Enemy의 이동 및 공격 로직 개선
포탈 추가
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@@ -1,19 +1,34 @@
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using UnityEngine;
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using System;
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// Gate.cs
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public class Gate : MonoBehaviour, IDamageable
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{
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[SerializeField] private float maxHealth = 50f;
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[SerializeField] private float currentHealth = 50f;
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private float CurrentHealth;
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// 체력이 변경될 때 UI 등에 알리기 위한 이벤트 (Observer 패턴)
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public static event Action<float> OnHealthChanged;
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public static event Action OnGateDestroyed;
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void Awake() => currentHealth = maxHealth;
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public void TakeDamage(float amount)
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{
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currentHealth -= amount;
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if (currentHealth <= 0)
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OnHealthChanged?.Invoke(currentHealth / maxHealth);
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if (currentHealth <= 0)
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{
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gameObject.SetActive(false);
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var obstacle = GetComponent<UnityEngine.AI.NavMeshObstacle>();
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if(obstacle != null)
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{
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obstacle.carving = false;
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obstacle.enabled = false;
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}
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OnGateDestroyed?.Invoke();
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Destroy(gameObject, 0.1f);
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}
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}
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}
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