코드 리팩토링
재사용성 및 확장성을 고려하여 코드 전반을 리팩토링함
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@@ -15,6 +15,7 @@ GameObject:
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- component: {fileID: 7528764990365051674}
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- component: {fileID: 3421159559893464927}
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- component: {fileID: -6050457801577222831}
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- component: {fileID: 1313689911257131059}
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m_Layer: 12
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m_Name: MineableBlock
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m_TagString: Untagged
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@@ -154,9 +155,11 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::MineableBlock
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ShowTopMostFoldoutHeaderGroup: 1
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maxHp: 100
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dropItemData: {fileID: 0}
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genericDropPrefab: {fileID: 0}
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shakeDuration: 0.1
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shakeMagnitude: 0.1
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darkIntensity: 0.2
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--- !u!114 &-6050457801577222831
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -175,3 +178,19 @@ MonoBehaviour:
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precomputeOutline: 0
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bakeKeys: []
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bakeValues: []
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--- !u!114 &1313689911257131059
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 989066657509100432}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a4b9c07450e6c9c4b8c741b633a2702e, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::HealthComponent
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ShowTopMostFoldoutHeaderGroup: 1
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maxHealth: 100
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destroyOnDeath: 1
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destroyDelay: 0
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