코드 리팩토링
재사용성 및 확장성을 고려하여 코드 전반을 리팩토링함
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23
Assets/Resources/New Mining Behavior.asset
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23
Assets/Resources/New Mining Behavior.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c1deeb9de56edff4ca77ddabf9db691a, type: 3}
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m_Name: New Mining Behavior
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m_EditorClassIdentifier: Assembly-CSharp::MiningBehavior
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behaviorName: Mining
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duration: 0.5
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animTrigger: Attack
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animSpeed: 1
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impactDelay: 0.2
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canRepeat: 1
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useSound: {fileID: 0}
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useEffect: {fileID: 0}
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damage: 50
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