코드 리팩토링

재사용성 및 확장성을 고려하여 코드 전반을 리팩토링함
This commit is contained in:
2026-01-21 01:45:15 +09:00
parent b4ac8f600f
commit db5db4b106
45 changed files with 2775 additions and 248 deletions

View File

@@ -15,6 +15,7 @@ GameObject:
- component: {fileID: 7528764990365051674}
- component: {fileID: 3421159559893464927}
- component: {fileID: -6050457801577222831}
- component: {fileID: 1313689911257131059}
m_Layer: 12
m_Name: MineableBlock
m_TagString: Untagged
@@ -154,9 +155,11 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::MineableBlock
ShowTopMostFoldoutHeaderGroup: 1
maxHp: 100
dropItemData: {fileID: 0}
genericDropPrefab: {fileID: 0}
shakeDuration: 0.1
shakeMagnitude: 0.1
darkIntensity: 0.2
--- !u!114 &-6050457801577222831
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -175,3 +178,19 @@ MonoBehaviour:
precomputeOutline: 0
bakeKeys: []
bakeValues: []
--- !u!114 &1313689911257131059
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 989066657509100432}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a4b9c07450e6c9c4b8c741b633a2702e, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::HealthComponent
ShowTopMostFoldoutHeaderGroup: 1
maxHealth: 100
destroyOnDeath: 1
destroyDelay: 0