타워 건설 로직 및 구조 변경

타워 건설 시 바닥과의 높이 정렬을 코드로 자동화 함
타워 건설 시 프로그레스 바가 타워 크기에 영향을 받지 않도록 함
프로그레스 바를 직사각형으로 변경
This commit is contained in:
2026-01-15 14:54:51 +09:00
parent ea9b357399
commit f83d5d234b
16 changed files with 2413 additions and 2824 deletions

View File

@@ -33,10 +33,10 @@ RectTransform:
- {fileID: 7256063548841878039}
m_Father: {fileID: 1762398280990801583}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 160, y: 20}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: 7.5}
m_SizeDelta: {x: 300, y: 15}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &4116509313383764597
MonoBehaviour:
@@ -127,7 +127,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 200, y: 50}
m_SizeDelta: {x: 300, y: 15}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!223 &3540691141408605703
Canvas:
@@ -269,11 +269,11 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_Sprite: {fileID: -5356574185940491189, guid: 28b82a4e8f1aa2e4faf3492c62086bce, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillMethod: 0
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
@@ -373,15 +373,15 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0}
m_Color: {r: 1, g: 0.6470588, b: 0, a: 1}
m_Color: {r: 1, g: 0.64705884, b: 0, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_Sprite: {fileID: 8276553986373571270, guid: 910ae9cb0d5f6cc44befe22ac4484535, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4