hit 이상상태, 반복 시전, 출력 보정이 실제 효과에 반영되도록 연결 - 강인함/약화 테스트 젬과 자기강화/적중이상/상태복합 프리셋, 디버그 메뉴를 추가해 젬 조합 검증 경로를 보강 - 런타임에서 약화 디버프 적용, 강인함+약화 동시 적용, 파쇄/수호/도전자 보정값 해석을 확인
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Assets/_Game/Data/SkillGems/Data_SkillGem_Player_강인함.asset
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m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: e81a62ae7c7624847ab572ff37789bb8, type: 3}
|
||||||
|
m_Name: "Data_SkillGem_Player_\uC57D\uD654"
|
||||||
|
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillGemData
|
||||||
|
gemName: "\uC57D\uD654"
|
||||||
|
description: "\uC2A4\uD0AC \uC801\uC911 \uB300\uC0C1\uC5D0\uAC8C \uD14C\uC2A4\uD2B8
|
||||||
|
\uB514\uBC84\uD504\uB97C \uBD80\uC5EC\uD558\uB294 \uC81C\uC5B4 \uC82C"
|
||||||
|
icon: {fileID: 0}
|
||||||
|
category: 5
|
||||||
|
manaCostMultiplier: 1.05
|
||||||
|
cooldownMultiplier: 1.05
|
||||||
|
castSpeedMultiplier: 1
|
||||||
|
damageMultiplier: 1
|
||||||
|
healMultiplier: 1
|
||||||
|
shieldMultiplier: 1
|
||||||
|
threatMultiplier: 1
|
||||||
|
additionalRepeatCount: 0
|
||||||
|
castStartEffects: []
|
||||||
|
triggeredEffects: []
|
||||||
|
selfAbnormalities: []
|
||||||
|
onHitAbnormalities:
|
||||||
|
- triggerIndex: 0
|
||||||
|
abnormalities:
|
||||||
|
- {fileID: 11400000, guid: c4abb0f89779f294ab99562e085e8f3b, type: 2}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2edf7687dc6caa0489ae2111499fcfab
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -20,6 +20,12 @@ MonoBehaviour:
|
|||||||
manaCostMultiplier: 1.2
|
manaCostMultiplier: 1.2
|
||||||
cooldownMultiplier: 1.15
|
cooldownMultiplier: 1.15
|
||||||
castSpeedMultiplier: 1.1
|
castSpeedMultiplier: 1.1
|
||||||
|
damageMultiplier: 1
|
||||||
|
healMultiplier: 1
|
||||||
|
shieldMultiplier: 1
|
||||||
|
threatMultiplier: 1
|
||||||
additionalRepeatCount: 1
|
additionalRepeatCount: 1
|
||||||
castStartEffects: []
|
castStartEffects: []
|
||||||
triggeredEffects: []
|
triggeredEffects: []
|
||||||
|
selfAbnormalities: []
|
||||||
|
onHitAbnormalities: []
|
||||||
|
|||||||
@@ -20,9 +20,15 @@ MonoBehaviour:
|
|||||||
manaCostMultiplier: 1
|
manaCostMultiplier: 1
|
||||||
cooldownMultiplier: 1
|
cooldownMultiplier: 1
|
||||||
castSpeedMultiplier: 1
|
castSpeedMultiplier: 1
|
||||||
|
damageMultiplier: 1
|
||||||
|
healMultiplier: 1
|
||||||
|
shieldMultiplier: 1
|
||||||
|
threatMultiplier: 1
|
||||||
additionalRepeatCount: 0
|
additionalRepeatCount: 0
|
||||||
castStartEffects: []
|
castStartEffects: []
|
||||||
triggeredEffects:
|
triggeredEffects:
|
||||||
- triggerIndex: 0
|
- triggerIndex: 0
|
||||||
effects:
|
effects:
|
||||||
- {fileID: 11400000, guid: 197e5c38a24c95044a5959bb4c67f055, type: 2}
|
- {fileID: 11400000, guid: 197e5c38a24c95044a5959bb4c67f055, type: 2}
|
||||||
|
selfAbnormalities: []
|
||||||
|
onHitAbnormalities: []
|
||||||
|
|||||||
@@ -20,9 +20,15 @@ MonoBehaviour:
|
|||||||
manaCostMultiplier: 1
|
manaCostMultiplier: 1
|
||||||
cooldownMultiplier: 1
|
cooldownMultiplier: 1
|
||||||
castSpeedMultiplier: 1
|
castSpeedMultiplier: 1
|
||||||
|
damageMultiplier: 1
|
||||||
|
healMultiplier: 1
|
||||||
|
shieldMultiplier: 1
|
||||||
|
threatMultiplier: 1
|
||||||
additionalRepeatCount: 0
|
additionalRepeatCount: 0
|
||||||
castStartEffects: []
|
castStartEffects: []
|
||||||
triggeredEffects:
|
triggeredEffects:
|
||||||
- triggerIndex: 0
|
- triggerIndex: 0
|
||||||
effects:
|
effects:
|
||||||
- {fileID: 11400000, guid: 1a6d1b31b640d87499ef7c9e3580ed34, type: 2}
|
- {fileID: 11400000, guid: 1a6d1b31b640d87499ef7c9e3580ed34, type: 2}
|
||||||
|
selfAbnormalities: []
|
||||||
|
onHitAbnormalities: []
|
||||||
|
|||||||
@@ -20,9 +20,15 @@ MonoBehaviour:
|
|||||||
manaCostMultiplier: 1.15
|
manaCostMultiplier: 1.15
|
||||||
cooldownMultiplier: 1.1
|
cooldownMultiplier: 1.1
|
||||||
castSpeedMultiplier: 1
|
castSpeedMultiplier: 1
|
||||||
|
damageMultiplier: 1.2
|
||||||
|
healMultiplier: 1
|
||||||
|
shieldMultiplier: 1
|
||||||
|
threatMultiplier: 1
|
||||||
additionalRepeatCount: 0
|
additionalRepeatCount: 0
|
||||||
castStartEffects: []
|
castStartEffects: []
|
||||||
triggeredEffects:
|
triggeredEffects:
|
||||||
- triggerIndex: 0
|
- triggerIndex: 0
|
||||||
effects:
|
effects:
|
||||||
- {fileID: 11400000, guid: a1b2c3d4e5f6a1b2c3d4e5f6a1b2c3d4, type: 2}
|
- {fileID: 11400000, guid: a1b2c3d4e5f6a1b2c3d4e5f6a1b2c3d4, type: 2}
|
||||||
|
selfAbnormalities: []
|
||||||
|
onHitAbnormalities: []
|
||||||
|
|||||||
@@ -36,6 +36,8 @@ namespace Colosseum.Editor
|
|||||||
private const string StunAbnormalityPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Player_Stun.asset";
|
private const string StunAbnormalityPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Player_Stun.asset";
|
||||||
private const string SilenceAbnormalityPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Player_Silence.asset";
|
private const string SilenceAbnormalityPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Player_Silence.asset";
|
||||||
private const string MarkAbnormalityPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Player_집행자의낙인.asset";
|
private const string MarkAbnormalityPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Player_집행자의낙인.asset";
|
||||||
|
private const string HitReactionImmuneAbnormalityPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Player_경직면역.asset";
|
||||||
|
private const string TestDebuffAbnormalityPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Test_Debuff.asset";
|
||||||
private const string ShieldAbnormalityPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Common_보호막.asset";
|
private const string ShieldAbnormalityPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Common_보호막.asset";
|
||||||
private const string ShieldTypeAPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Test_보호막A.asset";
|
private const string ShieldTypeAPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Test_보호막A.asset";
|
||||||
private const string ShieldTypeBPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Test_보호막B.asset";
|
private const string ShieldTypeBPath = "Assets/_Game/Data/Abnormalities/Data_Abnormality_Test_보호막B.asset";
|
||||||
@@ -45,6 +47,8 @@ namespace Colosseum.Editor
|
|||||||
private const string ChallengerGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_도전자.asset";
|
private const string ChallengerGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_도전자.asset";
|
||||||
private const string GuardianGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_수호.asset";
|
private const string GuardianGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_수호.asset";
|
||||||
private const string RepeatGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_연속.asset";
|
private const string RepeatGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_연속.asset";
|
||||||
|
private const string FortitudeGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_강인함.asset";
|
||||||
|
private const string WitherGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_약화.asset";
|
||||||
private const string EdgeGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_예리함.asset";
|
private const string EdgeGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_예리함.asset";
|
||||||
private const string ImpactGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_충격.asset";
|
private const string ImpactGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_충격.asset";
|
||||||
private const string BreachGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_관통.asset";
|
private const string BreachGemPath = SkillGemFolderPath + "/Data_SkillGem_Player_관통.asset";
|
||||||
@@ -55,6 +59,9 @@ namespace Colosseum.Editor
|
|||||||
private const string SupportGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_지원_젬테스트.asset";
|
private const string SupportGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_지원_젬테스트.asset";
|
||||||
private const string DpsGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_딜러_젬테스트.asset";
|
private const string DpsGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_딜러_젬테스트.asset";
|
||||||
private const string RepeatGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_반복젬테스트.asset";
|
private const string RepeatGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_반복젬테스트.asset";
|
||||||
|
private const string SelfAbnormalityGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_자기강화젬테스트.asset";
|
||||||
|
private const string OnHitAbnormalityGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_적중이상젬테스트.asset";
|
||||||
|
private const string AbnormalityComboGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_상태복합젬테스트.asset";
|
||||||
private const string TankDualGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_탱커_복합젬테스트.asset";
|
private const string TankDualGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_탱커_복합젬테스트.asset";
|
||||||
private const string SupportDualGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_지원_복합젬테스트.asset";
|
private const string SupportDualGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_지원_복합젬테스트.asset";
|
||||||
private const string DpsDualGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_딜러_복합젬테스트.asset";
|
private const string DpsDualGemPresetPath = LoadoutPresetFolderPath + "/Data_LoadoutPreset_Player_딜러_복합젬테스트.asset";
|
||||||
@@ -530,6 +537,24 @@ namespace Colosseum.Editor
|
|||||||
ApplyLoadoutPreset(RepeatGemPresetPath, "반복 젬");
|
ApplyLoadoutPreset(RepeatGemPresetPath, "반복 젬");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[MenuItem("Tools/Colosseum/Debug/Apply Self Abnormality Gem Loadout")]
|
||||||
|
private static void ApplySelfAbnormalityGemLoadout()
|
||||||
|
{
|
||||||
|
ApplyLoadoutPreset(SelfAbnormalityGemPresetPath, "자기강화 젬");
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("Tools/Colosseum/Debug/Apply On-Hit Abnormality Gem Loadout")]
|
||||||
|
private static void ApplyOnHitAbnormalityGemLoadout()
|
||||||
|
{
|
||||||
|
ApplyLoadoutPreset(OnHitAbnormalityGemPresetPath, "적중 이상 젬");
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("Tools/Colosseum/Debug/Apply Abnormality Combo Gem Loadout")]
|
||||||
|
private static void ApplyAbnormalityComboGemLoadout()
|
||||||
|
{
|
||||||
|
ApplyLoadoutPreset(AbnormalityComboGemPresetPath, "상태 복합 젬");
|
||||||
|
}
|
||||||
|
|
||||||
[MenuItem("Tools/Colosseum/Debug/Apply Tank Dual Gem Loadout")]
|
[MenuItem("Tools/Colosseum/Debug/Apply Tank Dual Gem Loadout")]
|
||||||
private static void ApplyTankDualGemLoadout()
|
private static void ApplyTankDualGemLoadout()
|
||||||
{
|
{
|
||||||
@@ -580,6 +605,8 @@ namespace Colosseum.Editor
|
|||||||
SkillEffect damageEffect = AssetDatabase.LoadAssetAtPath<SkillEffect>("Assets/_Game/Data/Skills/Effects/Data_SkillEffect_Player_찌르기_0_데미지.asset");
|
SkillEffect damageEffect = AssetDatabase.LoadAssetAtPath<SkillEffect>("Assets/_Game/Data/Skills/Effects/Data_SkillEffect_Player_찌르기_0_데미지.asset");
|
||||||
SkillEffect tauntEffect = AssetDatabase.LoadAssetAtPath<SkillEffect>("Assets/_Game/Data/Skills/Effects/Data_SkillEffect_Player_도발_0_도발.asset");
|
SkillEffect tauntEffect = AssetDatabase.LoadAssetAtPath<SkillEffect>("Assets/_Game/Data/Skills/Effects/Data_SkillEffect_Player_도발_0_도발.asset");
|
||||||
SkillEffect shieldEffect = AssetDatabase.LoadAssetAtPath<SkillEffect>("Assets/_Game/Data/Skills/Effects/Data_SkillEffect_Player_보호막_0_보호막.asset");
|
SkillEffect shieldEffect = AssetDatabase.LoadAssetAtPath<SkillEffect>("Assets/_Game/Data/Skills/Effects/Data_SkillEffect_Player_보호막_0_보호막.asset");
|
||||||
|
AbnormalityData hitReactionImmuneAbnormality = AssetDatabase.LoadAssetAtPath<AbnormalityData>(HitReactionImmuneAbnormalityPath);
|
||||||
|
AbnormalityData testDebuffAbnormality = AssetDatabase.LoadAssetAtPath<AbnormalityData>(TestDebuffAbnormalityPath);
|
||||||
DamageEffect edgeDamageEffect = CreateOrUpdateDamageEffectAsset(EdgeDamageEffectPath, 4f);
|
DamageEffect edgeDamageEffect = CreateOrUpdateDamageEffectAsset(EdgeDamageEffectPath, 4f);
|
||||||
DamageEffect impactDamageEffect = CreateOrUpdateDamageEffectAsset(ImpactDamageEffectPath, 7f);
|
DamageEffect impactDamageEffect = CreateOrUpdateDamageEffectAsset(ImpactDamageEffectPath, 7f);
|
||||||
DamageEffect breachDamageEffect = CreateOrUpdateDamageEffectAsset(BreachDamageEffectPath, 10f);
|
DamageEffect breachDamageEffect = CreateOrUpdateDamageEffectAsset(BreachDamageEffectPath, 10f);
|
||||||
@@ -592,6 +619,10 @@ namespace Colosseum.Editor
|
|||||||
1.15f,
|
1.15f,
|
||||||
1.1f,
|
1.1f,
|
||||||
1f,
|
1f,
|
||||||
|
1.2f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
0,
|
0,
|
||||||
damageEffect);
|
damageEffect);
|
||||||
|
|
||||||
@@ -603,6 +634,10 @@ namespace Colosseum.Editor
|
|||||||
1f,
|
1f,
|
||||||
1f,
|
1f,
|
||||||
1f,
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
1.5f,
|
||||||
0,
|
0,
|
||||||
tauntEffect);
|
tauntEffect);
|
||||||
|
|
||||||
@@ -614,6 +649,10 @@ namespace Colosseum.Editor
|
|||||||
1.05f,
|
1.05f,
|
||||||
1.1f,
|
1.1f,
|
||||||
1f,
|
1f,
|
||||||
|
1f,
|
||||||
|
1.2f,
|
||||||
|
1.5f,
|
||||||
|
1f,
|
||||||
0,
|
0,
|
||||||
shieldEffect);
|
shieldEffect);
|
||||||
|
|
||||||
@@ -625,9 +664,47 @@ namespace Colosseum.Editor
|
|||||||
1.2f,
|
1.2f,
|
||||||
1.15f,
|
1.15f,
|
||||||
1.1f,
|
1.1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
1,
|
1,
|
||||||
null);
|
null);
|
||||||
|
|
||||||
|
CreateOrUpdateGemAsset(
|
||||||
|
FortitudeGemPath,
|
||||||
|
"강인함",
|
||||||
|
"스킬 사용 시 자신에게 경직 면역을 부여하는 테스트용 방어 젬",
|
||||||
|
SkillGemCategory.Defense,
|
||||||
|
1.05f,
|
||||||
|
1.05f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
0,
|
||||||
|
null,
|
||||||
|
new[] { hitReactionImmuneAbnormality });
|
||||||
|
|
||||||
|
CreateOrUpdateGemAsset(
|
||||||
|
WitherGemPath,
|
||||||
|
"약화",
|
||||||
|
"스킬 적중 대상에게 테스트 디버프를 부여하는 제어 젬",
|
||||||
|
SkillGemCategory.Control,
|
||||||
|
1.05f,
|
||||||
|
1.05f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
0,
|
||||||
|
null,
|
||||||
|
null,
|
||||||
|
0,
|
||||||
|
new[] { testDebuffAbnormality });
|
||||||
|
|
||||||
CreateOrUpdateGemAsset(
|
CreateOrUpdateGemAsset(
|
||||||
EdgeGemPath,
|
EdgeGemPath,
|
||||||
"예리함",
|
"예리함",
|
||||||
@@ -636,6 +713,10 @@ namespace Colosseum.Editor
|
|||||||
1f,
|
1f,
|
||||||
1f,
|
1f,
|
||||||
1f,
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
0,
|
0,
|
||||||
edgeDamageEffect);
|
edgeDamageEffect);
|
||||||
|
|
||||||
@@ -647,6 +728,10 @@ namespace Colosseum.Editor
|
|||||||
1f,
|
1f,
|
||||||
1f,
|
1f,
|
||||||
1f,
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
0,
|
0,
|
||||||
impactDamageEffect);
|
impactDamageEffect);
|
||||||
|
|
||||||
@@ -658,6 +743,10 @@ namespace Colosseum.Editor
|
|||||||
1f,
|
1f,
|
||||||
1f,
|
1f,
|
||||||
1f,
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
|
1f,
|
||||||
0,
|
0,
|
||||||
breachDamageEffect);
|
breachDamageEffect);
|
||||||
|
|
||||||
@@ -691,6 +780,8 @@ namespace Colosseum.Editor
|
|||||||
SkillGemData challengerGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(ChallengerGemPath);
|
SkillGemData challengerGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(ChallengerGemPath);
|
||||||
SkillGemData guardianGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(GuardianGemPath);
|
SkillGemData guardianGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(GuardianGemPath);
|
||||||
SkillGemData repeatGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(RepeatGemPath);
|
SkillGemData repeatGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(RepeatGemPath);
|
||||||
|
SkillGemData fortitudeGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(FortitudeGemPath);
|
||||||
|
SkillGemData witherGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(WitherGemPath);
|
||||||
SkillGemData edgeGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(EdgeGemPath);
|
SkillGemData edgeGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(EdgeGemPath);
|
||||||
SkillGemData impactGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(ImpactGemPath);
|
SkillGemData impactGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(ImpactGemPath);
|
||||||
SkillGemData breachGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(BreachGemPath);
|
SkillGemData breachGem = AssetDatabase.LoadAssetAtPath<SkillGemData>(BreachGemPath);
|
||||||
@@ -749,6 +840,45 @@ namespace Colosseum.Editor
|
|||||||
CreateEntry(gemTestSkill, repeatGem),
|
CreateEntry(gemTestSkill, repeatGem),
|
||||||
CreateEntry(evadeSkill)));
|
CreateEntry(evadeSkill)));
|
||||||
|
|
||||||
|
CreateOrUpdatePresetAsset(
|
||||||
|
SelfAbnormalityGemPresetPath,
|
||||||
|
"자기강화 젬 테스트",
|
||||||
|
"강인함 젬으로 시전 시 자기 강화 상태를 검증하는 프리셋",
|
||||||
|
CreateLoadoutEntries(
|
||||||
|
CreateEntry(slashSkill),
|
||||||
|
CreateEntry(pierceSkill),
|
||||||
|
CreateEntry(spinSkill),
|
||||||
|
CreateEntry(dashSkill),
|
||||||
|
CreateEntry(projectileSkill),
|
||||||
|
CreateEntry(gemTestSkill, fortitudeGem),
|
||||||
|
CreateEntry(evadeSkill)));
|
||||||
|
|
||||||
|
CreateOrUpdatePresetAsset(
|
||||||
|
OnHitAbnormalityGemPresetPath,
|
||||||
|
"적중 이상 젬 테스트",
|
||||||
|
"약화 젬으로 적중 대상 디버프를 검증하는 프리셋",
|
||||||
|
CreateLoadoutEntries(
|
||||||
|
CreateEntry(slashSkill),
|
||||||
|
CreateEntry(pierceSkill),
|
||||||
|
CreateEntry(spinSkill),
|
||||||
|
CreateEntry(dashSkill),
|
||||||
|
CreateEntry(projectileSkill),
|
||||||
|
CreateEntry(gemTestSkill, witherGem),
|
||||||
|
CreateEntry(evadeSkill)));
|
||||||
|
|
||||||
|
CreateOrUpdatePresetAsset(
|
||||||
|
AbnormalityComboGemPresetPath,
|
||||||
|
"상태 복합 젬 테스트",
|
||||||
|
"강인함 + 약화 젬을 동시에 사용해 자기 강화와 적중 디버프를 함께 검증하는 프리셋",
|
||||||
|
CreateLoadoutEntries(
|
||||||
|
CreateEntry(slashSkill),
|
||||||
|
CreateEntry(pierceSkill),
|
||||||
|
CreateEntry(spinSkill),
|
||||||
|
CreateEntry(dashSkill),
|
||||||
|
CreateEntry(projectileSkill),
|
||||||
|
CreateEntry(gemTestSkill, fortitudeGem, witherGem),
|
||||||
|
CreateEntry(evadeSkill)));
|
||||||
|
|
||||||
CreateOrUpdatePresetAsset(
|
CreateOrUpdatePresetAsset(
|
||||||
TankDualGemPresetPath,
|
TankDualGemPresetPath,
|
||||||
"탱커 복합 젬 테스트",
|
"탱커 복합 젬 테스트",
|
||||||
@@ -907,6 +1037,10 @@ namespace Colosseum.Editor
|
|||||||
float resolvedCooldown = loadoutEntry.GetResolvedCooldown();
|
float resolvedCooldown = loadoutEntry.GetResolvedCooldown();
|
||||||
float resolvedAnimationSpeed = loadoutEntry.GetResolvedAnimationSpeed();
|
float resolvedAnimationSpeed = loadoutEntry.GetResolvedAnimationSpeed();
|
||||||
int resolvedRepeatCount = loadoutEntry.GetResolvedRepeatCount();
|
int resolvedRepeatCount = loadoutEntry.GetResolvedRepeatCount();
|
||||||
|
float resolvedDamageMultiplier = loadoutEntry.GetResolvedDamageMultiplier();
|
||||||
|
float resolvedHealMultiplier = loadoutEntry.GetResolvedHealMultiplier();
|
||||||
|
float resolvedShieldMultiplier = loadoutEntry.GetResolvedShieldMultiplier();
|
||||||
|
float resolvedThreatMultiplier = loadoutEntry.GetResolvedThreatMultiplier();
|
||||||
|
|
||||||
StringBuilder builder = new StringBuilder();
|
StringBuilder builder = new StringBuilder();
|
||||||
builder.Append("[Debug] 6번 슬롯 계산값 | ");
|
builder.Append("[Debug] 6번 슬롯 계산값 | ");
|
||||||
@@ -920,6 +1054,14 @@ namespace Colosseum.Editor
|
|||||||
builder.Append(resolvedAnimationSpeed.ToString("0.###"));
|
builder.Append(resolvedAnimationSpeed.ToString("0.###"));
|
||||||
builder.Append(" | Repeat=");
|
builder.Append(" | Repeat=");
|
||||||
builder.Append(resolvedRepeatCount);
|
builder.Append(resolvedRepeatCount);
|
||||||
|
builder.Append(" | Dmg=");
|
||||||
|
builder.Append(resolvedDamageMultiplier.ToString("0.###"));
|
||||||
|
builder.Append(" | Heal=");
|
||||||
|
builder.Append(resolvedHealMultiplier.ToString("0.###"));
|
||||||
|
builder.Append(" | Shield=");
|
||||||
|
builder.Append(resolvedShieldMultiplier.ToString("0.###"));
|
||||||
|
builder.Append(" | Threat=");
|
||||||
|
builder.Append(resolvedThreatMultiplier.ToString("0.###"));
|
||||||
builder.Append(" | GemSlots=");
|
builder.Append(" | GemSlots=");
|
||||||
builder.Append(loadoutEntry.SocketedGems.Count);
|
builder.Append(loadoutEntry.SocketedGems.Count);
|
||||||
AppendGemCategorySummary(builder, loadoutEntry);
|
AppendGemCategorySummary(builder, loadoutEntry);
|
||||||
@@ -1164,8 +1306,15 @@ namespace Colosseum.Editor
|
|||||||
float manaCostMultiplier,
|
float manaCostMultiplier,
|
||||||
float cooldownMultiplier,
|
float cooldownMultiplier,
|
||||||
float castSpeedMultiplier,
|
float castSpeedMultiplier,
|
||||||
|
float damageMultiplier,
|
||||||
|
float healMultiplier,
|
||||||
|
float shieldMultiplier,
|
||||||
|
float threatMultiplier,
|
||||||
int additionalRepeatCount,
|
int additionalRepeatCount,
|
||||||
SkillEffect triggeredEffect)
|
SkillEffect triggeredEffect,
|
||||||
|
AbnormalityData[] selfAbnormalities = null,
|
||||||
|
int triggeredAbnormalityIndex = -1,
|
||||||
|
AbnormalityData[] onHitAbnormalities = null)
|
||||||
{
|
{
|
||||||
SkillGemData gem = AssetDatabase.LoadAssetAtPath<SkillGemData>(assetPath);
|
SkillGemData gem = AssetDatabase.LoadAssetAtPath<SkillGemData>(assetPath);
|
||||||
if (gem == null)
|
if (gem == null)
|
||||||
@@ -1186,11 +1335,22 @@ namespace Colosseum.Editor
|
|||||||
serializedGem.FindProperty("manaCostMultiplier").floatValue = manaCostMultiplier;
|
serializedGem.FindProperty("manaCostMultiplier").floatValue = manaCostMultiplier;
|
||||||
serializedGem.FindProperty("cooldownMultiplier").floatValue = cooldownMultiplier;
|
serializedGem.FindProperty("cooldownMultiplier").floatValue = cooldownMultiplier;
|
||||||
serializedGem.FindProperty("castSpeedMultiplier").floatValue = castSpeedMultiplier;
|
serializedGem.FindProperty("castSpeedMultiplier").floatValue = castSpeedMultiplier;
|
||||||
|
serializedGem.FindProperty("damageMultiplier").floatValue = damageMultiplier;
|
||||||
|
serializedGem.FindProperty("healMultiplier").floatValue = healMultiplier;
|
||||||
|
serializedGem.FindProperty("shieldMultiplier").floatValue = shieldMultiplier;
|
||||||
|
serializedGem.FindProperty("threatMultiplier").floatValue = threatMultiplier;
|
||||||
serializedGem.FindProperty("additionalRepeatCount").intValue = additionalRepeatCount;
|
serializedGem.FindProperty("additionalRepeatCount").intValue = additionalRepeatCount;
|
||||||
|
|
||||||
SerializedProperty castStartEffectsProperty = serializedGem.FindProperty("castStartEffects");
|
SerializedProperty castStartEffectsProperty = serializedGem.FindProperty("castStartEffects");
|
||||||
castStartEffectsProperty.arraySize = 0;
|
castStartEffectsProperty.arraySize = 0;
|
||||||
|
|
||||||
|
SerializedProperty selfAbnormalitiesProperty = serializedGem.FindProperty("selfAbnormalities");
|
||||||
|
selfAbnormalitiesProperty.arraySize = selfAbnormalities != null ? selfAbnormalities.Length : 0;
|
||||||
|
for (int i = 0; i < selfAbnormalitiesProperty.arraySize; i++)
|
||||||
|
{
|
||||||
|
selfAbnormalitiesProperty.GetArrayElementAtIndex(i).objectReferenceValue = selfAbnormalities[i];
|
||||||
|
}
|
||||||
|
|
||||||
SerializedProperty triggeredEffectsProperty = serializedGem.FindProperty("triggeredEffects");
|
SerializedProperty triggeredEffectsProperty = serializedGem.FindProperty("triggeredEffects");
|
||||||
triggeredEffectsProperty.arraySize = triggeredEffect != null ? 1 : 0;
|
triggeredEffectsProperty.arraySize = triggeredEffect != null ? 1 : 0;
|
||||||
if (triggeredEffect != null)
|
if (triggeredEffect != null)
|
||||||
@@ -1203,6 +1363,24 @@ namespace Colosseum.Editor
|
|||||||
effectArray.GetArrayElementAtIndex(0).objectReferenceValue = triggeredEffect;
|
effectArray.GetArrayElementAtIndex(0).objectReferenceValue = triggeredEffect;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SerializedProperty onHitAbnormalitiesProperty = serializedGem.FindProperty("onHitAbnormalities");
|
||||||
|
bool hasTriggeredAbnormalities = onHitAbnormalities != null &&
|
||||||
|
onHitAbnormalities.Length > 0 &&
|
||||||
|
triggeredAbnormalityIndex >= 0;
|
||||||
|
onHitAbnormalitiesProperty.arraySize = hasTriggeredAbnormalities ? 1 : 0;
|
||||||
|
if (hasTriggeredAbnormalities)
|
||||||
|
{
|
||||||
|
SerializedProperty abnormalityEntry = onHitAbnormalitiesProperty.GetArrayElementAtIndex(0);
|
||||||
|
abnormalityEntry.FindPropertyRelative("triggerIndex").intValue = triggeredAbnormalityIndex;
|
||||||
|
|
||||||
|
SerializedProperty abnormalityArray = abnormalityEntry.FindPropertyRelative("abnormalities");
|
||||||
|
abnormalityArray.arraySize = onHitAbnormalities.Length;
|
||||||
|
for (int i = 0; i < onHitAbnormalities.Length; i++)
|
||||||
|
{
|
||||||
|
abnormalityArray.GetArrayElementAtIndex(i).objectReferenceValue = onHitAbnormalities[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
serializedGem.ApplyModifiedPropertiesWithoutUndo();
|
serializedGem.ApplyModifiedPropertiesWithoutUndo();
|
||||||
EditorUtility.SetDirty(gem);
|
EditorUtility.SetDirty(gem);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
using Colosseum.Abnormalities;
|
using Colosseum.Abnormalities;
|
||||||
using Colosseum.Combat;
|
using Colosseum.Combat;
|
||||||
|
using Colosseum.Skills;
|
||||||
|
|
||||||
namespace Colosseum.Skills.Effects
|
namespace Colosseum.Skills.Effects
|
||||||
{
|
{
|
||||||
@@ -28,7 +29,7 @@ namespace Colosseum.Skills.Effects
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
ApplyAbnormality(target, caster);
|
ApplyAbnormality(target, caster);
|
||||||
ApplyThreatMultiplier(target);
|
ApplyThreatMultiplier(target, caster);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ApplyAbnormality(GameObject target, GameObject caster)
|
private void ApplyAbnormality(GameObject target, GameObject caster)
|
||||||
@@ -43,7 +44,7 @@ namespace Colosseum.Skills.Effects
|
|||||||
abnormalityManager.ApplyAbnormality(abnormalityData, caster);
|
abnormalityManager.ApplyAbnormality(abnormalityData, caster);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ApplyThreatMultiplier(GameObject target)
|
private void ApplyThreatMultiplier(GameObject target, GameObject caster)
|
||||||
{
|
{
|
||||||
if (threatMultiplier <= 0f || threatMultiplierDuration <= 0f)
|
if (threatMultiplier <= 0f || threatMultiplierDuration <= 0f)
|
||||||
return;
|
return;
|
||||||
@@ -54,7 +55,8 @@ namespace Colosseum.Skills.Effects
|
|||||||
threatController = target.AddComponent<ThreatController>();
|
threatController = target.AddComponent<ThreatController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
threatController.ApplyThreatMultiplier(threatMultiplier, threatMultiplierDuration);
|
float resolvedThreatMultiplier = SkillRuntimeModifierUtility.GetThreatMultiplier(caster);
|
||||||
|
threatController.ApplyThreatMultiplier(threatMultiplier * resolvedThreatMultiplier, threatMultiplierDuration);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
using Colosseum.Stats;
|
using Colosseum.Stats;
|
||||||
using Colosseum.Combat;
|
using Colosseum.Combat;
|
||||||
|
using Colosseum.Skills;
|
||||||
using Colosseum.Weapons;
|
using Colosseum.Weapons;
|
||||||
|
|
||||||
namespace Colosseum.Skills.Effects
|
namespace Colosseum.Skills.Effects
|
||||||
@@ -73,7 +74,8 @@ namespace Colosseum.Skills.Effects
|
|||||||
|
|
||||||
// 무기 데미지 배율 적용
|
// 무기 데미지 배율 적용
|
||||||
float damageMultiplier = GetDamageMultiplier(caster);
|
float damageMultiplier = GetDamageMultiplier(caster);
|
||||||
return baseTotal * damageMultiplier;
|
float gemMultiplier = SkillRuntimeModifierUtility.GetDamageMultiplier(caster);
|
||||||
|
return baseTotal * damageMultiplier * gemMultiplier;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
using Colosseum.Stats;
|
using Colosseum.Stats;
|
||||||
using Colosseum.Combat;
|
using Colosseum.Combat;
|
||||||
|
using Colosseum.Skills;
|
||||||
|
|
||||||
namespace Colosseum.Skills.Effects
|
namespace Colosseum.Skills.Effects
|
||||||
{
|
{
|
||||||
@@ -41,10 +42,11 @@ namespace Colosseum.Skills.Effects
|
|||||||
var stats = caster.GetComponent<CharacterStats>();
|
var stats = caster.GetComponent<CharacterStats>();
|
||||||
if (stats == null)
|
if (stats == null)
|
||||||
{
|
{
|
||||||
return baseHeal;
|
return baseHeal * SkillRuntimeModifierUtility.GetHealMultiplier(caster);
|
||||||
}
|
}
|
||||||
|
|
||||||
return baseHeal + (stats.HealPower * healScaling);
|
float resolvedHeal = baseHeal + (stats.HealPower * healScaling);
|
||||||
|
return resolvedHeal * SkillRuntimeModifierUtility.GetHealMultiplier(caster);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ using Colosseum.Enemy;
|
|||||||
using Colosseum.Player;
|
using Colosseum.Player;
|
||||||
using Colosseum.Stats;
|
using Colosseum.Stats;
|
||||||
using Colosseum.Combat;
|
using Colosseum.Combat;
|
||||||
|
using Colosseum.Skills;
|
||||||
|
|
||||||
namespace Colosseum.Skills.Effects
|
namespace Colosseum.Skills.Effects
|
||||||
{
|
{
|
||||||
@@ -55,9 +56,10 @@ namespace Colosseum.Skills.Effects
|
|||||||
{
|
{
|
||||||
CharacterStats stats = caster != null ? caster.GetComponent<CharacterStats>() : null;
|
CharacterStats stats = caster != null ? caster.GetComponent<CharacterStats>() : null;
|
||||||
if (stats == null)
|
if (stats == null)
|
||||||
return baseShield;
|
return baseShield * SkillRuntimeModifierUtility.GetShieldMultiplier(caster);
|
||||||
|
|
||||||
return baseShield + (stats.HealPower * shieldScaling);
|
float resolvedShield = baseShield + (stats.HealPower * shieldScaling);
|
||||||
|
return resolvedShield * SkillRuntimeModifierUtility.GetShieldMultiplier(caster);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
using Colosseum.Combat;
|
using Colosseum.Combat;
|
||||||
using Colosseum.Enemy;
|
using Colosseum.Enemy;
|
||||||
|
using Colosseum.Skills;
|
||||||
|
|
||||||
namespace Colosseum.Skills.Effects
|
namespace Colosseum.Skills.Effects
|
||||||
{
|
{
|
||||||
@@ -62,13 +63,14 @@ namespace Colosseum.Skills.Effects
|
|||||||
if (selfThreatMultiplier <= 0f || selfThreatMultiplierDuration <= 0f)
|
if (selfThreatMultiplier <= 0f || selfThreatMultiplierDuration <= 0f)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
float resolvedThreatMultiplier = SkillRuntimeModifierUtility.GetThreatMultiplier(caster);
|
||||||
ThreatController threatController = caster.GetComponent<ThreatController>();
|
ThreatController threatController = caster.GetComponent<ThreatController>();
|
||||||
if (threatController == null)
|
if (threatController == null)
|
||||||
{
|
{
|
||||||
threatController = caster.AddComponent<ThreatController>();
|
threatController = caster.AddComponent<ThreatController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
threatController.ApplyThreatMultiplier(selfThreatMultiplier, selfThreatMultiplierDuration);
|
threatController.ApplyThreatMultiplier(selfThreatMultiplier * resolvedThreatMultiplier, selfThreatMultiplierDuration);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ApplyTauntThreat(EnemyBase enemy, GameObject caster)
|
private void ApplyTauntThreat(EnemyBase enemy, GameObject caster)
|
||||||
@@ -76,11 +78,14 @@ namespace Colosseum.Skills.Effects
|
|||||||
if (enemy == null || caster == null || !enemy.UseThreatSystem)
|
if (enemy == null || caster == null || !enemy.UseThreatSystem)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
float resolvedThreatMultiplier = SkillRuntimeModifierUtility.GetThreatMultiplier(caster);
|
||||||
GameObject highestThreatTarget = enemy.GetHighestThreatTarget();
|
GameObject highestThreatTarget = enemy.GetHighestThreatTarget();
|
||||||
float highestThreat = highestThreatTarget != null ? enemy.GetThreat(highestThreatTarget) : 0f;
|
float highestThreat = highestThreatTarget != null ? enemy.GetThreat(highestThreatTarget) : 0f;
|
||||||
float currentCasterThreat = enemy.GetThreat(caster);
|
float currentCasterThreat = enemy.GetThreat(caster);
|
||||||
|
|
||||||
float desiredThreat = Mathf.Max(currentCasterThreat + flatThreatAmount, highestThreat + threatLeadBonus + flatThreatAmount);
|
float resolvedFlatThreat = flatThreatAmount * resolvedThreatMultiplier;
|
||||||
|
float resolvedLeadBonus = threatLeadBonus * resolvedThreatMultiplier;
|
||||||
|
float desiredThreat = Mathf.Max(currentCasterThreat + resolvedFlatThreat, highestThreat + resolvedLeadBonus + resolvedFlatThreat);
|
||||||
enemy.SetThreat(caster, desiredThreat);
|
enemy.SetThreat(caster, desiredThreat);
|
||||||
CombatBalanceTracker.RecordThreat(caster, Mathf.Max(0f, desiredThreat - currentCasterThreat));
|
CombatBalanceTracker.RecordThreat(caster, Mathf.Max(0f, desiredThreat - currentCasterThreat));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using Colosseum.Combat;
|
using Colosseum.Combat;
|
||||||
|
using Colosseum.Skills;
|
||||||
|
|
||||||
namespace Colosseum.Skills.Effects
|
namespace Colosseum.Skills.Effects
|
||||||
{
|
{
|
||||||
@@ -28,7 +29,8 @@ namespace Colosseum.Skills.Effects
|
|||||||
threatController = target.AddComponent<ThreatController>();
|
threatController = target.AddComponent<ThreatController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
threatController.ApplyThreatMultiplier(threatMultiplier, duration);
|
float resolvedThreatMultiplier = SkillRuntimeModifierUtility.GetThreatMultiplier(caster);
|
||||||
|
threatController.ApplyThreatMultiplier(threatMultiplier * resolvedThreatMultiplier, duration);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,8 @@ using UnityEngine;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Unity.Netcode;
|
using Unity.Netcode;
|
||||||
|
|
||||||
|
using Colosseum.Abnormalities;
|
||||||
|
|
||||||
namespace Colosseum.Skills
|
namespace Colosseum.Skills
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -56,6 +58,9 @@ namespace Colosseum.Skills
|
|||||||
private SkillLoadoutEntry currentLoadoutEntry;
|
private SkillLoadoutEntry currentLoadoutEntry;
|
||||||
private readonly List<SkillEffect> currentCastStartEffects = new();
|
private readonly List<SkillEffect> currentCastStartEffects = new();
|
||||||
private readonly Dictionary<int, List<SkillEffect>> currentTriggeredEffects = new();
|
private readonly Dictionary<int, List<SkillEffect>> currentTriggeredEffects = new();
|
||||||
|
private readonly List<AbnormalityData> currentCastStartAbnormalities = new();
|
||||||
|
private readonly Dictionary<int, List<AbnormalityData>> currentTriggeredAbnormalities = new();
|
||||||
|
private readonly List<GameObject> currentTriggeredTargetsBuffer = new();
|
||||||
private bool waitingForEndAnimation; // EndAnimation 종료 대기 중
|
private bool waitingForEndAnimation; // EndAnimation 종료 대기 중
|
||||||
private int currentRepeatCount = 1;
|
private int currentRepeatCount = 1;
|
||||||
private int currentIterationIndex = 0;
|
private int currentIterationIndex = 0;
|
||||||
@@ -198,7 +203,7 @@ namespace Colosseum.Skills
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void TriggerCastStartEffects()
|
private void TriggerCastStartEffects()
|
||||||
{
|
{
|
||||||
if (currentSkill == null || currentCastStartEffects.Count == 0)
|
if (currentSkill == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (NetworkManager.Singleton != null && !NetworkManager.Singleton.IsServer)
|
if (NetworkManager.Singleton != null && !NetworkManager.Singleton.IsServer)
|
||||||
@@ -213,6 +218,26 @@ namespace Colosseum.Skills
|
|||||||
if (debugMode) Debug.Log($"[Skill] Cast start effect: {effect.name} (index {i})");
|
if (debugMode) Debug.Log($"[Skill] Cast start effect: {effect.name} (index {i})");
|
||||||
effect.ExecuteOnCast(gameObject);
|
effect.ExecuteOnCast(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (currentCastStartAbnormalities.Count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
AbnormalityManager abnormalityManager = GetComponent<AbnormalityManager>();
|
||||||
|
if (abnormalityManager == null)
|
||||||
|
{
|
||||||
|
if (debugMode) Debug.LogWarning("[Skill] Cast start abnormality skipped - no AbnormalityManager");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < currentCastStartAbnormalities.Count; i++)
|
||||||
|
{
|
||||||
|
AbnormalityData abnormality = currentCastStartAbnormalities[i];
|
||||||
|
if (abnormality == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (debugMode) Debug.Log($"[Skill] Cast start abnormality: {abnormality.abnormalityName} (index {i})");
|
||||||
|
abnormalityManager.ApplyAbnormality(abnormality, gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -251,12 +276,16 @@ namespace Colosseum.Skills
|
|||||||
{
|
{
|
||||||
currentCastStartEffects.Clear();
|
currentCastStartEffects.Clear();
|
||||||
currentTriggeredEffects.Clear();
|
currentTriggeredEffects.Clear();
|
||||||
|
currentCastStartAbnormalities.Clear();
|
||||||
|
currentTriggeredAbnormalities.Clear();
|
||||||
|
|
||||||
if (loadoutEntry == null)
|
if (loadoutEntry == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
loadoutEntry.CollectCastStartEffects(currentCastStartEffects);
|
loadoutEntry.CollectCastStartEffects(currentCastStartEffects);
|
||||||
loadoutEntry.CollectTriggeredEffects(currentTriggeredEffects);
|
loadoutEntry.CollectTriggeredEffects(currentTriggeredEffects);
|
||||||
|
loadoutEntry.CollectCastStartAbnormalities(currentCastStartAbnormalities);
|
||||||
|
loadoutEntry.CollectTriggeredAbnormalities(currentTriggeredAbnormalities);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -450,6 +479,8 @@ namespace Colosseum.Skills
|
|||||||
|
|
||||||
effect.ExecuteOnCast(gameObject);
|
effect.ExecuteOnCast(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ApplyTriggeredAbnormalities(index, effects);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -529,9 +560,72 @@ namespace Colosseum.Skills
|
|||||||
currentLoadoutEntry = null;
|
currentLoadoutEntry = null;
|
||||||
currentCastStartEffects.Clear();
|
currentCastStartEffects.Clear();
|
||||||
currentTriggeredEffects.Clear();
|
currentTriggeredEffects.Clear();
|
||||||
|
currentCastStartAbnormalities.Clear();
|
||||||
|
currentTriggeredAbnormalities.Clear();
|
||||||
|
currentTriggeredTargetsBuffer.Clear();
|
||||||
waitingForEndAnimation = false;
|
waitingForEndAnimation = false;
|
||||||
currentRepeatCount = 1;
|
currentRepeatCount = 1;
|
||||||
currentIterationIndex = 0;
|
currentIterationIndex = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 현재 트리거 인덱스에 연결된 젬 이상상태를 적중 대상에게 적용합니다.
|
||||||
|
/// </summary>
|
||||||
|
private void ApplyTriggeredAbnormalities(int index, List<SkillEffect> referenceEffects)
|
||||||
|
{
|
||||||
|
if (!currentTriggeredAbnormalities.TryGetValue(index, out List<AbnormalityData> abnormalities) ||
|
||||||
|
abnormalities == null ||
|
||||||
|
abnormalities.Count == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentTriggeredTargetsBuffer.Clear();
|
||||||
|
|
||||||
|
for (int i = 0; i < referenceEffects.Count; i++)
|
||||||
|
{
|
||||||
|
SkillEffect effect = referenceEffects[i];
|
||||||
|
if (effect == null || effect.TargetType == TargetType.Self)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
effect.CollectTargets(gameObject, currentTriggeredTargetsBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentTriggeredTargetsBuffer.Count == 0)
|
||||||
|
{
|
||||||
|
if (debugMode)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"[Skill] Trigger abnormality skipped - no hit target resolved for index {index}");
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < currentTriggeredTargetsBuffer.Count; i++)
|
||||||
|
{
|
||||||
|
GameObject target = currentTriggeredTargetsBuffer[i];
|
||||||
|
if (target == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
AbnormalityManager abnormalityManager = target.GetComponent<AbnormalityManager>();
|
||||||
|
if (abnormalityManager == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (int j = 0; j < abnormalities.Count; j++)
|
||||||
|
{
|
||||||
|
AbnormalityData abnormality = abnormalities[j];
|
||||||
|
if (abnormality == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (debugMode)
|
||||||
|
{
|
||||||
|
Debug.Log($"[Skill] Trigger abnormality: {abnormality.abnormalityName} -> {target.name} (index {index})");
|
||||||
|
}
|
||||||
|
|
||||||
|
abnormalityManager.ApplyAbnormality(abnormality, gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
currentTriggeredTargetsBuffer.Clear();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -51,14 +51,32 @@ namespace Colosseum.Skills
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void ExecuteOnCast(GameObject caster)
|
public void ExecuteOnCast(GameObject caster)
|
||||||
{
|
{
|
||||||
|
List<GameObject> targets = new List<GameObject>();
|
||||||
|
CollectTargets(caster, targets);
|
||||||
|
|
||||||
|
for (int i = 0; i < targets.Count; i++)
|
||||||
|
{
|
||||||
|
ApplyEffect(caster, targets[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 현재 효과가 영향을 줄 대상 목록을 수집합니다.
|
||||||
|
/// 젬의 적중 이상상태 적용 등에서 동일한 타겟 해석을 재사용하기 위한 경로입니다.
|
||||||
|
/// </summary>
|
||||||
|
public void CollectTargets(GameObject caster, List<GameObject> destination)
|
||||||
|
{
|
||||||
|
if (caster == null || destination == null)
|
||||||
|
return;
|
||||||
|
|
||||||
switch (targetType)
|
switch (targetType)
|
||||||
{
|
{
|
||||||
case TargetType.Self:
|
case TargetType.Self:
|
||||||
ApplyEffect(caster, caster);
|
AddUniqueTarget(destination, caster);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case TargetType.Area:
|
case TargetType.Area:
|
||||||
ExecuteArea(caster);
|
CollectAreaTargets(caster, destination);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -110,17 +128,14 @@ namespace Colosseum.Skills
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ExecuteArea(GameObject caster)
|
private void CollectAreaTargets(GameObject caster, List<GameObject> destination)
|
||||||
{
|
{
|
||||||
Vector3 center = GetAreaCenter(caster);
|
Vector3 center = GetAreaCenter(caster);
|
||||||
Collider[] hits = Physics.OverlapSphere(center, Mathf.Max(areaRadius, fanRadius), targetLayers);
|
Collider[] hits = Physics.OverlapSphere(center, Mathf.Max(areaRadius, fanRadius), targetLayers);
|
||||||
// 같은 GameObject가 여러 콜라이더를 가질 수 있으므로 중복 제거
|
|
||||||
HashSet<GameObject> processedTargets = new HashSet<GameObject>();
|
|
||||||
foreach (var hit in hits)
|
foreach (var hit in hits)
|
||||||
{
|
{
|
||||||
if (!includeCasterInArea && hit.gameObject == caster) continue;
|
if (!includeCasterInArea && hit.gameObject == caster) continue;
|
||||||
if (!IsCorrectTeam(caster, hit.gameObject)) continue;
|
if (!IsCorrectTeam(caster, hit.gameObject)) continue;
|
||||||
if (processedTargets.Contains(hit.gameObject)) continue;
|
|
||||||
// 부채꼴 판정
|
// 부채꼴 판정
|
||||||
if (areaShape == AreaShapeType.Fan)
|
if (areaShape == AreaShapeType.Fan)
|
||||||
{
|
{
|
||||||
@@ -128,11 +143,18 @@ namespace Colosseum.Skills
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
processedTargets.Add(hit.gameObject);
|
AddUniqueTarget(destination, hit.gameObject);
|
||||||
ApplyEffect(caster, hit.gameObject);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void AddUniqueTarget(List<GameObject> destination, GameObject target)
|
||||||
|
{
|
||||||
|
if (target == null || destination.Contains(target))
|
||||||
|
return;
|
||||||
|
|
||||||
|
destination.Add(target);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 타겟이 부채꼴 범위 내에 있는지 확인
|
/// 타겟이 부채꼴 범위 내에 있는지 확인
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -3,6 +3,8 @@ using System.Collections.Generic;
|
|||||||
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
using Colosseum.Abnormalities;
|
||||||
|
|
||||||
namespace Colosseum.Skills
|
namespace Colosseum.Skills
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -34,6 +36,21 @@ namespace Colosseum.Skills
|
|||||||
public IReadOnlyList<SkillEffect> Effects => effects;
|
public IReadOnlyList<SkillEffect> Effects => effects;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 젬이 적중 대상에게 부여할 이상상태 목록입니다.
|
||||||
|
/// </summary>
|
||||||
|
[Serializable]
|
||||||
|
public class SkillGemTriggeredAbnormalityEntry
|
||||||
|
{
|
||||||
|
[Tooltip("OnEffect(index)와 매칭되는 애니메이션 이벤트 인덱스")]
|
||||||
|
[Min(0)] [SerializeField] private int triggerIndex = 0;
|
||||||
|
[Tooltip("해당 인덱스에서 적중 대상에게 부여할 이상상태")]
|
||||||
|
[SerializeField] private List<AbnormalityData> abnormalities = new();
|
||||||
|
|
||||||
|
public int TriggerIndex => triggerIndex;
|
||||||
|
public IReadOnlyList<AbnormalityData> Abnormalities => abnormalities;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 스킬의 기반 효과 위에 추가 동작을 덧붙이는 젬 데이터입니다.
|
/// 스킬의 기반 효과 위에 추가 동작을 덧붙이는 젬 데이터입니다.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -55,6 +72,14 @@ namespace Colosseum.Skills
|
|||||||
[Min(0f)] [SerializeField] private float cooldownMultiplier = 1f;
|
[Min(0f)] [SerializeField] private float cooldownMultiplier = 1f;
|
||||||
[Tooltip("장착 시 스킬 애니메이션 재생 속도 배율")]
|
[Tooltip("장착 시 스킬 애니메이션 재생 속도 배율")]
|
||||||
[Min(0.1f)] [SerializeField] private float castSpeedMultiplier = 1f;
|
[Min(0.1f)] [SerializeField] private float castSpeedMultiplier = 1f;
|
||||||
|
[Tooltip("장착 시 스킬이 만드는 피해량 배율")]
|
||||||
|
[Min(0f)] [SerializeField] private float damageMultiplier = 1f;
|
||||||
|
[Tooltip("장착 시 스킬이 만드는 회복량 배율")]
|
||||||
|
[Min(0f)] [SerializeField] private float healMultiplier = 1f;
|
||||||
|
[Tooltip("장착 시 스킬이 만드는 보호막량 배율")]
|
||||||
|
[Min(0f)] [SerializeField] private float shieldMultiplier = 1f;
|
||||||
|
[Tooltip("장착 시 스킬이 만드는 위협량 배율")]
|
||||||
|
[Min(0f)] [SerializeField] private float threatMultiplier = 1f;
|
||||||
[Tooltip("기반 스킬 시전을 몇 회 더 반복할지 정의합니다. 현재는 계산/표시용으로만 사용됩니다.")]
|
[Tooltip("기반 스킬 시전을 몇 회 더 반복할지 정의합니다. 현재는 계산/표시용으로만 사용됩니다.")]
|
||||||
[Min(0)] [SerializeField] private int additionalRepeatCount = 0;
|
[Min(0)] [SerializeField] private int additionalRepeatCount = 0;
|
||||||
|
|
||||||
@@ -64,6 +89,12 @@ namespace Colosseum.Skills
|
|||||||
[Tooltip("애니메이션 이벤트 인덱스별로 발동하는 추가 효과")]
|
[Tooltip("애니메이션 이벤트 인덱스별로 발동하는 추가 효과")]
|
||||||
[SerializeField] private List<SkillGemTriggeredEffectEntry> triggeredEffects = new();
|
[SerializeField] private List<SkillGemTriggeredEffectEntry> triggeredEffects = new();
|
||||||
|
|
||||||
|
[Header("이상상태 부여")]
|
||||||
|
[Tooltip("스킬 사용 시 자신에게 즉시 부여할 이상상태")]
|
||||||
|
[SerializeField] private List<AbnormalityData> selfAbnormalities = new();
|
||||||
|
[Tooltip("애니메이션 이벤트 인덱스별로 적중 대상에게 부여할 이상상태")]
|
||||||
|
[SerializeField] private List<SkillGemTriggeredAbnormalityEntry> onHitAbnormalities = new();
|
||||||
|
|
||||||
public string GemName => gemName;
|
public string GemName => gemName;
|
||||||
public string Description => description;
|
public string Description => description;
|
||||||
public Sprite Icon => icon;
|
public Sprite Icon => icon;
|
||||||
@@ -71,8 +102,14 @@ namespace Colosseum.Skills
|
|||||||
public float ManaCostMultiplier => manaCostMultiplier;
|
public float ManaCostMultiplier => manaCostMultiplier;
|
||||||
public float CooldownMultiplier => cooldownMultiplier;
|
public float CooldownMultiplier => cooldownMultiplier;
|
||||||
public float CastSpeedMultiplier => castSpeedMultiplier;
|
public float CastSpeedMultiplier => castSpeedMultiplier;
|
||||||
|
public float DamageMultiplier => damageMultiplier;
|
||||||
|
public float HealMultiplier => healMultiplier;
|
||||||
|
public float ShieldMultiplier => shieldMultiplier;
|
||||||
|
public float ThreatMultiplier => threatMultiplier;
|
||||||
public int AdditionalRepeatCount => additionalRepeatCount;
|
public int AdditionalRepeatCount => additionalRepeatCount;
|
||||||
public IReadOnlyList<SkillEffect> CastStartEffects => castStartEffects;
|
public IReadOnlyList<SkillEffect> CastStartEffects => castStartEffects;
|
||||||
public IReadOnlyList<SkillGemTriggeredEffectEntry> TriggeredEffects => triggeredEffects;
|
public IReadOnlyList<SkillGemTriggeredEffectEntry> TriggeredEffects => triggeredEffects;
|
||||||
|
public IReadOnlyList<AbnormalityData> SelfAbnormalities => selfAbnormalities;
|
||||||
|
public IReadOnlyList<SkillGemTriggeredAbnormalityEntry> OnHitAbnormalities => onHitAbnormalities;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,8 @@ using System.Collections.Generic;
|
|||||||
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
using Colosseum.Abnormalities;
|
||||||
|
|
||||||
namespace Colosseum.Skills
|
namespace Colosseum.Skills
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -156,6 +158,26 @@ namespace Colosseum.Skills
|
|||||||
return Mathf.Max(0.05f, resolved);
|
return Mathf.Max(0.05f, resolved);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public float GetResolvedDamageMultiplier()
|
||||||
|
{
|
||||||
|
return GetResolvedScalarMultiplier(gem => gem.DamageMultiplier);
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetResolvedHealMultiplier()
|
||||||
|
{
|
||||||
|
return GetResolvedScalarMultiplier(gem => gem.HealMultiplier);
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetResolvedShieldMultiplier()
|
||||||
|
{
|
||||||
|
return GetResolvedScalarMultiplier(gem => gem.ShieldMultiplier);
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetResolvedThreatMultiplier()
|
||||||
|
{
|
||||||
|
return GetResolvedScalarMultiplier(gem => gem.ThreatMultiplier);
|
||||||
|
}
|
||||||
|
|
||||||
public int GetResolvedRepeatCount()
|
public int GetResolvedRepeatCount()
|
||||||
{
|
{
|
||||||
if (baseSkill == null)
|
if (baseSkill == null)
|
||||||
@@ -210,6 +232,26 @@ namespace Colosseum.Skills
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void CollectCastStartAbnormalities(List<AbnormalityData> destination)
|
||||||
|
{
|
||||||
|
if (destination == null || socketedGems == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (int i = 0; i < socketedGems.Length; i++)
|
||||||
|
{
|
||||||
|
SkillGemData gem = socketedGems[i];
|
||||||
|
if (gem == null || gem.SelfAbnormalities == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (int j = 0; j < gem.SelfAbnormalities.Count; j++)
|
||||||
|
{
|
||||||
|
AbnormalityData abnormality = gem.SelfAbnormalities[j];
|
||||||
|
if (abnormality != null)
|
||||||
|
destination.Add(abnormality);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void CollectTriggeredEffects(Dictionary<int, List<SkillEffect>> destination)
|
public void CollectTriggeredEffects(Dictionary<int, List<SkillEffect>> destination)
|
||||||
{
|
{
|
||||||
if (destination == null)
|
if (destination == null)
|
||||||
@@ -254,6 +296,35 @@ namespace Colosseum.Skills
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void CollectTriggeredAbnormalities(Dictionary<int, List<AbnormalityData>> destination)
|
||||||
|
{
|
||||||
|
if (destination == null || socketedGems == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (int i = 0; i < socketedGems.Length; i++)
|
||||||
|
{
|
||||||
|
SkillGemData gem = socketedGems[i];
|
||||||
|
if (gem == null || gem.OnHitAbnormalities == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (int j = 0; j < gem.OnHitAbnormalities.Count; j++)
|
||||||
|
{
|
||||||
|
SkillGemTriggeredAbnormalityEntry entry = gem.OnHitAbnormalities[j];
|
||||||
|
if (entry == null || entry.Abnormalities == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (int k = 0; k < entry.Abnormalities.Count; k++)
|
||||||
|
{
|
||||||
|
AbnormalityData abnormality = entry.Abnormalities[k];
|
||||||
|
if (abnormality == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
AddTriggeredAbnormality(destination, entry.TriggerIndex, abnormality);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private static void AddTriggeredEffect(Dictionary<int, List<SkillEffect>> destination, int triggerIndex, SkillEffect effect)
|
private static void AddTriggeredEffect(Dictionary<int, List<SkillEffect>> destination, int triggerIndex, SkillEffect effect)
|
||||||
{
|
{
|
||||||
if (!destination.TryGetValue(triggerIndex, out List<SkillEffect> effectList))
|
if (!destination.TryGetValue(triggerIndex, out List<SkillEffect> effectList))
|
||||||
@@ -264,5 +335,75 @@ namespace Colosseum.Skills
|
|||||||
|
|
||||||
effectList.Add(effect);
|
effectList.Add(effect);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void AddTriggeredAbnormality(Dictionary<int, List<AbnormalityData>> destination, int triggerIndex, AbnormalityData abnormality)
|
||||||
|
{
|
||||||
|
if (!destination.TryGetValue(triggerIndex, out List<AbnormalityData> abnormalityList))
|
||||||
|
{
|
||||||
|
abnormalityList = new List<AbnormalityData>();
|
||||||
|
destination.Add(triggerIndex, abnormalityList);
|
||||||
|
}
|
||||||
|
|
||||||
|
abnormalityList.Add(abnormality);
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GetResolvedScalarMultiplier(System.Func<SkillGemData, float> selector)
|
||||||
|
{
|
||||||
|
if (baseSkill == null)
|
||||||
|
return 1f;
|
||||||
|
|
||||||
|
float resolved = 1f;
|
||||||
|
if (socketedGems == null)
|
||||||
|
return resolved;
|
||||||
|
|
||||||
|
for (int i = 0; i < socketedGems.Length; i++)
|
||||||
|
{
|
||||||
|
SkillGemData gem = socketedGems[i];
|
||||||
|
if (gem == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
resolved *= Mathf.Max(0f, selector(gem));
|
||||||
|
}
|
||||||
|
|
||||||
|
return resolved;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 현재 시전 중인 스킬 로드아웃의 젬 보정값을 안전하게 조회하는 유틸리티입니다.
|
||||||
|
/// </summary>
|
||||||
|
public static class SkillRuntimeModifierUtility
|
||||||
|
{
|
||||||
|
public static float GetDamageMultiplier(GameObject caster)
|
||||||
|
{
|
||||||
|
return GetCurrentLoadout(caster)?.GetResolvedDamageMultiplier() ?? 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float GetHealMultiplier(GameObject caster)
|
||||||
|
{
|
||||||
|
return GetCurrentLoadout(caster)?.GetResolvedHealMultiplier() ?? 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float GetShieldMultiplier(GameObject caster)
|
||||||
|
{
|
||||||
|
return GetCurrentLoadout(caster)?.GetResolvedShieldMultiplier() ?? 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float GetThreatMultiplier(GameObject caster)
|
||||||
|
{
|
||||||
|
return GetCurrentLoadout(caster)?.GetResolvedThreatMultiplier() ?? 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static SkillLoadoutEntry GetCurrentLoadout(GameObject caster)
|
||||||
|
{
|
||||||
|
if (caster == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
SkillController skillController = caster.GetComponent<SkillController>();
|
||||||
|
if (skillController == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return skillController.CurrentLoadoutEntry;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user