Files
ProjectMD/Assets/Scripts/Player/PlayerActionData.cs

11 lines
383 B
C#

using UnityEngine;
public abstract class PlayerActionData : ScriptableObject
{
public string actionName;
public float duration; // 액션 자체가 시간을 가짐
public string animTrigger;
// 대상(target)은 있을 수도 있고(채광), 없을 수도 있음(회복/대쉬)
public abstract void ExecuteEffect(GameObject performer, GameObject target);
}