using UnityEngine; public class Billboard : MonoBehaviour { private Transform _camTransform; void Start() { _camTransform = Camera.main.transform; } void LateUpdate() { // UI가 항상 카메라를 정면으로 바라보게 함 transform.LookAt(transform.position + _camTransform.rotation * Vector3.forward, _camTransform.rotation * Vector3.up); } }