코드 리팩토링

재사용성 및 확장성을 고려하여 코드 전반을 리팩토링함
This commit is contained in:
2026-01-21 01:45:15 +09:00
parent b4ac8f600f
commit db5db4b106
45 changed files with 2775 additions and 248 deletions

View File

@@ -15,6 +15,7 @@ GameObject:
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- component: {fileID: 3421159559893464927}
- component: {fileID: -8077891763218709486}
- component: {fileID: 1570038371682152649}
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m_Name: ResourceBlock
m_TagString: Untagged
@@ -128,7 +129,7 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 1191681468
InScenePlacedSourceGlobalObjectIdHash: 1191681468
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Ownership: 1
@@ -154,11 +155,11 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::MineableBlock
ShowTopMostFoldoutHeaderGroup: 1
maxHp: 100
dropItemData: {fileID: 11400000, guid: 953ceca9a25978549a56f0a4ff5d6a2c, type: 2}
genericDropPrefab: {fileID: 1253970051563370359, guid: 1d7655b1088c3ea46b8f52f6c6760047, type: 3}
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shakeMagnitude: 0.1
darkIntensity: 0.2
--- !u!114 &-8077891763218709486
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -177,3 +178,19 @@ MonoBehaviour:
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bakeKeys: []
bakeValues: []
--- !u!114 &1570038371682152649
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 989066657509100432}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a4b9c07450e6c9c4b8c741b633a2702e, type: 3}
m_Name:
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