feat: 피격 반응 면역을 경직/넉백/다운으로 분리
- 상태이상 데이터와 관리자에서 단일 피격 면역을 경직, 넉백, 다운 개별 면역으로 분리 - 플레이어 프리팹과 디버그 메뉴, 공용 경직 애니메이션을 갱신해 분리된 면역 상태를 테스트 가능하게 정리 - PlayMode 테스트를 추가해 각 면역이 대응하는 반응만 차단하는지 검증
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@@ -4726,6 +4726,7 @@ GameObject:
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- name: Hit
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NameHash: 1654612129
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registeredClips:
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@@ -5047,6 +5067,7 @@ MonoBehaviour:
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debugDrawDuration: 1
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lastCancelledSkillName:
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lastCancelReason: 0
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lastExecutionResult: 0
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@@ -5208,6 +5229,7 @@ MonoBehaviour:
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skillController: {fileID: 0}
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hitReactionController: {fileID: 0}
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defenseController: {fileID: 0}
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spectator: {fileID: 0}
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MonoBehaviour:
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@@ -5281,6 +5303,22 @@ MonoBehaviour:
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outOfRangeColor: {r: 1, g: 0.3, b: 0.3, a: 0.8}
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useSkillRange: 1
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m_GameObject: {fileID: 6473031571298860035}
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serializedVersion: 3
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m_MoveThreshold: 0.1
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GameObject:
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