using UnityEngine;
///
/// Core structure that players must defend.
/// Uses HealthComponent for health management.
///
[RequireComponent(typeof(HealthComponent))]
public class Core : MonoBehaviour
{
private HealthComponent _health;
void Awake()
{
_health = GetComponent();
}
///
/// Get the health component for direct access.
///
public HealthComponent Health => _health;
}