refactor: 스킬 트리거 효과를 그룹 구조로 변경 — 하나의 애니메이션 이벤트로 여러 effect 발동 가능
- SkillGemTriggeredEffectEntry를 공용 타입 SkillTriggeredEffectEntry로 승격 - SkillData.effects를 List<SkillTriggeredEffectEntry>로 변경 (기존 flat list는 OnValidate에서 자동 마이그레이션) - SkillLoadoutEntry, PlayerSkillInput 등 소비자 코드 그룹 구조 대응 - 기존 스킬 에셋 마이그레이션 완료 Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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Reference in New Issue
Block a user