feat: 보스 점프 스킬 - 타겟 위치로 이동 구현
- SkillData에 jumpToTarget, animationSpeed 필드 추가 - 점프 중 XZ를 타겟 위치로 lerp, 착지 시 스냅 - endClip 재생 중 점프 이동 비활성화 (IsInEndAnimation) - 보스/플레이어 겹침 시 플레이어를 밀어내는 방식으로 분리 처리 - 점프준비/점프/착지 3단계 스킬 & 패턴 구성 - UsePatternAction에 Target 블랙보드 변수 추가 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -15,11 +15,13 @@ MonoBehaviour:
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skillName: "\uC810\uD504"
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description:
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icon: {fileID: 0}
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endClip: {fileID: 0}
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animationSpeed: 1
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useRootMotion: 1
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ignoreRootMotionY: 0
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jumpToTarget: 1
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cooldown: 0
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effects:
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27
Assets/_Game/Data/Skills/Data_Skill_TestBoss_점프준비.asset
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Assets/_Game/Data/Skills/Data_Skill_TestBoss_점프준비.asset
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@@ -0,0 +1,27 @@
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m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
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skillName: "\uC810\uD504"
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description:
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endClip: {fileID: 0}
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animationSpeed: 1
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27
Assets/_Game/Data/Skills/Data_Skill_TestBoss_점프착지.asset
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Assets/_Game/Data/Skills/Data_Skill_TestBoss_점프착지.asset
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@@ -0,0 +1,27 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
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skillName: "\uC810\uD504"
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description:
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endClip: {fileID: 0}
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animationSpeed: 1
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