Files
ProjectMD/Assets/Scripts/GameBase/ItemData.cs

12 lines
324 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "New Item", menuName = "Inventory/Item")]
public class ItemData : ScriptableObject
{
public int itemID;
public string itemName;
public Sprite icon;
[Header("Visual Source")]
public GameObject originalBlockPrefab; // 이제 이것만 있으면 됩니다!
}